function UpdateThings(items) for i=#items,1,-1 do if items[i]:LClicked() then for g=1,#items[i].funcs do items[i].funcs[g]("l",items[i],love.mouse.getX()-items[i].x,love.mouse.getY()-items[i].y) end elseif items[i]:RClicked() then for g=1,#items[i].funcs do items[i].funcs[g]("r",items[i],love.mouse.getX()-items[i].x,love.mouse.getY()-items[i].y) end elseif items[i]:MClicked() then for g=1,#items[i].funcs do items[i].funcs[g]("m",items[i],love.mouse.getX()-items[i].x,love.mouse.getY()-items[i].y) end end if not(items[i]:LClicked()) and items[i].LRE then for g=1,#items[i].funcs2 do items[i].funcs2[g]("l",items[i],love.mouse.getX()-items[i].x,love.mouse.getY()-items[i].y) end elseif not(items[i]:RClicked()) and items[i].RRE then for g=1,#items[i].funcs2 do items[i].funcs2[g]("r",items[i],love.mouse.getX()-items[i].x,love.mouse.getY()-items[i].y) end elseif not(items[i]:MClicked()) and items[i].MRE then for g=1,#items[i].funcs2 do items[i].funcs2[g]("m",items[i],love.mouse.getX()-items[i].x,love.mouse.getY()-items[i].y) end end if items[i]:Hovering() and items[i].HE==false then for g=1,#items[i].funcs3 do items[i].funcs3[g](items[i],love.mouse.getX()-items[i].x,love.mouse.getY()-items[i].y) end elseif not(items[i]:Hovering()) and items[i].HE==true then for g=1,#items[i].funcs4 do items[i].funcs4[g](items[i],love.mouse.getX()-items[i].x,love.mouse.getY()-items[i].y) end elseif items[i]:Hovering() then for g=1,#items[i].func9 do items[i].func9[g](items[i],love.mouse.getX()-items[i].x,love.mouse.getY()-items[i].y) end end for g=1,#items[i].funcs5 do items[i].funcs5[g](items[i]) end end end