--[[ MIT License Copyright (c) 2022 Ryan Ward Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sub-license, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] require("love.timer") require("love.system") require("love.data") require("love.thread") local multi, thread = require("multi"):init() -- Checks if the given value is a LOVE2D object (i.e. has metatable with __index field) and if that __index field contains functions typical of LOVE2D objects function isLoveObject(value) -- Check if the value has metatable if type(value) == "userdata" and getmetatable(value) then -- Check if the metatable has the __index field local index = getmetatable(value).__index if type(index) == "table" then -- Check if the metatable's __index table contains functions typical of LOVE2D objects if index.draw or index.update or index.getWidth or index.getHeight or index.getString or index.getPointer then return true end end end return false end -- Converts any function values in a table to a string with the value "\1\2:func:" where is the Lua stringified version of the function function tableToFunctionString(t) if type(t) == "nil" then return "\1\2:nil:" end if type(t) == "function" then return "\1\2:func:"..string.dump(t) end if type(t) ~= "table" then return t end local newtable = {} for k, v in pairs(t) do if type(v) == "function" then newtable[k] = "\1\2:func:"..string.dump(v) elseif type(v) == "table" then newtable[k] = tableToFunctionString(v) elseif isLoveObject(v) then newtable[k] = v elseif type(v) == "userdata" then newtable[k] = tostring(v) else newtable[k] = v end end return newtable end -- Converts strings with the value "\1\2:func:" back to functions function functionStringToTable(t) if type(t) == "string" and t:sub(1, 8) == "\1\2:func:" then return loadstring(t:sub(9, -1)) end if type(t) == "string" and t:sub(1, 7) == "\1\2:nil:" then return nil end if type(t) ~= "table" then return t end for k, v in pairs(t) do if type(v) == "string" then if v:sub(1, 8) == "\1\2:func:" then t[k] = loadstring(v:sub(9, -1)) else t[k] = v end elseif type(v) == "table" then t[k] = functionStringToTable(v) else t[k] = v end end if t.init then t:init() end return t end local function packValue(t) return tableToFunctionString(t) end local function unpackValue(t) return functionStringToTable(t) end local function createTable(n) if not n then n = "STAB"..multi.randomString(8) end local __proxy = {} local function set(name, val) local chan = love.thread.getChannel(n .. name) if chan:getCount() == 1 then chan:pop() end __proxy[name] = true chan:push(packValue(val)) end local function get(name) return unpackValue(love.thread.getChannel(n .. name):peek()) -- if type(data) == "table" and data.init then -- return data:init() -- else -- return data -- end end return setmetatable({}, { __index = function(t, k) return get(k) end, __newindex = function(t, k, v) set(k,v) end } ) end function INIT() local GLOBAL, THREAD, DEFER = createTable("__GLOBAL__"), {}, {} local status_channel, console_channel = love.thread.getChannel("__status_channel__" .. THREAD_ID), love.thread.getChannel("__console_channel__") -- Non portable methods, shouldn't be used unless you know what you are doing THREAD.packValue = packValue THREAD.unpackValue = unpackValue THREAD.createTable = createTable function THREAD.set(name, val) GLOBAL[name] = val end function THREAD.get(name, val) return GLOBAL[name] end THREAD.waitFor = thread:newFunction(function(name) local function wait() math.randomseed(os.time()) thread.yield() end repeat wait() until GLOBAL[name] ~= nil return GLOBAL[name] end, true) function THREAD.getCores() return love.system.getProcessorCount() end function THREAD.getConsole() local c = {} c.queue = console_channel function c.print(...) c.queue:push(table.concat(multi.pack(...), "\t")) end function c.error(err) c.queue:push("Error in <"..THREAD_NAME..":" .. THREAD_ID .. ">: ".. err) multi.error(err) end return c end function THREAD.getThreads() -- end function THREAD.kill() -- trigger the lane destruction error("Thread was killed!\1") end function THREAD.pushStatus(...) status_channel:push(multi.pack(...)) end function THREAD.sleep(n) love.timer.sleep(n) end THREAD.hold = thread:newFunction(function(n) thread.hold(n) end, true) function THREAD.setENV(env, name) GLOBAL[name or "__env"] = env end function THREAD.getENV(name) return GLOBAL[name or "__env"] end function THREAD.exposeENV(name) name = name or "__env" local env = THREAD.getENV(name) for i,v in pairs(env) do _G[i] = v end end function THREAD.defer(func) table.insert(DEFER, func) end function THREAD.sync() -- Maybe do something... end return GLOBAL, THREAD, DEFER end return { init = function() return INIT() end }