Fix Love2d issue with the node manager #7
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Issue preventing love2d from running a node.
Love2d can run a master, but nodes seem to be causing an issue for some reason.
The rework of the networkManager will address, and is the reason I started rewriting that integration. Some unexpected setbacks are causing me to take longer than I'd like when working on this.
The rework of the networking parallelism makes this not needed