Working on 16.0.0 (#53)

* Fixed spelling, started ideaing for 16.0.0

* Updated files

* Updated readme

* Updated version

* Concat conns now properly transfer events

* Testing types

* Connections can be % with functions

* Updated connections

* Fixed issue with double thread activations (Looking for another solution)

* Working on issue with love threaded functions not waiting when in a thread

* Working on issue where threads created in threads don't work

* Fixed broken threads for love

* Fixed some issues with threads

* removed test

* Updated changes.md

* Plan on testing parity between the threading modules

* Writing tests for system threading

* Added test cases for threading, fixed issues. Todo test love2d

* Fixed love2d to succeed with tests

* All tests working

* Updated files for testing

* Modified tests to make it more seamless

* removed extra __cores in lanes/pseudo

* Working on new priority scheme

* Working on priority management

* Working on custom prioritySchemes

* Fixed issues with missing code

* Threaded processors

* THREAD.exposeENV(), thread:newProcessor()

* Typo in changes.md

* Fixed typo in pseudoManager

* fixing

* Trying to fix exposeENV with pseudoThreading

* Changes to threads

* updated changes.md

* Working on systemthreadedprocess, and experimental newProxy for threading

* newProxy and STP work

* newProxy implemented

* Proxies work with connections now :D

* Added tstep to STP, updated changes.md

* thread.hold(proxy.conn)

* Clean up connection events when holding, working on scheduling tasks/threads to system threaded processors

* Getting loads of processors implemented

* Finished getLoad(type)

* Fixed some bugs

* Added an easy way to share a table, found some limitations with lanes threading.

* THREAD_NAME set for main thread, connections break the rules for proxies

* Testing

* Really close to portable proxies, currently extreamly unstable!

* Debugging what is going on...

* Fixed critical issue with coroutine based threads

* Removed extra bloat, proxies are portable now!

* Started work on the debugManager

* Testing actions, fixing bugs with lanes

* Testing...

* fixing actions

* typo fixed

* Throw an error when things break

* fixing stuff

* Fixed issue with errors not going through

* Removed system threaded connections, soon to be replaced by proxies

* Testing love2d tests

* Test love2d

* Use later love-build

* Use ubuntu for build

* Fixed path

* Use appimage

* use sudo

* No window for love2d

* Fixed love2d tests

* Testing love2d

* Use workspace

* Moved other tests while testing

* actually pull the repo

* packagepath set

* Fixed pull

* Update multi

* Removed link

* Edited symlink

* Added timeout to build

* Rewriting loveManager, too much outdated code

* Still implementing new love2d threading code

* Rewriting love2d threading binding

* Working on adding a Hold method to all objects. Will document how they all work when done.

* jobqueues having isues with stp

* new pack/unpack for tables, current issue is things being turned into strings

* Fixed packing of values into threads, need to fix system proxies and system threaded processors

* testing...

* Not hard crashing when error is encountered

* Should now push non 0 exit codes

* Push error when an error happens

* Closer to getting things working...

* Working on new type system, planning out debugmanager

* Fixed error code issue

* Test for 5.1

* Planning out debugManager

* Some work on the debug manager, proxies working on lanes, todo get pseudo manager and love2d working

* Working on getting pseudoThreading tests to work

* Added function / connection

* Added boost method

* Document new features to conns, todo fix newTask

* Fixed newTask()

* Updated changes.md and fixed some bugs

* Added thread.defer(func)

* Fixed tests on lanes and pseudo threading, todo fix love2d threading

* Fixed paths

* Working on paths

* Testing paths

* Add test for rockspec

* Fixed issues

* Fixed typo

* Added test for defer

* Threading working in love2d

* Fixed, conf

* lanes uses a threaded function like waitfor function

* Cleaned up changes.md

* added priorityManager to rockspec
This commit is contained in:
2024-02-25 00:00:51 -05:00
committed by GitHub
parent 1639de5d0f
commit fff3601041
38 changed files with 5241 additions and 1709 deletions
+192 -184
View File
@@ -1,185 +1,193 @@
if os.getenv("LOCAL_LUA_DEBUGGER_VSCODE") == "1" then
package.path="multi/?.lua;multi/?/init.lua;multi/?.lua;multi/?/?/init.lua;"..package.path
require("lldebugger").start()
else
package.path = "../?/init.lua;../?.lua;"..package.path
end
--[[
This file runs all tests.
Format:
Expected:
...
...
...
Actual:
...
...
...
Each test that is ran should have a 5 second pause after the test is complete
The expected and actual should "match" (Might be impossible when playing with threads)
This will be pushed directly to the master as tests start existing.
]]
local multi, thread = require("multi"):init{print=true}--{priority=true}
local good = false
local proc = multi:newProcessor("Test",true)
proc:newAlarm(3):OnRing(function()
good = true
end)
runTest = thread:newFunction(function()
local alarms,tsteps,steps,loops,tloops,updaters,events=false,0,0,0,0,0,false
print("Testing Basic Features. If this fails most other features will probably not work!")
proc:newAlarm(2):OnRing(function(a)
alarms = true
a:Destroy()
end)
proc:newTStep(1,10,1,.1):OnStep(function(t)
tsteps = tsteps + 1
end):OnEnd(function(step)
step:Destroy()
end)
proc:newStep(1,10):OnStep(function(s)
steps = steps + 1
end):OnEnd(function(step)
step:Destroy()
end)
local loop = proc:newLoop(function(l)
loops = loops + 1
end)
proc:newTLoop(function(t)
tloops = tloops + 1
end,.1)
local updater = proc:newUpdater(1):OnUpdate(function()
updaters = updaters + 1
end)
local event = proc:newEvent(function()
return alarms
end)
event.OnEvent(function(evnt)
evnt:Destroy()
events = true
print("Alarms: Ok")
print("Events: Ok")
if tsteps == 10 then print("TSteps: Ok") else print("TSteps: Bad!") end
if steps == 10 then print("Steps: Ok") else print("Steps: Bad!") end
if loops > 100 then print("Loops: Ok") else print("Loops: Bad!") end
if tloops > 10 then print("TLoops: Ok") else print("TLoops: Bad!") end
if updaters > 100 then print("Updaters: Ok") else print("Updaters: Bad!") end
end)
thread.hold(event.OnEvent)
print("Starting Connection and Thread tests!")
func = thread:newFunction(function(count)
print("Starting Status test: ",count)
local a = 0
while true do
a = a + 1
thread.sleep(.1)
thread.pushStatus(a,count)
if a == count then break end
end
return "Done", true, math.random(1,10000)
end)
local ret = func(10)
local ret2 = func(15)
local ret3 = func(20)
local s1,s2,s3 = 0,0,0
ret.OnError(function(...)
print("Func 1:",...)
end)
ret2.OnError(function(...)
print("Func 2:",...)
end)
ret3.OnError(function(...)
print("Func 3:",...)
end)
ret.OnStatus(function(part,whole)
s1 = math.ceil((part/whole)*1000)/10
end)
ret2.OnStatus(function(part,whole)
s2 = math.ceil((part/whole)*1000)/10
end)
ret3.OnStatus(function(part,whole)
s3 = math.ceil((part/whole)*1000)/10
end)
ret.OnReturn(function(...)
print("Done 1",...)
end)
ret2.OnReturn(function(...)
print("Done 2",...)
end)
ret3.OnReturn(function(...)
print("Done 3",...)
end)
local err, timeout = thread.hold(ret.OnReturn * ret2.OnReturn * ret3.OnReturn)
if s1 == 100 and s2 == 100 and s3 == 100 then
print("Threads: All tests Ok")
else
if s1>0 and s2>0 and s3 > 0 then
print("Thread OnStatus: Ok")
else
print("Threads OnStatus or thread.hold(conn) Error!")
end
if timeout then
print("Connection Error!")
else
print("Connection Test 1: Ok")
end
print("Connection holding Error!")
end
conn1 = proc:newConnection()
conn2 = proc:newConnection()
conn3 = proc:newConnection()
local c1,c2,c3,c4 = false,false,false,false
local a = conn1(function()
c1 = true
end)
local b = conn2(function()
c2 = true
end)
local c = conn3(function()
c3 = true
end)
local d = conn3(function()
c4 = true
end)
conn1:Fire()
conn2:Fire()
conn3:Fire()
if c1 and c2 and c3 and c4 then
print("Connection Test 2: Ok")
else
print("Connection Test 2: Error")
end
c3 = false
c4 = false
d:Destroy()
conn3:Fire()
if c3 and not(c4) then
print("Connection Test 3: Ok")
else
print("Connection Test 3: Error removing connection")
end
os.exit() -- End of tests
end)
print(runTest().OnError(function(...)
print("Error: Something went wrong with the test!")
print(...)
os.exit(1)
end))
print("Pumping proc")
while true do
proc.run()
package.path = "../?/init.lua;../?.lua;./init.lua;./?.lua;"..package.path
local multi, thread = require("multi"):init{print=true,warn=true,error=true}--{priority=true}
local good = false
local proc = multi:newProcessor("Test")
proc.Start()
proc:newAlarm(3):OnRing(function()
good = true
end)
runTest = thread:newFunction(function()
local alarms,tsteps,steps,loops,tloops,updaters,events=false,0,0,0,0,0,false
multi.print("Testing Basic Features. If this fails most other features will probably not work!")
proc:newAlarm(2):OnRing(function(a)
alarms = true
a:Destroy()
end)
proc:newTStep(1,10,1,.1):OnStep(function(t)
tsteps = tsteps + 1
end):OnEnd(function(step)
step:Destroy()
end)
proc:newStep(1,10):OnStep(function(s)
steps = steps + 1
end):OnEnd(function(step)
step:Destroy()
end)
local loop = proc:newLoop(function(l)
loops = loops + 1
end)
proc:newTLoop(function(t)
tloops = tloops + 1
end,.1)
local updater = proc:newUpdater(1):OnUpdate(function()
updaters = updaters + 1
end)
local event = proc:newEvent(function()
return alarms
end)
event.OnEvent(function(evnt)
evnt:Destroy()
events = true
multi.success("Alarms: Ok")
multi.success("Events: Ok")
if tsteps == 10 then multi.success("TSteps: Ok") else multi.error("TSteps: Bad!") end
if steps == 10 then multi.success("Steps: Ok") else multi.error("Steps: Bad!") end
if loops > 100 then multi.success("Loops: Ok") else multi.error("Loops: Bad!") end
if tloops > 10 then multi.success("TLoops: Ok") else multi.error("TLoops: Bad!") end
if updaters > 100 then multi.success("Updaters: Ok") else multi.error("Updaters: Bad!") end
end)
thread.hold(event.OnEvent)
multi.print("Starting Connection and Thread tests!")
func = thread:newFunction(function(count)
multi.print("Starting Status test: ",count)
local a = 0
while true do
a = a + 1
thread.sleep(.1)
thread.pushStatus(a,count)
if a == count then break end
end
return "Done", true, math.random(1,10000)
end)
local ret = func(10)
local ret2 = func(15)
local ret3 = func(20)
local s1,s2,s3 = 0,0,0
ret.OnError(function(...)
multi.error("Func 1:",...)
end)
ret2.OnError(function(...)
multi.error("Func 2:",...)
end)
ret3.OnError(function(...)
multi.error("Func 3:",...)
end)
ret.OnStatus(function(part,whole)
s1 = math.ceil((part/whole)*1000)/10
end)
ret2.OnStatus(function(part,whole)
s2 = math.ceil((part/whole)*1000)/10
end)
ret3.OnStatus(function(part,whole)
s3 = math.ceil((part/whole)*1000)/10
end)
ret.OnReturn(function(...)
multi.success("Done 1",...)
end)
ret2.OnReturn(function(...)
multi.success("Done 2",...)
end)
ret3.OnReturn(function(...)
multi.success("Done 3",...)
end)
local err, timeout = thread.hold(ret.OnReturn * ret2.OnReturn * ret3.OnReturn)
if s1 == 100 and s2 == 100 and s3 == 100 then
multi.success("Threads: All tests Ok")
else
if s1>0 and s2>0 and s3 > 0 then
multi.success("Thread OnStatus: Ok")
else
multi.error("Threads OnStatus or thread.hold(conn) Error!")
end
if timeout then
multi.error("Connection Error!")
else
multi.success("Connection Test 1: Ok")
end
multi.error("Connection holding Error!")
end
conn1 = proc:newConnection()
conn2 = proc:newConnection()
conn3 = proc:newConnection()
local c1,c2,c3,c4 = false,false,false,false
local a = conn1(function()
c1 = true
end)
local b = conn2(function()
c2 = true
end)
local c = conn3(function()
c3 = true
end)
local d = conn3(function()
c4 = true
end)
conn1:Fire()
conn2:Fire()
conn3:Fire()
if c1 and c2 and c3 and c4 then
multi.success("Connection Test 2: Ok")
else
multi.error("Connection Test 2: Error")
end
c3 = false
c4 = false
conn3:Unconnect(d)
conn3:Fire()
if c3 and not(c4) then
multi.success("Connection Test 3: Ok")
else
multi.error("Connection Test 3: Error removing connection")
end
if not love then
local ec = 0
multi.print("Testing pseudo threading")
capture = io.popen("lua tests/threadtests.lua p"):read("*a")
if capture:lower():match("error") then
ec = ec + 1
os.exit(1)
else
io.write(capture)
end
multi.print("Testing lanes threading")
capture = io.popen("lua tests/threadtests.lua l"):read("*a")
if capture:lower():match("error") then
ec = ec + 1
os.exit(1)
else
io.write(capture)
end
os.exit(0)
end
end)
local handle = runTest()
handle.OnError(function(...)
multi.error("Something went wrong with the test!")
print(...)
end)
if not love then
multi:mainloop()
else
local hold = thread:newFunction(function()
thread.hold(handle.OnError + handle.OnReturn)
end, true)
hold()
multi.print("Starting Threading tests!")
end