Working on 16.0.0 (#53)

* Fixed spelling, started ideaing for 16.0.0

* Updated files

* Updated readme

* Updated version

* Concat conns now properly transfer events

* Testing types

* Connections can be % with functions

* Updated connections

* Fixed issue with double thread activations (Looking for another solution)

* Working on issue with love threaded functions not waiting when in a thread

* Working on issue where threads created in threads don't work

* Fixed broken threads for love

* Fixed some issues with threads

* removed test

* Updated changes.md

* Plan on testing parity between the threading modules

* Writing tests for system threading

* Added test cases for threading, fixed issues. Todo test love2d

* Fixed love2d to succeed with tests

* All tests working

* Updated files for testing

* Modified tests to make it more seamless

* removed extra __cores in lanes/pseudo

* Working on new priority scheme

* Working on priority management

* Working on custom prioritySchemes

* Fixed issues with missing code

* Threaded processors

* THREAD.exposeENV(), thread:newProcessor()

* Typo in changes.md

* Fixed typo in pseudoManager

* fixing

* Trying to fix exposeENV with pseudoThreading

* Changes to threads

* updated changes.md

* Working on systemthreadedprocess, and experimental newProxy for threading

* newProxy and STP work

* newProxy implemented

* Proxies work with connections now :D

* Added tstep to STP, updated changes.md

* thread.hold(proxy.conn)

* Clean up connection events when holding, working on scheduling tasks/threads to system threaded processors

* Getting loads of processors implemented

* Finished getLoad(type)

* Fixed some bugs

* Added an easy way to share a table, found some limitations with lanes threading.

* THREAD_NAME set for main thread, connections break the rules for proxies

* Testing

* Really close to portable proxies, currently extreamly unstable!

* Debugging what is going on...

* Fixed critical issue with coroutine based threads

* Removed extra bloat, proxies are portable now!

* Started work on the debugManager

* Testing actions, fixing bugs with lanes

* Testing...

* fixing actions

* typo fixed

* Throw an error when things break

* fixing stuff

* Fixed issue with errors not going through

* Removed system threaded connections, soon to be replaced by proxies

* Testing love2d tests

* Test love2d

* Use later love-build

* Use ubuntu for build

* Fixed path

* Use appimage

* use sudo

* No window for love2d

* Fixed love2d tests

* Testing love2d

* Use workspace

* Moved other tests while testing

* actually pull the repo

* packagepath set

* Fixed pull

* Update multi

* Removed link

* Edited symlink

* Added timeout to build

* Rewriting loveManager, too much outdated code

* Still implementing new love2d threading code

* Rewriting love2d threading binding

* Working on adding a Hold method to all objects. Will document how they all work when done.

* jobqueues having isues with stp

* new pack/unpack for tables, current issue is things being turned into strings

* Fixed packing of values into threads, need to fix system proxies and system threaded processors

* testing...

* Not hard crashing when error is encountered

* Should now push non 0 exit codes

* Push error when an error happens

* Closer to getting things working...

* Working on new type system, planning out debugmanager

* Fixed error code issue

* Test for 5.1

* Planning out debugManager

* Some work on the debug manager, proxies working on lanes, todo get pseudo manager and love2d working

* Working on getting pseudoThreading tests to work

* Added function / connection

* Added boost method

* Document new features to conns, todo fix newTask

* Fixed newTask()

* Updated changes.md and fixed some bugs

* Added thread.defer(func)

* Fixed tests on lanes and pseudo threading, todo fix love2d threading

* Fixed paths

* Working on paths

* Testing paths

* Add test for rockspec

* Fixed issues

* Fixed typo

* Added test for defer

* Threading working in love2d

* Fixed, conf

* lanes uses a threaded function like waitfor function

* Cleaned up changes.md

* added priorityManager to rockspec
This commit is contained in:
2024-02-25 00:00:51 -05:00
committed by GitHub
parent 1639de5d0f
commit fff3601041
38 changed files with 5241 additions and 1709 deletions
+165 -187
View File
@@ -25,208 +25,96 @@ require("love.timer")
require("love.system")
require("love.data")
require("love.thread")
local socket = require("socket")
local multi, thread = require("multi").init()
local threads = {}
local multi, thread = require("multi"):init()
function threads.loadDump(d)
return loadstring(d:getString())
end
function threads.dump(func)
return love.data.newByteData(string.dump(func))
end
local fRef = {"func",nil}
local function manage(channel, value)
channel:clear()
if type(value) == "function" then
fRef[2] = THREAD.dump(value)
channel:push(fRef)
return
else
channel:push(value)
-- Checks if the given value is a LOVE2D object (i.e. has metatable with __index field) and if that __index field contains functions typical of LOVE2D objects
function isLoveObject(value)
-- Check if the value has metatable
if type(value) == "userdata" and getmetatable(value) then
-- Check if the metatable has the __index field
local index = getmetatable(value).__index
if type(index) == "table" then
-- Check if the metatable's __index table contains functions typical of LOVE2D objects
if index.draw or index.update or index.getWidth or index.getHeight or index.getString or index.getPointer then
return true
end
end
end
return false
end
local function RandomVariable(length)
local res = {}
math.randomseed(socket.gettime()*10000)
for i = 1, length do
res[#res+1] = string.char(math.random(97, 122))
end
return table.concat(res)
end
local GNAME = "__GLOBAL_"
local proxy = {}
function threads.set(name,val)
if not proxy[name] then proxy[name] = love.thread.getChannel(GNAME..name) end
proxy[name]:performAtomic(manage, val)
end
function threads.get(name)
if not proxy[name] then proxy[name] = love.thread.getChannel(GNAME..name) end
local dat = proxy[name]:peek()
if type(dat)=="table" and dat[1]=="func" then
return THREAD.loadDump(dat[2])
else
return dat
-- Converts any function values in a table to a string with the value "\1\2:func:<function_string>" where <function_string> is the Lua stringified version of the function
function tableToFunctionString(t)
if type(t) == "nil" then return "\1\2:nil:" end
if type(t) == "function" then return "\1\2:func:"..string.dump(t) end
if type(t) ~= "table" then return t end
local newtable = {}
for k, v in pairs(t) do
if type(v) == "function" then
newtable[k] = "\1\2:func:"..string.dump(v)
elseif type(v) == "table" then
newtable[k] = tableToFunctionString(v)
elseif isLoveObject(v) then
newtable[k] = v
elseif type(v) == "userdata" then
newtable[k] = tostring(v)
else
newtable[k] = v
end
end
return newtable
end
function threads.waitFor(name)
if thread.isThread() then
return thread.hold(function()
return threads.get(name)
end)
-- Converts strings with the value "\1\2:func:<function_string>" back to functions
function functionStringToTable(t)
if type(t) == "string" and t:sub(1, 8) == "\1\2:func:" then return loadstring(t:sub(9, -1)) end
if type(t) == "string" and t:sub(1, 7) == "\1\2:nil:" then return nil end
if type(t) ~= "table" then return t end
for k, v in pairs(t) do
if type(v) == "string" then
if v:sub(1, 8) == "\1\2:func:" then
t[k] = loadstring(v:sub(9, -1))
else
t[k] = v
end
elseif type(v) == "table" then
t[k] = functionStringToTable(v)
else
t[k] = v
end
end
while threads.get(name)==nil do
love.timer.sleep(.001)
end
local dat = threads.get(name)
if type(dat) == "table" and dat.init then
dat.init = threads.loadDump(dat.init)
end
return dat
end
function threads.package(name,val)
local init = val.init
val.init=threads.dump(val.init)
GLOBAL[name]=val
val.init=init
end
function threads.getCores()
return love.system.getProcessorCount()
end
function threads.kill()
error("Thread Killed!\1")
end
function threads.pushStatus(...)
local status_channel = love.thread.getChannel("__"..__THREADID__.."__MULTI__STATUS_CHANNEL__")
local args = {...}
status_channel:push(__THREADID__, args)
end
function threads.getThreads()
local t = {}
for i=1,GLOBAL["__THREAD_COUNT"] do
t[#t+1]=GLOBAL["__THREAD_"..i]
if t.init then
t:init()
end
return t
end
function threads.getThread(n)
return GLOBAL["__THREAD_"..n]
local function packValue(t)
return tableToFunctionString(t)
end
function threads.getName()
return __THREADNAME__
local function unpackValue(t)
return functionStringToTable(t)
end
function threads.getID()
return __THREADID__
end
function threads.sleep(n)
love.timer.sleep(n)
end
function threads.getGlobal()
return setmetatable({},
{
__index = function(t, k)
return THREAD.get(k)
end,
__newindex = function(t, k, v)
THREAD.set(k,v)
end
}
)
end
function threads.createTable(n)
local _proxy = {}
local function set(name,val)
if not _proxy[name] then _proxy[name] = love.thread.getChannel(n..name) end
_proxy[name]:performAtomic(manage, val)
local function createTable(n)
if not n then
n = "STAB"..multi.randomString(8)
end
local function get(name)
if not _proxy[name] then _proxy[name] = love.thread.getChannel(n..name) end
local dat = _proxy[name]:peek()
if type(dat)=="table" and dat[1]=="func" then
return THREAD.loadDump(dat[2])
else
return dat
end
end
return setmetatable({},
{
__index = function(t, k)
return get(k)
end,
__newindex = function(t, k, v)
set(k,v)
end
}
)
end
function threads.getConsole()
local c = {}
c.queue = love.thread.getChannel("__CONSOLE__")
function c.print(...)
c.queue:push{...}
end
function c.error(err)
c.queue:push{"ERROR in <"..__THREADNAME__..">: "..err,__THREADID__}
error(err)
end
return c
end
if not ISTHREAD then
local clock = os.clock
local lastproc = clock()
local queue = love.thread.getChannel("__CONSOLE__")
thread:newThread("consoleManager",function()
while true do
thread.yield()
dat = queue:pop()
if dat then
lastproc = clock()
print(unpack(dat))
end
if clock()-lastproc>2 then
thread.sleep(.1)
end
end
end)
end
function threads.createStaticTable(n)
local __proxy = {}
local function set(name,val)
if __proxy[name] then return end
local chan = love.thread.getChannel(n..name)
if chan:getCount()>0 then return end
chan:performAtomic(manage, val)
__proxy[name] = val
local function set(name, val)
local chan = love.thread.getChannel(n .. name)
if chan:getCount() == 1 then chan:pop() end
__proxy[name] = true
chan:push(packValue(val))
end
local function get(name)
if __proxy[name] then return __proxy[name] end
local dat = love.thread.getChannel(n..name):peek()
if type(dat)=="table" and dat[1]=="func" then
__proxy[name] = THREAD.loadDump(dat[2])
return __proxy[name]
else
__proxy[name] = dat
return __proxy[name]
end
return unpackValue(love.thread.getChannel(n .. name):peek())
-- if type(data) == "table" and data.init then
-- return data:init()
-- else
-- return data
-- end
end
return setmetatable({},
{
@@ -240,11 +128,101 @@ function threads.createStaticTable(n)
)
end
function threads.hold(n)
local dat
while not(dat) do
dat = n()
function INIT()
local GLOBAL, THREAD, DEFER = createTable("__GLOBAL__"), {}, {}
local status_channel, console_channel = love.thread.getChannel("__status_channel__" .. THREAD_ID),
love.thread.getChannel("__console_channel__")
-- Non portable methods, shouldn't be used unless you know what you are doing
THREAD.packValue = packValue
THREAD.unpackValue = unpackValue
THREAD.createTable = createTable
function THREAD.set(name, val)
GLOBAL[name] = val
end
function THREAD.get(name, val)
return GLOBAL[name]
end
THREAD.waitFor = thread:newFunction(function(name)
local function wait()
math.randomseed(os.time())
thread.yield()
end
repeat
wait()
until GLOBAL[name] ~= nil
return GLOBAL[name]
end, true)
function THREAD.getCores()
return love.system.getProcessorCount()
end
function THREAD.getConsole()
local c = {}
c.queue = console_channel
function c.print(...)
c.queue:push(table.concat(multi.pack(...), "\t"))
end
function c.error(err)
c.queue:push("Error in <"..THREAD_NAME..":" .. THREAD_ID .. ">: ".. err)
multi.error(err)
end
return c
end
function THREAD.getThreads()
--
end
function THREAD.kill() -- trigger the lane destruction
error("Thread was killed!\1")
end
function THREAD.pushStatus(...)
status_channel:push(multi.pack(...))
end
function THREAD.sleep(n)
love.timer.sleep(n)
end
THREAD.hold = thread:newFunction(function(n)
thread.hold(n)
end, true)
function THREAD.setENV(env, name)
GLOBAL[name or "__env"] = env
end
function THREAD.getENV(name)
return GLOBAL[name or "__env"]
end
function THREAD.exposeENV(name)
name = name or "__env"
local env = THREAD.getENV(name)
for i,v in pairs(env) do
_G[i] = v
end
end
function THREAD.defer(func)
table.insert(DEFER, func)
end
function THREAD.sync()
-- Maybe do something...
end
return GLOBAL, THREAD, DEFER
end
return threads
return {
init = function()
return INIT()
end
}