# Multi Version: 15.2.0 Upgrade Complete **Key Changes** - All objects now use connections internally - Connections now about 23x faster! - Updated getTasksDetails() to handle the new method of managing threads and processors - Made lanes optional, install separately if needed Found an issue? Please [submit it](https://github.com/rayaman/multi/issues) and someone will look into it! My multitasking library for lua. It is a pure lua binding, with exceptions of the integrations.
Progress is being made in [v15.3.0](https://github.com/rayaman/multi/tree/v15.3.0) ---
INSTALLING ---------- Link to optional dependencies: [lanes](https://github.com/LuaLanes/lanes) [love2d](https://love2d.org/) To install copy the multi folder into your environment and you are good to go
If you want to use the system threads, then you'll need to install lanes or love2d game engine! **or** use luarocks `luarocks install multi` Discord ------- Have a question or need realtime assistance? Feel free to join the discord!
https://discord.gg/U8UspuA Planned features/TODO --------------------- - [ ] Create test suite (In progress, mostly done) - [ ] Network Parallelism rework Usage: [Check out the documentation for more info](https://github.com/rayaman/multi/blob/master/Documentation.md) ----- ```lua local multi, thread = require("multi"):init() GLOBAL, THREAD = require("multi.integration.threading"):init() multi:newSystemThread("System Thread",function() while true do THREAD.sleep(.1) io.write(" World") THREAD.kill() end end) multi:newThread("Coroutine Based Thread",function() while true do io.write("Hello") thread.sleep(.1) thread.kill() end end) multi:newTLoop(function(loop) print("!") loop:Destroy() os.exit() end,.3) multi:mainloop() --[[ while true do multi:uManager() end ]] ``` Known Bugs/Issues ----------------- Check the [Issues tab](https://github.com/rayaman/multi/issues) for issues