Updated lanes intergration

It is now at a point where I feel okay with documenting.
This commit is contained in:
Ryan 2017-06-22 11:32:50 -04:00
parent bf011646f7
commit f072c2cfde
6 changed files with 118 additions and 57 deletions

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@ -1,5 +1,49 @@
# multi Version: 1.6.0 # multi Version: 1.7.0 (Taking multi-tasking to the next level)
Updated from 1.5.0 Updated from 1.6.0 to 1.7.0
Modified: multi.intergration.lanesManager.lua
It is now in a stable and simple state Works with the latest lanes version! Tested with version 3.11 I cannot promise that everything will work with eariler versions. Future versions are good though.
Example Usage:
```lua
local GLOBAL,lthread=require("multi.intergration.lanesManager").init()
require("multi.alarm")
require("multi.threading")
multi:newAlarm(2):OnRing(function(self)
GLOBAL["NumOfCores"]=lthread.getCores()
end)
multi:newAlarm(7):OnRing(function(self)
GLOBAL["AnotherTest"]=true
end)
multi:newAlarm(13):OnRing(function(self)
GLOBAL["FinalTest"]=true
end)
multi:newSystemThread("test",function() -- spawns a thread in another lua process
require("multi.all") -- now you can do all of your coding with the multi library! You could even spawn more threads from here with the intergration. You would need to require the interaction again though
print("Waiting for variable: NumOfCores")
print("Got it: ",lthread.waitFor("NumOfCores"))
lthread.hold(function()
return GLOBAL["AnotherTest"] -- note this would hold the entire lthread. Spawn a coroutine thread using multi:newThread() or multi:newThreaded...
end)
print("Holding works!")
multi:newThread("tests",function()
thread.hold(function()
return GLOBAL["FinalTest"] -- note this will hold the entire lthread. As seen with the TLoop constantly going!
end)
print("Final test works!")
os.exit()
end)
local a=0
multi:newTLoop(function()
a=a+1
print(a)
end,.5)
multi:mainloop()
end)
multi:mainloop()
```
Onec I am happy with the intergration and feel it is ready I will document it better
Updated from 1.5.0 to 1.6.0
Changed: steps and loops Changed: steps and loops
```lua ```lua
-- Was -- Was
@ -22,11 +66,13 @@ Reasoning I wanted to keep objects consistant, but a lot of my older libraries u
require("multi.all") require("multi.all")
require("multi.compat.backwards[1,5,0]") -- allows for the use of features that were scrapped/changed in 1.6.0+ require("multi.compat.backwards[1,5,0]") -- allows for the use of features that were scrapped/changed in 1.6.0+
``` ```
Updated from 1.4.1 Updated from 1.4.1 to 1.5.0
Added: Added:
- An easy way to manage timeouts - An easy way to manage timeouts
- Small bug fixes - Small bug fixes
1.4.1 - First Public release of the library
IMPORTANT: IMPORTANT:
Every update I make aims to make things simpler more efficent and just better, but a lot of old code, which can be really big, uses a lot of older features. I know the pain of having to rewrite everything. My promise to my library users is that I will always have backwards support for older features! New ways may exist that are quicker and eaiser, but the old features/methods will be supported. Every update I make aims to make things simpler more efficent and just better, but a lot of old code, which can be really big, uses a lot of older features. I know the pain of having to rewrite everything. My promise to my library users is that I will always have backwards support for older features! New ways may exist that are quicker and eaiser, but the old features/methods will be supported.
@ -35,7 +81,7 @@ Example at end of the readme
My multitasking library for lua</br> My multitasking library for lua</br>
To install copy the multi folder into your enviroment and you are good to go</br> To install copy the multi folder into your enviroment and you are good to go</br>
It is a pure lua binding if you ingore the intergrations (WIP)</br> It is a pure lua binding if you ingore the intergrations (Stable!)</br>
If you find any bugs or have any issues please let me know :) If you find any bugs or have any issues please let me know :)

37
lanesintergratetest.lua Normal file
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@ -0,0 +1,37 @@
package.path="?/init.lua;?.lua;"..package.path
local GLOBAL,lthread=require("multi.intergration.lanesManager").init()
require("multi.alarm")
require("multi.threading")
for i,v in pairs(lanes.ABOUT) do print(i,v) end
multi:newAlarm(2):OnRing(function(self)
GLOBAL["NumOfCores"]=lthread.getCores()
end)
multi:newAlarm(7):OnRing(function(self)
GLOBAL["AnotherTest"]=true
end)
multi:newAlarm(13):OnRing(function(self)
GLOBAL["FinalTest"]=true
end)
multi:newSystemThread("test",function() -- spawns a thread in another lua process
require("multi.all") -- now you can do all of your coding with the multi library! You could even spawn more threads from here with the intergration. You would need to require the interaction again though
print("Waiting for variable: NumOfCores")
print("Got it: ",lthread.waitFor("NumOfCores"))
lthread.hold(function()
return GLOBAL["AnotherTest"] -- note this would hold the entire lthread. Spawn a coroutine thread using multi:newThread() or multi:newThreaded...
end)
print("Holding works!")
multi:newThread("tests",function()
thread.hold(function()
return GLOBAL["FinalTest"] -- note this will hold the entire lthread. As seen with the TLoop constantly going!
end)
print("Final test works!")
os.exit()
end)
local a=0
multi:newTLoop(function()
a=a+1
print(a)
end,.5)
multi:mainloop()
end)
multi:mainloop()

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@ -22,7 +22,7 @@ function print(...)
end end
end end
multi = {} multi = {}
multi.Version={1,6,0} multi.Version={1,6,1}
multi.stage='stable' multi.stage='stable'
multi.__index = multi multi.__index = multi
multi.Mainloop={} multi.Mainloop={}

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@ -8,7 +8,7 @@ end
-- Step 1 get lanes -- Step 1 get lanes
lanes=require("lanes").configure() lanes=require("lanes").configure()
package.path="lua/?/init.lua;lua/?.lua;"..package.path package.path="lua/?/init.lua;lua/?.lua;"..package.path
require("multi.all") -- get it all and have it on all lanes require("multi.updater") -- get it all and have it on all lanes
local multi=multi local multi=multi
-- Step 2 set up the linda objects -- Step 2 set up the linda objects
local __GlobalLinda = lanes.linda() -- handles global stuff local __GlobalLinda = lanes.linda() -- handles global stuff
@ -31,8 +31,21 @@ end
function THREAD.get(name) function THREAD.get(name)
__GlobalLinda:get(name) __GlobalLinda:get(name)
end end
local function randomString(n)
local str = ''
local strings = {'a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z','1','2','3','4','5','6','7','8','9','0','A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z'}
for i=1,n do
str = str..''..strings[math.random(1,#strings)]
end
return str
end
function THREAD.waitFor(name) function THREAD.waitFor(name)
-- local function wait()
math.randomseed(os.time())
__SleepingLinda:receive(.001,randomString(12))
end
repeat wait() until __GlobalLinda:get(name)
return __GlobalLinda:get(name)
end end
function THREAD.testFor(name,val,sym) function THREAD.testFor(name,val,sym)
-- --
@ -45,63 +58,24 @@ if os.getOS()=="windows" then
else else
THREAD.__CORES=tonumber(io.popen("nproc --all"):read("*n")) THREAD.__CORES=tonumber(io.popen("nproc --all"):read("*n"))
end end
-- Step 4 change the coroutine threading methods to work the same, but with lanes TODO when the lanes scheduler is ready!
function THREAD.skip(n)
-- Do Nothing
end
function THREAD.kill() -- trigger the lane destruction function THREAD.kill() -- trigger the lane destruction
-- coroutine.yield({"_kill_",":)"}) -- coroutine.yield({"_kill_",":)"})
end end
--[[ Step 5 We need to get sleeping working so we need a lane to handle timing... We want idle wait not busy wait --[[ Step 4 We need to get sleeping working to handle timing... We want idle wait, not busy wait
Idle wait keeps the CPU running better where busy wait wastes CPU cycles... Lanes does not have a sleep method Idle wait keeps the CPU running better where busy wait wastes CPU cycles... Lanes does not have a sleep method
however, a linda recieve will in fact be a idle wait! So when wait is called we can pack the cmd up and send it to however, a linda recieve will in fact be a idle wait! So we use that and wrap it in a nice package]]
the sleeping thread manager to send the variable for the other thread to consume, sending only after a certain time has passed!
]]
local function randomString(n)
local str = ''
local strings = {'a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z','1','2','3','4','5','6','7','8','9','0','A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z'}
for i=1,n do
str = str..''..strings[math.random(1,#strings)]
end
return str
end
function THREAD.sleep(n) function THREAD.sleep(n)
math.randomseed(os.time()) math.randomseed(os.time())
local randKey=randomString(12) -- generate a random string a-Z and 0-9 __SleepingLinda:receive(n,randomString(12))
__SleepingLinda:send("tired","SLEEP|"..randKey.."|"..tostring(n)) -- send the data that needs to be managed
local dat=__SleepingLinda:receive(randKey)
return dat
end end
function THREAD.hold(n) function THREAD.hold(n)
while not(n()) do local function wait()
-- holding math.randomseed(os.time())
__SleepingLinda:receive(.001,randomString(12))
end end
repeat wait() until n()
end end
-- start the time manager lane -- Step 5 Basic Threads!
--~ lanes.gen("*", function()
--~ local timers={}
--~ while true do -- forever loop!
--~ local data=__SleepingLinda:receive(.001,"tired") -- timeout after .001 seconds and handle the other stuff
--~ if data then -- the .001 is an entarnal timer that keeps this thread from using too much CPU as well!
--~ print(data)
--~ local cmd,key,sec=data:match("(%S-)|(%S-)|(.+)")
--~ if cmd=="SLEEP" then
--~ print("GOT!")
--~ timers[#timers+1]={os.clock()+tonumber(sec),key}
--~ --__SleepingLinda:set()
--~ elseif cmd=="audit" then
--~ --
--~ end
--~ end
--~ for i=1,#timers do
--~ if os.clock()>=timers[i][1] then
--~ __SleepingLinda:send(timers[i][2],true)
--~ table.remove(timers,i)
--~ end
--~ end
--~ end
--~ end)() -- The global timer is now activated, and it works great!
-- Step 6 Basic Threads!
function multi:newSystemThread(name,func) function multi:newSystemThread(name,func)
local c={} local c={}
local __self=c local __self=c
@ -123,5 +97,9 @@ function multi:newSystemThread(name,func)
end) end)
return c return c
end end
_G["GLOBAL"]=GLOBAL print("Intergrated Lanes!")
_G["__GlobalLinda"]=__GlobalLinda multi.intergration={} -- for module creators
multi.intergration.lanes={} -- for module creators
multi.intergration.lanes.GLOBAL=GLOBAL -- for module creators
multi.intergration.lanes.THREAD=THREAD -- for module creators
return {init=function() return GLOBAL,THREAD end}