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Multi Version: 16.0.0 - Getting the priorities straight

Key Changes

  • Expanded connection logic
  • New integration priorityManager
  • Tests for threads
  • Consistent behavior between the threading integrations
  • Bug fixes

Found an issue? Please submit it and someone will look into it!

My multitasking library for lua. It is a pure lua binding, with exceptions of the integrations.


Progress is being made in v16.0.0


INSTALLING

Link to optional dependencies:

  • lanes luarocks install lanes

  • chronos luarocks install chronos

  • love2d

    When using love2d add multi:uManager() or any processor to love.update()

    function love.update(dt)
     	multi:uManager()
    end
    

To install copy the multi folder into your environment and you are good to go
If you want to use the system threads, then you'll need to install lanes or love2d game engine!

luarocks install multi

Discord

Have a question or need realtime assistance? Feel free to join the discord!
https://discord.gg/U8UspuA

Planned features/TODO

  • Create test suite (In progress, mostly done)
  • Network Parallelism rework

Usage: Check out the documentation for more info

You can run tests in 2 ways:

lua tests/runtests.lua (Runs all tests, attempts to use lanes)
love tests (Runs all tests in love2d env)
local multi, thread = require("multi"):init()
GLOBAL, THREAD = require("multi.integration.threading"):init()

multi:newSystemThread("System Thread",function()
	while true do
		THREAD.sleep(.1)
		io.write(" World")
		THREAD.kill()
	end
end)

multi:newThread("Coroutine Based Thread",function()
	while true do
		io.write("Hello")
		thread.sleep(.1)
		thread.kill()
	end
end)

multi:newTLoop(function(loop)
	print("!")
	loop:Destroy()
	os.exit()
end,.3)

multi:mainloop()

--[[
while true do
	multi:uManager()
end
]]

Known Bugs/Issues

Check the Issues tab for issues

Description
My multitasking library for lua
Readme MIT 29 MiB
2024-03-24 23:29:43 -04:00
Languages
Lua 100%