changelog fix
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@ -1,9 +1,8 @@
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History: EventManager,EventManager+,MultiManager <-- Current After 6.3.0 Versioning scheme was altered. A.0.0
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Changelog starts at Version A.0.0
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New in A.0.0
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New in 1.0.0
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Nothing really however a changelog will now be recorded!
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version.major.minor
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New in A.1.0
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New in 1.1.0
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Changed: multi:newConnection(protect) method
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Changed the way you are able to interact with it by adding the __call metamethod
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Old usage:
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@ -18,7 +17,7 @@ New in A.1.0
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print("Updating",...)
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end)
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OnUpdate:Fire(1,2,3)
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New in A.2.0 (12/31/2016)
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New in 1.2.0 (12/31/2016)
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Added:
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connectionobj.getConnection(name)
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returns a list of an instance (or instances) of a single connect made with connectionobj:connect(func,name) or connectionobj(func,name)
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@ -26,7 +25,7 @@ New in A.2.0 (12/31/2016)
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Changed: obj=multi:newConnection()
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obj:connect(func,name) and obj(func,name)
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Added the name argument to allow indexing specific connection objects... Useful when creating an async library
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New in A.3.0 (1/29/2017)
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New in 1.3.0 (1/29/2017)
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Added:
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Load detection!
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multi.threshold -- minimum amount of cycles that all mObjs should be allotted before the Manager is considered burdened. Defualt: 256
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@ -34,7 +33,7 @@ New in A.3.0 (1/29/2017)
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multi:setThreshold(n) -- method used to set multi.threshold
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multi:setThrestimed(n) -- method used to set multi.threstimed
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multi:getLoad() -- returns a number between 0 and 100
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New in A.4.0 (3/20/2017)
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New in 1.4.0 (3/20/2017)
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Added:
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multiobj:reallocate(ProcessObj) -- changes the parent process of an object
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ProcessObj:getController() -- returns the mThread so you can opperate on it like a multiobj
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@ -84,11 +83,15 @@ New in A.4.0 (3/20/2017)
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end)
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int:Start()
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multi:mainloop()
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New in A.4.1 (4/10/2017)
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New in 1.4.1 (4/10/2017)
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Change:
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small change to the hold method to make it a bit more lightweight
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Using a timer instead of an alarm object!
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Limits to hold:
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cannot hold more than 1 object at a time, and doing so could cause a deadlock!
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Upcomming:
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Threaded objects wrapped in corutines, so you can hold/sleep without problems!
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Threaded objects wrapped in corutines, so you can hold/sleep without problems!
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New in 1.5.1 (6/2/2017)
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Added:
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Threaded objects
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TLoop
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