V15.2.0 #33
@ -1197,7 +1197,7 @@ function thread:newFunctionBase(generator,holdme)
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end
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end
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}
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}
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end
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end
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local t = generator(...) --multi.getCurrentProcess():newThread("TempThread",func,...)
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local t = generator(...)
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t.OnDeath(function(self,status,...) rets = {...} end)
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t.OnDeath(function(self,status,...) rets = {...} end)
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t.OnError(function(self,e) err = e end)
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t.OnError(function(self,e) err = e end)
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if holdme then
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if holdme then
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@ -1209,6 +1209,9 @@ function thread:newFunctionBase(generator,holdme)
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OnReturn = multi:newConnection(),
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OnReturn = multi:newConnection(),
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isTFunc = true,
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isTFunc = true,
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wait = wait,
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wait = wait,
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getReturns = function()
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return unpack(rets)
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end,
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connect = function(f)
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connect = function(f)
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local tempConn = multi:newConnection()
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local tempConn = multi:newConnection()
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t.OnDeath(function(self,status,...) if f then f(...) else tempConn:Fire(...) end end)
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t.OnDeath(function(self,status,...) if f then f(...) else tempConn:Fire(...) end end)
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@ -22,7 +22,7 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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SOFTWARE.
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]]
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]]
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package.path = "?/init.lua;?.lua;" .. package.path
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package.path = "?/init.lua;?.lua;" .. package.path
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local multi, thread = require("multi"):init() -- get it all and have it on all lanes
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multi, thread = require("multi"):init() -- get it all and have it on all lanes
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if multi.integration then -- This allows us to call the lanes manager from supporting modules without a hassle
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if multi.integration then -- This allows us to call the lanes manager from supporting modules without a hassle
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return {
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return {
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init = function()
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init = function()
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@ -57,7 +57,6 @@ local GLOBAL,THREAD = require("multi.integration.lanesManager.threads").init(__G
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local count = 1
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local count = 1
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local started = false
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local started = false
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local livingThreads = {}
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local livingThreads = {}
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local threads = {}
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function THREAD:newFunction(func,holdme)
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function THREAD:newFunction(func,holdme)
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return thread:newFunctionBase(function(...)
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return thread:newFunctionBase(function(...)
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@ -69,7 +68,7 @@ function multi:newSystemThread(name, func, ...)
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multi.InitSystemThreadErrorHandler()
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multi.InitSystemThreadErrorHandler()
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local rand = math.random(1, 10000000)
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local rand = math.random(1, 10000000)
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local return_linda = lanes.linda()
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local return_linda = lanes.linda()
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local c = {}
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c = {}
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c.name = name
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c.name = name
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c.Name = name
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c.Name = name
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c.Id = count
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c.Id = count
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@ -94,12 +93,10 @@ function multi:newSystemThread(name, func, ...)
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local has_error = true
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local has_error = true
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return_linda:set("returns",{func(...)})
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return_linda:set("returns",{func(...)})
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has_error = false
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has_error = false
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print("Thread ending")
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end)(...)
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end)(...)
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count = count + 1
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count = count + 1
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function c:kill()
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function c:kill()
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self.thread:cancel()
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self.thread:cancel()
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multi.print("Thread: '" .. self.name .. "' has been stopped!")
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self.alive = false
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self.alive = false
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end
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end
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table.insert(multi.SystemThreads, c)
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table.insert(multi.SystemThreads, c)
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@ -108,7 +105,6 @@ function multi:newSystemThread(name, func, ...)
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GLOBAL["__THREADS__"] = livingThreads
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GLOBAL["__THREADS__"] = livingThreads
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return c
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return c
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end
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end
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function multi.InitSystemThreadErrorHandler()
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function multi.InitSystemThreadErrorHandler()
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if started == true then
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if started == true then
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return
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return
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47
test3.lua
47
test3.lua
@ -1,52 +1,19 @@
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package.path = "./?/init.lua;"..package.path
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local multi,thread = require("multi"):init()
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local multi,thread = require("multi"):init()
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local GLOBAL,THREAD = require("multi.integration.threading"):init()
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local GLOBAL,THREAD = require("multi.integration.threading"):init()
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function sleep(n)
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function sleep(n)
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if n > 0 then os.execute("ping -n " .. tonumber(n+1) .. " localhost > NUL") end
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if n > 0 then os.execute("ping -n " .. tonumber(n+1) .. " localhost > NUL") end
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end
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end
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-- local GLOBAL,THREAD = {},{}-- require("multi.integration.lanesManager.threads").init(__GlobalLinda,__SleepingLinda)
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-- local count = 1
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-- local started = false
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-- local livingThreads = {}
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-- local threads = {}
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-- multi.SystemThreads = {}
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-- function multi:newSystemThread(name, func, ...)
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-- --multi.InitSystemThreadErrorHandler()
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-- local rand = math.random(1, 10000000)
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-- local return_linda = lanes.linda()
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-- local c = {}
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-- c.name = name
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-- c.Name = name
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-- c.Id = count
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-- c.loadString = {"base","package","os","io","math","table","string","coroutine"}
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-- livingThreads[count] = {true, name}
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-- c.returns = return_linda
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-- c.Type = "sthread"
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-- c.creationTime = os.clock()
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-- c.alive = true
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-- c.priority = THREAD.Priority_Normal
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-- c.thread = lanes.gen("*",func)(...)
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-- count = count + 1
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-- function c:kill()
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-- self.thread:cancel()
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-- multi.print("Thread: '" .. self.name .. "' has been stopped!")
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-- self.alive = false
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-- end
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-- table.insert(multi.SystemThreads, c)
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-- c.OnDeath = multi:newConnection()
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-- c.OnError = multi:newConnection()
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-- GLOBAL["__THREADS__"] = livingThreads
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-- return c
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-- end
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multi:newSystemThread("test",function()
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func = THREAD:newFunction(function(a,b,c)
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print("Hello World!")
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print("Hello Thread!",a,b,c)
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return 1,2,3
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end)
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end)
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multi:newThread("Test thread",function()
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multi:newThread("Test thread",function()
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while true do
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handler = func(4,5,6)
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thread.sleep(1)
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thread.hold(handler.OnReturn)
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print("...")
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print("Function Done",handler.getReturns())
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end
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end)
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end)
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multi:mainloop()
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multi:mainloop()
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