changelog fix

This commit is contained in:
Ryan 2017-06-02 22:03:32 -04:00
parent d71f549c34
commit fd97afea08

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@ -1,9 +1,8 @@
History: EventManager,EventManager+,MultiManager <-- Current After 6.3.0 Versioning scheme was altered. A.0.0
Changelog starts at Version A.0.0
New in A.0.0
New in 1.0.0
Nothing really however a changelog will now be recorded!
version.major.minor
New in A.1.0
New in 1.1.0
Changed: multi:newConnection(protect) method
Changed the way you are able to interact with it by adding the __call metamethod
Old usage:
@ -18,7 +17,7 @@ New in A.1.0
print("Updating",...)
end)
OnUpdate:Fire(1,2,3)
New in A.2.0 (12/31/2016)
New in 1.2.0 (12/31/2016)
Added:
connectionobj.getConnection(name)
returns a list of an instance (or instances) of a single connect made with connectionobj:connect(func,name) or connectionobj(func,name)
@ -26,7 +25,7 @@ New in A.2.0 (12/31/2016)
Changed: obj=multi:newConnection()
obj:connect(func,name) and obj(func,name)
Added the name argument to allow indexing specific connection objects... Useful when creating an async library
New in A.3.0 (1/29/2017)
New in 1.3.0 (1/29/2017)
Added:
Load detection!
multi.threshold -- minimum amount of cycles that all mObjs should be allotted before the Manager is considered burdened. Defualt: 256
@ -34,7 +33,7 @@ New in A.3.0 (1/29/2017)
multi:setThreshold(n) -- method used to set multi.threshold
multi:setThrestimed(n) -- method used to set multi.threstimed
multi:getLoad() -- returns a number between 0 and 100
New in A.4.0 (3/20/2017)
New in 1.4.0 (3/20/2017)
Added:
multiobj:reallocate(ProcessObj) -- changes the parent process of an object
ProcessObj:getController() -- returns the mThread so you can opperate on it like a multiobj
@ -84,11 +83,15 @@ New in A.4.0 (3/20/2017)
end)
int:Start()
multi:mainloop()
New in A.4.1 (4/10/2017)
New in 1.4.1 (4/10/2017)
Change:
small change to the hold method to make it a bit more lightweight
Using a timer instead of an alarm object!
Limits to hold:
cannot hold more than 1 object at a time, and doing so could cause a deadlock!
Upcomming:
Threaded objects wrapped in corutines, so you can hold/sleep without problems!
Threaded objects wrapped in corutines, so you can hold/sleep without problems!
New in 1.5.1 (6/2/2017)
Added:
Threaded objects
TLoop