Author SHA1 Message Date
server 011ed53337 Added rockspec 2025-12-30 15:18:08 -05:00
server 474ad6438f V16.1.0 (#69)
* Fixed issue with pushstatus

* added newTimeout

* updated changes and added multi.isTimeout function

* new mod feature, helper functions for types and connections

* cleaning up

* Updated changes.md, enhanced processors

* updated docs, added multi.UUID

* updated testfile
2025-12-30 15:14:34 -05:00
server 45095191f4 V16.0.1 (#68)
* Fixed issue with pushstatus

* Fixed bug with pushstatus
2024-03-24 23:29:43 -04:00
server e44a3cd98b update working branch 2024-02-26 09:50:40 -05:00
server fff3601041 Working on 16.0.0 (#53)
* Fixed spelling, started ideaing for 16.0.0

* Updated files

* Updated readme

* Updated version

* Concat conns now properly transfer events

* Testing types

* Connections can be % with functions

* Updated connections

* Fixed issue with double thread activations (Looking for another solution)

* Working on issue with love threaded functions not waiting when in a thread

* Working on issue where threads created in threads don't work

* Fixed broken threads for love

* Fixed some issues with threads

* removed test

* Updated changes.md

* Plan on testing parity between the threading modules

* Writing tests for system threading

* Added test cases for threading, fixed issues. Todo test love2d

* Fixed love2d to succeed with tests

* All tests working

* Updated files for testing

* Modified tests to make it more seamless

* removed extra __cores in lanes/pseudo

* Working on new priority scheme

* Working on priority management

* Working on custom prioritySchemes

* Fixed issues with missing code

* Threaded processors

* THREAD.exposeENV(), thread:newProcessor()

* Typo in changes.md

* Fixed typo in pseudoManager

* fixing

* Trying to fix exposeENV with pseudoThreading

* Changes to threads

* updated changes.md

* Working on systemthreadedprocess, and experimental newProxy for threading

* newProxy and STP work

* newProxy implemented

* Proxies work with connections now :D

* Added tstep to STP, updated changes.md

* thread.hold(proxy.conn)

* Clean up connection events when holding, working on scheduling tasks/threads to system threaded processors

* Getting loads of processors implemented

* Finished getLoad(type)

* Fixed some bugs

* Added an easy way to share a table, found some limitations with lanes threading.

* THREAD_NAME set for main thread, connections break the rules for proxies

* Testing

* Really close to portable proxies, currently extreamly unstable!

* Debugging what is going on...

* Fixed critical issue with coroutine based threads

* Removed extra bloat, proxies are portable now!

* Started work on the debugManager

* Testing actions, fixing bugs with lanes

* Testing...

* fixing actions

* typo fixed

* Throw an error when things break

* fixing stuff

* Fixed issue with errors not going through

* Removed system threaded connections, soon to be replaced by proxies

* Testing love2d tests

* Test love2d

* Use later love-build

* Use ubuntu for build

* Fixed path

* Use appimage

* use sudo

* No window for love2d

* Fixed love2d tests

* Testing love2d

* Use workspace

* Moved other tests while testing

* actually pull the repo

* packagepath set

* Fixed pull

* Update multi

* Removed link

* Edited symlink

* Added timeout to build

* Rewriting loveManager, too much outdated code

* Still implementing new love2d threading code

* Rewriting love2d threading binding

* Working on adding a Hold method to all objects. Will document how they all work when done.

* jobqueues having isues with stp

* new pack/unpack for tables, current issue is things being turned into strings

* Fixed packing of values into threads, need to fix system proxies and system threaded processors

* testing...

* Not hard crashing when error is encountered

* Should now push non 0 exit codes

* Push error when an error happens

* Closer to getting things working...

* Working on new type system, planning out debugmanager

* Fixed error code issue

* Test for 5.1

* Planning out debugManager

* Some work on the debug manager, proxies working on lanes, todo get pseudo manager and love2d working

* Working on getting pseudoThreading tests to work

* Added function / connection

* Added boost method

* Document new features to conns, todo fix newTask

* Fixed newTask()

* Updated changes.md and fixed some bugs

* Added thread.defer(func)

* Fixed tests on lanes and pseudo threading, todo fix love2d threading

* Fixed paths

* Working on paths

* Testing paths

* Add test for rockspec

* Fixed issues

* Fixed typo

* Added test for defer

* Threading working in love2d

* Fixed, conf

* lanes uses a threaded function like waitfor function

* Cleaned up changes.md

* added priorityManager to rockspec
2024-02-25 00:00:51 -05:00
8 changed files with 463 additions and 353 deletions
+8 -9
View File
@@ -1,11 +1,10 @@
# Multi Version: 16.0.0 - Connecting the dots
# Multi Version: 16.1.0 - The Flow State
**Key Changes**
- Expanded connection logic
- New integration priorityManager
- Tests for threads
- Consistent behavior between the threading integrations
- Improved love2d threading
- Bug fixes
- Updated Processors to have more controlled over scheduled processes
- Forwarding connections
- New Timeout handling
Refer to the [Change Log](https://github.com/rayaman/multi/blob/master/docs/changes.md) for more infromation
Found an issue? Please [submit it](https://github.com/rayaman/multi/issues) and someone will look into it!
@@ -13,7 +12,7 @@ My multitasking library for lua. It is a pure lua binding, with exceptions of th
</br>
Progress is being made in [v16.0.0](https://github.com/rayaman/multi/tree/v16.0.0)
Progress is being made in [v16.1.0](https://github.com/rayaman/multi/tree/v16.1.0)
---
</br>
@@ -52,7 +51,7 @@ Planned features/TODO
- [x] ~~Create test suite (In progress, mostly done)~~
- [ ] Network Parallelism rework
Usage: [Check out the documentation for more info](https://github.com/rayaman/multi/blob/master/Documentation.md)
Usage: [Check out the documentation for more info](https://github.com/rayaman/multi/blob/master/docs/Documentation.md)
-----
You can run tests in 2 ways:
+154
View File
@@ -1,6 +1,8 @@
# Changelog
Table of contents
---
[Update 16.1.0 - The Flow State](#update-1610---the-flow-state)</br>
[Update 16.0.1 - Bug fix](#update-1601---bug-fix)</br>
[Update 16.0.0 - Connecting the dots](#update-1600---getting-the-priorities-straight)</br>
[Update 15.3.1 - Bug fix](#update-1531---bug-fix)</br>
[Update 15.3.0 - A world of connections](#update-1530---a-world-of-connections)</br>
@@ -58,6 +60,158 @@ Table of contents
[Update: EventManager 1.0.0 - Error checking](#update-eventmanager-100---error-checking)</br>
[Version: EventManager 0.0.1 - In The Beginning things were very different](#version-eventmanager-001---in-the-beginning-things-were-very-different)
# Update 16.1.0 - The Flow State
Added
---
- `multi.UUID()` generates a uuid7, if chronos is installed that will be used as the initial time seed
- `More control over processors`
- `multi:newProcessor(name, opts, priority)` -- Now accepts a opts table. Old param still works
| Option | Description | Default |
| --- | --- | --- |
| Attach | If true a hook will be attached to the parent process and will run when Start is called or Start is set | false |
| MaxObjects | Maximum number of objects that a processor can spawn | -1 (disabled) |
| MaxThreads | Maximum number of threads that a processor can spawn | -1 (disabled) |
| Start | If true the processor will start instantlly | false |
| Priority | If true the processor will use the priority handler | false |
| TaskDelay | Sets the task delay in seconds between each tasks execution | 0 |
| TashHandler | If false will disable the task feature of a processor | true |
- `proc:newThread()` returns nil, "errorstring" if it was unable to create a thread
- `proc:new[Object]` now returns {unscheduled}, "errorstring", used to just return the {scheduledObject} and no errorstring
- `proc:getMaxThreads()` -- returns the max thread limit
- `proc:setMaxThreads(n)` -- sets the max thread limit
- `proc:getMaxObjects()` -- gets the max object limit
- `proc:setMaxObjects(n)` -- sets the max object limit
- `proc.Status` -- A table that contains all status errors that occured in a process
Example:
```lua
local multi, thread = require("multi"):init()
proc = multi:newProcessor("thread test",{
Start = true,
MaxThreads = 1,
MaxObjects = 1,
Attach = true,
TaskDelay = .1,
Priority = true,
TaskHandler = false
})
print(proc:newThread("testing",function()
while true do
print("STATUS:\n---")
for i,v in ipairs(proc.Status) do
print(i,v)
end
thread.sleep(1)
end
end))
proc:newThread("testing 2",function()
while true do
print("testing 2...")
thread.sleep(1)
end
end)
proc:newThread("testing 3",function()
while true do
print("testing 3...")
thread.sleep(1)
end
end)
proc:newLoop(function()
--
end)
print(proc:newLoop(function()
--
end))
multi:mainloop()
```
- `multi.hasType(typ)` returns true if a type has been registered
- `multi.isMultiObj(obj)` returns true if the object is a multi object
- `multi.forwardConnection(src, dest)` forwards events from one connection to another connection. Doesn't modify anything and both connections are triggered when src is Fired, but not when dest is fired.
- `multi.isTimeout(res)` returns true if the response it gets is a timeout type or a string equal to `multi.TIMEOUT`'s value
- `multi:newTimeout(seconds)` returns a connection that will trigger after a certain amount of time. See example below:
```lua
local multi, thread = require("multi"):init()
data = multi:newConnection()
-- This alarm takes too long... We will timeout
multi:newAlarm(4):OnRing(function()
data:Fire({Type="request"},"data is tasty")
end)
multi:newThread(function()
res, data = thread.hold(data + multi:newTimeout(3)) -- combined connections allow this to work
if multi.isTimeout(res) then
print("We timed out!")
else
print("We got the data:", data)
end
os.exit()
end)
multi:mainloop()
```
- `connection % function` can now modify the arguments of a connection. See above example modified below
```lua
local multi, thread = require("multi"):init()
local data = multi:newAlarm(1).OnRing % function() return {Type="request"}, "data is tasty" end
multi:newThread(function()
res, data = thread.hold(data + multi:newTimeout(3))
if multi.isTimeout(res) then
print("We timed out!")
else
print("We got the data:", data)
end
os.exit()
end)
multi:mainloop()
```
If the alarm takes longer the the timeout: `We timed out!` If the alarm is shorter: `We got the data: data is tasty`
Changed
---
- `multi:newBase(tp,ins,callback)` now accepts a tp param and a callback function. Callback is expected to return true/false, errorstring. If callback is false it will cancel scheduling of an object. If type is set the type of the object will be set.
**Note:** This is all internal functionality
# Update 16.0.1 - Bug fix
Fixed
---
- thread.pushStatus() wasn't properly working when forwarding events from THREAD.pushStatus OnStatus connection. This bug also caused stack overflow errors with the following code
```lua
func = thread:newFunction(function()
for i=1,10 do
thread.sleep(1)
thread.pushStatus(i)
end
end)
func2 = thread:newFunction(function()
local ref = func()
ref.OnStatus(function(num)
-- do stuff with this data
thread.pushStatus(num*2) -- Technically this is not ran within a thread. This is ran outside of a thread inside the thread handler.
end)
end)
local handler = func2()
handler.OnStatus(function(num)
print(num)
end)
multi:mainloop()
```
# Update 16.0.0 - Getting the priorities straight
## Added New Integration: **priorityManager**
+214 -46
View File
@@ -76,17 +76,23 @@ end
local types = {}
function multi.registerType(typ, p)
if multi[typ:upper():gsub("_","")] then return typ end
multi[typ:upper():gsub("_","")] = typ
if multi["$"..typ:upper():gsub("_","")] then return typ end
multi["$"..typ:upper():gsub("_","")] = typ
table.insert(types, {typ, p or typ})
return typ
end
function multi.hasType(typ)
if multi["$"..typ:upper():gsub("_","")] then
return multi["$"..typ:upper():gsub("_","")]
end
end
function multi.getTypes()
return types
end
multi.Version = "16.0.0"
multi.Version = "16.1.0"
multi.Name = "root"
multi.NIL = {Type="NIL"}
local NIL = multi.NIL
@@ -95,7 +101,7 @@ multi.Children = {}
multi.Active = true
multi.Type = multi.registerType("rootprocess")
multi.LinkedPath = multi
multi.TIMEOUT = "TIMEOUT"
multi.TIMEOUT = multi.registerType("TIMEOUT", "timeouts")
multi.TID = 0
multi.defaultSettings = {}
@@ -185,9 +191,29 @@ function multi.randomString(n)
return str
end
function multi.isMulitObj(obj)
if type(obj)=="table" then
if obj.Type ~= nil then
return multi.hasType(obj.Type) ~= nil
end
end
return false
end
function multi.forwardConnection(src, dest)
if multi.isMulitObj(src) and multi.isMulitObj(dest) then
src(function(...)
dest:Fire(...)
end)
else
multi.error("Cannot forward non-connection objects")
end
end
local optimization_stats = {}
local ignoreconn = true
local empty_func = function() end
function multi:newConnection(protect,func,kill)
local processor = self
local c={}
@@ -221,6 +247,7 @@ function multi:newConnection(protect,func,kill)
for i = #conns, 1, -1 do
obj.rawadd = true
obj(conns[i])
obj.rawadd = false
end
return obj
end,
@@ -230,6 +257,22 @@ function multi:newConnection(protect,func,kill)
obj2(function(...)
cn:Fire(obj1(...))
end)
elseif type(obj1) == "table" and type(obj2) == "function" then
local conns = obj1:Bind({})
for i = 1,#conns do
obj1(function(...)
conns[i](obj2(...))
end)
end
obj1.__connectionAdded = function(conn, func)
obj1:Unconnect(conn)
obj1.rawadd = true
obj1:Connect(function(...)
func(obj2(...))
end)
obj1.rawadd = false
end
return obj1
else
error("Invalid mod!", type(obj1), type(obj2),"Expected function, connection(table)")
end
@@ -277,6 +320,7 @@ function multi:newConnection(protect,func,kill)
end
end)
end
return obj1
elseif type(obj1) == "table" and type(obj2) == "table" then
--
else
@@ -447,6 +491,7 @@ function multi:newConnection(protect,func,kill)
func = function(...)
__CurrentConnectionThread = th
fref(...)
__CurrentConnectionThread = nil
end
end
table.insert(fast, func)
@@ -491,6 +536,10 @@ function multi:newConnection(protect,func,kill)
return temp
end
function c:Get()
return fast
end
function c:Remove()
local temp = fast
fast={}
@@ -553,8 +602,7 @@ end
-- Advance Timer stuff
function multi:SetTime(n)
if not n then n=3 end
local c=self:newBase()
c.Type=multi.registerType("timemaster")
local c,err=self:newBase(multi.registerType("timemaster"))
c.timer=self:newTimer()
c.timer:Start()
c.set=n
@@ -570,7 +618,7 @@ function multi:SetTime(n)
return true
end
end
return self
return self,err
end
function multi:ResolveTimer(...)
@@ -650,8 +698,49 @@ function multi:isDone()
return self.Active~=true
end
local time = os.time
local ok, chronos = pcall(require, "chronos") -- hpc
if ok then
math.randomseed(chronos.nanotime()*1000000000)
else
math.randomseed(time())
end
function multi.UUID()
-- random bytes
local value = {}
for i = 1, 16 do
value[i] = math.random(0, 255)
end
-- current timestamp in ms
local timestamp = time() * 1000
-- timestamp
value[1] = (timestamp >> 40) & 0xFF
value[2] = (timestamp >> 32) & 0xFF
value[3] = (timestamp >> 24) & 0xFF
value[4] = (timestamp >> 16) & 0xFF
value[5] = (timestamp >> 8) & 0xFF
value[6] = timestamp & 0xFF
-- version and variant
value[7] = (value[7] & 0x0F) | 0x70
value[9] = (value[9] & 0x3F) | 0x80
res = ""
for i = 1, #value do
res = res .. string.format('%02x', value[i])
if i == 4 or i == 6 or i == 8 or i == 10 then
res = res .. "-"
end
end
return res
end
function multi:create(ref)
ref.UID = "U"..multi.randomString(12)
ref.UID = self.UUID()
self.OnObjectCreated:Fire(ref, self)
return self
end
@@ -663,7 +752,7 @@ end
--Constructors [CORE]
local _tid = 0
function multi:newBase(ins)
function multi:newBase(tp,ins,callback)
if not(self.Type==multi.registerType("rootprocess") or self.Type==multi.registerType("process", "processes")) then multi.error('Can only create an object on multi or an interface obj') return false end
local c = {}
if self.Type==multi.registerType("process", "processes") then
@@ -681,6 +770,7 @@ function multi:newBase(ins)
c.Act=function() end
c.Parent=self
c.creationTime = clock()
c.Type = tp
function c:Pause()
c.Parent.Pause(self)
@@ -691,16 +781,30 @@ function multi:newBase(ins)
c.Parent.Resume(self)
return self
end
_tid = _tid + 1 -- Even if the task isn't scheduled, we want to increment this
if type(callback) == "function" then
local res, err = callback(tp)
if not res then
return c, err
end
end
if ins then
table.insert(self.Mainloop,ins,c)
else
table.insert(self.Mainloop,c)
end
_tid = _tid + 1
return c
end
function multi:newTimeout(timeout)
local c={}
c.Type = multi.registerType(multi.TIMEOUT, "timeouts")
return function(self) self:Destroy() return c end % self:newAlarm(timeout).OnRing
end
function multi:newTimer()
local c={}
c.Type=multi.registerType("timer", "timers")
@@ -735,8 +839,7 @@ end
--Core Actors
function multi:newEvent(task, func)
local c=self:newBase()
c.Type=multi.registerType("event", "events")
local c,err=self:newBase(multi.registerType("event", "events"))
local task = task or function() end
function c:Act()
local t = task(self)
@@ -758,12 +861,11 @@ function multi:newEvent(task, func)
self:setPriority("core")
c:setName(c.Type)
self:create(c)
return c
return c,err
end
function multi:newUpdater(skip, func)
local c=self:newBase()
c.Type=multi.registerType("updater", "updaters")
local c,err=self:newBase(multi.registerType("updater", "updaters"))
local pos = 1
local skip = skip or 1
function c:Act()
@@ -784,12 +886,11 @@ function multi:newUpdater(skip, func)
c.OnUpdate(func)
end
self:create(c)
return c
return c,err
end
function multi:newAlarm(set, func)
local c=self:newBase()
c.Type=multi.registerType("alarm", "alarms")
local c,err=self:newBase(multi.registerType("alarm", "alarms"))
c:setPriority("Low")
c.set=set or 0
local count = 0
@@ -825,12 +926,11 @@ function multi:newAlarm(set, func)
end
c:setName(c.Type)
self:create(c)
return c
return c,err
end
function multi:newLoop(func, notime)
local c=self:newBase()
c.Type = multi.registerType("loop", "loops")
local c,err=self:newBase(multi.registerType("loop", "loops"))
local start=clock()
if notime then
function c:Act()
@@ -852,13 +952,12 @@ function multi:newLoop(func, notime)
self:create(c)
c:setName(c.Type)
return c
return c,err
end
function multi:newStep(start,reset,count,skip)
local c=self:newBase()
local c,err=self:newBase(multi.registerType("step", "steps"))
think=1
c.Type=multi.registerType("step", "steps")
c.pos=start or 1
c.endAt=reset or math.huge
c.skip=skip or 0
@@ -912,12 +1011,11 @@ function multi:newStep(start,reset,count,skip)
end
c:setName(c.Type)
self:create(c)
return c
return c,err
end
function multi:newTLoop(func, set)
local c=self:newBase()
c.Type=multi.registerType("tloop", "tloops")
local c,err=self:newBase(multi.registerType("tloop", "tloops"))
c.set=set or 0
c.timer=self:newTimer()
c.life=0
@@ -958,7 +1056,7 @@ function multi:newTLoop(func, set)
self:create(c)
return c
return c,err
end
function multi:setTimeout(func, t)
@@ -1078,10 +1176,38 @@ end
local sandcount = 1
function multi:newProcessor(name, nothread, priority)
function multi:newProcessor(name, opts, priority)
local nothread, attach
if type(opts) ~= "table" then
attach = not opts
nothread = opts -- support old params
end
local c = {}
c.Status = {}
setmetatable(c,{__index = multi})
local name = name or "Processor_" .. sandcount
local maxThreads = -1
local maxObjects = -1
local taskhandler = true
rootBase = multi.newBase
local function setStatus(status)
table.insert(c.Status,status)
return status
end
local callback = function(tp)
if maxObjects <0 or #c.Mainloop < maxObjects then
return true
end
return false, setStatus(string.format("Unable to create [%s]: MAX_OBJECTS: '%d' current scheduled objects: '%d'", tp, maxObjects, #c.Mainloop))
end
function c:newBase(tp,ins)
return rootBase(self,tp,ins,callback)
end
sandcount = sandcount + 1
c.Mainloop = {}
c.Type = multi.registerType("process", "processes")
@@ -1097,13 +1223,25 @@ function multi:newProcessor(name, nothread, priority)
local boost = 1
local handler
if type(opts) == "table" then
priority = opts.Priority or false
Active = opts.Start or false
maxThreads = opts.MaxThreads or -1
maxObjects = opts.MaxObjects or -1
task_delay = opts.TaskDelay or 0
attach = opts.Attach or false
if opts.TaskHandler == false then -- The default was true
taskhandler = false
end
end
if priority then
handler = c:createPriorityHandler(c)
else
handler = c:createHandler(c)
end
if not nothread then -- Don't create a loop if we are triggering this manually
if attach then -- Don't create a loop if we are triggering this manually
c.process = self:newLoop(function()
if Active then
c:uManager(true)
@@ -1137,7 +1275,10 @@ function multi:newProcessor(name, nothread, priority)
end
function c:newThread(name, func,...)
return thread.newThread(c, name, func, ...)
if maxThreads < 0 or (#c.threads+#c.startme < maxThreads) then
return thread.newThread(c, name, func, ...)
end
return nil, setStatus(string.format("Unable to create [thread]: '%s' MAX_THREADS: '%d' current scheduled threads: '%d'",name,maxThreads,#c.threads+#c.startme))
end
function c:newFunction(func, holdme)
@@ -1146,6 +1287,24 @@ function multi:newProcessor(name, nothread, priority)
end, holdme)()
end
function c:getMaxThreads()
return maxThreads
end
function c:setMaxThreads(n)
maxThreads = n
return c
end
function c:getMaxObjects()
return maxObjects
end
function c:setMaxObjects(n)
maxObjects = n
return c
end
function c:boost(count)
boost = count or 1
if boost > 1 then
@@ -1201,22 +1360,24 @@ function multi:newProcessor(name, nothread, priority)
end
end
c:newThread("Task Handler", function()
local self = multi:getCurrentProcess()
local function task_holder()
return #self.tasks > 0
end
while true do
if #self.tasks > 0 then
table.remove(self.tasks,1)()
else
thread.hold(task_holder)
if taskhandler then
c:newThread("Task Handler", function()
local self = multi:getCurrentProcess()
local function task_holder()
return #self.tasks > 0
end
if task_delay~=0 then
thread.hold(task_delay)
while true do
if #self.tasks > 0 then
table.remove(self.tasks,1)()
else
thread.hold(task_holder)
end
if task_delay~=0 then
thread.hold(task_delay)
end
end
end
end).OnError(multi.error)
end).OnError(multi.error)
end
table.insert(processes,c)
self:create(c)
@@ -1435,7 +1596,7 @@ local function cleanReturns(...)
end
function thread.pushStatus(...)
local t = thread.getRunningThread() or __CurrentConnectionThread
local t = __CurrentConnectionThread or thread.getRunningThread()
t.statusconnector:Fire(...)
end
@@ -2227,6 +2388,13 @@ end
-- UTILS
--------
function multi.isTimeout(res)
if type(res) == "table" then
return res.Type == multi.TIMEOUT
end
return res == multi.TIMEOUT
end
function table.merge(t1, t2)
for k,v in pairs(t2) do
if type(v) == 'table' then
+1
View File
@@ -0,0 +1 @@
-- Allows the creation of states
+42
View File
@@ -0,0 +1,42 @@
package = "multi"
version = "16.0-1"
source = {
url = "git://github.com/rayaman/multi.git",
tag = "v16.0.1",
}
description = {
summary = "Lua Multi tasking library",
detailed = [[
This library contains many methods for multi tasking. Features non coroutine based multi-tasking, coroutine based multi-tasking, and system threading (Requires use of an integration).
Check github for documentation.
]],
homepage = "https://github.com/rayaman/multi",
license = "MIT"
}
dependencies = {
"lua >= 5.1"
}
build = {
type = "builtin",
modules = {
["multi"] = "init.lua",
["multi.integration.lanesManager"] = "integration/lanesManager/init.lua",
["multi.integration.lanesManager.extensions"] = "integration/lanesManager/extensions.lua",
["multi.integration.lanesManager.threads"] = "integration/lanesManager/threads.lua",
["multi.integration.loveManager"] = "integration/loveManager/init.lua",
["multi.integration.loveManager.extensions"] = "integration/loveManager/extensions.lua",
["multi.integration.loveManager.threads"] = "integration/loveManager/threads.lua",
["multi.integration.loveManager.utils"] = "integration/loveManager/threads.lua",
--["multi.integration.lovrManager"] = "integration/lovrManager/init.lua",
--["multi.integration.lovrManager.extensions"] = "integration/lovrManager/extensions.lua",
--["multi.integration.lovrManager.threads"] = "integration/lovrManager/threads.lua",
["multi.integration.pseudoManager"] = "integration/pseudoManager/init.lua",
["multi.integration.pseudoManager.extensions"] = "integration/pseudoManager/extensions.lua",
["multi.integration.pseudoManager.threads"] = "integration/pseudoManager/threads.lua",
["multi.integration.luvitManager"] = "integration/luvitManager.lua",
["multi.integration.threading"] = "integration/threading.lua",
["multi.integration.sharedExtensions"] = "integration/sharedExtensions/init.lua",
["multi.integration.priorityManager"] = "integration/priorityManager/init.lua",
--["multi.integration.networkManager"] = "integration/networkManager.lua",
}
}
+42
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@@ -0,0 +1,42 @@
package = "multi"
version = "16.1-0"
source = {
url = "git://github.com/rayaman/multi.git",
tag = "v16.1.0",
}
description = {
summary = "Lua Multi tasking library",
detailed = [[
This library contains many methods for multi tasking. Features non coroutine based multi-tasking, coroutine based multi-tasking, and system threading (Requires use of an integration).
Check github for documentation.
]],
homepage = "https://github.com/rayaman/multi",
license = "MIT"
}
dependencies = {
"lua >= 5.1"
}
build = {
type = "builtin",
modules = {
["multi"] = "init.lua",
["multi.integration.lanesManager"] = "integration/lanesManager/init.lua",
["multi.integration.lanesManager.extensions"] = "integration/lanesManager/extensions.lua",
["multi.integration.lanesManager.threads"] = "integration/lanesManager/threads.lua",
["multi.integration.loveManager"] = "integration/loveManager/init.lua",
["multi.integration.loveManager.extensions"] = "integration/loveManager/extensions.lua",
["multi.integration.loveManager.threads"] = "integration/loveManager/threads.lua",
["multi.integration.loveManager.utils"] = "integration/loveManager/threads.lua",
--["multi.integration.lovrManager"] = "integration/lovrManager/init.lua",
--["multi.integration.lovrManager.extensions"] = "integration/lovrManager/extensions.lua",
--["multi.integration.lovrManager.threads"] = "integration/lovrManager/threads.lua",
["multi.integration.pseudoManager"] = "integration/pseudoManager/init.lua",
["multi.integration.pseudoManager.extensions"] = "integration/pseudoManager/extensions.lua",
["multi.integration.pseudoManager.threads"] = "integration/pseudoManager/threads.lua",
["multi.integration.luvitManager"] = "integration/luvitManager.lua",
["multi.integration.threading"] = "integration/threading.lua",
["multi.integration.sharedExtensions"] = "integration/sharedExtensions/init.lua",
["multi.integration.priorityManager"] = "integration/priorityManager/init.lua",
--["multi.integration.networkManager"] = "integration/networkManager.lua",
}
}
+2
View File
@@ -4,6 +4,8 @@ local multi, thread = require("multi"):init{print=true,warn=true,error=true}--{p
local good = false
local proc = multi:newProcessor("Test")
print("Version: "..multi.Version)
proc.Start()
proc:newAlarm(3):OnRing(function()
-298
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@@ -1,298 +0,0 @@
package.path = "../?/init.lua;../?.lua;"..package.path
multi, thread = require("multi"):init{print=true,warn=true,debugging=true}
-- for i,v in pairs(thread) do
-- print(i,v)
-- end
-- require("multi.integration.priorityManager")
-- multi.debugging.OnObjectCreated(function(obj, process)
-- multi.print("Created:", obj.Type, "in", process.Type, process:getFullName())
-- end)
-- multi.debugging.OnObjectDestroyed(function(obj, process)
-- multi.print("Destroyed:", obj.Type, "in", process.Type, process:getFullName())
-- end)
-- test = multi:newProcessor("Test")
-- test:setPriorityScheme(multi.priorityScheme.TimeBased)
-- test:newUpdater(10000000):OnUpdate(function()
-- print("Print is slowish")
-- end)
-- print("Running...")
-- local conn1, conn2 = multi:newConnection(), multi:newConnection()
-- conn3 = conn1 + conn2
-- conn1(function()
-- print("Hi 1")
-- end)
-- conn2(function()
-- print("Hi 2")
-- end)
-- conn3(function()
-- print("Hi 3")
-- end)
-- function test(a,b,c)
-- print("I run before all and control if execution should continue!")
-- return a>b
-- end
-- conn4 = test .. conn1
-- conn5 = conn2 .. function() print("I run after it all!") end
-- conn4:Fire(3,2,3)
-- -- This second one won't trigger the Hi's
-- conn4:Fire(1,2,3)
-- conn5(function()
-- print("Test 1")
-- end)
-- conn5(function()
-- print("Test 2")
-- end)
-- conn5(function()
-- print("Test 3")
-- end)
-- conn5:Fire()
-- multi.print("Testing thread:newProcessor()")
-- proc = thread:newProcessor("Test")
-- proc:newLoop(function()
-- multi.print("Running...")
-- thread.sleep(1)
-- end)
-- proc:newThread(function()
-- while true do
-- multi.warn("Everything is a thread in this proc!")
-- thread.sleep(1)
-- end
-- end)
-- proc:newAlarm(5):OnRing(function(a)
-- multi.print(";) Goodbye")
-- a:Destroy()
-- end)
-- local func = thread:newFunction(function()
-- thread.sleep(4)
-- print("Hello!")
-- end)
-- multi:newTLoop(func, 1)
-- multi:mainloop()
-- multi:setTaskDelay(.05)
-- multi:newTask(function()
-- for i = 1, 10 do
-- multi:newTask(function()
-- print("Task "..i)
-- end)
-- end
-- end)
-- local conn = multi:newConnection()
-- conn(function() print("Test 1") end)
-- conn(function() print("Test 2") end)
-- conn(function() print("Test 3") end)
-- conn(function() print("Test 4") end)
-- print("Fire 1")
-- conn:Fire()
-- conn = -conn
-- print("Fire 2")
-- conn:Fire()
-- print(#conn)
-- thread:newThread("Test thread", function()
-- print("Starting thread!")
-- thread.defer(function() -- Runs when the thread finishes execution
-- print("Clean up time!")
-- end)
-- --[[
-- Do lot's of stuff
-- ]]
-- thread.sleep(3)
-- end)
multi:mainloop()
-- local conn1, conn2, conn3 = multi:newConnection(nil,nil,true), multi:newConnection(), multi:newConnection()
-- local link = conn1(function()
-- print("Conn1, first")
-- end)
-- local link2 = conn1(function()
-- print("Conn1, second")
-- end)
-- local link3 = conn1(function()
-- print("Conn1, third")
-- end)
-- local link4 = conn2(function()
-- print("Conn2, first")
-- end)
-- local link5 = conn2(function()
-- print("Conn2, second")
-- end)
-- local link6 = conn2(function()
-- print("Conn2, third")
-- end)
-- print("Links 1-6",link,link2,link3,link4,link5,link6)
-- conn1:Lock(link)
-- print("All conns\n-------------")
-- conn1:Fire()
-- conn2:Fire()
-- conn1:Unlock(link)
-- conn1:Unconnect(link3)
-- conn2:Unconnect(link6)
-- print("All conns Edit\n---------------------")
-- conn1:Fire()
-- conn2:Fire()
-- thread:newThread(function()
-- print("Awaiting status")
-- thread.hold(conn1 + (conn2 * conn3))
-- print("Conn or Conn2 and Conn3")
-- end)
-- multi:newAlarm(1):OnRing(function()
-- print("Conn")
-- conn1:Fire()
-- end)
-- multi:newAlarm(2):OnRing(function()
-- print("Conn2")
-- conn2:Fire()
-- end)
-- multi:newAlarm(3):OnRing(function()
-- print("Conn3")
-- conn3:Fire()
-- os.exit()
-- end)
-- local conn = multi:newSystemThreadedConnection("conn"):init()
-- multi:newSystemThread("Thread_Test_1", function()
-- local multi, thread = require("multi"):init()
-- local conn = GLOBAL["conn"]:init()
-- local console = THREAD.getConsole()
-- conn(function(a,b,c)
-- console.print(THREAD:getName().." was triggered!",a,b,c)
-- end)
-- multi:mainloop()
-- end)
-- multi:newSystemThread("Thread_Test_2", function()
-- local multi, thread = require("multi"):init()
-- local conn = GLOBAL["conn"]:init()
-- local console = THREAD.getConsole()
-- conn(function(a,b,c)
-- console.print(THREAD:getName().." was triggered!",a,b,c)
-- end)
-- multi:newAlarm(2):OnRing(function()
-- console.print("Fire 2!!!")
-- conn:Fire(4,5,6)
-- THREAD.kill()
-- end)
-- multi:mainloop()
-- end)
-- local console = THREAD.getConsole()
-- conn(function(a,b,c)
-- console.print("Mainloop conn got triggered!",a,b,c)
-- end)
-- alarm = multi:newAlarm(1)
-- alarm:OnRing(function()
-- console.print("Fire 1!!!")
-- conn:Fire(1,2,3)
-- end)
-- alarm = multi:newAlarm(3):OnRing(function()
-- multi:newSystemThread("Thread_Test_3",function()
-- local multi, thread = require("multi"):init()
-- local conn = GLOBAL["conn"]:init()
-- local console = THREAD.getConsole()
-- conn(function(a,b,c)
-- console.print(THREAD:getName().." was triggered!",a,b,c)
-- end)
-- multi:newAlarm(4):OnRing(function()
-- console.print("Fire 3!!!")
-- conn:Fire(7,8,9)
-- end)
-- multi:mainloop()
-- end)
-- end)
-- multi:newSystemThread("Thread_Test_4",function()
-- local multi, thread = require("multi"):init()
-- local conn = GLOBAL["conn"]:init()
-- local conn2 = multi:newConnection()
-- local console = THREAD.getConsole()
-- multi:newAlarm(2):OnRing(function()
-- conn2:Fire()
-- end)
-- multi:newThread(function()
-- console.print("Conn Test!")
-- thread.hold(conn + conn2)
-- console.print("It held!")
-- end)
-- multi:mainloop()
-- end)
-- multi:mainloop()
--[[
newFunction function: 0x00fad170
waitFor function: 0x00fad0c8
request function: 0x00fa4f10
newThread function: 0x00fad1b8
--__threads table: 0x00fa4dc8
defer function: 0x00fa4f98
isThread function: 0x00facd40
holdFor function: 0x00fa5058
yield function: 0x00faccf8
hold function: 0x00fa51a0
chain function: 0x00fa5180
__CORES 32
newISOThread function: 0x00fad250
newFunctionBase function: 0x00fad128
requests table: 0x00fa4e68
newProcessor function: 0x00fad190
exec function: 0x00fa50e8
pushStatus function: 0x00fad108
kill function: 0x00faccd8
get function: 0x00fad0a8
set function: 0x00fad088
getCores function: 0x00facd60
skip function: 0x00faccb0
--_Requests function: 0x00fa50a0
getRunningThread function: 0x00fa4fb8
holdWithin function: 0x00facc80
sleep function: 0x00fa4df0
]]