package.path="?/init.lua;?.lua;"..package.path local GLOBAL,sThread=require("multi.intergration.lanesManager").init() require("multi.threading") -- obvious copy/paste below with no attempt to clean it up :P local function comma_value(amount) local formatted = amount while true do formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2') if (k==0) then break end end return formatted end multi:newSystemThread("test1",function() -- spawns a thread in another lua process require("multi.all") -- now you can do all of your coding with the multi library! You could even spawn more threads from here with the intergration. You would need to require the interaction again though multi:benchMark(sThread.waitFor("Bench"),nil,"Thread 1"):OnBench(function(self,c) GLOBAL["T1"]=c multi:Stop() end) multi:mainloop() end) multi:newSystemThread("test2",function() -- spawns a thread in another lua process require("multi.all") -- now you can do all of your coding with the multi library! You could even spawn more threads from here with the intergration. You would need to require the interaction again though multi:benchMark(sThread.waitFor("Bench"),nil,"Thread 2"):OnBench(function(self,c) GLOBAL["T2"]=c multi:Stop() end) multi:mainloop() end) multi:newSystemThread("test3",function() -- spawns a thread in another lua process require("multi.all") -- now you can do all of your coding with the multi library! You could even spawn more threads from here with the intergration. You would need to require the interaction again though multi:benchMark(sThread.waitFor("Bench"),nil,"Thread 3"):OnBench(function(self,c) GLOBAL["T3"]=c multi:Stop() end) multi:mainloop() end) multi:newSystemThread("test4",function() -- spawns a thread in another lua process require("multi.all") -- now you can do all of your coding with the multi library! You could even spawn more threads from here with the intergration. You would need to require the interaction again though multi:benchMark(sThread.waitFor("Bench"),nil,"Thread 4"):OnBench(function(self,c) GLOBAL["T4"]=c multi:Stop() end) multi:mainloop() end) multi:newSystemThread("test5",function() -- spawns a thread in another lua process require("multi.all") -- now you can do all of your coding with the multi library! You could even spawn more threads from here with the intergration. You would need to require the interaction again though multi:benchMark(sThread.waitFor("Bench"),nil,"Thread 5"):OnBench(function(self,c) GLOBAL["T5"]=c multi:Stop() end) multi:mainloop() end) multi:newSystemThread("test6",function() -- spawns a thread in another lua process require("multi.all") -- now you can do all of your coding with the multi library! You could even spawn more threads from here with the intergration. You would need to require the interaction again though multi:benchMark(sThread.waitFor("Bench"),nil,"Thread 6"):OnBench(function(self,c) GLOBAL["T6"]=c multi:Stop() end) multi:mainloop() end) multi:newSystemThread("Combiner",function() -- spawns a thread in another lua process print("Bench: ",comma_value(tostring(sThread.waitFor("T1")+sThread.waitFor("T2")+sThread.waitFor("T3")+sThread.waitFor("T4")+sThread.waitFor("T5")+sThread.waitFor("T6")))) GLOBAL["DONE"]=true end) multi:newThread("test0",function() -- sThread.waitFor("DONE") -- lets hold the main thread completely so we don't eat up cpu -- os.exit() -- when the main thread is holding there is a chance that error handling on the system threads may not work! -- instead we can do this while true do thread.skip(1) -- allow error handling to take place... Otherwise lets keep the main thread running on the low sThread.sleep(.001) -- Sleeping for .001 is a greeat way to keep cpu usage down. Make sure if you aren't doing work to rest. Abuse the hell out of GLOBAL if you need to :P if GLOBAL["DONE"] then os.exit() end end end) GLOBAL["Bench"]=10 multi:mainloop()