V15.2.0 #33
2
LICENSE
2
LICENSE
@ -1,6 +1,6 @@
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2021 Ryan Ward
|
||||
Copyright (c) 2022 Ryan Ward
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@ -1,7 +1,7 @@
|
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# Changelog
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||||
Table of contents
|
||||
---
|
||||
[Update 15.1.0 - Hold the thread!](#update-1510---hold-the-thread)</br>[Update 15.0.0 - The art of faking it](#update-1500---the-art-of-faking-it)</br>[Update 14.2.0 - Bloatware Removed](#update-1420---bloatware-removed)</br>[Update 14.1.0 - A whole new world of possibilities](#update-1410---a-whole-new-world-of-possibilities)</br>[Update 14.0.0 - Consistency, Additions and Stability](#update-1400---consistency-additions-and-stability)</br>[Update 13.1.0 - Bug fixes and features added](#update-1310---bug-fixes-and-features-added)</br>[Update 13.0.0 - Added some documentation, and some new features too check it out!](#update-1300---added-some-documentation-and-some-new-features-too-check-it-out)</br>[Update 12.2.2 - Time for some more bug fixes!](#update-1222---time-for-some-more-bug-fixes)</br>[Update 12.2.1 - Time for some bug fixes!](#update-1221---time-for-some-bug-fixes)</br>[Update 12.2.0 - The chains of binding](#update-1220---the-chains-of-binding)</br>[Update 12.1.0 - Threads just can't hold on anymore](#update-1210---threads-just-cant-hold-on-anymore)</br>[Update: 12.0.0 - Big update (Lots of additions some changes)](#update-1200---big-update-lots-of-additions-some-changes)</br>[Update: 1.11.1 - Small Clarification on Love](#update-1111---small-clarification-on-love)</br>[Update: 1.11.0](#update-1110)</br>[Update: 1.10.0](#update-1100)</br>[Update: 1.9.2](#update-192)</br>[Update: 1.9.1 - Threads can now argue](#update-191---threads-can-now-argue)</br>[Update: 1.9.0](#update-190)</br>[Update: 1.8.7](#update-187)</br>[Update: 1.8.6](#update-186)</br>[Update: 1.8.5](#update-185)</br>[Update: 1.8.4](#update-184)</br>[Update: 1.8.3 - Mainloop recieves some needed overhauling](#update-183---mainloop-recieves-some-needed-overhauling)</br>[Update: 1.8.2](#update-182)</br>[Update: 1.8.1](#update-181)</br>[Update: 1.7.6](#update-176)</br>[Update: 1.7.5](#update-175)</br>[Update: 1.7.4](#update-174)</br>[Update: 1.7.3](#update-173)</br>[Update: 1.7.2](#update-172)</br>[Update: 1.7.1 - Bug Fixes Only](#update-171---bug-fixes-only)</br>[Update: 1.7.0 - Threading the systems](#update-170---threading-the-systems)</br>[Update: 1.6.0](#update-160)</br>[Update: 1.5.0](#update-150)</br>[Update: 1.4.1 (4/10/2017) - First Public release of the library](#update-141-4102017---first-public-release-of-the-library)</br>[Update: 1.4.0 (3/20/2017)](#update-140-3202017)</br>[Update: 1.3.0 (1/29/2017)](#update-130-1292017)</br>[Update: 1.2.0 (12.31.2016)](#update-120-12312016)</br>[Update: 1.1.0](#update-110)</br>[Update: 1.0.0](#update-100)</br>[Update: 0.6.3](#update-063)</br>[Update: 0.6.2](#update-062)</br>[Update: 0.6.1-6](#update-061-6)</br>[Update: 0.5.1-6](#update-051-6)</br>[Update: 0.4.1](#update-041)</br>[Update: 0.3.0 - The update that started it all](#update-030---the-update-that-started-it-all)</br>[Update: EventManager 2.0.0](#update-eventmanager-200)</br>[Update: EventManager 1.2.0](#update-eventmanager-120)</br>[Update: EventManager 1.1.0](#update-eventmanager-110)</br>[Update: EventManager 1.0.0 - Error checking](#update-eventmanager-100---error-checking)</br>[Version: EventManager 0.0.1 - In The Beginning things were very different](#version-eventmanager-001---in-the-beginning-things-were-very-different)
|
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[Update 15.2.0 - Upgrade Complete](#update-1520---upgrade-complete)</br>[Update 15.1.0 - Hold the thread!](#update-1510---hold-the-thread)</br>[Update 15.0.0 - The art of faking it](#update-1500---the-art-of-faking-it)</br>[Update 14.2.0 - Bloatware Removed](#update-1420---bloatware-removed)</br>[Update 14.1.0 - A whole new world of possibilities](#update-1410---a-whole-new-world-of-possibilities)</br>[Update 14.0.0 - Consistency, Additions and Stability](#update-1400---consistency-additions-and-stability)</br>[Update 13.1.0 - Bug fixes and features added](#update-1310---bug-fixes-and-features-added)</br>[Update 13.0.0 - Added some documentation, and some new features too check it out!](#update-1300---added-some-documentation-and-some-new-features-too-check-it-out)</br>[Update 12.2.2 - Time for some more bug fixes!](#update-1222---time-for-some-more-bug-fixes)</br>[Update 12.2.1 - Time for some bug fixes!](#update-1221---time-for-some-bug-fixes)</br>[Update 12.2.0 - The chains of binding](#update-1220---the-chains-of-binding)</br>[Update 12.1.0 - Threads just can't hold on anymore](#update-1210---threads-just-cant-hold-on-anymore)</br>[Update: 12.0.0 - Big update (Lots of additions some changes)](#update-1200---big-update-lots-of-additions-some-changes)</br>[Update: 1.11.1 - Small Clarification on Love](#update-1111---small-clarification-on-love)</br>[Update: 1.11.0](#update-1110)</br>[Update: 1.10.0](#update-1100)</br>[Update: 1.9.2](#update-192)</br>[Update: 1.9.1 - Threads can now argue](#update-191---threads-can-now-argue)</br>[Update: 1.9.0](#update-190)</br>[Update: 1.8.7](#update-187)</br>[Update: 1.8.6](#update-186)</br>[Update: 1.8.5](#update-185)</br>[Update: 1.8.4](#update-184)</br>[Update: 1.8.3 - Mainloop recieves some needed overhauling](#update-183---mainloop-recieves-some-needed-overhauling)</br>[Update: 1.8.2](#update-182)</br>[Update: 1.8.1](#update-181)</br>[Update: 1.7.6](#update-176)</br>[Update: 1.7.5](#update-175)</br>[Update: 1.7.4](#update-174)</br>[Update: 1.7.3](#update-173)</br>[Update: 1.7.2](#update-172)</br>[Update: 1.7.1 - Bug Fixes Only](#update-171---bug-fixes-only)</br>[Update: 1.7.0 - Threading the systems](#update-170---threading-the-systems)</br>[Update: 1.6.0](#update-160)</br>[Update: 1.5.0](#update-150)</br>[Update: 1.4.1 (4/10/2017) - First Public release of the library](#update-141-4102017---first-public-release-of-the-library)</br>[Update: 1.4.0 (3/20/2017)](#update-140-3202017)</br>[Update: 1.3.0 (1/29/2017)](#update-130-1292017)</br>[Update: 1.2.0 (12.31.2016)](#update-120-12312016)</br>[Update: 1.1.0](#update-110)</br>[Update: 1.0.0](#update-100)</br>[Update: 0.6.3](#update-063)</br>[Update: 0.6.2](#update-062)</br>[Update: 0.6.1-6](#update-061-6)</br>[Update: 0.5.1-6](#update-051-6)</br>[Update: 0.4.1](#update-041)</br>[Update: 0.3.0 - The update that started it all](#update-030---the-update-that-started-it-all)</br>[Update: EventManager 2.0.0](#update-eventmanager-200)</br>[Update: EventManager 1.2.0](#update-eventmanager-120)</br>[Update: EventManager 1.1.0](#update-eventmanager-110)</br>[Update: EventManager 1.0.0 - Error checking](#update-eventmanager-100---error-checking)</br>[Version: EventManager 0.0.1 - In The Beginning things were very different](#version-eventmanager-001---in-the-beginning-things-were-very-different)
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# Update 15.2.0 - Upgrade Complete
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@ -26,7 +26,6 @@ Added:
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Changed:
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---
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- Connection Objects now pass on the parent object if created on a multiobj. This was to allow chaining to work properly with the new update
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```lua
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@ -76,7 +75,6 @@ Changed:
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### Developer Note:
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Connections are some of the most complex objects that this library has outside of some of the system threaded stuff. I tend to add features to connection objects quite often. Just last update connections can be "added" together creating a temp connection that only triggers when all of the added connections got triggered as well. Thinking about the possibilities this could give developers using the library I had to changed the base classes to use connections.
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The best part about this is that connections allow for greater control over an object's events. You can add and remove events that have been connected to as well as a lot of other things. Reference the documentation [here](./Documentation.md#non-actor-connections)
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@ -84,6 +82,7 @@ The best part about this is that connections allow for greater control over an o
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Removed:
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---
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Nothing
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Fixed:
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---
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@ -1,7 +1,7 @@
|
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--[[
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||||
MIT License
|
||||
|
||||
Copyright (c) 2020 Ryan Ward
|
||||
Copyright (c) 2022 Ryan Ward
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@ -1,7 +1,7 @@
|
||||
--[[
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2020 Ryan Ward
|
||||
Copyright (c) 2022 Ryan Ward
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@ -1,7 +1,7 @@
|
||||
--[[
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2020 Ryan Ward
|
||||
Copyright (c) 2022 Ryan Ward
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
@ -1148,7 +1148,8 @@ function thread.pushStatus(...)
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local t = thread.getRunningThread()
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t.statusconnector:Fire(...)
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end
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function thread:newFunction(func,holdme)
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function thread:newFunctionBase(generator,holdme)
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return function()
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local tfunc = {}
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tfunc.Active = true
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function tfunc:Pause()
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@ -1196,7 +1197,7 @@ function thread:newFunction(func,holdme)
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end
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}
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end
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local t = multi.getCurrentProcess():newThread("TempThread",func,...)
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local t = generator(...) --multi.getCurrentProcess():newThread("TempThread",func,...)
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t.OnDeath(function(self,status,...) rets = {...} end)
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t.OnError(function(self,e) err = e end)
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if holdme then
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@ -1223,6 +1224,12 @@ function thread:newFunction(func,holdme)
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end
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setmetatable(tfunc,tfunc)
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return tfunc
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end
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end
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function thread:newFunction(func,holdme)
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return thread:newFunctionBase(function(...)
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return multi.getCurrentProcess():newThread("TempThread",func,...)
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end,holdme)()
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end
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-- A cross version way to set enviroments, not the same as fenv though
|
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|
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@ -1,7 +1,7 @@
|
||||
--[[
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2020 Ryan Ward
|
||||
Copyright (c) 2022 Ryan Ward
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@ -1,7 +1,7 @@
|
||||
--[[
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2020 Ryan Ward
|
||||
Copyright (c) 2022 Ryan Ward
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
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@ -22,7 +22,7 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
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SOFTWARE.
|
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]]
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package.path = "?/init.lua;?.lua;" .. package.path
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multi, thread = require("multi").init() -- get it all and have it on all lanes
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multi, thread = require("multi"):init() -- get it all and have it on all lanes
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if multi.integration then -- This allows us to call the lanes manager from supporting modules without a hassle
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return {
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init = function()
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@ -31,15 +31,18 @@ if multi.integration then -- This allows us to call the lanes manager from suppo
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}
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end
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-- Step 1 get lanes
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lanes = require("lanes").configure()
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lanes = require("lanes").configure({allocator="protected",verbose_errors=""})
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multi.SystemThreads = {}
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multi.isMainThread = true
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function multi:canSystemThread()
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return true
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end
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function multi:getPlatform()
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return "lanes"
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end
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-- Step 2 set up the Linda objects
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local __GlobalLinda = lanes.linda() -- handles global stuff
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local __SleepingLinda = lanes.linda() -- handles sleeping stuff
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@ -50,118 +53,50 @@ multi:newLoop(function()
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print(unpack(data))
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end
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end)
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local GLOBAL,THREAD = require("multi.integration.lanesManager.threads").init(__GlobalLinda,__SleepingLinda)
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local threads = {}
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local GLOBAL,THREAD = {},{}-- require("multi.integration.lanesManager.threads").init(__GlobalLinda,__SleepingLinda)
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local count = 1
|
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local started = false
|
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local livingThreads = {}
|
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local threads = {}
|
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|
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function THREAD:newFunction(func,holdme)
|
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local tfunc = {}
|
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tfunc.Active = true
|
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function tfunc:Pause()
|
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self.Active = false
|
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end
|
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function tfunc:Resume()
|
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self.Active = true
|
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end
|
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function tfunc:holdMe(b)
|
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holdme = b
|
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end
|
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local function noWait()
|
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return nil, "Function is paused"
|
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end
|
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local rets, err
|
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local function wait(no)
|
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if thread.isThread() and not (no) then
|
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return multi.hold(function()
|
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if err then
|
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return nil, err
|
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elseif rets then
|
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return unpack(rets)
|
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end
|
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end)
|
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else
|
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while not rets and not err do
|
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multi.scheduler:Act()
|
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end
|
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if err then
|
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return nil,err
|
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end
|
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return unpack(rets)
|
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end
|
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end
|
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tfunc.__call = function(t,...)
|
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if not t.Active then
|
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if holdme then
|
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return nil, "Function is paused"
|
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end
|
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return {
|
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isTFunc = true,
|
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wait = noWait,
|
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connect = function(f)
|
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f(nil,"Function is paused")
|
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end
|
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}
|
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end
|
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local t = multi:newSystemThread("SystemThreadedFunction",func,...)
|
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t.OnDeath(function(self,...) rets = {...} end)
|
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t.OnError(function(self,e) err = e end)
|
||||
if holdme then
|
||||
return wait()
|
||||
end
|
||||
local temp = {
|
||||
OnStatus = multi:newConnection(),
|
||||
OnError = multi:newConnection(),
|
||||
OnReturn = multi:newConnection(),
|
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isTFunc = true,
|
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wait = wait,
|
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connect = function(f)
|
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local tempConn = multi:newConnection()
|
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t.OnDeath(function(self,...) if f then f(...) else tempConn:Fire(...) end end)
|
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t.OnError(function(self,err) if f then f(nil,err) else tempConn:Fire(nil,err) end end)
|
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return tempConn
|
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end
|
||||
}
|
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t.OnDeath(function(self,...) temp.OnReturn:Fire(...) end)
|
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t.OnError(function(self,err) temp.OnError:Fire(err) end)
|
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t.linkedFunction = temp
|
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t.statusconnector = temp.OnStatus
|
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return temp
|
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end
|
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setmetatable(tfunc,tfunc)
|
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return tfunc
|
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return thread:newFunctionBase(function(...)
|
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return multi:newSystemThread("TempSystemThread",func,...)
|
||||
end,holdme)()
|
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end
|
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|
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function multi:newSystemThread(name, func, ...)
|
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multi.InitSystemThreadErrorHandler()
|
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rand = math.random(1, 10000000)
|
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--multi.InitSystemThreadErrorHandler()
|
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local rand = math.random(1, 10000000)
|
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local return_linda = lanes.linda()
|
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local c = {}
|
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local __self = c
|
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c.name = name
|
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c.Name = name
|
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c.Id = count
|
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c.loadString = {"base","package","os","io","math","table","string","coroutine"}
|
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livingThreads[count] = {true, name}
|
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c.returns = return_linda
|
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c.Type = "sthread"
|
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c.creationTime = os.clock()
|
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c.alive = true
|
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c.priority = THREAD.Priority_Normal
|
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local args = {...}
|
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multi:newThread(function()
|
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c.thread = lanes.gen(table.concat(c.loadString,","),
|
||||
c.thread = lanes.gen("*",
|
||||
{
|
||||
globals={ -- Set up some globals
|
||||
THREAD_NAME=name,
|
||||
THREAD_ID=count,
|
||||
THREAD_NAME = name,
|
||||
THREAD_ID = count,
|
||||
THREAD = THREAD,
|
||||
GLOBAL = GLOBAL,
|
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_Console = __ConsoleLinda
|
||||
},
|
||||
priority=c.priority
|
||||
},func)(unpack(args))
|
||||
thread.kill()
|
||||
end)
|
||||
},function(...)
|
||||
local has_error = true
|
||||
return_linda:set("returns",{func(...)})
|
||||
has_error = false
|
||||
--error("thread killed")
|
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print("Thread ending")
|
||||
end)(...)
|
||||
count = count + 1
|
||||
function c:kill()
|
||||
self.thread:cancel()
|
||||
@ -171,61 +106,56 @@ function multi:newSystemThread(name, func, ...)
|
||||
table.insert(multi.SystemThreads, c)
|
||||
c.OnDeath = multi:newConnection()
|
||||
c.OnError = multi:newConnection()
|
||||
GLOBAL["__THREADS__"] = livingThreads
|
||||
--GLOBAL["__THREADS__"] = livingThreads
|
||||
return c
|
||||
end
|
||||
|
||||
local function detectLuaError(str)
|
||||
return type(str)=="string" and str:match("%.lua:%d*:")
|
||||
end
|
||||
|
||||
local function tableLen(tab)
|
||||
local len = 0
|
||||
for i,v in pairs(tab) do
|
||||
len = len + 1
|
||||
end
|
||||
return len
|
||||
end
|
||||
|
||||
function multi.InitSystemThreadErrorHandler()
|
||||
if started == true then
|
||||
return
|
||||
end
|
||||
started = true
|
||||
multi:newThread("ThreadErrorHandler",function()
|
||||
multi:newThread("SystemThreadScheduler",function()
|
||||
local threads = multi.SystemThreads
|
||||
while true do
|
||||
thread.sleep(.1) -- switching states often takes a huge hit on performance. half a second to tell me there is an error is good enough.
|
||||
thread.sleep(.01) -- switching states often takes a huge hit on performance. half a second to tell me there is an error is good enough.
|
||||
for i = #threads, 1, -1 do
|
||||
local _,data = pcall(function()
|
||||
return {threads[i].thread:join(1)}
|
||||
end)
|
||||
local v, err, t = data[1],data[2],data[3]
|
||||
if detectLuaError(err) then
|
||||
if err:find("Thread was killed!\1") then
|
||||
livingThreads[threads[i].Id] = {false, threads[i].Name}
|
||||
threads[i].alive = false
|
||||
threads[i].OnDeath:Fire(threads[i],nil,"Thread was killed!")
|
||||
GLOBAL["__THREADS__"] = livingThreads
|
||||
local status = threads[i].thread.status
|
||||
local temp = threads[i]
|
||||
if status == "done" or temp.returns:get("returns") then
|
||||
livingThreads[temp.Id] = {false, temp.Name}
|
||||
temp.alive = false
|
||||
temp.OnDeath:Fire(temp,nil,unpack(({temp.returns:receive(0, "returns")})[2]))
|
||||
--GLOBAL["__THREADS__"] = livingThreads
|
||||
--print(temp.thread:cancel(10,true))
|
||||
table.remove(threads, i)
|
||||
else
|
||||
threads[i].OnError:Fire(threads[i], err, "Error in systemThread: '" .. threads[i].name .. "' <" .. err .. ">")
|
||||
threads[i].alive = false
|
||||
livingThreads[threads[i].Id] = {false, threads[i].Name}
|
||||
GLOBAL["__THREADS__"] = livingThreads
|
||||
elseif status == "running" then
|
||||
--
|
||||
elseif status == "waiting" then
|
||||
--
|
||||
elseif status == "error" then
|
||||
livingThreads[temp.Id] = {false, temp.Name}
|
||||
temp.alive = false
|
||||
temp.OnError:Fire(temp,nil,unpack(temp.returns:receive(0,"returns")))
|
||||
--GLOBAL["__THREADS__"] = livingThreads
|
||||
table.remove(threads, i)
|
||||
end
|
||||
elseif tableLen(data)>0 then
|
||||
livingThreads[threads[i].Id] = {false, threads[i].Name}
|
||||
threads[i].alive = false
|
||||
threads[i].OnDeath:Fire(threads[i],unpack(data))
|
||||
GLOBAL["__THREADS__"] = livingThreads
|
||||
elseif status == "cancelled" then
|
||||
livingThreads[temp.Id] = {false, temp.Name}
|
||||
temp.alive = false
|
||||
temp.OnError:Fire(temp,nil,"thread_cancelled")
|
||||
--GLOBAL["__THREADS__"] = livingThreads
|
||||
table.remove(threads, i)
|
||||
elseif status == "killed" then
|
||||
livingThreads[temp.Id] = {false, temp.Name}
|
||||
temp.alive = false
|
||||
temp.OnError:Fire(temp,nil,"thread_killed")
|
||||
--GLOBAL["__THREADS__"] = livingThreads
|
||||
table.remove(threads, i)
|
||||
end
|
||||
end
|
||||
end
|
||||
end).OnError(function(...)
|
||||
print("Error!",...)
|
||||
print(...)
|
||||
end)
|
||||
end
|
||||
multi.print("Integrated Lanes!")
|
||||
|
||||
@ -1,7 +1,7 @@
|
||||
--[[
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2020 Ryan Ward
|
||||
Copyright (c) 2022 Ryan Ward
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@ -1,7 +1,7 @@
|
||||
--[[
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2020 Ryan Ward
|
||||
Copyright (c) 2022 Ryan Ward
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@ -1,7 +1,7 @@
|
||||
--[[
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2020 Ryan Ward
|
||||
Copyright (c) 2022 Ryan Ward
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@ -1,7 +1,7 @@
|
||||
--[[
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2020 Ryan Ward
|
||||
Copyright (c) 2022 Ryan Ward
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@ -1,7 +1,7 @@
|
||||
--[[
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2020 Ryan Ward
|
||||
Copyright (c) 2022 Ryan Ward
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@ -1,7 +1,7 @@
|
||||
--[[
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2020 Ryan Ward
|
||||
Copyright (c) 2022 Ryan Ward
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@ -1,7 +1,7 @@
|
||||
--[[
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2020 Ryan Ward
|
||||
Copyright (c) 2022 Ryan Ward
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@ -1,7 +1,7 @@
|
||||
--[[
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2020 Ryan Ward
|
||||
Copyright (c) 2022 Ryan Ward
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@ -1,7 +1,7 @@
|
||||
--[[
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2020 Ryan Ward
|
||||
Copyright (c) 2022 Ryan Ward
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@ -1,7 +1,7 @@
|
||||
--[[
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2020 Ryan Ward
|
||||
Copyright (c) 2022 Ryan Ward
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@ -1,7 +1,7 @@
|
||||
--[[
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2020 Ryan Ward
|
||||
Copyright (c) 2022 Ryan Ward
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@ -1,7 +1,7 @@
|
||||
--[[
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2020 Ryan Ward
|
||||
Copyright (c) 2022 Ryan Ward
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@ -1,7 +1,7 @@
|
||||
--[[
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2020 Ryan Ward
|
||||
Copyright (c) 2022 Ryan Ward
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@ -1,7 +1,7 @@
|
||||
--[[
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2020 Ryan Ward
|
||||
Copyright (c) 2022 Ryan Ward
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@ -1,7 +1,7 @@
|
||||
--[[
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2020 Ryan Ward
|
||||
Copyright (c) 2022 Ryan Ward
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@ -1,7 +1,7 @@
|
||||
--[[
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2020 Ryan Ward
|
||||
Copyright (c) 2022 Ryan Ward
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@ -1,7 +1,7 @@
|
||||
--[[
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2020 Ryan Ward
|
||||
Copyright (c) 2022 Ryan Ward
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@ -1,7 +1,7 @@
|
||||
--[[
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2020 Ryan Ward
|
||||
Copyright (c) 2022 Ryan Ward
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@ -1,7 +1,7 @@
|
||||
--[[
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2020 Ryan Ward
|
||||
Copyright (c) 2022 Ryan Ward
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@ -1,7 +1,7 @@
|
||||
--[[
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2020 Ryan Ward
|
||||
Copyright (c) 2022 Ryan Ward
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@ -1,7 +1,7 @@
|
||||
--[[
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2020 Ryan Ward
|
||||
Copyright (c) 2022 Ryan Ward
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@ -1,7 +1,7 @@
|
||||
--[[
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2020 Ryan Ward
|
||||
Copyright (c) 2022 Ryan Ward
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
17
test3.lua
Normal file
17
test3.lua
Normal file
@ -0,0 +1,17 @@
|
||||
lanes = require("lanes").configure({allocator="protected",verbose_errors=""})
|
||||
local multi,thread = require("multi"):init()
|
||||
function sleep(n)
|
||||
if n > 0 then os.execute("ping -n " .. tonumber(n+1) .. " localhost > NUL") end
|
||||
end
|
||||
|
||||
lanes.gen("*",function()
|
||||
print("Hello!")
|
||||
end)()
|
||||
|
||||
multi:newThread("Test thread",function()
|
||||
while true do
|
||||
thread.sleep(1)
|
||||
print("...")
|
||||
end
|
||||
end)
|
||||
multi:mainloop()
|
||||
Loading…
x
Reference in New Issue
Block a user