--[[ MIT License Copyright (c) 2022 Ryan Ward Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sub-license, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] -- This module probably will not be maintained any longer! package.path = "?/init.lua;?.lua;" .. package.path local function _INIT(luvitThread, timer) -- lots of this stuff should be able to stay the same function os.getOS() if package.config:sub(1, 1) == "\\" then return "windows" else return "unix" end end -- Step 1 get setup threads on luvit... Sigh how do i even... local multi, thread = require("multi").init() multi.isMainThread = true function multi:canSystemThread() return true end function multi:getPlatform() return "luvit" end local multi = multi -- Step 2 set up the Global table... is this possible? local GLOBAL = {} setmetatable( GLOBAL, { __index = function(t, k) --print("No Global table when using luvit integration!") return nil end, __newindex = function(t, k, v) --print("No Global table when using luvit integration!") end } ) local THREAD = {} function THREAD.set(name, val) --print("No Global table when using luvit integration!") end function THREAD.get(name) --print("No Global table when using luvit integration!") end local function randomString(n) local str = "" local strings = {"a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z","1","2","3","4","5","6","7","8","9","0","A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P","Q","R","S","T","U","V","W","X","Y","Z"} for i = 1, n do str = str .. "" .. strings[math.random(1, #strings)] end return str end function THREAD.waitFor(name) --print("No Global table when using luvit integration!") end function THREAD.testFor(name, val, sym) --print("No Global table when using luvit integration!") end function THREAD.getCores() return THREAD.__CORES end if os.getOS() == "windows" then THREAD.__CORES = tonumber(os.getenv("NUMBER_OF_PROCESSORS")) else THREAD.__CORES = tonumber(io.popen("nproc --all"):read("*n")) end function THREAD.kill() -- trigger the thread destruction error("Thread was Killed!") end -- hmmm if im cleaver I can get this to work... but since data passing isn't going to be a thing its probably not important function THREAD.sleep(n) --print("No Global table when using luvit integration!") end function THREAD.hold(n) --print("No Global table when using luvit integration!") end -- Step 5 Basic Threads! local function entry(path, name, func, ...) local timer = require "timer" local luvitThread = require "thread" package.path = path loadstring(func)(...) end function multi:newSystemThread(name, func, ...) local c = {} local __self = c c.name = name c.Type = multi.STHREAD c.thread = {} c.func = string.dump(func) function c:kill() -- print("No Global table when using luvit integration!") end luvitThread.start(entry, package.path, name, c.func, ...) return c end THREAD.newSystemThread = multi.newSystemThread multi.print("Integrated Luvit!") multi.integration = {} -- for module creators multi.integration.GLOBAL = GLOBAL multi.integration.THREAD = THREAD require("multi.integration.shared") -- Start the main mainloop... This allows you to process your multi objects, but the engine on the main thread will be limited to .001 or 1 millisecond sigh... local interval = timer.setInterval( 1, function() multi:uManager() end ) return multi end return {init = function(threadHandle, timerHandle) local multi = _INIT(threadHandle, timerHandle) return GLOBAL, THREAD end}