# Multi Version: 16.0.1 - Bug fix Found an issue? Please [submit it](https://github.com/rayaman/multi/issues) and someone will look into it! My multitasking library for lua. It is a pure lua binding, with exceptions of the integrations.
Progress is being made in [v16.0.0](https://github.com/rayaman/multi/tree/v16.0.0) ---
INSTALLING ---------- Link to optional dependencies: - [lanes](https://github.com/LuaLanes/lanes) `luarocks install lanes` - [chronos](https://github.com/ldrumm/chronos) `luarocks install chronos` - [love2d](https://love2d.org/) When using love2d add multi:uManager() or any processor to love.update() ```lua function love.update(dt) multi:uManager() end ``` To install copy the multi folder into your environment and you are good to go
If you want to use the system threads, then you'll need to install lanes or love2d game engine! ``` luarocks install multi ``` Discord ------- Have a question or need realtime assistance? Feel free to join the discord!
https://discord.gg/U8UspuA Planned features/TODO --------------------- - [x] ~~Create test suite (In progress, mostly done)~~ - [ ] Network Parallelism rework Usage: [Check out the documentation for more info](https://github.com/rayaman/multi/blob/master/Documentation.md) ----- You can run tests in 2 ways: ``` lua tests/runtests.lua (Runs all tests, attempts to use lanes) love tests (Runs all tests in love2d env) ``` ```lua local multi, thread = require("multi"):init() GLOBAL, THREAD = require("multi.integration.threading"):init() multi:newSystemThread("System Thread",function() while true do THREAD.sleep(.1) io.write(" World") THREAD.kill() end end) multi:newThread("Coroutine Based Thread",function() while true do io.write("Hello") thread.sleep(.1) thread.kill() end end) multi:newTLoop(function(loop) print("!") loop:Destroy() os.exit() end,.3) multi:mainloop() --[[ while true do multi:uManager() end ]] ``` Known Bugs/Issues ----------------- Check the [Issues tab](https://github.com/rayaman/multi/issues) for issues