Working on 16.0.0 (#53)

* Fixed spelling, started ideaing for 16.0.0

* Updated files

* Updated readme

* Updated version

* Concat conns now properly transfer events

* Testing types

* Connections can be % with functions

* Updated connections

* Fixed issue with double thread activations (Looking for another solution)

* Working on issue with love threaded functions not waiting when in a thread

* Working on issue where threads created in threads don't work

* Fixed broken threads for love

* Fixed some issues with threads

* removed test

* Updated changes.md

* Plan on testing parity between the threading modules

* Writing tests for system threading

* Added test cases for threading, fixed issues. Todo test love2d

* Fixed love2d to succeed with tests

* All tests working

* Updated files for testing

* Modified tests to make it more seamless

* removed extra __cores in lanes/pseudo

* Working on new priority scheme

* Working on priority management

* Working on custom prioritySchemes

* Fixed issues with missing code

* Threaded processors

* THREAD.exposeENV(), thread:newProcessor()

* Typo in changes.md

* Fixed typo in pseudoManager

* fixing

* Trying to fix exposeENV with pseudoThreading

* Changes to threads

* updated changes.md

* Working on systemthreadedprocess, and experimental newProxy for threading

* newProxy and STP work

* newProxy implemented

* Proxies work with connections now :D

* Added tstep to STP, updated changes.md

* thread.hold(proxy.conn)

* Clean up connection events when holding, working on scheduling tasks/threads to system threaded processors

* Getting loads of processors implemented

* Finished getLoad(type)

* Fixed some bugs

* Added an easy way to share a table, found some limitations with lanes threading.

* THREAD_NAME set for main thread, connections break the rules for proxies

* Testing

* Really close to portable proxies, currently extreamly unstable!

* Debugging what is going on...

* Fixed critical issue with coroutine based threads

* Removed extra bloat, proxies are portable now!

* Started work on the debugManager

* Testing actions, fixing bugs with lanes

* Testing...

* fixing actions

* typo fixed

* Throw an error when things break

* fixing stuff

* Fixed issue with errors not going through

* Removed system threaded connections, soon to be replaced by proxies

* Testing love2d tests

* Test love2d

* Use later love-build

* Use ubuntu for build

* Fixed path

* Use appimage

* use sudo

* No window for love2d

* Fixed love2d tests

* Testing love2d

* Use workspace

* Moved other tests while testing

* actually pull the repo

* packagepath set

* Fixed pull

* Update multi

* Removed link

* Edited symlink

* Added timeout to build

* Rewriting loveManager, too much outdated code

* Still implementing new love2d threading code

* Rewriting love2d threading binding

* Working on adding a Hold method to all objects. Will document how they all work when done.

* jobqueues having isues with stp

* new pack/unpack for tables, current issue is things being turned into strings

* Fixed packing of values into threads, need to fix system proxies and system threaded processors

* testing...

* Not hard crashing when error is encountered

* Should now push non 0 exit codes

* Push error when an error happens

* Closer to getting things working...

* Working on new type system, planning out debugmanager

* Fixed error code issue

* Test for 5.1

* Planning out debugManager

* Some work on the debug manager, proxies working on lanes, todo get pseudo manager and love2d working

* Working on getting pseudoThreading tests to work

* Added function / connection

* Added boost method

* Document new features to conns, todo fix newTask

* Fixed newTask()

* Updated changes.md and fixed some bugs

* Added thread.defer(func)

* Fixed tests on lanes and pseudo threading, todo fix love2d threading

* Fixed paths

* Working on paths

* Testing paths

* Add test for rockspec

* Fixed issues

* Fixed typo

* Added test for defer

* Threading working in love2d

* Fixed, conf

* lanes uses a threaded function like waitfor function

* Cleaned up changes.md

* added priorityManager to rockspec
This commit is contained in:
2024-02-25 00:00:51 -05:00
committed by GitHub
parent 1639de5d0f
commit fff3601041
38 changed files with 5241 additions and 1709 deletions
+122 -41
View File
@@ -22,29 +22,57 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
]]
local multi, thread = require("multi"):init()
if not (GLOBAL and THREAD) then
local GLOBAL, THREAD = multi.integration.GLOBAL,multi.integration.THREAD
GLOBAL, THREAD = multi.integration.GLOBAL, multi.integration.THREAD
else
lanes = require("lanes")
end
function multi:newSystemThreadedQueue(name)
local name = name or multi.randomString(16)
local c = {}
c.Name = name
c.linda = lanes.linda()
c.Type = multi.registerType("s_queue")
function c:push(v)
self.linda:send("Q", v)
end
function c:pop()
return ({self.linda:receive(0, "Q")})[2]
end
function c:peek()
return self.linda:get("Q")
end
function c:init()
return self
end
GLOBAL[name or "_"] = c
if multi.isMainThread then
multi.integration.GLOBAL[name] = c
else
GLOBAL[name] = c
end
function c:Hold(opt)
local multi, thread = require("multi"):init()
if opt.peek then
return thread.hold(function()
return self:peek()
end)
else
return thread.hold(function()
return self:pop()
end)
end
end
self:create(c)
return c
end
@@ -53,37 +81,60 @@ function multi:newSystemThreadedTable(name)
local c = {}
c.link = lanes.linda()
c.Name = name
setmetatable(c,{
c.Type = multi.registerType("s_table")
function c:init()
return self
end
setmetatable(c,{
__index = function(t,k)
return c.link:get(k)
end,
__newindex = function(t,k,v)
c.link:set(k,v)
c.link:set(k, v)
end
})
function c:init()
return self
if multi.isMainThread then
multi.integration.GLOBAL[name] = c
else
GLOBAL[name] = c
end
function c:Hold(opt)
local multi, thread = require("multi"):init()
if opt.key then
return thread.hold(function()
return self.tab[opt.key]
end)
else
multi.error("Must provide a key to check opt.key = 'key'")
end
end
GLOBAL[name or "_"] = c
self:create(c)
return c
end
function multi:newSystemThreadedJobQueue(n)
local c = {}
c.cores = n or THREAD.getCores()*2
c.Type = multi.registerType("s_jobqueue")
c.OnJobCompleted = multi:newConnection()
local funcs = multi:newSystemThreadedTable():init()
local queueJob = multi:newSystemThreadedQueue():init()
local queueReturn = multi:newSystemThreadedQueue():init()
local doAll = multi:newSystemThreadedQueue():init()
local funcs = multi:newSystemThreadedTable()
local queueJob = multi:newSystemThreadedQueue()
local queueReturn = multi:newSystemThreadedQueue()
local doAll = multi:newSystemThreadedQueue()
local ID=1
local jid = 1
function c:isEmpty()
return queueJob:peek()==nil
end
function c:doToAll(func)
function c:doToAll(func,...)
for i=1,c.cores do
doAll:push{ID,func}
doAll:push{ID,func,...}
end
ID = ID + 1
return self
@@ -93,12 +144,12 @@ function multi:newSystemThreadedJobQueue(n)
return self
end
function c:pushJob(name,...)
queueJob:push{name,jid,{...}}
queueJob:push{name,jid,multi.pack(...)}
jid = jid + 1
return jid-1
end
local nFunc = 0
function c:newFunction(name,func,holup) -- This registers with the queue
function c:newFunction(name, func, holup) -- This registers with the queue
if type(name)=="function" then
holup = func
func = name
@@ -112,32 +163,38 @@ function multi:newSystemThreadedJobQueue(n)
local rets
link = c.OnJobCompleted(function(jid,...)
if id==jid then
rets = {...}
link:Destroy()
rets = multi.pack(...)
end
end)
return thread.hold(function()
if rets then
return unpack(rets) or multi.NIL
if #rets == 0 then
return multi.NIL
else
return multi.unpack(rets)
end
end
end)
end,holup),name
end, holup), name
end
thread:newThread("JobQueueManager",function()
while true do
local job = thread.hold(function()
return queueReturn:pop()
end)
local id = table.remove(job,1)
c.OnJobCompleted:Fire(id,unpack(job))
if job then
local id = table.remove(job,1)
c.OnJobCompleted:Fire(id,multi.unpack(job))
end
end
end)
for i=1,c.cores do
multi:newSystemThread("SystemThreadedJobQueue",function(queue)
local multi,thread = require("multi"):init()
multi:newSystemThread("STJQ_"..multi.randomString(8),function(queue)
local multi, thread = require("multi"):init()
local idle = os.clock()
local clock = os.clock
local ref = 0
_G["__QR"] = queueReturn
setmetatable(_G,{__index = funcs})
thread:newThread("JobHandler",function()
while true do
@@ -145,10 +202,12 @@ function multi:newSystemThreadedJobQueue(n)
return queueJob:pop()
end)
idle = clock()
local name = table.remove(dat,1)
local jid = table.remove(dat,1)
local args = table.remove(dat,1)
queueReturn:push{jid, funcs[name](unpack(args)),queue}
thread:newThread("JobQueue-Spawn",function()
local name = table.remove(dat, 1)
local jid = table.remove(dat, 1)
local args = table.remove(dat, 1)
queueReturn:push{jid, funcs[name](args[1],args[2],args[3],args[4],args[5],args[6],args[7],args[8]), queue}
end)
end
end)
thread:newThread("DoAllHandler",function()
@@ -158,9 +217,10 @@ function multi:newSystemThreadedJobQueue(n)
end)
if dat then
if dat[1]>ref then
ref = table.remove(dat, 1)
func = table.remove(dat, 1)
idle = clock()
ref = dat[1]
dat[2]()
func(unpack(dat))
doAll:pop()
end
end
@@ -175,14 +235,22 @@ function multi:newSystemThreadedJobQueue(n)
end
end)
multi:mainloop()
end,i).priority = thread.Priority_Core
end,i)
end
function c:Hold(opt)
return thread.hold(self.OnJobCompleted)
end
self:create(c)
return c
end
function multi:newSystemThreadedConnection(name)
local name = name or multi.randomString(16)
local c = {}
c.Type = multi.registerType("s_connection")
c.CONN = 0x00
c.TRIG = 0x01
c.PING = 0x02
@@ -196,7 +264,7 @@ function multi:newSystemThreadedConnection(name)
end
return r
end
c.CID = THREAD.getID()
c.CID = THREAD_ID
c.subscribe = multi:newSystemThreadedQueue("SUB_STC_"..self.Name):init()
c.Name = name
c.links = {} -- All triggers sent from main connection. When a connection is triggered on another thread, they speak to the main then send stuff out.
@@ -233,7 +301,7 @@ function multi:newSystemThreadedConnection(name)
local function fire(...)
for _, link in pairs(c.links) do
link:push {c.TRIG, {...}}
link:push {c.TRIG, multi.pack(...)}
end
end
@@ -253,16 +321,16 @@ function multi:newSystemThreadedConnection(name)
end)
c.links[#c.links+1] = item[2]
elseif item[1] == c.TRIG then
fire(unpack(item[2]))
c.proxy_conn:Fire(unpack(item[2]))
fire(multi.unpack(item[2]))
c.proxy_conn:Fire(multi.unpack(item[2]))
end
end
end)
--- ^^^ This will only exist in the init thread
function c:Fire(...)
local args = {...}
if self.CID == THREAD.getID() then -- Host Call
local args = multi.pack(...)
if self.CID == THREAD_ID then -- Host Call
for _, link in pairs(self.links) do
link:push {self.TRIG, args}
end
@@ -277,8 +345,14 @@ function multi:newSystemThreadedConnection(name)
self.links = {}
self.proxy_conn = multi:newConnection()
local mt = getmetatable(self.proxy_conn)
setmetatable(self, {__index = self.proxy_conn, __call = function(t,func) self.proxy_conn(func) end, __add = mt.__add})
if self.CID == THREAD.getID() then return self end
local tempMT = {}
for i,v in pairs(mt) do
tempMT[i] = v
end
tempMT.__index = self.proxy_conn
tempMT.__call = function(t,func) self.proxy_conn(func) end
setmetatable(self, tempMT)
if self.CID == THREAD_ID then return self end
thread:newThread("STC_CONN_MAN"..name,function()
local item
local link_self_ref = multi:newSystemThreadedQueue()
@@ -296,7 +370,7 @@ function multi:newSystemThreadedConnection(name)
end
link_self_ref:pop()
elseif item[1] == self.TRIG then
self.proxy_conn:Fire(unpack(item[2]))
self.proxy_conn:Fire(multi.unpack(item[2]))
link_self_ref:pop()
else
-- This shouldn't be the case
@@ -306,7 +380,14 @@ function multi:newSystemThreadedConnection(name)
return self
end
GLOBAL[name] = c
if multi.isMainThread then
multi.integration.GLOBAL[name] = c
else
GLOBAL[name] = c
end
self:create(c)
return c
end
end
require("multi.integration.sharedExtensions")
+57 -32
View File
@@ -36,6 +36,9 @@ lanes = require("lanes").configure()
multi.SystemThreads = {}
multi.isMainThread = true
_G.THREAD_NAME = "MAIN_THREAD"
_G.THREAD_ID = 0
function multi:canSystemThread()
return true
end
@@ -55,10 +58,10 @@ local count = 1
local started = false
local livingThreads = {}
function THREAD:newFunction(func,holdme)
function THREAD:newFunction(func, holdme)
return thread:newFunctionBase(function(...)
return multi:newSystemThread("TempSystemThread",func,...)
end,holdme)()
end, holdme, multi.registerType("s_function"))()
end
function multi:newSystemThread(name, func, ...)
@@ -67,35 +70,43 @@ function multi:newSystemThread(name, func, ...)
local rand = math.random(1, 10000000)
local return_linda = lanes.linda()
c = {}
c.name = name
c.Name = name
c.Id = count
c.ID = count
c.loadString = {"base","package","os","io","math","table","string","coroutine"}
livingThreads[count] = {true, name}
c.returns = return_linda
c.Type = "sthread"
c.Type = multi.registerType("s_thread")
c.creationTime = os.clock()
c.alive = true
c.priority = THREAD.Priority_Normal
local multi_settings = multi.defaultSettings
for i,v in pairs(multi_settings) do
print(i,v)
local globe = {
THREAD_NAME = name,
THREAD_ID = count,
THREAD = THREAD,
GLOBAL = GLOBAL,
_Console = __ConsoleLinda,
_DEFER = {}
}
if GLOBAL["__env"] then
for i,v in pairs(GLOBAL["__env"]) do
globe[i] = v
end
end
c.thread = lanes.gen("*",
{
globals={ -- Set up some globals
THREAD_NAME = name,
THREAD_ID = count,
THREAD = THREAD,
GLOBAL = GLOBAL,
_Console = __ConsoleLinda
},
priority=c.priority
globals = globe,
priority = c.priority
},function(...)
require("multi"):init(multi_settings)
multi, thread = require("multi"):init(multi_settings)
require("multi.integration.lanesManager.extensions")
require("multi.integration.sharedExtensions")
local has_error = true
return_linda:set("returns",{func(...)})
returns = {pcall(func, ...)}
return_linda:set("returns", returns)
for i,v in pairs(_DEFER) do
pcall(v)
end
has_error = false
end)(...)
count = count + 1
@@ -110,10 +121,20 @@ function multi:newSystemThread(name, func, ...)
c.OnDeath = multi:newConnection()
c.OnError = multi:newConnection()
GLOBAL["__THREADS__"] = livingThreads
c.OnError(multi.error)
if self.isActor then
self:create(c)
else
multi.create(multi, c)
end
return c
end
THREAD.newSystemThread = multi.newSystemThread
THREAD.newSystemThread = function(...)
multi:newSystemThread(...)
end
function multi.InitSystemThreadErrorHandler()
if started == true then
@@ -126,18 +147,26 @@ function multi.InitSystemThreadErrorHandler()
while true do
thread.yield()
_,data = __ConsoleLinda:receive(0, "Q")
if data then print(unpack(data)) end
if data then
--print(data[1])
end
for i = #threads, 1, -1 do
temp = threads[i]
status = temp.thread.status
push = __StatusLinda:get(temp.Id)
push = __StatusLinda:get(temp.ID)
if push then
temp.statusconnector:Fire(unpack(({__StatusLinda:receive(nil, temp.Id)})[2]))
temp.statusconnector:Fire(multi.unpack(({__StatusLinda:receive(nil, temp.ID)})[2]))
end
if status == "done" or temp.returns:get("returns") then
livingThreads[temp.Id] = {false, temp.Name}
returns = ({temp.returns:receive(0, "returns")})[2]
livingThreads[temp.ID] = {false, temp.Name}
temp.alive = false
temp.OnDeath:Fire(unpack(({temp.returns:receive(0, "returns")})[2]))
if returns[1] == false then
temp.OnError:Fire(temp, returns[2])
else
table.remove(returns,1)
temp.OnDeath:Fire(multi.unpack(returns))
end
GLOBAL["__THREADS__"] = livingThreads
table.remove(threads, i)
elseif status == "running" then
@@ -145,19 +174,15 @@ function multi.InitSystemThreadErrorHandler()
elseif status == "waiting" then
--
elseif status == "error" then
livingThreads[temp.Id] = {false, temp.Name}
temp.alive = false
temp.OnError:Fire(temp,unpack(temp.returns:receive(0,"returns") or {"Thread Killed!"}))
GLOBAL["__THREADS__"] = livingThreads
table.remove(threads, i)
-- The thread never really errors, we handle this through our linda object
elseif status == "cancelled" then
livingThreads[temp.Id] = {false, temp.Name}
livingThreads[temp.ID] = {false, temp.Name}
temp.alive = false
temp.OnError:Fire(temp,"thread_cancelled")
GLOBAL["__THREADS__"] = livingThreads
table.remove(threads, i)
elseif status == "killed" then
livingThreads[temp.Id] = {false, temp.Name}
livingThreads[temp.ID] = {false, temp.Name}
temp.alive = false
temp.OnError:Fire(temp,"thread_killed")
GLOBAL["__THREADS__"] = livingThreads
@@ -165,10 +190,10 @@ function multi.InitSystemThreadErrorHandler()
end
end
end
end)
end).OnError(multi.error)
end
multi.print("Integrated Lanes!")
multi.print("Integrated Lanes Threading!")
multi.integration = {} -- for module creators
multi.integration.GLOBAL = GLOBAL
multi.integration.THREAD = THREAD
+33 -24
View File
@@ -48,20 +48,12 @@ local function INIT(__GlobalLinda, __SleepingLinda, __StatusLinda, __Console)
end
function THREAD.waitFor(name)
local function wait()
local multi, thread = require("multi"):init()
return multi.hold(function()
math.randomseed(os.time())
__SleepingLinda:receive(.001, "__non_existing_variable")
end
repeat
wait()
until __GlobalLinda:get(name)
return __GlobalLinda:get(name)
end
if getOS() == "windows" then
THREAD.__CORES = tonumber(os.getenv("NUMBER_OF_PROCESSORS"))
else
THREAD.__CORES = tonumber(io.popen("nproc --all"):read("*n"))
return __GlobalLinda:get(name)
end)
end
function THREAD.getCores()
@@ -72,11 +64,11 @@ local function INIT(__GlobalLinda, __SleepingLinda, __StatusLinda, __Console)
local c = {}
c.queue = __Console
function c.print(...)
c.queue:send("Q", {...})
c.queue:push("Q", table.concat(multi.pack(...), "\t"))
end
function c.error(err)
c.queue:push("Q",{"ERROR in <"..__THREADNAME__..">: "..err,__THREADID__})
error(err)
c.queue:push("Q", "Error in <"..THREAD_NAME..":" .. THREAD_ID .. ">: ".. err)
multi.error(err)
end
return c
end
@@ -95,16 +87,12 @@ local function INIT(__GlobalLinda, __SleepingLinda, __StatusLinda, __Console)
error("Thread was killed!\1")
end
function THREAD.getName()
return THREAD_NAME
end
function THREAD.getID()
return THREAD_ID
function THREAD.sync()
-- Maybe do something...
end
function THREAD.pushStatus(...)
local args = {...}
local args = multi.pack(...)
__StatusLinda:send(nil,THREAD_ID, args)
end
@@ -134,9 +122,30 @@ local function INIT(__GlobalLinda, __SleepingLinda, __StatusLinda, __Console)
__GlobalLinda:set(k, v)
end
})
function THREAD.setENV(env, name)
GLOBAL[name or "__env"] = env
end
function THREAD.getENV(name)
return GLOBAL[name or "__env"]
end
function THREAD.exposeENV(name)
name = name or "__env"
local env = THREAD.getENV(name)
for i,v in pairs(env) do
_G[i] = v
end
end
function THREAD.defer(func)
table.insert(_DEFER, func)
end
return GLOBAL, THREAD
end
return {init = function(g,s,st,c)
return INIT(g,s,st,c)
return {init = function(g,s,st,c,onexit)
return INIT(g,s,st,c,onexit)
end}