multi = {} multi.Version="5.1.6" multi.__index = multi multi.Mainloop={} multi.Tasks={} multi.Tasks2={} multi.Garbage={} multi.Children={} multi.Paused={} multi.MasterId=0 multi.Active=true multi.Id=-1 multi.Type="mainint" multi.Rest=0 multi._type=type multi.Jobs={} multi.queue={} multi.jobUS=2 -- System function multi:Stop() self.Active=false end function os.getOS() if package.config:sub(1,1)=="\\" then return "windows" else return "unix" end end if os.getOS()=="windows" then function os.sleep(n) if n > 0 then os.execute("ping -n " .. tonumber(n+1) .. " localhost > NUL") end end else function os.sleep(n) os.execute("sleep " .. tonumber(n)) end end function multi:newBase(ins) if not(self.Type=="mainint" or self.Type=="int" or self.Type=="stack") then error("Can only create an object on multi or an interface obj") return false end local c = {} if self.Type=="int" or self.Type=="stack" then setmetatable(c, self.Parent) else setmetatable(c, self) end c.Active=true c.func={} c.ender={} c.Id=0 c.PId=0 c.Act=function() end c.Parent=self if ins then table.insert(self.Mainloop,ins,c) else table.insert(self.Mainloop,c) end self.MasterId=self.MasterId+1 return c end function multi:reboot(r) self.Mainloop={} self.Tasks={} self.Tasks2={} self.Garbage={} self.Children={} self.Paused={} self.MasterId=0 self.Active=true self.Id=-1 if r then for i,v in pairs(_G) do if type(i)=="table" then if i.Parent and i.Id and i.Act then i={} end end end end end function multi:getChildren() return self.Mainloop end --Processor function multi:getError() if self.error then return self.error end end function multi:Do_Order() for _D=#self.Mainloop,1,-1 do if self.Mainloop[_D]~=nil then self.Mainloop[_D].Id=_D self.Mainloop[_D]:Act() end if self.Mainloop[_D]~=nil then if self.Mainloop[_D].rem~=nil then table.remove(self.Mainloop,_D) end end end if self.Rest~=0 then os.sleep(self.Rest) end end function multi:benchMark(sec) local temp=self:newLoop(function(t,self) if os.clock()-self.init>self.sec then print(self.c.." steps in "..self.sec.." second(s)") self.tt(self.sec) self:Destroy() else self.c=self.c+1 end end) function temp:OnBench(func) self.tt=func end self.tt=function() end temp.sec=sec temp.init=os.clock() temp.c=0 return temp end function multi:newInterface() if not(self.Type=="mainint") then error("Can only create an interface on the multi obj") return false end local c = {} setmetatable(c, self) c.Parent=self c.Active=true c.func={} c.Id=0 c.Type="int" c.Mainloop={} c.Tasks={} c.Tasks2={} c.Garbage={} c.Children={} c.Paused={} c.MasterId=0 c.Active=true c.Id=-1 c.Rest=0 c.Jobs={} c.queue={} c.jobUS=2 function c:Start() if self.l then self.l:Resume() else self.l=self.Parent:newLoop(function(dt) c:uManager(dt) end) end end function c:Stop() if self.l then self.l:Pause() end end function c:Remove() self:Destroy() self.l:Destroy() end return c end function multi:newStack(file) local c=self:newInterface() c.Type="stack" stack=c c.last={} c.funcE={} if file then dofile(file) end function c:OnStackCompleted(func) table.insert(self.funcE,func) end return c end --Helpers function multi:protect() function self:Do_Order() for _D=#self.Mainloop,1,-1 do if self.Mainloop[_D]~=nil then self.Mainloop[_D].Id=_D local status, err=pcall(self.Mainloop[_D].Act,self.Mainloop[_D]) if err and not(self.Mainloop[_D].error) then self.Mainloop[_D].error=err print(err..": Ingoring error continuing...") end end if self.Mainloop[_D]~=nil then if self.Mainloop[_D].rem~=nil then table.remove(self.Mainloop,_D) end end end if self.Rest~=0 then os.sleep(self.Rest) end end end function multi:unProtect() function self:Do_Order() for _D=#self.Mainloop,1,-1 do if self.Mainloop[_D]~=nil then self.Mainloop[_D].Id=_D self.Mainloop[_D]:Act() end if self.Mainloop[_D]~=nil then if self.Mainloop[_D].rem~=nil then table.remove(self.Mainloop,_D) end end end if self.Rest~=0 then os.sleep(self.Rest) end end end function multi:setJobSpeed(n) self.jobUS=n end function multi:hasJobs() return #self.Jobs>0,#self.Jobs end function multi:getJobs() return #self.Jobs end function multi:removeJob(name) for i=#self.Jobs,1,-1 do if self.Jobs[i][2]==name then table.remove(self.Jobs,i) end end end function multi:FreeMainEvent() self.func={} end function multi:connectFinal(func) if self.Type=="event" then self:OnEvent(func) elseif self.Type=="alarm" then self:OnRing(func) elseif self.Type=="step" or self.Type=="tstep" then self:OnEnd(func) elseif self.Type=="loop" then self:OnBreak(func) else error("No final event exists for: "..self.Type) end end function multi:Break() self:Pause() self.Active=nil for i=1,#self.ender do self.ender[i](self) end end function multi:OnBreak(func) table.insert(self.ender,func) end function multi:isPaused() return not(self.Active) end function multi:Pause(n) if self.Type=="int" or self.Type=="mainint" then self.Active=false if not(n) then local c=self:getChildren() for i=1,#c do c[i]:Pause() end else self:hold(n) end else if n==nil then self.Active=false if self.Parent.Mainloop[self.Id]~=nil then table.remove(self.Parent.Mainloop,self.Id) table.insert(self.Parent.Paused,self) self.PId=#self.Parent.Paused end else self:hold(n) end end end function multi:Resume() if self.Type=="int" or self.Type=="mainint" then self.Active=true local c=self:getChildren() for i=1,#c do c[i]:Resume() end else if self:isPaused() then table.remove(self.Parent.Paused,self.PId) table.insert(self.Parent.Mainloop,self) self.Id=#self.Parent.Mainloop self.Active=true end end end function multi:Destroy() if self.Type=="int" or self.Type=="mainint" then local c=self:getChildren() for i=1,#c do c[i]:Destroy() end else self.rem=true self.Active=false end end function multi:hold(task) self:Pause() if type(task)=="number" then local alarm=self.Parent:newAlarm(task) while alarm.Active==true do if love then self.Parent:lManager() else self.Parent:Do_Order() end end alarm:Destroy() self:Resume() elseif type(task)=="function" then local env=self.Parent:newEvent(task) env:OnEvent(function(envt) envt:Pause() envt:Stop() end) while env.Active do if love then self.Parent:lManager() else self.Parent:Do_Order() end end env:Destroy() self:Resume() else print("Error Data Type!!!") end end function multi:oneTime(func,...) if not(self.Type=="mainint" or self.Type=="int") then for _k=1,#self.Parent.Tasks2 do if self.Parent.Tasks2[_k]==func then return false end end table.insert(self.Parent.Tasks2,func) func(...) return true else for _k=1,#self.Tasks2 do if self.Tasks2[_k]==func then return false end end table.insert(self.Tasks2,func) func(...) return true end end function multi:Reset(n) self:Resume() end function multi:isDone() return self.Active~=true end --Constructors function multi:newEvent(task) local c={} if self.Type=="stack" then c=self:newBase(1) self.last=c else c=self:newBase() end c.Type="event" c.Task=task or function() end function c:Act() if self.Task(self) and self.Active==true then self:Pause() for _E=1,#self.func do self.func[_E](self) end end end function c:OnEvent(func) table.insert(self.func,func) end if self.Type=="stack" then if #self.Mainloop>1 then c:Pause() end c:connectFinal(function(self) if self.Parent.last==self then for i=1,#self.Parent.funcE do self.Parent.funcE[i](self) end self.Parent:Remove() end self:Destroy() self.Parent.Mainloop[#self.Parent.Mainloop]:Resume() end) end return c end function multi:newAlarm(set) local c={} if self.Type=="stack" then c=self:newBase(1) self.last=c else c=self:newBase() end c.Type="alarm" c.timer=os.clock() c.set=set or 0 function c:Act() if self.Active==true then if os.clock()-self.timer>=self.set then self:Pause() self.Active=false for i=1,#self.func do self.func[i](self) end end end end function c:Resume() self.Parent.Resume(self) self.timer=os.clock() self.Active=true end function c:Reset(n) if n then self.set=n end self.timer=os.clock() self:Resume() self.Active=true end function c:OnRing(func) table.insert(self.func,func) end if self.Type=="stack" then if #self.Mainloop>1 then c:Pause() end c:connectFinal(function(self) if self.Parent.last==self then for i=1,#self.Parent.funcE do self.Parent.funcE[i](self) end self.Parent:Remove() end table.remove(self.Parent.Mainloop,#self.Parent.Mainloop) self.Parent.Mainloop[#self.Parent.Mainloop]:Resume() end) end return c end function multi:newTask(func) table.insert(self.Tasks,func) end function multi:newLoop(func) local c={} if self.Type=="stack" then c=self:newBase(1) self.last=c else c=self:newBase() end c.Type="loop" c.Start=os.clock() if func then c.func={func} end function c:Act() if self.Active==true then for i=1,#self.func do self.func[i](os.clock()-self.Start,self) end end end function c:OnLoop(func) table.insert(self.func,func) end if self.Type=="stack" then if #self.Mainloop>1 then c:Pause() end c:connectFinal(function(self) if self.Parent.last==self then for i=1,#self.Parent.funcE do self.Parent.funcE[i](self) end self.Parent:Remove() end self:Destroy() self.Parent.Mainloop[#self.Parent.Mainloop]:Resume() end) end return c end function multi:newStep(start,reset,count,skip) local c={} if self.Type=="stack" then c=self:newBase(1) self.last=c else c=self:newBase() end think=1 c.Type="step" c.pos=start or 1 c.endAt=reset or math.huge c.skip=skip or 0 c.spos=0 c.count=count or 1*think c.funcE={} c.funcS={} c.start=start or 1 if start~=nil and reset~=nil then if start>reset then think=-1 end end function c:Act() if self~=nil then if self.spos==0 then if self.Active==true then if self.pos==self.start then for fe=1,#self.funcS do self.funcS[fe](self) end end for i=1,#self.func do self.func[i](self.pos,self) end self.pos=self.pos+self.count if self.pos-self.count==self.endAt then self:Pause() for fe=1,#self.funcE do self.funcE[fe](self) end self.pos=self.start end end end end self.spos=self.spos+1 if self.spos>=self.skip then self.spos=0 end end function c:OnStart(func) table.insert(self.funcS,func) end function c:OnStep(func) table.insert(self.func,1,func) end function c:OnEnd(func) table.insert(self.funcE,func) end function c:Break() self.Active=nil end function c:Update(start,reset,count,skip) self.start=start or self.start self.endAt=reset or self.endAt self.skip=skip or self.skip self.count=count or self.count self:Resume() end if self.Type=="stack" then if #self.Mainloop>1 then c:Pause() end c:connectFinal(function(self) if self.Parent.last==self then for i=1,#self.Parent.funcE do self.Parent.funcE[i](self) end self.Parent:Remove() end self:Destroy() self.Parent.Mainloop[#self.Parent.Mainloop]:Resume() end) end return c end function multi:newTStep(start,reset,count,set) local c={} if self.Type=="stack" then c=self:newBase(1) self.last=c else c=self:newBase() end think=1 c.Type="tstep" c.start=start or 1 local reset = reset or math.huge c.endAt=reset c.pos=start or 1 c.skip=skip or 0 c.count=count or 1*think c.funcE={} c.timer=os.clock() c.set=set or 1 c.funcS={} function c:Update(start,reset,count,set) self.start=start or self.start self.pos=start self.endAt=reset or self.endAt self.set=set or self.set self.count=count or self.count or 1 self.timer=os.clock() self:Resume() end function c:Act() if self.Active then if os.clock()-self.timer>=self.set then self:Reset() if self.pos==self.start then for fe=1,#self.funcS do self.funcS[fe](self) end end for i=1,#self.func do self.func[i](self.pos,self) end self.pos=self.pos+self.count if self.pos-self.count==self.endAt then self:Pause() for fe=1,#self.funcE do self.funcE[fe](self) end self.pos=self.start end end end end function c:OnStart(func) table.insert(self.funcS,func) end function c:OnStep(func) table.insert(self.func,func) end function c:OnEnd(func) table.insert(self.funcE,func) end function c:Break() self.Active=nil end function c:Reset(n) if n then self.set=n end self.timer=os.clock() self:Resume() end if self.Type=="stack" then if #self.Mainloop>1 then c:Pause() end c:connectFinal(function(self) if self.Parent.last==self then for i=1,#self.Parent.funcE do self.Parent.funcE[i](self) end self.Parent:Remove() end self:Destroy() self.Parent.Mainloop[#self.Parent.Mainloop]:Resume() end) end return c end function multi:newTrigger(func) local c={} c.Type="trigger" c.trigfunc=func or function() end function c:Fire(...) self:trigfunc(self,...) end return c end function multi:newConnection() local c={} c.Type="connector" c.func={} function c:Fire(...) for i=1,#self.func do t,e=pcall(self.func[i],...) if not(t) then print(e) end end end function c:bind(t) self.func=t end function c:connect(func) table.insert(self.func,func) end return c end function multi:newJob(func,name) if not(self.Type=="mainint" or self.Type=="int") then error("Can only create an object on multi or an interface obj") return false end local c = {} if self.Type=="int" then setmetatable(c, self.Parent) else setmetatable(c, self) end c.Active=true c.func={} c.Id=0 c.PId=0 c.Parent=self c.Type="job" c.trigfunc=func or function() end function c:Act() self:trigfunc(self) end table.insert(self.Jobs,{c,name}) if self.JobRunner==nil then self.JobRunner=self:newAlarm(self.jobUS) self.JobRunner:OnRing(function(self) if #self.Parent.Jobs>0 then if self.Parent.Jobs[1] then self.Parent.Jobs[1][1]:Act() table.remove(self.Parent.Jobs,1) end end self:Reset(self.Parent.jobUS) end) end end --Managers function multi:mainloop() for i=1,#self.Tasks do self.Tasks[i](self) end self.Start=os.clock() while self.Active do self:Do_Order() end end function multi._tFunc(self,dt) for i=1,#self.Tasks do self.Tasks[i](self) end if dt then self.pump=true end self.pumpvar=dt self.Start=os.clock() end function multi:uManager(dt) if self.Active then self:oneTime(self._tFunc,self,dt) self:Do_Order() end end