multi/tests/connectionTest.lua

71 lines
1.6 KiB
Lua

function connectionThreadTests(multi,thread)
print("Starting Connection and Thread tests!")
func = thread:newFunction(function(count)
local a = 0
while true do
a = a + 1
thread.sleep(.1)
thread.pushStatus(a,count)
if a == count then break end
end
return "Done"
end)
local ret = func(10)
local ret2 = func(15)
local ret3 = func(20)
local s1,s2,s3 = 0,0,0
ret.OnStatus(function(part,whole)
s1 = math.ceil((part/whole)*1000)/10
end)
ret2.OnStatus(function(part,whole)
s2 = math.ceil((part/whole)*1000)/10
end)
ret3.OnStatus(function(part,whole)
s3 = math.ceil((part/whole)*1000)/10
end)
local err, timeout = thread.hold(ret2.OnReturn + ret.OnReturn + ret3.OnReturn,{sleep=3})
if s1 == 100 and s2 == 100 and s3 == 100 then
print("Threads: Ok")
else
print("Threads on status error")
end
if timeout then
print("Threads or Connection error!")
else
print("Connection Test 1: Ok")
end
conn1 = multi:newConnection()
conn2 = multi:newConnection()
conn3 = multi:newConnection()
local c1,c2,c3,c4 = false,false,false,false
local a = conn1(function()
c1 = true
end)
local b = conn2(function()
c2 = true
end)
local c = conn3(function()
c3 = true
end)
local d = conn3(function()
c4 = true
end)
conn1:Fire()
conn2:Fire()
conn3:Fire()
if c1 and c2 and c3 and c4 then
print("Connection Test 2: Ok")
else
print("Connection Test 2: Error")
end
c3 = false
c4 = false
d:Destroy()
conn3:Fire()
if c3 and not(c4) then
print("Connection Test 3: Ok")
else
print("Connection Test 3: Error removing connection")
end
end
return connectionThreadTests