V15.3.0 #46
@ -1,79 +0,0 @@
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function connectionThreadTests(multi,thread)
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print("Starting Connection and Thread tests!")
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func = thread:newFunction(function(count)
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print("Starting Status test: ",count)
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local a = 0
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while true do
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a = a + 1
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thread.sleep(.1)
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thread.pushStatus(a,count)
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if a == count then break end
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end
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return "Done"
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end)
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local ret = func(10)
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local ret2 = func(15)
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local ret3 = func(20)
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local s1,s2,s3 = 0,0,0
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ret.OnError(function(...)
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print("Error:",...)
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end)
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ret.OnStatus(function(part,whole)
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s1 = math.ceil((part/whole)*1000)/10
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print(s1)
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end)
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ret2.OnStatus(function(part,whole)
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s2 = math.ceil((part/whole)*1000)/10
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end)
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ret3.OnStatus(function(part,whole)
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s3 = math.ceil((part/whole)*1000)/10
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end)
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ret.OnReturn(function()
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print("Done")
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end)
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local err, timeout = thread.hold(ret.OnReturn + ret2.OnReturn + ret3.OnReturn)
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if s1 == 100 and s2 == 100 and s3 == 100 then
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print("Threads: Ok")
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else
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print("Threads OnStatus or thread.hold(conn) Error!")
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end
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if timeout then
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print("Threads or Connection Error!")
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else
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print("Connection Test 1: Ok")
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end
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conn1 = multi:newConnection()
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conn2 = multi:newConnection()
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conn3 = multi:newConnection()
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local c1,c2,c3,c4 = false,false,false,false
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local a = conn1(function()
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c1 = true
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end)
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local b = conn2(function()
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c2 = true
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end)
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local c = conn3(function()
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c3 = true
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end)
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local d = conn3(function()
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c4 = true
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end)
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conn1:Fire()
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conn2:Fire()
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conn3:Fire()
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if c1 and c2 and c3 and c4 then
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print("Connection Test 2: Ok")
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else
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print("Connection Test 2: Error")
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end
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c3 = false
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c4 = false
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d:Destroy()
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conn3:Fire()
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if c3 and not(c4) then
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print("Connection Test 3: Ok")
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else
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print("Connection Test 3: Error removing connection")
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end
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end
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return connectionThreadTests
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@ -1,43 +0,0 @@
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function objectTests(multi,thread)
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local alarms,tsteps,steps,loops,tloops,updaters,events=false,0,0,0,0,0,false
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print("Testing Basic Features. If this fails most other features will probably not work!")
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multi:newAlarm(2):OnRing(function(a)
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alarms = true
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a:Destroy()
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end)
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multi:newTStep(1,10,1,.1):OnStep(function(t)
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tsteps = tsteps + 1
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end).OnEnd(function(step)
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step:Destroy()
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end)
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multi:newStep(1,10):OnStep(function(s)
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steps = steps + 1
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end).OnEnd(function(step)
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step:Destroy()
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end)
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local loop = multi:newLoop(function(l)
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loops = loops + 1
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end)
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multi:newTLoop(function(t)
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tloops = tloops + 1
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end,.1)
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local updater = multi:newUpdater(1):OnUpdate(function()
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updaters = updaters + 1
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end)
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local event = multi:newEvent(function()
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return alarms
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end)
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event.OnEvent(function(evnt)
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evnt:Destroy()
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events = true
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print("Alarms: Ok")
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print("Events: Ok")
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if tsteps == 10 then print("TSteps: Ok") else print("TSteps: Bad!") end
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if steps == 10 then print("Steps: Ok") else print("Steps: Bad!") end
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if loops > 100 then print("Loops: Ok") else print("Loops: Bad!") end
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if tloops > 10 then print("TLoops: Ok") else print("TLoops: Bad!") end
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if updaters > 100 then print("Updaters: Ok") else print("Updaters: Bad!") end
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end)
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thread.hold(event.OnEvent)
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end
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return objectTests
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@ -22,23 +22,126 @@ end
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]]
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local multi, thread = require("multi"):init{priority=true}
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local good = false
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multi:newAlarm(3):OnRing(function()
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good = true
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end)
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runTest = thread:newFunction(function()
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-- thread.sleep(1)
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-- local objects = multi:newProcessor("Basic Object Tests")
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-- objects.OnError(function(...)
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-- print("Error: ",...)
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-- end)
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-- objects.Start()
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-- require("tests/objectTests")(objects,thread)
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-- objects.Stop()
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local conn_thread = multi:newProcessor("Connection/Thread Tests")
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conn_thread.OnError(function(...)
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local alarms,tsteps,steps,loops,tloops,updaters,events=false,0,0,0,0,0,false
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print("Testing Basic Features. If this fails most other features will probably not work!")
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multi:newAlarm(2):OnRing(function(a)
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alarms = true
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a:Destroy()
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end)
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multi:newTStep(1,10,1,.1):OnStep(function(t)
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tsteps = tsteps + 1
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end).OnEnd(function(step)
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step:Destroy()
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end)
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multi:newStep(1,10):OnStep(function(s)
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steps = steps + 1
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end).OnEnd(function(step)
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step:Destroy()
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end)
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local loop = multi:newLoop(function(l)
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loops = loops + 1
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end)
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multi:newTLoop(function(t)
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tloops = tloops + 1
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end,.1)
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local updater = multi:newUpdater(1):OnUpdate(function()
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updaters = updaters + 1
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end)
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local event = multi:newEvent(function()
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return alarms
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end)
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event.OnEvent(function(evnt)
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evnt:Destroy()
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events = true
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print("Alarms: Ok")
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print("Events: Ok")
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if tsteps == 10 then print("TSteps: Ok") else print("TSteps: Bad!") end
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if steps == 10 then print("Steps: Ok") else print("Steps: Bad!") end
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if loops > 100 then print("Loops: Ok") else print("Loops: Bad!") end
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if tloops > 10 then print("TLoops: Ok") else print("TLoops: Bad!") end
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if updaters > 100 then print("Updaters: Ok") else print("Updaters: Bad!") end
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end)
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thread.hold(event.OnEvent)
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print("Starting Connection and Thread tests!")
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func = thread:newFunction(function(count)
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print("Starting Status test: ",count)
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local a = 0
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while true do
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a = a + 1
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thread.sleep(.1)
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thread.pushStatus(a,count)
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if a == count then break end
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end
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return "Done"
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end)
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local ret = func(10)
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local ret2 = func(15)
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local ret3 = func(20)
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local s1,s2,s3 = 0,0,0
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ret.OnError(function(...)
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print("Error:",...)
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end)
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conn_thread.Start()
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require("tests/connectionTest")(conn_thread,thread)
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conn_thread.Stop()
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--print(multi:getTasksDetails())
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ret.OnStatus(function(part,whole)
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s1 = math.ceil((part/whole)*1000)/10
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end)
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ret2.OnStatus(function(part,whole)
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s2 = math.ceil((part/whole)*1000)/10
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end)
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ret3.OnStatus(function(part,whole)
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s3 = math.ceil((part/whole)*1000)/10
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end)
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ret.OnReturn(function()
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print("Done")
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end)
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local err, timeout = thread.hold(ret.OnReturn + ret2.OnReturn + ret3.OnReturn)
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if s1 == 100 and s2 == 100 and s3 == 100 then
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print("Threads: Ok")
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else
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print("Threads OnStatus or thread.hold(conn) Error!")
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end
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if timeout then
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print("Threads or Connection Error!")
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else
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print("Connection Test 1: Ok")
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end
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conn1 = multi:newConnection()
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conn2 = multi:newConnection()
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conn3 = multi:newConnection()
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local c1,c2,c3,c4 = false,false,false,false
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local a = conn1(function()
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c1 = true
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end)
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local b = conn2(function()
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c2 = true
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end)
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local c = conn3(function()
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c3 = true
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end)
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local d = conn3(function()
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c4 = true
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end)
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conn1:Fire()
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conn2:Fire()
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conn3:Fire()
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if c1 and c2 and c3 and c4 then
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print("Connection Test 2: Ok")
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else
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print("Connection Test 2: Error")
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end
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c3 = false
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c4 = false
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d:Destroy()
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conn3:Fire()
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if c3 and not(c4) then
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print("Connection Test 3: Ok")
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else
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print("Connection Test 3: Error removing connection")
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end
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os.exit() -- End of tests
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end)
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runTest().OnError(function(...)
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print("Error:",...)
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