* Fixed spelling, started ideaing for 16.0.0 * Updated files * Updated readme * Updated version * Concat conns now properly transfer events * Testing types * Connections can be % with functions * Updated connections * Fixed issue with double thread activations (Looking for another solution) * Working on issue with love threaded functions not waiting when in a thread * Working on issue where threads created in threads don't work * Fixed broken threads for love * Fixed some issues with threads * removed test * Updated changes.md * Plan on testing parity between the threading modules * Writing tests for system threading * Added test cases for threading, fixed issues. Todo test love2d * Fixed love2d to succeed with tests * All tests working * Updated files for testing * Modified tests to make it more seamless * removed extra __cores in lanes/pseudo * Working on new priority scheme * Working on priority management * Working on custom prioritySchemes * Fixed issues with missing code * Threaded processors * THREAD.exposeENV(), thread:newProcessor() * Typo in changes.md * Fixed typo in pseudoManager * fixing * Trying to fix exposeENV with pseudoThreading * Changes to threads * updated changes.md * Working on systemthreadedprocess, and experimental newProxy for threading * newProxy and STP work * newProxy implemented * Proxies work with connections now :D * Added tstep to STP, updated changes.md * thread.hold(proxy.conn) * Clean up connection events when holding, working on scheduling tasks/threads to system threaded processors * Getting loads of processors implemented * Finished getLoad(type) * Fixed some bugs * Added an easy way to share a table, found some limitations with lanes threading. * THREAD_NAME set for main thread, connections break the rules for proxies * Testing * Really close to portable proxies, currently extreamly unstable! * Debugging what is going on... * Fixed critical issue with coroutine based threads * Removed extra bloat, proxies are portable now! * Started work on the debugManager * Testing actions, fixing bugs with lanes * Testing... * fixing actions * typo fixed * Throw an error when things break * fixing stuff * Fixed issue with errors not going through * Removed system threaded connections, soon to be replaced by proxies * Testing love2d tests * Test love2d * Use later love-build * Use ubuntu for build * Fixed path * Use appimage * use sudo * No window for love2d * Fixed love2d tests * Testing love2d * Use workspace * Moved other tests while testing * actually pull the repo * packagepath set * Fixed pull * Update multi * Removed link * Edited symlink * Added timeout to build * Rewriting loveManager, too much outdated code * Still implementing new love2d threading code * Rewriting love2d threading binding * Working on adding a Hold method to all objects. Will document how they all work when done. * jobqueues having isues with stp * new pack/unpack for tables, current issue is things being turned into strings * Fixed packing of values into threads, need to fix system proxies and system threaded processors * testing... * Not hard crashing when error is encountered * Should now push non 0 exit codes * Push error when an error happens * Closer to getting things working... * Working on new type system, planning out debugmanager * Fixed error code issue * Test for 5.1 * Planning out debugManager * Some work on the debug manager, proxies working on lanes, todo get pseudo manager and love2d working * Working on getting pseudoThreading tests to work * Added function / connection * Added boost method * Document new features to conns, todo fix newTask * Fixed newTask() * Updated changes.md and fixed some bugs * Added thread.defer(func) * Fixed tests on lanes and pseudo threading, todo fix love2d threading * Fixed paths * Working on paths * Testing paths * Add test for rockspec * Fixed issues * Fixed typo * Added test for defer * Threading working in love2d * Fixed, conf * lanes uses a threaded function like waitfor function * Cleaned up changes.md * added priorityManager to rockspec
39 lines
2.4 KiB
Lua
39 lines
2.4 KiB
Lua
function love.conf(t)
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t.identity = nil -- The name of the save directory (string)
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t.version = "12.0" -- The LOVE version this game was made for (string)
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t.console = true -- Attach a console (boolean, Windows only)
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t.window.title = "MultiThreadTest" -- The window title (string)
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t.window.icon = nil -- Filepath to an image to use as the window's icon (string)
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t.window.width = 1280 -- The window width (number)
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t.window.height = 720 -- The window height (number)
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t.window.borderless = false -- Remove all border visuals from the window (boolean)
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t.window.resizable = true -- Let the window be user-resizable (boolean)
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t.window.minwidth = 1 -- Minimum window width if the window is resizable (number)
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t.window.minheight = 1 -- Minimum window height if the window is resizable (number)
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t.window.fullscreen = false -- Enable fullscreen (boolean)
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t.window.fullscreentype = "desktop" -- Standard fullscreen or desktop fullscreen mode (string)
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t.window.vsync = false -- Enable vertical sync (boolean)
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t.window.fsaa = 2 -- The number of samples to use with multi-sampled antialiasing (number)
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t.window.display = 1 -- Index of the monitor to show the window in (number)
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t.window.highdpi = false -- Enable high-dpi mode for the window on a Retina display (boolean)
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t.window.srgb = false -- Enable sRGB gamma correction when drawing to the screen (boolean)
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t.window.x = nil -- The x-coordinate of the window's position in the specified display (number)
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t.window.y = nil -- The y-coordinate of the window's position in the specified display (number)
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t.modules.audio = false -- Enable the audio module (boolean)
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t.modules.event = false -- Enable the event module (boolean)
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t.modules.graphics = false -- Enable the graphics module (boolean)
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t.modules.image = false -- Enable the image module (boolean)
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t.modules.joystick = false -- Enable the joystick module (boolean)
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t.modules.keyboard = false -- Enable the keyboard module (boolean)
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t.modules.math = false -- Enable the math module (boolean)
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t.modules.mouse = false -- Enable the mouse module (boolean)
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t.modules.physics = false -- Enable the physics module (boolean)
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t.modules.sound = false -- Enable the sound module (boolean)
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t.modules.system = false -- Enable the system module (boolean)
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t.modules.timer = false -- Enable the timer module (boolean)
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t.modules.window = false -- Enable the window module (boolean)
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t.modules.thread = true -- Enable the thread module (boolean)
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end |