Fixed love2d STCs! Actually before new years :P

This commit is contained in:
Ryan Ward 2022-12-31 02:21:01 -05:00
parent 7ea6873c1f
commit ec5bf74009
3 changed files with 116 additions and 108 deletions

View File

@ -27,7 +27,8 @@ if not ISTHREAD then
GLOBAL = multi.integration.GLOBAL
THREAD = multi.integration.THREAD
else
GLOBAL = multi.integration.GLOBAL
THREAD = multi.integration.THREAD
end
function multi:newSystemThreadedQueue(name)
@ -218,17 +219,17 @@ function multi:newSystemThreadedConnection(name)
c.PING = 0x02
c.PONG = 0x03
local subscribe = multi:newSystemThreadedQueue("SUB_STC_" .. name):init()
local subscribe = love.thread.getChannel("SUB_STC_" .. name)
function c:init()
self.subscribe = THREAD.waitFor("SUB_STC_" .. self.Name):init()
self.subscribe = love.thread.getChannel("SUB_STC_" .. self.Name)
function self:Fire(...)
local args = {...}
if self.CID == THREAD.getID() then -- Host Call
for _, link in pairs(self.links) do
link:push{self.TRIG, args}
love.thread.getChannel(link):push{self.TRIG, args}
end
self.proxy_conn:Fire(...)
else
@ -245,7 +246,7 @@ function multi:newSystemThreadedConnection(name)
thread:newThread("STC_CONN_MAN" .. self.Name,function()
local item
local string_self_ref = "LSF_" .. multi.randomString(16)
local link_self_ref = multi:newSystemThreadedQueue():init()
local link_self_ref = love.thread.getChannel(string_self_ref)
self.subscribe:push{self.CONN, string_self_ref}
while true do
item = thread.hold(function()
@ -256,7 +257,7 @@ function multi:newSystemThreadedConnection(name)
link_self_ref:pop()
elseif item[1] == self.CONN then
if string_self_ref ~= item[2] then
table.insert(self.links, THREAD.waitFor(item[2]):init())
table.insert(self.links, love.thread.getChannel(item[2]))
end
link_self_ref:pop()
elseif item[1] == self.TRIG then
@ -286,7 +287,7 @@ function multi:newSystemThreadedConnection(name)
local ping
local pong = function(link, links)
local res = thread.hold(function()
return link:peek()[1] == c.PONG
return love.thread.getChannel(link):peek()[1] == c.PONG
end,{sleep=3})
if not res then
@ -297,7 +298,7 @@ function multi:newSystemThreadedConnection(name)
end
end
else
link:pop()
love.thread.getChannel(link):pop()
end
end
@ -305,8 +306,8 @@ function multi:newSystemThreadedConnection(name)
ping:Pause()
multi.ForEach(self.links, function(link) -- Sync new connections
link:push{self.PING}
multi:newThread("pong Thread", pong, link, links)
love.thread.getChannel(link):push{self.PING}
multi:newThread("pong Thread", pong, link, self.links)
end)
thread.sleep(3)
@ -316,7 +317,7 @@ function multi:newSystemThreadedConnection(name)
local function fire(...)
for _, link in pairs(c.links) do
link:push {c.TRIG, {...}}
love.thread.getChannel(link):push {c.TRIG, {...}}
end
end
@ -330,11 +331,12 @@ function multi:newSystemThreadedConnection(name)
return c.subscribe:pop()
end)
if item[1] == c.CONN then
multi.ForEach(c.links, function(link) -- Sync new connections
THREAD.waitFor(item[2]):init():push{c.CONN, link.Name}
love.thread.getChannel(item[2]):push{c.CONN, link}
end)
print("Adding link")
c.links[#c.links+1] = THREAD.waitFor(item[2]):init()
c.links[#c.links+1] = item[2]
elseif item[1] == c.TRIG then
fire(unpack(item[2]))
c.proxy_conn:Fire(unpack(item[2]))

View File

@ -26,16 +26,23 @@ if ISTHREAD then
end
local ThreadFileData = [[
ISTHREAD = true
THREAD = require("multi.integration.loveManager.threads") -- order is important!
THREAD = require("multi.integration.loveManager.threads")
sThread = THREAD
__IMPORTS = {...}
__FUNC__=table.remove(__IMPORTS,1)
__THREADID__=table.remove(__IMPORTS,1)
__THREADNAME__=table.remove(__IMPORTS,1)
math.randomseed(__THREADID__)
math.random()
math.random()
math.random()
stab = THREAD.createStaticTable(__THREADNAME__)
GLOBAL = THREAD.getGlobal()
multi, thread = require("multi").init()
print(pcall(require,"multi.integration.loveManager.extensions"))
multi.integration={}
multi.integration.GLOBAL = GLOBAL
multi.integration.THREAD = THREAD
pcall(require,"multi.integration.loveManager.extensions")
stab["returns"] = {THREAD.loadDump(__FUNC__)(unpack(__IMPORTS))}
]]
local multi, thread = require("multi"):init()
@ -43,7 +50,6 @@ local THREAD = {}
__THREADID__ = 0
__THREADNAME__ = "MainThread"
multi.integration={}
multi.integration.love2d={}
local THREAD = require("multi.integration.loveManager.threads")
local GLOBAL = THREAD.getGlobal()
local THREAD_ID = 1

View File

@ -5,41 +5,41 @@ multi:getOptimizationConnection()(function(msg)
print(msg)
end)
local conn1, conn2, conn3 = multi:newConnection(), multi:newConnection():fastMode(), multi:newConnection()
-- local conn1, conn2, conn3 = multi:newConnection(), multi:newConnection():fastMode(), multi:newConnection()
local link = conn1(function()
print("Conn1, first")
end)
-- local link = conn1(function()
-- print("Conn1, first")
-- end)
local link2 = conn1(function()
print("Conn1, second")
end)
-- local link2 = conn1(function()
-- print("Conn1, second")
-- end)
local link3 = conn1(function()
print("Conn1, third")
end)
-- local link3 = conn1(function()
-- print("Conn1, third")
-- end)
local link4 = conn2(function()
print("Conn2, first")
end)
-- local link4 = conn2(function()
-- print("Conn2, first")
-- end)
local link5 = conn2(function()
print("Conn2, second")
end)
-- local link5 = conn2(function()
-- print("Conn2, second")
-- end)
local link6 = conn2(function()
print("Conn2, third")
end)
-- local link6 = conn2(function()
-- print("Conn2, third")
-- end)
print("All conns\n-------------")
conn1:Fire()
conn2:Fire()
-- print("All conns\n-------------")
-- conn1:Fire()
-- conn2:Fire()
conn1:Unconnect(link3)
conn2:Unconnect(link6)
print("All conns Edit\n---------------------")
conn1:Fire()
conn2:Fire()
-- conn1:Unconnect(link3)
-- conn2:Unconnect(link6)
-- print("All conns Edit\n---------------------")
-- conn1:Fire()
-- conn2:Fire()
-- thread:newThread(function()
-- print("Awaiting status")
@ -60,74 +60,74 @@ conn2:Fire()
-- conn3:Fire()
-- end)
-- local conn = multi:newSystemThreadedConnection("conn"):init()
local conn = multi:newSystemThreadedConnection("conn"):init()
-- multi:newSystemThread("Thread_Test_1", function()
-- local multi, thread = require("multi"):init()
-- local conn = GLOBAL["conn"]:init()
-- local console = THREAD.getConsole()
-- conn(function(a,b,c)
-- console.print(THREAD:getName().." was triggered!",a,b,c)
-- end)
-- multi:mainloop()
-- end)
multi:newSystemThread("Thread_Test_1", function()
local multi, thread = require("multi"):init()
local conn = GLOBAL["conn"]:init()
local console = THREAD.getConsole()
conn(function(a,b,c)
console.print(THREAD:getName().." was triggered!",a,b,c)
end)
multi:mainloop()
end)
-- multi:newSystemThread("Thread_Test_2", function()
-- local multi, thread = require("multi"):init()
-- local conn = GLOBAL["conn"]:init()
-- local console = THREAD.getConsole()
-- conn(function(a,b,c)
-- console.print(THREAD:getName().." was triggered!",a,b,c)
-- end)
-- multi:newAlarm(2):OnRing(function()
-- console.print("Fire 2!!!")
-- conn:Fire(4,5,6)
-- THREAD.kill()
-- end)
multi:newSystemThread("Thread_Test_2", function()
local multi, thread = require("multi"):init()
local conn = GLOBAL["conn"]:init()
local console = THREAD.getConsole()
conn(function(a,b,c)
console.print(THREAD:getName().." was triggered!",a,b,c)
end)
multi:newAlarm(2):OnRing(function()
console.print("Fire 2!!!")
conn:Fire(4,5,6)
THREAD.kill()
end)
-- multi:mainloop()
-- end)
-- local console = THREAD.getConsole()
-- conn(function(a,b,c)
-- console.print("Mainloop conn got triggered!",a,b,c)
-- end)
multi:mainloop()
end)
local console = THREAD.getConsole()
conn(function(a,b,c)
console.print("Mainloop conn got triggered!",a,b,c)
end)
-- alarm = multi:newAlarm(1)
-- alarm:OnRing(function()
-- console.print("Fire 1!!!")
-- conn:Fire(1,2,3)
-- end)
alarm = multi:newAlarm(1)
alarm:OnRing(function()
console.print("Fire 1!!!")
conn:Fire(1,2,3)
end)
-- alarm = multi:newAlarm(3):OnRing(function()
-- multi:newSystemThread("Thread_Test_3",function()
-- local multi, thread = require("multi"):init()
-- local conn = GLOBAL["conn"]:init()
-- local console = THREAD.getConsole()
-- conn(function(a,b,c)
-- console.print(THREAD:getName().." was triggered!",a,b,c)
-- end)
-- multi:newAlarm(4):OnRing(function()
-- console.print("Fire 3!!!")
-- conn:Fire(7,8,9)
-- end)
-- multi:mainloop()
-- end)
-- end)
alarm = multi:newAlarm(3):OnRing(function()
multi:newSystemThread("Thread_Test_3",function()
local multi, thread = require("multi"):init()
local conn = GLOBAL["conn"]:init()
local console = THREAD.getConsole()
conn(function(a,b,c)
console.print(THREAD:getName().." was triggered!",a,b,c)
end)
multi:newAlarm(4):OnRing(function()
console.print("Fire 3!!!")
conn:Fire(7,8,9)
end)
multi:mainloop()
end)
end)
-- multi:newSystemThread("Thread_Test_4",function()
-- local multi, thread = require("multi"):init()
-- local conn = GLOBAL["conn"]:init()
-- local conn2 = multi:newConnection()
-- local console = THREAD.getConsole()
-- multi:newAlarm(2):OnRing(function()
-- conn2:Fire()
-- end)
-- multi:newThread(function()
-- console.print("Conn Test!")
-- thread.hold(conn + conn2)
-- console.print("It held!")
-- end)
-- multi:mainloop()
-- end)
multi:newSystemThread("Thread_Test_4",function()
local multi, thread = require("multi"):init()
local conn = GLOBAL["conn"]:init()
local conn2 = multi:newConnection()
local console = THREAD.getConsole()
multi:newAlarm(2):OnRing(function()
conn2:Fire()
end)
multi:newThread(function()
console.print("Conn Test!")
thread.hold(conn + conn2)
console.print("It held!")
end)
multi:mainloop()
end)
-- multi:mainloop()
multi:mainloop()