package.path = "../?/init.lua;../?.lua;"..package.path local multi, thread = require("multi"):init{print=true, warning = true, error=true} local utils = require("multi.integration.loveManager.utils") local people = {1,2,3} function dump(o) if type(o) == 'table' then local s = '{ ' for k,v in pairs(o) do if type(k) ~= 'number' then k = '"'..k..'"' end s = s .. '['..k..'] = ' .. dump(v) .. '('..type(v):sub(1,1)..'),' end return s .. '} ' else return tostring(o) end end local fpeople = utils.pack(people) print("Pack:", dump(fpeople)) local people = utils.unpack(fpeople) print("Unpack:", dump(people)) print(type(people[3])) -- GLOBAL, THREAD = require("multi.integration.loveManager"):init() -- local queue = multi:newSystemThreadedQueue("TestQueue") -- local tab = multi:newSystemThreadedTable("TestTable") -- local test = multi:newSystemThread("Test",function() -- local queue = THREAD.waitFor("TestQueue") -- local tab = THREAD.waitFor("TestTable") -- print("THREAD_ID:",THREAD_ID) -- queue:push("Did it work?") -- tab["Test"] = true -- return 1,2,3 -- end) -- multi:newThread("QueueTest", function() -- print(thread.hold(queue)) -- print(thread.hold(tab, {key="Test"})) -- print("Done!") -- end) -- local jq = multi:newSystemThreadedJobQueue(n) -- jq:registerFunction("test2",function() -- print("This works!") -- end) -- jq:registerFunction("test",function(a, b, c) -- print(a, b+c) -- test2() -- return a+b+c -- end) -- print("Job:",jq:pushJob("test",1,2,3)) -- print("Job:",jq:pushJob("test",2,3,4)) -- print("Job:",jq:pushJob("test",5,6,7)) -- jq.OnJobCompleted(function(...) -- print("Job Completed!", ...) -- end) -- function love.draw() -- -- -- end -- function love.update() -- multi:uManager() -- end