require("core.Library") GLOBAL,sThread=require("multi.integration.loveManager").init{threadNamespace="THREAD"} -- load the love2d version of the lanesManager and requires the entire multi library --IMPORTANT -- Do not make the above local, this is the one difference that the lanesManager does not have -- If these are local the functions will have the up-values put into them that do not exist on the threaded side -- You will need to ensure that the function does not refer to any up-values in its code. It will print an error if it does though -- Also each thread has a .1 second delay! This is used to generate a random values for each thread! require("core.GuiManager") -- allows the use of graphics in the program. gui.ff.Color=Color.Black multi:newSystemThread("Test_Thread_1",function() require("multi") test = sThread.waitFor("testthing"):init() multi:newTLoop(function() print("------") for i,v in pairs(test.tab) do print("T1",i,v) end end,1) multi:mainloop() end) multi:newSystemThread("Test_Thread_1",function() require("multi") test = sThread.waitFor("testthing"):init() multi:newTLoop(function() print("------") for i,v in pairs(test.tab) do print("T2",i,v) end end,1) multi:mainloop() end) test = multi:newSystemThreadedTable("testthing"):init() multi:newTLoop(function() local a,b = multi.randomString(8),multi.randomString(4) print(">",a,b) test[a]=b end,1)