Fixed broken threads for love

This commit is contained in:
Ryan Ward 2023-01-20 00:11:55 -05:00
parent 0994ee2d2a
commit ef9267d8fc
2 changed files with 43 additions and 71 deletions

View File

@ -140,23 +140,7 @@ end
function multi.ForEach(tab,func) function multi.ForEach(tab,func)
for i=1,#tab do func(tab[i]) end for i=1,#tab do func(tab[i]) end
end end
local CRef = {
Fire = function() end
}
--[[
cn(function(...)
local data = pack(obj1(...))
local len = #data
if len ~= 0 then
if data[1] == true then
obj2:Fire(...)
else
obj2:Fire(unpack(data))
end
end
end)
]]
local optimization_stats = {} local optimization_stats = {}
local ignoreconn = true local ignoreconn = true
function multi:newConnection(protect, func, kill) function multi:newConnection(protect, func, kill)
@ -901,23 +885,18 @@ end
local tasks = {} local tasks = {}
local _tasks = 0 local _tasks = 0
local function _task_handler() local function _task_handler(self, func)
tasks[#tasks + 1] = func tasks[#tasks + 1] = func
_tasks = _tasks + 1 _tasks = _tasks + 1
end end
function multi:newTask(func) function multi:newTask(func)
thread:newThread("Task Handler",function() multi:newLoop(function(loop)
while true do
thread.hold(function()
return _tasks > 0
end)
for i=1,_tasks do for i=1,_tasks do
tasks[i]() tasks[i]()
end end
_tasks = 0 _tasks = 0
end end):setName("Task Handler")
end)
-- Re bind this method to use the one that doesn't init a thread! -- Re bind this method to use the one that doesn't init a thread!
multi.newTask = _task_handler multi.newTask = _task_handler
tasks[#tasks + 1] = func tasks[#tasks + 1] = func
@ -989,7 +968,7 @@ function multi:newProcessor(name, nothread)
c.startme = {} c.startme = {}
c.parent = self c.parent = self
local handler = c:createHandler(c.threads, c.startme) local handler = c:createHandler(c)
if not nothread then -- Don't create a loop if we are triggering this manually if not nothread then -- Don't create a loop if we are triggering this manually
c.process = self:newLoop(function() c.process = self:newLoop(function()
@ -1366,9 +1345,6 @@ function multi.setEnv(func,env)
return chunk return chunk
end end
local threads = {}
local startme = {}
local startme_len = 0
function thread:newThread(name, func, ...) function thread:newThread(name, func, ...)
multi.OnLoad:Fire() -- This was done incase a threaded function was called before mainloop/uManager was called multi.OnLoad:Fire() -- This was done incase a threaded function was called before mainloop/uManager was called
local func = func or name local func = func or name
@ -1376,7 +1352,6 @@ function thread:newThread(name,func,...)
name = name or multi.randomString(16) name = name or multi.randomString(16)
end end
local c={nil,nil,nil,nil,nil,nil,nil} local c={nil,nil,nil,nil,nil,nil,nil}
local env = {self=c}
c.TempRets = {nil,nil,nil,nil,nil,nil,nil,nil,nil,nil} c.TempRets = {nil,nil,nil,nil,nil,nil,nil,nil,nil,nil}
c.startArgs = {...} c.startArgs = {...}
c.ref={} c.ref={}
@ -1443,17 +1418,22 @@ function thread:newThread(name,func,...)
end end
c.Destroy = c.Kill c.Destroy = c.Kill
if thread.isThread() then
multi:newLoop(function(loop)
if self.Type == "process" then if self.Type == "process" then
multi.print("Creating thread (" .. self.Name .."):", name)
table.insert(self.startme, c) table.insert(self.startme, c)
else else
multi.print("Creating thread (Global_Thread_Manager):", name)
if type(name) == "function" then
multi.print(debug.traceback())
end
table.insert(threadManager.startme, c) table.insert(threadManager.startme, c)
end end
loop:Break()
end)
else
if self.Type == "process" then
table.insert(self.startme, c)
else
table.insert(threadManager.startme, c)
end
end
globalThreads[c] = multi globalThreads[c] = multi
threadid = threadid + 1 threadid = threadid + 1
@ -1631,15 +1611,16 @@ co_status = {
end, end,
} }
function multi:createHandler(threads,startme) function multi:createHandler()
return coroutine.wrap(function(self) local threads, startme = self.threads, self.startme
return coroutine.wrap(function()
local temp_start local temp_start
while true do while true do
for start = #startme, 1, -1 do for start = #startme, 1, -1 do
temp_start = startme[start] temp_start = startme[start]
table.remove(startme) table.remove(startme)
_, ret, r1, r2, r3, r4, r5, r6, r7, r8, r9, r10, r11, r12, r13, r14, r15, r16 = resume(temp_start.thread, unpack(temp_start.startArgs)) _, ret, r1, r2, r3, r4, r5, r6, r7, r8, r9, r10, r11, r12, r13, r14, r15, r16 = resume(temp_start.thread, unpack(temp_start.startArgs))
co_status[status(temp_start.thread)](temp_start.thread,temp_start,t_none,nil,threads) -- Make sure there was no error co_status[status(temp_start.thread)](temp_start.thread, temp_start, t_none, nil, threads)
table.insert(threads, temp_start) table.insert(threads, temp_start)
yield() yield()
end end

View File

@ -25,7 +25,7 @@ require("love.timer")
require("love.system") require("love.system")
require("love.data") require("love.data")
require("love.thread") require("love.thread")
local multi, thread = require("multi").init() local multi, thread = require("multi"):init()
local threads = {} local threads = {}
function threads.loadDump(d) function threads.loadDump(d)
@ -180,21 +180,12 @@ function threads.getConsole()
end end
if not ISTHREAD then if not ISTHREAD then
local clock = os.clock
local lastproc = clock()
local queue = love.thread.getChannel("__CONSOLE__") local queue = love.thread.getChannel("__CONSOLE__")
thread:newThread("consoleManager",function() multi:newLoop(function(loop)
while true do
thread.yield()
dat = queue:pop() dat = queue:pop()
if dat then if dat then
lastproc = clock()
print(unpack(dat)) print(unpack(dat))
end end
if clock()-lastproc>2 then
thread.sleep(.1)
end
end
end) end)
end end