V15.3.0 #39
@ -1,9 +1,6 @@
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# Multi Version: 15.2.0 Upgrade Complete
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# Multi Version: 15.3.0
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**Key Changes**
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**Key Changes**
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- All objects now use connections internally
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-
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- Connections now about 23x faster!
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- Updated getTasksDetails() to handle the new method of managing threads and processors
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- Made lanes optional, install separately if needed
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Found an issue? Please [submit it](https://github.com/rayaman/multi/issues) and someone will look into it!
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Found an issue? Please [submit it](https://github.com/rayaman/multi/issues) and someone will look into it!
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@ -1,3 +1,4 @@
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print("Dev")
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--[[
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--[[
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MIT License
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MIT License
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@ -1471,6 +1472,7 @@ co_status = {
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switch[task](ref,thd)
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switch[task](ref,thd)
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cmds[r1](ref,r2,r3,r4,r5)
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cmds[r1](ref,r2,r3,r4,r5)
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if ret ~= CMD and _ ~= nil then -- The rework makes this necessary
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if ret ~= CMD and _ ~= nil then -- The rework makes this necessary
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print("Hello")
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co_status["dead"](thd,ref,task,i,th)
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co_status["dead"](thd,ref,task,i,th)
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end
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end
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r1=nil r2=nil r3=nil r4=nil r5=nil
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r1=nil r2=nil r3=nil r4=nil r5=nil
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@ -1478,6 +1480,7 @@ co_status = {
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["normal"] = function(thd,ref) end,
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["normal"] = function(thd,ref) end,
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["running"] = function(thd,ref) end,
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["running"] = function(thd,ref) end,
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["dead"] = function(thd,ref,task,i,th)
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["dead"] = function(thd,ref,task,i,th)
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if ref.__processed then return end
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if _ then
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if _ then
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ref.OnDeath:Fire(ret,r1,r2,r3,r4,r5,r6,r7,r8,r9,r10,r11,r12,r13,r14,r15,r16)
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ref.OnDeath:Fire(ret,r1,r2,r3,r4,r5,r6,r7,r8,r9,r10,r11,r12,r13,r14,r15,r16)
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else
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else
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@ -1494,6 +1497,7 @@ co_status = {
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end
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end
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end
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end
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_=nil r1=nil r2=nil r3=nil r4=nil r5=nil
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_=nil r1=nil r2=nil r3=nil r4=nil r5=nil
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ref.__processed = true
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end,
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end,
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}
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}
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handler = coroutine.wrap(function(self)
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handler = coroutine.wrap(function(self)
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@ -139,19 +139,19 @@ function multi.InitSystemThreadErrorHandler()
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elseif status == "error" then
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elseif status == "error" then
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livingThreads[temp.Id] = {false, temp.Name}
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livingThreads[temp.Id] = {false, temp.Name}
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temp.alive = false
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temp.alive = false
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temp.OnError:Fire(temp,nil,unpack(temp.returns:receive(0,"returns") or {"Thread Killed!"}))
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temp.OnError:Fire(temp,unpack(temp.returns:receive(0,"returns") or {"Thread Killed!"}))
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GLOBAL["__THREADS__"] = livingThreads
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GLOBAL["__THREADS__"] = livingThreads
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table.remove(threads, i)
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table.remove(threads, i)
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elseif status == "cancelled" then
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elseif status == "cancelled" then
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livingThreads[temp.Id] = {false, temp.Name}
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livingThreads[temp.Id] = {false, temp.Name}
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temp.alive = false
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temp.alive = false
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temp.OnError:Fire(temp,nil,"thread_cancelled")
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temp.OnError:Fire(temp,"thread_cancelled")
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GLOBAL["__THREADS__"] = livingThreads
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GLOBAL["__THREADS__"] = livingThreads
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table.remove(threads, i)
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table.remove(threads, i)
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elseif status == "killed" then
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elseif status == "killed" then
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livingThreads[temp.Id] = {false, temp.Name}
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livingThreads[temp.Id] = {false, temp.Name}
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temp.alive = false
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temp.alive = false
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temp.OnError:Fire(temp,nil,"thread_killed")
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temp.OnError:Fire(temp,"thread_killed")
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GLOBAL["__THREADS__"] = livingThreads
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GLOBAL["__THREADS__"] = livingThreads
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table.remove(threads, i)
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table.remove(threads, i)
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end
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end
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115
test.lua
115
test.lua
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package.path = "./?/init.lua;"..package.path
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package.path = "./?/init.lua;?.lua;lua5.4/share/lua/?/init.lua;lua5.4/share/lua/?.lua;"..package.path
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package.cpath = "lua5.4/lib/lua/?/core.dll;"..package.cpath
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multi, thread = require("multi"):init{print=true}
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multi, thread = require("multi"):init{print=true}
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GLOBAL, THREAD = require("multi.integration.threading"):init()
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GLOBAL, THREAD = require("multi.integration.lanesManager"):init()
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-- Using a system thread, but both system and local threads support this!
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test = THREAD:newFunction(function()
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-- Don't worry if you don't have lanes or love2d. PesudoThreading will kick in to emulate the threading features if you do not have access to system threading.
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PNT()
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func = THREAD:newFunction(function(count)
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return 1,2
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print("Starting Status test: ",count)
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end,true)
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local a = 0
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multi:newThread(function()
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while true do
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a = a + 1
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THREAD.sleep(.1)
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-- Push the status from the currently running threaded function to the main thread
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THREAD.pushStatus(a,count)
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if a == count then break end
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end
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return "Done"
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end)
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thread:newThread("test",function()
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local ret = func(10)
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ret.OnStatus(function(part,whole)
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print("Ret1: ",math.ceil((part/whole)*1000)/10 .."%")
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end)
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print("TEST",func(5).wait())
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-- The results from the OnReturn connection is passed by thread.hold
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print("Status:",thread.hold(ret.OnReturn))
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print("Function Done!")
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end).OnError(function(...)
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print("Error:",...)
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end)
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local ret = func(10)
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local ret2 = func(15)
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local ret3 = func(20)
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local s1,s2,s3 = 0,0,0
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ret.OnError(function(...)
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print("Error:",...)
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end)
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ret2.OnError(function(...)
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print("Error:",...)
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end)
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ret3.OnError(function(...)
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print("Error:",...)
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end)
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ret.OnStatus(function(part,whole)
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s1 = math.ceil((part/whole)*1000)/10
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print(s1)
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end)
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ret2.OnStatus(function(part,whole)
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s2 = math.ceil((part/whole)*1000)/10
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print(s2)
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end)
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ret3.OnStatus(function(part,whole)
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s3 = math.ceil((part/whole)*1000)/10
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print(s3)
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end)
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loop = multi:newTLoop()
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function loop:testing()
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print("testing haha")
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end
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loop:Set(1)
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t = loop:OnLoop(function()
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print("Looping...")
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end):testing()
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local proc = multi:newProcessor("Test")
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local proc2 = multi:newProcessor("Test2")
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local proc3 = proc2:newProcessor("Test3")
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proc.Start()
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proc2.Start()
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proc3.Start()
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proc:newThread("TestThread_1",function()
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while true do
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while true do
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print("...")
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thread.sleep(1)
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thread.sleep(1)
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end
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end
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end)
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end)
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proc:newThread("TestThread_2",function()
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multi:newAlarm(.1):OnRing(function() os.exit() end)
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while true do
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print(test())
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thread.sleep(1)
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print("Hi!")
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end
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end)
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proc2:newThread("TestThread_3",function()
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while true do
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thread.sleep(1)
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end
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end)
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thread:newThread(function()
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thread.sleep(1)
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local tasks = multi:getStats()
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for i,v in pairs(tasks) do
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print("Process: " ..i.. "\n\tTasks:")
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for ii,vv in pairs(v.tasks) do
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print("\t\t"..vv:getName())
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end
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print("\tThreads:")
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for ii,vv in pairs(v.threads) do
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print("\t\t"..vv:getName())
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end
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end
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thread.sleep(10) -- Wait 10 seconds then kill the process!
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os.exit()
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end)
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multi:mainloop()
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multi:mainloop()
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51
test3.lua
51
test3.lua
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package.path = "./?.lua;?/init.lua;"..package.path
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local multi,thread = require("multi"):init{print=true}
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--local GLOBAL,THREAD = require("multi.integration.lanesManager"):init()
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-- func = THREAD:newFunction(function(a,b,c)
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-- print("Hello Thread!",a,b,c)
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-- return 1,2,3
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-- end)
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-- func2 = THREAD:newFunction(function(a,b,c)
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-- print("Hello Thread2!",a,b,c)
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-- THREAD.sleep(1)
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-- return 10,11,12
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-- end)
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-- multi:newThread("Test thread",function()
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-- handler = func(4,5,6)
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-- handler2 = func2(7,8,9)
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-- thread.hold(handler.OnReturn + handler2.OnReturn)
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-- print("Function Done",handler.getReturns())
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-- print("Function Done",handler2.getReturns())
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-- end)
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-- multi:benchMark(1):OnBench(function(sec,steps)
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-- print("Steps:",steps)
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-- os.exit()
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-- end)
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print("Running benchmarks! ",_VERSION)
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local sleep_for = 1
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local a = 0
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local c = 1
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local function bench(t,step)
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a = a + step
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c = c + 1
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os.exit()
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end
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--multi:benchMark(sleep_for,multi.Priority_Idle,"Idle:"):OnBench(bench)
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--multi:benchMark(sleep_for,multi.Priority_Very_Low,"Very Low:"):OnBench(bench)
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--multi:benchMark(sleep_for,multi.Priority_Low,"Low:"):OnBench()
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--multi:benchMark(sleep_for,multi.Priority_Below_Normal,"Below Normal:"):OnBench(bench)
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--multi:benchMark(sleep_for,multi.Priority_Normal,"Normal:"):OnBench(bench)
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--multi:benchMark(sleep_for,multi.Priority_Above_Normal,"Above Normal:"):OnBench(bench)
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--multi:benchMark(sleep_for,multi.Priority_High,"High:"):OnBench(bench)
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--multi:benchMark(sleep_for,multi.Priority_Very_High,"Very High:"):OnBench(bench)
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multi:benchMark(sleep_for,multi.Priority_Core,"Core:"):OnBench(bench)
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multi.OnExit(function()
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print("Total: ".. a)
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end)
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multi:mainloop()
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Block a user