multi/multi/compat/love2d.lua

96 lines
2.8 KiB
Lua

--[[
MIT License
Copyright (c) 2020 Ryan Ward
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sub-license, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
]]
local multi, thread = require("multi").init()
os.sleep = love.timer.sleep
multi.drawF = {}
function multi:onDraw(func, i)
i = i or 1
table.insert(self.drawF, i, func)
end
multi.OnKeyPressed = multi:newConnection()
multi.OnKeyReleased = multi:newConnection()
multi.OnMousePressed = multi:newConnection()
multi.OnMouseReleased = multi:newConnection()
multi.OnMouseWheelMoved = multi:newConnection()
multi.OnMouseMoved = multi:newConnection()
multi.OnDraw = multi:newConnection()
multi.OnTextInput = multi:newConnection()
multi.OnUpdate = multi:newConnection()
multi.OnQuit = multi:newConnection()
multi.OnPreLoad(function()
local function Hook(func, conn)
if love[func] ~= nil then
love[func] = Library.convert(love[func])
love[func]:inject(function(...)
conn:Fire(...)
return {...}
end,1)
elseif love[func] == nil then
love[func] = function(...)
conn:Fire(...)
end
end
end
Hook("quit", multi.OnQuit)
Hook("keypressed", multi.OnKeyPressed)
Hook("keyreleased", multi.OnKeyReleased)
Hook("mousepressed", multi.OnMousePressed)
Hook("mousereleased", multi.OnMouseReleased)
Hook("wheelmoved", multi.OnMouseWheelMoved)
Hook("mousemoved", multi.OnMouseMoved)
Hook("draw", multi.OnDraw)
Hook("textinput", multi.OnTextInput)
Hook("update", multi.OnUpdate)
multi.OnDraw(function()
for i = 1, #multi.drawF do
love.graphics.setColor(255, 255, 255, 255)
multi.drawF[i]()
end
end)
end)
function multi:loveloop(light)
local link
link = multi:newThread(function()
local mainloop = love.run()
while true do
thread.yield()
pcall(mainloop)
end
end).OnError(function(...)
print(...)
end)
if light==false then
multi:mainloop()
else
multi:lightloop()
end
end
multi.OnQuit(function()
multi.Stop()
love.event.quit()
end)
return multi