multi/multi/init.lua

2132 lines
45 KiB
Lua

--[[
MIT License
Copyright (c) 2017 Ryan Ward
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
]]
if table.unpack then
unpack=table.unpack
end
function table.merge(t1, t2)
for k,v in pairs(t2) do
if type(v) == 'table' then
if type(t1[k] or false) == 'table' then
table.merge(t1[k] or {}, t2[k] or {})
else
t1[k] = v
end
else
t1[k] = v
end
end
return t1
end
_print=print
function print(...)
if not __SUPPRESSPRINTS then
_print(...)
end
end
multi = {}
multi.Version="1.8.4"
multi._VERSION="1.8.4"
multi.stage='stable'
multi.__index = multi
multi.Mainloop={}
multi.Tasks={}
multi.Tasks2={}
multi.Garbage={}
multi.ender={}
multi.Children={}
multi.Paused={}
multi.Active=true
multi.fps=60
multi.Id=-1
multi.Type='mainprocess'
multi.Rest=0
multi._type=type
multi.Jobs={}
multi.queue={}
multi.jobUS=2
multi.clock=os.clock
multi.time=os.time
multi.LinkedPath=multi
multi.isRunning=false
multi.queuefinal=function(self)
self:Destroy()
if self.Parent.Mainloop[#self.Parent.Mainloop] then
if self.Parent.Mainloop[#self.Parent.Mainloop].Type=="alarm" then
self.Parent.Mainloop[#self.Parent.Mainloop]:Reset()
self.Parent.Mainloop[#self.Parent.Mainloop].Active=true
else
self.Parent.Mainloop[#self.Parent.Mainloop]:Resume()
end
else
for i=1,#self.Parent.funcE do
self.Parent.funcE[i](self)
end
self.Parent:Remove()
end
end
--Do not change these ever...Any other number will not work (Unless you are using enablePriority2() then change can be made. Just ensure that Priority_Idle is the greatest and Priority_Core is 1!)
multi.Priority_Core=1
multi.Priority_High=4
multi.Priority_Above_Normal=16
multi.Priority_Normal=64
multi.Priority_Below_Normal=256
multi.Priority_Low=1024
multi.Priority_Idle=4096
multi.PList={multi.Priority_Core,multi.Priority_High,multi.Priority_Above_Normal,multi.Priority_Normal,multi.Priority_Below_Normal,multi.Priority_Low,multi.Priority_Idle}
multi.PStep=1
--^^^^
multi.PriorityTick=1 -- Between 1 and 4 any greater and problems arise
multi.Priority=multi.Priority_Core
multi.threshold=256
multi.threstimed=.001
function multi:setThreshold(n)
self.threshold=n or 120
end
function multi:setThrestimed(n)
self.threstimed=n or .001
end
function multi:getLoad()
return multi:newFunction(function(self)
local sample=#multi.Mainloop
local FFloadtest=0
multi:benchMark(multi.threstimed):OnBench(function(_,l3) FFloadtest=l3*(1/multi.threstimed) end)
self:hold(function() return FFloadtest~=0 end)
local val=FFloadtest/sample
if val>multi.threshold then
return 0
else
return 100-((val/multi.threshold)*100)
end
end)()
end
function multi:setDomainName(name)
self[name]={}
end
function multi:linkDomain(name)
return self[name]
end
function multi:_Pause()
self.Active=false
end
function multi:setPriority(s)
if type(s)==number then
self.Priority=s
elseif type(s)=='string' then
if s:lower()=='core' or s:lower()=='c' then
self.Priority=self.Priority_Core
elseif s:lower()=='high' or s:lower()=='h' then
self.Priority=self.Priority_High
elseif s:lower()=='above' or s:lower()=='an' then
self.Priority=self.Priority_Above_Normal
elseif s:lower()=='normal' or s:lower()=='n' then
self.Priority=self.Priority_Normal
elseif s:lower()=='below' or s:lower()=='bn' then
self.Priority=self.Priority_Below_Normal
elseif s:lower()=='low' or s:lower()=='l' then
self.Priority=self.Priority_Low
elseif s:lower()=='idle' or s:lower()=='i' then
self.Priority=self.Priority_Idle
end
end
end
-- System
function os.getOS()
if package.config:sub(1,1)=='\\' then
return 'windows'
else
return 'unix'
end
end
if os.getOS()=='windows' then
function os.sleep(n)
if n > 0 then os.execute('ping -n ' .. tonumber(n+1) .. ' localhost > NUL') end
end
else
function os.sleep(n)
os.execute('sleep ' .. tonumber(n))
end
end
function multi:getParentProcess()
return self.Mainloop[self.CID]
end
multi.GetParentProcess=multi.getParentProcess
function multi:Stop()
self.Active=false
end
function multi:condition(cond)
if not self.CD then
self:Pause()
self.held=true
self.CD=cond.condition
elseif not(cond.condition()) then
self.held=false
self:Resume()
self.CD=nil
return false
end
self.Parent:Do_Order()
return true
end
multi.Condition=multi.condition
function multi:isHeld()
return self.held
end
multi.IsHeld=multi.isHeld
function multi.executeFunction(name,...)
if type(_G[name])=='function' then
_G[name](...)
else
print('Error: Not a function')
end
end
function multi:waitFor(obj)
local value=false
self.__waiting=function()
value=true
end
obj:connectFinal(self.__waiting)
self:hold(function() return value end)
end
multi.WaitFor=multi.waitFor
function multi:reboot(r)
local before=collectgarbage('count')
self.Mainloop={}
self.Tasks={}
self.Tasks2={}
self.Garbage={}
self.Children={}
self.Paused={}
self.Active=true
self.Id=-1
if r then
for i,v in pairs(_G) do
if type(i)=='table' then
if i.Parent and i.Id and i.Act then
i={}
end
end
end
end
collectgarbage()
local after=collectgarbage('count')
print([[Before rebooting total Ram used was ]]..before..[[Kb
After rebooting total Ram used is ]]..after..[[ Kb
A total of ]]..(before-after)..[[Kb was cleaned up]])
end
function multi:getChildren()
return self.Mainloop
end
function multi:getVersion()
return multi.Version
end
function multi:getPlatform()
if love then
if love.thread then
return "love2d"
end
else
return "lanes"
end
end
function multi:canSystemThread()
return false
end
--Processor
function multi:getError()
if self.error then
return self.error
end
end
function multi:Do_Order()
local Loop=self.Mainloop
_G.ID=0
for _D=#Loop,1,-1 do
if Loop[_D] then
if Loop[_D].Active then
Loop[_D].Id=_D
self.CID=_D
Loop[_D]:Act()
end
end
end
end
function multi:enablePriority()
function self:Do_Order()
local Loop=self.Mainloop
_G.ID=0
local PS=self
for _D=#Loop,1,-1 do
if Loop[_D] then
if (PS.PList[PS.PStep])%Loop[_D].Priority==0 then
if Loop[_D].Active then
Loop[_D].Id=_D
self.CID=_D
Loop[_D]:Act()
end
end
end
end
PS.PStep=PS.PStep+1
if PS.PStep>7 then
PS.PStep=1
end
end
end
function multi:enablePriority2()
function self:Do_Order()
local Loop=self.Mainloop
_G.ID=0
local PS=self
for _D=#Loop,1,-1 do
if Loop[_D] then
if (PS.PStep)%Loop[_D].Priority==0 then
if Loop[_D].Active then
Loop[_D].Id=_D
self.CID=_D
Loop[_D]:Act()
end
end
end
end
PS.PStep=PS.PStep+1
if PS.PStep>self.Priority_Idle then
PS.PStep=1
end
end
end
multi.disablePriority=multi.unProtect
function multi:fromfile(path,int)
int=int or self
local test2={}
local test=bin.load(path)
local tp=test:getBlock('s')
if tp=='event' then
test2=int:newEvent(test:getBlock('f'))
local t=test:getBlock('t')
for i=1,#t do
test2:OnEvent(t[i])
end
elseif tp=='alarm' then
test2=int:newAlarm(test:getBlock('n'))
elseif tp=='loop' then
test2=int:newLoop(test:getBlock('t')[1])
elseif tp=='step' or tp=='tstep' then
local func=test:getBlock('t')
local funcE=test:getBlock('t')
local funcS=test:getBlock('t')
local tab=test:getBlock('t')
test2=int:newStep()
table.merge(test2,tab)
test2.funcE=funcE
test2.funcS=funcS
test2.func=func
elseif tp=='trigger' then
test2=int:newTrigger(test:getBlock('f'))
elseif tp=='connector' then
test2=int:newConnection()
test2.func=test:getBlock('t')
elseif tp=='timer' then
test2=int:newTimer()
test2.count=tonumber(test:getBlock('n'))
else
print('Error: The file you selected is not a valid multi file object!')
return false
end
return test2
end
function multi:benchMark(sec,p,pt)
local temp=self:newLoop(function(self,t)
if self.clock()-self.init>self.sec then
if pt then
print(pt.." "..self.c.." Steps in "..sec.." second(s)!")
end
self.tt(self.sec,self.c)
self:Destroy()
else
self.c=self.c+1
end
end)
temp.Priority=p or 1
function temp:OnBench(func)
self.tt=func
end
self.tt=function() end
temp.sec=sec
temp.init=self.clock()
temp.c=0
return temp
end
function multi:tofile(path)
local items=self:getChildren()
io.mkDir(io.getName(path))
for i=1,#items do
items[i]:tofile(io.getName(path)..'\\item'..item[i]..'.dat')
end
local int=bin.new()
int:addBlock('process')
int:addBlock(io.getName(path))
int:addBlock(#self.Mainloop)
int:addBlock(self.Active)
int:addBlock(self.Rest)
int:addBlock(self.Jobs)
int:tofile()
end
function multi.startFPSMonitior()
if not multi.runFPS then
multi.doFPS(s)
multi.runFPS=true
end
end
function multi.doFPS(s)
multi:benchMark(1):OnBench(doFPS)
if s then
multi.fps=s
end
end
--Helpers
function multi:IsAnActor()
return ({watcher=true,tstep=true,step=true,updater=true,loop=true,alarm=true,event=true})[self.Type]
end
function multi:OnMainConnect(func)
table.insert(self.func,func)
end
function multi:protect()
function self:Do_Order()
local Loop=self.Mainloop
for _D=#Loop,1,-1 do
if Loop[_D]~=nil then
Loop[_D].Id=_D
self.CID=_D
local status, err=pcall(Loop[_D].Act,Loop[_D])
if err and not(Loop[_D].error) then
Loop[_D].error=err
self.OnError:Fire(Loop[_D],err)
end
end
end
end
end
function multi:unProtect()
local Loop=self.Mainloop
_G.ID=0
for _D=#Loop,1,-1 do
if Loop[_D] then
if Loop[_D].Active then
Loop[_D].Id=_D
self.CID=_D
Loop[_D]:Act()
end
end
end
end
function multi:reallocate(o,n)
n=n or #o.Mainloop+1
local int=self.Parent
self:Destroy()
self.Parent=o
table.insert(o.Mainloop,n,self)
self.Active=true
end
multi.Reallocate=multi.Reallocate
function multi:setJobSpeed(n)
self.jobUS=n
end
function multi:hasJobs()
return #self.Jobs>0,#self.Jobs
end
function multi:getJobs()
return #self.Jobs
end
function multi:removeJob(name)
for i=#self.Jobs,1,-1 do
if self.Jobs[i][2]==name then
table.remove(self.Jobs,i)
end
end
end
function multi:FreeMainEvent()
self.func={}
end
function multi:connectFinal(func)
if self.Type=='event' then
self:OnEvent(func)
elseif self.Type=='alarm' then
self:OnRing(func)
elseif self.Type=='step' or self.Type=='tstep' then
self:OnEnd(func)
else
print("Warning!!! "..self.Type.." doesn't contain a Final Connection State! Use "..self.Type..":Break(function) to trigger it's final event!")
self:OnBreak(func)
end
end
multi.ConnectFinal=multi.connectFinal
function multi:Break()
self:Pause()
self.Active=nil
for i=1,#self.ender do
if self.ender[i] then
self.ender[i](self)
end
end
end
function multi:OnBreak(func)
table.insert(self.ender,func)
end
function multi:isPaused()
return not(self.Active)
end
multi.IsPaused=multi.isPaused
function multi:isActive()
return self.Active
end
multi.IsActive=multi.isActive
function multi:getType()
return self.Type
end
multi.GetType=multi.getType
function multi:Sleep(n)
self:hold(n)
end
multi.sleep=multi.Sleep
-- Advance Timer stuff
function multi:SetTime(n)
if not n then n=3 end
local c=multi:newBase()
c.Type='timemaster'
c.timer=multi:newTimer()
c.timer:Start()
c.set=n
c.link=self
self._timer=c.timer
function c:Act()
if self.timer:Get()>=self.set then
self.link:Pause()
for i=1,#self.link.funcTM do
self.link.funcTM[i](self.link)
end
self:Destroy()
end
end
return c
end
multi.ResetTime=multi.SetTime
function multi:ResolveTimer(...)
self._timer:Pause()
for i=1,#self.funcTMR do
self.funcTMR[i](self,...)
end
self:Pause()
end
function multi:OnTimedOut(func)
self.funcTM[#self.funcTM+1]=func
end
function multi:OnTimerResolved(func)
self.funcTMR[#self.funcTMR+1]=func
end
-- Timer stuff done
function multi:Pause()
if self.Type=='mainprocess' then
print("You cannot pause the main process. Doing so will stop all methods and freeze your program! However if you still want to use multi:_Pause()")
else
self.Active=false
if self.Parent.Mainloop[self.Id]~=nil then
table.remove(self.Parent.Mainloop,self.Id)
table.insert(self.Parent.Paused,self)
self.PId=#self.Parent.Paused
end
end
end
function multi:Resume()
if self.Type=='process' or self.Type=='mainprocess' then
self.Active=true
local c=self:getChildren()
for i=1,#c do
c[i]:Resume()
end
else
if self:isPaused() then
table.remove(self.Parent.Paused,self.PId)
table.insert(self.Parent.Mainloop,self)
self.Id=#self.Parent.Mainloop
self.Active=true
end
end
end
function multi:resurrect()
table.insert(self.Parent.Mainloop,self)
self.Active=true
end
multi.Resurrect=multi.resurrect
function multi:Destroy()
if self.Type=='process' or self.Type=='mainprocess' then
local c=self:getChildren()
for i=1,#c do
self.OnObjectDestroyed:Fire(c[i])
c[i]:Destroy()
end
else
for i=1,#self.Parent.Mainloop do
if self.Parent.Mainloop[i]==self then
self.Parent.OnObjectDestroyed:Fire(self)
table.remove(self.Parent.Mainloop,i)
break
end
end
self.Active=false
end
end
function multi:hold(task)
self:Pause()
self.held=true
if type(task)=='number' then
local timer=multi:newTimer()
timer:Start()
while timer:Get()<task do
if love then
self.Parent:lManager()
else
self.Parent:Do_Order()
end
end
self:Resume()
self.held=false
elseif type(task)=='function' then
local env=self.Parent:newEvent(task)
env:OnEvent(function(envt) envt:Pause() envt.Active=false end)
while env.Active do
if love then
self.Parent:lManager()
else
self.Parent:Do_Order()
end
end
env:Destroy()
self:Resume()
self.held=false
else
print('Error Data Type!!!')
end
end
multi.Hold=multi.hold
function multi:oneTime(func,...)
if not(self.Type=='mainprocess' or self.Type=='process') then
for _k=1,#self.Parent.Tasks2 do
if self.Parent.Tasks2[_k]==func then
return false
end
end
table.insert(self.Parent.Tasks2,func)
func(...)
return true
else
for _k=1,#self.Tasks2 do
if self.Tasks2[_k]==func then
return false
end
end
table.insert(self.Tasks2,func)
func(...)
return true
end
end
function multi:Reset(n)
self:Resume()
end
function multi:isDone()
return self.Active~=true
end
multi.IsDone=multi.isDone
function multi:create(ref)
multi.OnObjectCreated:Fire(ref)
end
--Constructors [CORE]
function multi:newBase(ins)
if not(self.Type=='mainprocess' or self.Type=='process' or self.Type=='queue') then error('Can only create an object on multi or an interface obj') return false end
local c = {}
if self.Type=='process' or self.Type=='queue' then
setmetatable(c, self.Parent)
else
setmetatable(c, self)
end
c.Active=true
c.func={}
c.funcTM={}
c.funcTMR={}
c.ender={}
c.Id=0
c.PId=0
c.Act=function() end
c.Parent=self
c.held=false
if ins then
table.insert(self.Mainloop,ins,c)
else
table.insert(self.Mainloop,c)
end
return c
end
function multi:newProcess(file)
if not(self.Type=='mainprocess') then error('Can only create an interface on the multi obj') return false end
local c = {}
setmetatable(c, self)
c.Parent=self
c.Active=true
c.func={}
c.Id=0
c.Type='process'
c.Mainloop={}
c.Tasks={}
c.Tasks2={}
c.Garbage={}
c.Children={}
c.Paused={}
c.Active=true
c.Id=-1
c.Rest=0
c.Jobs={}
c.queue={}
c.jobUS=2
c.l=self:newLoop(function(self,dt) c:uManager(dt) end)
c.l:Pause()
function c:getController()
return c.l
end
function c:Start()
if self.l then
self.l:Resume()
end
end
function c:Resume()
if self.l then
self.l:Resume()
end
end
function c:Pause()
if self.l then
self.l:Pause()
end
end
function c:Remove()
self:Destroy()
self.l:Destroy()
end
if file then
self.Cself=c
loadstring('local process=multi.Cself '..io.open(file,'rb'):read('*all'))()
end
self:create(c)
return c
end
function multi:newQueuer(file)
local c=self:newProcess()
c.Type='queue'
c.last={}
c.funcE={}
function c:OnQueueCompleted(func)
table.insert(self.funcE,func)
end
if file then
self.Cself=c
loadstring('local queue=multi.Cself '..io.open(file,'rb'):read('*all'))()
end
self:create(c)
multi.OnObjectCreated(function(self)
if self.Parent then
if self.Parent.Type=="queue" then
if self:isAnActor() then
if self.Type=="alarm" then
self.Active=false
end
self:Pause()
self:connectFinal(multi.queuefinal)
end
end
end
end)
function c:Start()
self.Mainloop[#self.Mainloop]:Resume()
self.l:Resume()
end
return c
end
function multi:newTimer()
local c={}
c.Type='timer'
c.time=0
c.count=0
c.paused=false
function c:Start()
self.time=os.clock()
end
function c:Get()
if self:isPaused() then return self.time end
return (os.clock()-self.time)+self.count
end
function c:isPaused()
return c.paused
end
c.Reset=c.Start
function c:Pause()
self.time=self:Get()
self.paused=true
end
function c:Resume()
self.paused=false
self.time=os.clock()-self.time
end
function c:tofile(path)
local m=bin.new()
self.count=self.count+self:Get()
m:addBlock(self.Type)
m:addBlock(self.count)
m:tofile(path)
end
self:create(c)
return c
end
function multi:newConnection(protect)
local c={}
setmetatable(c,{__call=function(self,...) self:connect(...) end})
c.Type='connector'
c.func={}
c.ID=0
c.protect=protect or true
c.connections={}
c.fconnections={}
c.FC=0
function c:fConnect(func)
local temp=self:connect(func)
table.insert(self.fconnections,temp)
self.FC=self.FC+1
end
function c:getConnection(name,ingore)
if ingore then
return self.connections[name] or {
Fire=function() end -- if the connection doesn't exist lets call all of them or silently ingore
}
else
return self.connections[name] or self
end
end
function c:Fire(...)
local ret={}
for i=#self.func,1,-1 do
if self.protect then
local temp={pcall(self.func[i][1],...)}
if temp[1] then
table.remove(temp,1)
table.insert(ret,temp)
else
print(temp[2])
end
else
table.insert(ret,{self.func[i][1](...)})
end
end
return ret
end
function c:Bind(t)
self.func=t
end
function c:Remove()
self.func={}
end
function c:connect(func,name)
self.ID=self.ID+1
table.insert(self.func,1,{func,self.ID})
local temp = {
Link=self.func,
func=func,
ID=self.ID,
Parent=self,
Fire=function(self,...)
--~ if self.Parent.FC>0 then
--~ for i=1,#self.Parent.FC do
--~ self.Parent.FC[i]:Fire(...)
--~ end
--~ end
if self.Parent.protect then
local t=pcall(self.func,...)
if t then
return t
end
else
return self.func(...)
end
end,
Remove=function(self)
for i=1,#self.Link do
if self.Link[i][2]~=nil then
if self.Link[i][2]==self.ID then
table.remove(self.Link,i)
self.remove=function() end
self.Link=nil
self.ID=nil
return true
end
end
end
end
}
if name then
self.connections[name]=temp
end
return temp
end
c.Connect=c.connect
function c:tofile(path)
local m=bin.new()
m:addBlock(self.Type)
m:addBlock(self.func)
m:tofile(path)
end
return c
end
multi.OnObjectCreated=multi:newConnection()
multi.OnObjectDestroyed=multi:newConnection()
function multi:newJob(func,name)
if not(self.Type=='mainprocess' or self.Type=='process') then error('Can only create an object on multi or an interface obj') return false end
local c = {}
if self.Type=='process' then
setmetatable(c, self.Parent)
else
setmetatable(c, self)
end
c.Active=true
c.func={}
c.Id=0
c.PId=0
c.Parent=self
c.Type='job'
c.trigfunc=func or function() end
function c:Act()
self:trigfunc(self)
end
table.insert(self.Jobs,{c,name})
if self.JobRunner==nil then
self.JobRunner=self:newAlarm(self.jobUS)
self.JobRunner:OnRing(function(self)
if #self.Parent.Jobs>0 then
if self.Parent.Jobs[1] then
self.Parent.Jobs[1][1]:Act()
table.remove(self.Parent.Jobs,1)
end
end
self:Reset(self.Parent.jobUS)
end)
end
end
function multi:newRange()
local selflink=self
local temp={
getN = function(self) selflink:Do_Order() self.n=self.n+self.c if self.n>self.b then self.Link.held=false self.Link:Resume() return nil end return self.n end,
}
setmetatable(temp,{
__call=function(self,a,b,c)
self.c=c or 1
self.n=a-self.c
self.a=a
self.b=b
self.Link=selflink--.Parent.Mainloop[selflink.CID] or
self.Link:Pause()
self.Link.held=true
return function() return self:getN() end
end
})
self:create(temp)
return temp
end
multi.NewRange=multi.newRange
function multi:newCondition(func)
local c={['condition']=func,Type="condition"}
self:create(c)
return c
end
multi.NewCondition=multi.newCondition
function multi:mainloop()
if not multi.isRunning then
multi.isRunning=true
for i=1,#self.Tasks do
self.Tasks[i](self)
end
rawset(self,'Start',self.clock())
while self.Active do
self:Do_Order()
end
else
return "Already Running!"
end
end
function multi:protectedMainloop()
multi:protect()
if not multi.isRunning then
multi.isRunning=true
for i=1,#self.Tasks do
self.Tasks[i](self)
end
rawset(self,'Start',self.clock())
while self.Active do
self:Do_Order()
end
else
return "Already Running!"
end
end
function multi:unprotectedMainloop()
multi:unProtect()
if not multi.isRunning then
multi.isRunning=true
for i=1,#self.Tasks do
self.Tasks[i](self)
end
rawset(self,'Start',self.clock())
while self.Active do
local Loop=self.Mainloop
_G.ID=0
for _D=#Loop,1,-1 do
if Loop[_D] then
if Loop[_D].Active then
Loop[_D].Id=_D
self.CID=_D
Loop[_D]:Act()
end
end
end
end
else
return "Already Running!"
end
end
function multi:prioritizedMainloop1()
multi:enablePriority()
if not multi.isRunning then
multi.isRunning=true
for i=1,#self.Tasks do
self.Tasks[i](self)
end
rawset(self,'Start',self.clock())
while self.Active do
local Loop=self.Mainloop
_G.ID=0
local PS=self
for _D=#Loop,1,-1 do
if Loop[_D] then
if (PS.PList[PS.PStep])%Loop[_D].Priority==0 then
if Loop[_D].Active then
Loop[_D].Id=_D
self.CID=_D
Loop[_D]:Act()
end
end
end
end
PS.PStep=PS.PStep+1
if PS.PStep>7 then
PS.PStep=1
end
end
else
return "Already Running!"
end
end
function multi:prioritizedMainloop2()
multi:enablePriority2()
if not multi.isRunning then
multi.isRunning=true
for i=1,#self.Tasks do
self.Tasks[i](self)
end
rawset(self,'Start',self.clock())
while self.Active do
local Loop=self.Mainloop
_G.ID=0
local PS=self
for _D=#Loop,1,-1 do
if Loop[_D] then
if (PS.PStep)%Loop[_D].Priority==0 then
if Loop[_D].Active then
Loop[_D].Id=_D
self.CID=_D
Loop[_D]:Act()
end
end
end
end
PS.PStep=PS.PStep+1
if PS.PStep>self.Priority_Idle then
PS.PStep=1
end
end
else
return "Already Running!"
end
end
function multi._tFunc(self,dt)
for i=1,#self.Tasks do
self.Tasks[i](self)
end
if dt then
self.pump=true
end
self.pumpvar=dt
rawset(self,'Start',self.clock())
end
function multi:uManager(dt)
if self.Active then
self:oneTime(self._tFunc,self,dt)
function self:uManager(dt)
self:Do_Order()
end
self:Do_Order()
end
end
--Core Actors
function multi:newCustomObject(objRef,t)
local c={}
if t=='process' then
c=self:newBase()
if type(objRef)=='table' then
table.merge(c,objRef)
end
if not c.Act then
function c:Act()
-- Empty function
end
end
else
c=objRef or {}
end
if not c.Type then
c.Type='coustomObject'
end
self:create(c)
return c
end
function multi:newEvent(task)
local c=self:newBase()
c.Type='event'
c.Task=task or function() end
function c:Act()
if self.Task(self) then
self:Pause()
for _E=1,#self.func do
self.func[_E](self)
end
end
end
function c:SetTask(func)
self.Task=func
end
function c:OnEvent(func)
table.insert(self.func,func)
end
function c:tofile(path)
local m=bin.new()
m:addBlock(self.Type)
m:addBlock(self.Task)
m:addBlock(self.func)
m:addBlock(self.Active)
m:tofile(path)
end
self:create(c)
return c
end
function multi:newUpdater(skip)
local c=self:newBase()
c.Type='updater'
c.pos=1
c.skip=skip or 1
function c:Act()
if self.pos>=self.skip then
self.pos=0
for i=1,#self.func do
self.func[i](self)
end
end
self.pos=self.pos+1
end
function c:setSkip(n)
self.skip=n
end
c.OnUpdate=self.OnMainConnect
self:create(c)
return c
end
function multi:newAlarm(set)
local c=self:newBase()
c.Type='alarm'
c.Priority=self.Priority_Low
c.timer=self:newTimer()
c.set=set or 0
function c:tofile(path)
local m=bin.new()
m:addBlock(self.Type)
m:addBlock(self.set)
m:addBlock(self.Active)
m:tofile(path)
end
function c:Act()
if self.timer:Get()>=self.set then
self:Pause()
self.Active=false
for i=1,#self.func do
self.func[i](self)
end
end
end
function c:Resume()
self.Parent.Resume(self)
self.timer:Resume()
end
function c:Reset(n)
if n then self.set=n end
self:Resume()
self.timer:Reset()
end
function c:OnRing(func)
table.insert(self.func,func)
end
function c:Pause()
self.timer:Pause()
self.Parent.Pause(self)
end
self:create(c)
return c
end
function multi:newLoop(func)
local c=self:newBase()
c.Type='loop'
c.Start=self.clock()
if func then
c.func={func}
end
function c:tofile(path)
local m=bin.new()
m:addBlock(self.Type)
m:addBlock(self.func)
m:addBlock(self.Active)
m:tofile(path)
end
function c:Act()
for i=1,#self.func do
self.func[i](self,self.Parent.clock()-self.Start)
end
end
function c:OnLoop(func)
table.insert(self.func,func)
end
self:create(c)
return c
end
function multi:newFunction(func)
local c={}
c.func=func
mt={
__index=multi,
__call=function(self,...) if self.Active then return self:func(...) end local t={...} return "PAUSED" end
}
c.Parent=self
function c:Pause()
self.Active=false
end
function c:Resume()
self.Active=true
end
setmetatable(c,mt)
self:create(c)
return c
end
function multi:newStep(start,reset,count,skip)
local c=self:newBase()
think=1
c.Type='step'
c.pos=start or 1
c.endAt=reset or math.huge
c.skip=skip or 0
c.spos=0
c.count=count or 1*think
c.funcE={}
c.funcS={}
c.start=start or 1
if start~=nil and reset~=nil then
if start>reset then
think=-1
end
end
function c:tofile(path)
local m=bin.new()
m:addBlock(self.Type)
m:addBlock(self.func)
m:addBlock(self.funcE)
m:addBlock(self.funcS)
m:addBlock({pos=self.pos,endAt=self.endAt,skip=self.skip,spos=self.spos,count=self.count,start=self.start})
m:addBlock(self.Active)
m:tofile(path)
end
function c:Act()
if self~=nil then
if self.spos==0 then
if self.pos==self.start then
for fe=1,#self.funcS do
self.funcS[fe](self)
end
end
for i=1,#self.func do
self.func[i](self,self.pos)
end
self.pos=self.pos+self.count
if self.pos-self.count==self.endAt then
self:Pause()
for fe=1,#self.funcE do
self.funcE[fe](self)
end
self.pos=self.start
end
end
end
self.spos=self.spos+1
if self.spos>=self.skip then
self.spos=0
end
end
c.Reset=c.Resume
function c:OnStart(func)
table.insert(self.funcS,func)
end
function c:OnStep(func)
table.insert(self.func,1,func)
end
function c:OnEnd(func)
table.insert(self.funcE,func)
end
function c:Break()
self.Active=nil
end
function c:Update(start,reset,count,skip)
self.start=start or self.start
self.endAt=reset or self.endAt
self.skip=skip or self.skip
self.count=count or self.count
self:Resume()
end
self:create(c)
return c
end
function multi:newTask(func)
table.insert(self.Tasks,func)
end
function multi:newTLoop(func,set)
local c=self:newBase()
c.Type='tloop'
c.set=set or 0
c.timer=self:newTimer()
c.life=0
if func then
c.func={func}
end
function c:tofile(path)
local m=bin.new()
m:addBlock(self.Type)
m:addBlock(self.func)
m:addBlock(self.Active)
m:tofile(path)
end
function c:Act()
if self.timer:Get()>=self.set then
self.life=self.life+1
for i=1,#self.func do
self.func[i](self,self.life)
end
self.timer:Reset()
end
end
function c:Resume()
self.Parent.Resume(self)
self.timer:Resume()
end
function c:Pause()
self.timer:Pause()
self.Parent.Pause(self)
end
function c:OnLoop(func)
table.insert(self.func,func)
end
self:create(c)
return c
end
function multi:newTrigger(func)
local c={}
c.Type='trigger'
c.trigfunc=func or function() end
function c:Fire(...)
self:trigfunc(...)
end
function c:tofile(path)
local m=bin.new()
m:addBlock(self.Type)
m:addBlock(self.trigfunc)
m:tofile(path)
end
self:create(c)
return c
end
function multi:newTStep(start,reset,count,set)
local c=self:newBase()
think=1
c.Type='tstep'
c.Priority=self.Priority_Low
c.start=start or 1
local reset = reset or math.huge
c.endAt=reset
c.pos=start or 1
c.skip=skip or 0
c.count=count or 1*think
c.funcE={}
c.timer=self.clock()
c.set=set or 1
c.funcS={}
function c:Update(start,reset,count,set)
self.start=start or self.start
self.pos=self.start
self.endAt=reset or self.endAt
self.set=set or self.set
self.count=count or self.count or 1
self.timer=self.clock()
self:Resume()
end
function c:tofile(path)
local m=bin.new()
m:addBlock(self.Type)
m:addBlock(self.func)
m:addBlock(self.funcE)
m:addBlock(self.funcS)
m:addBlock({pos=self.pos,endAt=self.endAt,skip=self.skip,timer=self.timer,count=self.count,start=self.start,set=self.set})
m:addBlock(self.Active)
m:tofile(path)
end
function c:Act()
if self.clock()-self.timer>=self.set then
self:Reset()
if self.pos==self.start then
for fe=1,#self.funcS do
self.funcS[fe](self)
end
end
for i=1,#self.func do
self.func[i](self,self.pos)
end
self.pos=self.pos+self.count
if self.pos-self.count==self.endAt then
self:Pause()
for fe=1,#self.funcE do
self.funcE[fe](self)
end
self.pos=self.start
end
end
end
function c:OnStart(func)
table.insert(self.funcS,func)
end
function c:OnStep(func)
table.insert(self.func,func)
end
function c:OnEnd(func)
table.insert(self.funcE,func)
end
function c:Break()
self.Active=nil
end
function c:Reset(n)
if n then self.set=n end
self.timer=self.clock()
self:Resume()
end
self:create(c)
return c
end
function multi:newWatcher(namespace,name)
local function WatcherObj(ns,n)
if self.Type=='queue' then
print("Cannot create a watcher on a queue! Creating on 'multi' instead!")
self=multi
end
local c=self:newBase()
c.Type='watcher'
c.ns=ns
c.n=n
c.cv=ns[n]
function c:OnValueChanged(func)
table.insert(self.func,func)
end
function c:Act()
if self.cv~=self.ns[self.n] then
for i=1,#self.func do
self.func[i](self,self.cv,self.ns[self.n])
end
self.cv=self.ns[self.n]
end
end
self:create(c)
return c
end
if type(namespace)~='table' and type(namespace)=='string' then
return WatcherObj(_G,namespace)
elseif type(namespace)=='table' and (type(name)=='string' or 'number') then
return WatcherObj(namespace,name)
else
print('Warning, invalid arguments! Nothing returned!')
end
end
-- Threading stuff
thread={}
multi.GlobalVariables={}
if os.getOS()=="windows" then
thread.__CORES=tonumber(os.getenv("NUMBER_OF_PROCESSORS"))
else
thread.__CORES=tonumber(io.popen("nproc --all"):read("*n"))
end
function thread.sleep(n)
coroutine.yield({"_sleep_",n or 0})
end
function thread.hold(n)
coroutine.yield({"_hold_",n or function() return true end})
end
function thread.skip(n)
coroutine.yield({"_skip_",n or 0})
end
function thread.kill()
coroutine.yield({"_kill_",":)"})
end
function thread.yeild()
coroutine.yield({"_sleep_",0})
end
function thread.getCores()
return thread.__CORES
end
function thread.set(name,val)
multi.GlobalVariables[name]=val
return true
end
function thread.get(name)
return multi.GlobalVariables[name]
end
function thread.waitFor(name)
thread.hold(function() return thread.get(name)~=nil end)
return thread.get(name)
end
function thread.testFor(name,val,sym)
thread.hold(function() return thread.get(name)~=nil end)
return thread.get(name)
end
function multi:newTBase(ins)
local c = {}
c.Active=true
c.func={}
c.ender={}
c.Id=0
c.PId=0
c.Parent=self
c.held=false
return c
end
function multi:newThread(name,func)
local c={}
c.ref={}
c.Name=name
c.thread=coroutine.create(func)
c.sleep=1
c.Type="thread"
c.firstRunDone=false
c.timer=multi.scheduler:newTimer()
c.ref.Globals=self:linkDomain("Globals")
function c.ref:send(name,val)
ret=coroutine.yield({Name=name,Value=val})
self:syncGlobals(ret)
end
function c.ref:get(name)
return self.Globals[name]
end
function c.ref:kill()
err=coroutine.yield({"_kill_"})
if err then
error("Failed to kill a thread! Exiting...")
end
end
function c.ref:sleep(n)
if type(n)=="function" then
ret=coroutine.yield({"_hold_",n})
self:syncGlobals(ret)
elseif type(n)=="number" then
n = tonumber(n) or 0
ret=coroutine.yield({"_sleep_",n})
self:syncGlobals(ret)
else
error("Invalid Type for sleep!")
end
end
function c.ref:syncGlobals(v)
self.Globals=v
end
table.insert(self:linkDomain("Threads"),c)
if not multi.scheduler:isActive() then
multi.scheduler:Resume()
end
end
multi:setDomainName("Threads")
multi:setDomainName("Globals")
multi.scheduler=multi:newLoop()
multi.scheduler.Type="scheduler"
function multi.scheduler:setStep(n)
self.skip=tonumber(n) or 24
end
multi.scheduler.skip=0
multi.scheduler.counter=0
multi.scheduler.Threads=multi:linkDomain("Threads")
multi.scheduler.Globals=multi:linkDomain("Globals")
multi.scheduler:OnLoop(function(self)
self.counter=self.counter+1
for i=#self.Threads,1,-1 do
ret={}
if coroutine.status(self.Threads[i].thread)=="dead" then
table.remove(self.Threads,i)
else
if self.Threads[i].timer:Get()>=self.Threads[i].sleep then
if self.Threads[i].firstRunDone==false then
self.Threads[i].firstRunDone=true
self.Threads[i].timer:Start()
_,ret=coroutine.resume(self.Threads[i].thread,self.Threads[i].ref)
else
_,ret=coroutine.resume(self.Threads[i].thread,self.Globals)
end
if _==false then
self.Parent.OnError:Fire(self.Threads[i],ret)
print("Error in thread: <"..self.Threads[i].Name.."> "..ret)
end
if ret==true or ret==false then
print("Thread Ended!!!")
ret={}
end
end
if ret then
if ret[1]=="_kill_" then
table.remove(self.Threads,i)
elseif ret[1]=="_sleep_" then
self.Threads[i].timer:Reset()
self.Threads[i].sleep=ret[2]
elseif ret[1]=="_skip_" then
self.Threads[i].timer:Reset()
self.Threads[i].sleep=math.huge
local event=multi:newEvent(function(evnt) return multi.scheduler.counter>=evnt.counter end)
event.link=self.Threads[i]
event.counter=self.counter+ret[2]
event:OnEvent(function(evnt)
evnt.link.sleep=0
end)
elseif ret[1]=="_hold_" then
self.Threads[i].timer:Reset()
self.Threads[i].sleep=math.huge
local event=multi:newEvent(ret[2])
event.link=self.Threads[i]
event:OnEvent(function(evnt)
evnt.link.sleep=0
end)
elseif ret.Name then
self.Globals[ret.Name]=ret.Value
end
end
end
end
end)
multi.scheduler:Pause()
multi.OnError=multi:newConnection()
function multi:newThreadedAlarm(name,set)
local c=self:newTBase()
c.Type='alarmThread'
c.timer=self:newTimer()
c.set=set or 0
function c:tofile(path)
local m=bin.new()
m:addBlock(self.Type)
m:addBlock(self.set)
m:addBlock(self.Active)
m:tofile(path)
end
function c:Resume()
self.rest=false
self.timer:Resume()
end
function c:Reset(n)
if n then self.set=n end
self.rest=false
self.timer:Reset(n)
end
function c:OnRing(func)
table.insert(self.func,func)
end
function c:Pause()
self.timer:Pause()
self.rest=true
end
c.rest=false
c.updaterate=multi.Priority_Low -- skips
c.restRate=0 -- secs
multi:newThread(name,function(ref)
while true do
if c.rest then
thread.sleep(c.restRate) -- rest a bit more when a thread is paused
else
if c.timer:Get()>=c.set then
c:Pause()
for i=1,#c.func do
c.func[i](c)
end
end
thread.skip(c.updaterate) -- lets rest a bit
end
end
end)
self:create(c)
return c
end
function multi:newThreadedUpdater(name,skip)
local c=self:newTBase()
c.Type='updaterThread'
c.pos=1
c.skip=skip or 1
function c:Resume()
self.rest=false
end
function c:Pause()
self.rest=true
end
c.OnUpdate=self.OnMainConnect
c.rest=false
c.updaterate=0
c.restRate=.75
multi:newThread(name,function(ref)
while true do
if c.rest then
thread.sleep(c.restRate) -- rest a bit more when a thread is paused
else
for i=1,#c.func do
c.func[i](c)
end
c.pos=c.pos+1
thread.skip(c.skip)
end
end
end)
self:create(c)
return c
end
function multi:newThreadedTStep(name,start,reset,count,set)
local c=self:newTBase()
local think=1
c.Type='tstepThread'
c.Priority=self.Priority_Low
c.start=start or 1
local reset = reset or math.huge
c.endAt=reset
c.pos=start or 1
c.skip=skip or 0
c.count=count or 1*think
c.funcE={}
c.timer=os.clock()
c.set=set or 1
c.funcS={}
function c:Update(start,reset,count,set)
self.start=start or self.start
self.pos=self.start
self.endAt=reset or self.endAt
self.set=set or self.set
self.count=count or self.count or 1
self.timer=os.clock()
self:Resume()
end
function c:tofile(path)
local m=bin.new()
m:addBlock(self.Type)
m:addBlock(self.func)
m:addBlock(self.funcE)
m:addBlock(self.funcS)
m:addBlock({pos=self.pos,endAt=self.endAt,skip=self.skip,timer=self.timer,count=self.count,start=self.start,set=self.set})
m:addBlock(self.Active)
m:tofile(path)
end
function c:Resume()
self.rest=false
end
function c:Pause()
self.rest=true
end
function c:OnStart(func)
table.insert(self.funcS,func)
end
function c:OnStep(func)
table.insert(self.func,func)
end
function c:OnEnd(func)
table.insert(self.funcE,func)
end
function c:Break()
self.Active=nil
end
function c:Reset(n)
if n then self.set=n end
self.timer=os.clock()
self:Resume()
end
c.updaterate=0--multi.Priority_Low -- skips
c.restRate=0
multi:newThread(name,function(ref)
while true do
if c.rest then
thread.sleep(c.restRate) -- rest a bit more when a thread is paused
else
if os.clock()-c.timer>=c.set then
c:Reset()
if c.pos==c.start then
for fe=1,#c.funcS do
c.funcS[fe](c)
end
end
for i=1,#c.func do
c.func[i](c.pos,c)
end
c.pos=c.pos+c.count
if c.pos-c.count==c.endAt then
c:Pause()
for fe=1,#c.funcE do
c.funcE[fe](c)
end
c.pos=c.start
end
end
thread.skip(c.updaterate) -- lets rest a bit
end
end
end)
self:create(c)
return c
end
function multi:newThreadedTLoop(name,func,n)
local c=self:newTBase()
c.Type='tloopThread'
c.restN=n or 1
if func then
c.func={func}
end
function c:tofile(path)
local m=bin.new()
m:addBlock(self.Type)
m:addBlock(self.func)
m:addBlock(self.Active)
m:tofile(path)
end
function c:Resume()
self.rest=false
end
function c:Pause()
self.rest=true
end
function c:OnLoop(func)
table.insert(self.func,func)
end
c.rest=false
c.updaterate=0
c.restRate=.75
multi:newThread(name,function(ref)
while true do
if c.rest then
thread.sleep(c.restRate) -- rest a bit more when a thread is paused
else
for i=1,#c.func do
c.func[i](c)
end
thread.sleep(c.restN) -- lets rest a bit
end
end
end)
self:create(c)
return c
end
function multi:newThreadedStep(name,start,reset,count,skip)
local c=self:newTBase()
local think=1
c.Type='stepThread'
c.pos=start or 1
c.endAt=reset or math.huge
c.skip=skip or 0
c.spos=0
c.count=count or 1*think
c.funcE={}
c.funcS={}
c.start=start or 1
if start~=nil and reset~=nil then
if start>reset then
think=-1
end
end
function c:tofile(path)
local m=bin.new()
m:addBlock(self.Type)
m:addBlock(self.func)
m:addBlock(self.funcE)
m:addBlock(self.funcS)
m:addBlock({pos=self.pos,endAt=self.endAt,skip=self.skip,spos=self.spos,count=self.count,start=self.start})
m:addBlock(self.Active)
m:tofile(path)
end
function c:Resume()
self.rest=false
end
function c:Pause()
self.rest=true
end
c.Reset=c.Resume
function c:OnStart(func)
table.insert(self.funcS,func)
end
function c:OnStep(func)
table.insert(self.func,1,func)
end
function c:OnEnd(func)
table.insert(self.funcE,func)
end
function c:Break()
self.rest=true
end
function c:Update(start,reset,count,skip)
self.start=start or self.start
self.endAt=reset or self.endAt
self.skip=skip or self.skip
self.count=count or self.count
self:Resume()
end
c.updaterate=0
c.restRate=.1
multi:newThread(name,function(ref)
while true do
if c.rest then
ref:sleep(c.restRate) -- rest a bit more when a thread is paused
else
if c~=nil then
if c.spos==0 then
if c.pos==c.start then
for fe=1,#c.funcS do
c.funcS[fe](c)
end
end
for i=1,#c.func do
c.func[i](c.pos,c)
end
c.pos=c.pos+c.count
if c.pos-c.count==c.endAt then
c:Pause()
for fe=1,#c.funcE do
c.funcE[fe](c)
end
c.pos=c.start
end
end
end
c.spos=c.spos+1
if c.spos>=c.skip then
c.spos=0
end
ref:sleep(c.updaterate) -- lets rest a bit
end
end
end)
self:create(c)
return c
end
function multi:newThreadedProcess(name)
local c = {}
setmetatable(c, multi)
function c:newBase(ins)
local ct = {}
setmetatable(ct, self.Parent)
ct.Active=true
ct.func={}
ct.ender={}
ct.Id=0
ct.PId=0
ct.Act=function() end
ct.Parent=self
ct.held=false
ct.ref=self.ref
table.insert(self.Mainloop,ct)
return ct
end
c.Parent=self
c.Active=true
c.func={}
c.Id=0
c.Type='process'
c.Mainloop={}
c.Tasks={}
c.Tasks2={}
c.Garbage={}
c.Children={}
c.Paused={}
c.Active=true
c.Id=-1
c.Rest=0
c.updaterate=.01
c.restRate=.1
c.Jobs={}
c.queue={}
c.jobUS=2
c.rest=false
function c:getController()
return nil
end
function c:Start()
self.rest=false
end
function c:Resume()
self.rest=false
end
function c:Pause()
self.rest=true
end
function c:Remove()
self.ref:kill()
end
function c:kill()
err=coroutine.yield({"_kill_"})
if err then
error("Failed to kill a thread! Exiting...")
end
end
function c:sleep(n)
if type(n)=="function" then
ret=coroutine.yield({"_hold_",n})
elseif type(n)=="number" then
n = tonumber(n) or 0
ret=coroutine.yield({"_sleep_",n})
else
error("Invalid Type for sleep!")
end
end
c.hold=c.sleep
multi:newThread(name,function(ref)
while true do
if c.rest then
ref:Sleep(c.restRate) -- rest a bit more when a thread is paused
else
c:uManager()
ref:sleep(c.updaterate) -- lets rest a bit
end
end
end)
return c
end
function multi:newThreadedLoop(name,func)
local c=self:newTBase()
c.Type='loopThread'
c.Start=os.clock()
if func then
c.func={func}
end
function c:tofile(path)
local m=bin.new()
m:addBlock(self.Type)
m:addBlock(self.func)
m:addBlock(self.Active)
m:tofile(path)
end
function c:Resume()
self.rest=false
end
function c:Pause()
self.rest=true
end
function c:OnLoop(func)
table.insert(self.func,func)
end
c.rest=false
c.updaterate=0
c.restRate=.75
multi:newThread(name,function(ref)
while true do
if c.rest then
thread.sleep(c.restRate) -- rest a bit more when a thread is paused
else
for i=1,#c.func do
c.func[i](os.clock()-self.Start,c)
end
thread.sleep(c.updaterate) -- lets rest a bit
end
end
end)
self:create(c)
return c
end
function multi:newThreadedEvent(name,task)
local c=self:newTBase()
c.Type='eventThread'
c.Task=task or function() end
function c:OnEvent(func)
table.insert(self.func,func)
end
function c:tofile(path)
local m=bin.new()
m:addBlock(self.Type)
m:addBlock(self.Task)
m:addBlock(self.func)
m:addBlock(self.Active)
m:tofile(path)
end
function c:Resume()
self.rest=false
end
function c:Pause()
self.rest=true
end
c.rest=false
c.updaterate=0
c.restRate=1
multi:newThread(name,function(ref)
while true do
if c.rest then
ref:sleep(c.restRate) -- rest a bit more when a thread is paused
else
if c.Task(self) then
for _E=1,#c.func do
c.func[_E](c)
end
c:Pause()
end
ref:sleep(c.updaterate) -- lets rest a bit
end
end
end)
self:create(c)
return c
end