Fixed System Threaded Queues!

Faster
Added older versions
Other bug fixes
More examples
This commit is contained in:
Ryan 2017-07-07 23:38:54 -04:00
parent ef1cf06416
commit eaaf5d80a7
33 changed files with 14897 additions and 241 deletions

File diff suppressed because one or more lines are too long

121
README.md
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@ -1,7 +1,7 @@
# multi Version: 1.8.5 (System Threaded Execute) Looking into some bugs...
# multi Version: 1.8.6 (System Threaded Job Queues gets an update!) Also On the github you can check out the old versions of this library! It stems back from 2012 see rambling for more info...
**Note: The changes section has information on how to use the new features as they come out. Why put the infomation twice on the readme?** Also I added a Testing Branch. That Branch will have the latest updates, but those updates may be unstable. I like to keep the master as bug free as possible</br>
# Note SystemThreadedTable's behavior is not stable! I am looking into this.
# Note SystemThreadedTable's behavior is not stable! I have found the cause of the problem and am currently figuring out a solution... The next update will probably include the fix!
In Changes you'll find documentation for(In Order):
- System Threaded Job Queues
@ -801,8 +801,52 @@ We did it! 1 2 3</br>
Changes
-------
Updated from 1.8.4 to 1.8.5
---------------------------
Update: 1.8.6
-------------
Added:
- jobQueue:doToAll(function)
- jobQueue:start() is now required Call this after all calls to registerJob()'s. Calling it afterwards will not guarantee your next push job with that job will work. Not calling this will make pushing jobs impossible!
- Fixed a bug with love2d Threaded Queue
- Fixed some bugs
This will run said function in every thread.
```lua
-- Going to use love2d code this time, almost the same as last time... See ramblings
require("core.Library")
GLOBAL,sThread=require("multi.integration.loveManager").init() -- load the love2d version of the lanesManager and requires the entire multi library
require("core.GuiManager")
gui.ff.Color=Color.Black
jQueue=multi:newSystemThreadedJobQueue()
jQueue:registerJob("TEST_JOB",function(a,s)
math.randomseed(s)
TEST_JOB2()
return math.random(0,255)
end)
jQueue:registerJob("TEST_JOB2",function()
print("Test Works!")
end)
-- 1.8.6 EXAMPLE Change
jQueue:start() -- This is now needed!
--
jQueue:doToAll(function()
print("Doing this 2? times!")
end)
tableOfOrder={}
jQueue.OnJobCompleted(function(JOBID,n)
tableOfOrder[JOBID]=n
if #tableOfOrder==10 then
t.text="We got all of the pieces!"
end
end)
for i=1,10 do -- Job Name of registered function, ... varargs
jQueue:pushJob("TEST_JOB","This is a test!",math.random(1,1000000))
end
t=gui:newTextLabel("no done yet!",0,0,300,100)
t:centerX()
t:centerY()
```
Update: 1.8.5
-------------
Added:
- SystemThreadedExecute(cmd)
@ -818,8 +862,8 @@ multi:newTLoop(function()
end,1)
multi:mainloop()
```
Updated from 1.8.3 to 1.8.4
---------------------------
Update: 1.8.4
-------------
Added:
- multi:newSystemThreadedJobQueue()
- Improved stability of the library
@ -863,8 +907,8 @@ multi:mainloop() -- Start the main loop :D
Thats it from this version!
Updated from 1.8.2 to 1.8.3
---------------------------
Update: 1.8.3
-------------
Added:</br>
**New Mainloop functions** Below you can see the slight differences... Function overhead is not too bad in lua, but has a real difference. multi:mainloop() and multi:unprotectedMainloop() use the same algorithm yet the dedicated unprotected one is slightly faster due to having less function overhead.
- multi:mainloop()\* -- Bench: 16830003 Steps in 3 second(s)!
@ -881,8 +925,8 @@ However there is a work around! You can use processes to run multiobjs as well a
I may make a full comparison between each method and which is faster, but for now trust that the dedicated ones with less function overhead are infact faster. Not by much but still faster. :D
Updated from 1.8.1 to 1.8.2
---------------------------
Update: 1.8.2
-------------
Added:</br>
- multi:newsystemThreadedTable(name) NOTE: Metatables are not supported in transfers. However there is a work around obj:init() that you see does this. Take a look in the multi/integration/shared/shared.lua files to see how I did it!
- Modified the GLOBAL metatable to sync before doing its tests
@ -945,8 +989,8 @@ t:centerX()
t:centerY()
```
Updated from 1.8.0 to 1.8.1
---------------------------
Update: 1.8.1
-------------
No real change!</br>
Changed the structure of the library. Combined the coroutine based threads into the core!</br>
Only compat and integrations are not part of the core and never will be by nature.</br>
@ -1073,8 +1117,8 @@ multi:newThread("test!",function() -- this is a lua thread
end)
multi:mainloop()
```
Updated from 1.7.5 to 1.7.6
---------------------------
Update: 1.7.6
-------------
Fixed:
Typos like always
Added:</br>
@ -1086,8 +1130,9 @@ The old way still works and is more convient to be honest, but I felt a method t
Updated:
some example files to reflect changes to the core. Changes allow for less typing</br>
loveManager to require the compat if used so you don't need 2 require line to retrieve the library</br>
Updated from 1.7.4 to 1.7.5
---------------------------
Update: 1.7.5
-------------
Fixed some typos in the readme... (I am sure there are more there are always more)</br>
Added more features for module support</br>
TODO:</br>
@ -1095,8 +1140,8 @@ Work on performance of the library... I see 3 places where I can make this thing
I'll show case some old versions of the multitasking library eventually so you can see its changes in days past!</br>
Updated from 1.7.3 to 1.7.4
---------------------------
Update: 1.7.4
-------------
Added: the example folder which will be populated with more examples in the near future!</br>
The loveManager integration that mimics the lanesManager integration almost exactly to keep coding in both enviroments as close to possible. This is done mostly for library creation support!</br>
An example of the loveManager in action using almost the same code as the lanesintergreationtest2.lua</br>
@ -1173,8 +1218,8 @@ t=gui:newTextLabel("no done yet!",0,0,300,100)
t:centerX()
t:centerY()
```
Updated from 1.7.2 to 1.7.3
---------------------------
Update: 1.7.3
-------------
Changed how requiring the library works!
`require("multi.all")` Will still work as expected; however, with the exception of threading, compat, and integrations everything else has been moved into the core of the library.
```lua
@ -1190,15 +1235,15 @@ require("multi.task")
-- ^ they are all part of the core now
```
Updated from 1.7.1 to 1.7.2
---------------------------
Update: 1.7.2
-------------
Moved updaters, loops, and alarms into the init.lua file. I consider them core features and they are referenced in the init.lua file so they need to exist there. Threaded versions are still separate though. Added another example file
Updated from 1.7.0 to 1.7.1 Bug fixes only
---------------------------
Update: 1.7.1 Bug Fixes Only
-------------
Updated from 1.6.0 to 1.7.0
---------------------------
Update: 1.7.0
-------------
Modified: multi.integration.lanesManager.lua
It is now in a stable and simple state Works with the latest lanes version! Tested with version 3.11 I cannot promise that everything will work with eariler versions. Future versions are good though.</br>
Example Usage:</br>
@ -1251,8 +1296,8 @@ end)
multi:mainloop()
```
Updated from 1.5.0 to 1.6.0
---------------------------
Update: 1.6.0
-------------
Changed: steps and loops
```lua
-- Was
@ -1275,21 +1320,31 @@ Reasoning I wanted to keep objects consistant, but a lot of my older libraries u
require("multi.all")
require("multi.compat.backwards[1,5,0]") -- allows for the use of features that were scrapped/changed in 1.6.0+
```
Updated from 1.4.1 to 1.5.0
---------------------------
Update: 1.5.0
-------------
Added:
- An easy way to manage timeouts
- Small bug fixes
1.4.1 - First Public release of the library
---------------------------
Update: 1.4.1 - First Public release of the library
-------------
IMPORTANT:</br>
Every update I make aims to make things simpler more efficent and just better, but a lot of old code, which can be really big, uses a lot of older features. I know the pain of having to rewrite everything. My promise to my library users is that I will always have backwards support for older features! New ways may exist that are quicker and eaiser, but the old features/methods will be supported.</br>
Rambling
--------
Love2d: Sleeping reduces the cpu time making my load detection think the system is under more load, thus preventing it from sleeping... I will look into other means. As of right now it will not eat all of your cpu if threads are active. For now I suggest killing threads that aren't needed anymore. On lanes threads at idle use 0% cpu and it is amazing. A state machine may solve what I need though. One state being idle state that sleeps and only goes into the active state if a job request or data is sent to it... after some time of not being under load it wil switch back into the idle state... We'll see what happens.
Love2d Sleeping reduces the cpu time making my load detection think the system is under more load, thus preventing it from sleeping... I will look into other means. As of right now it will not eat all of your cpu if threads are active. For now I suggest killing threads that aren't needed anymore. On lanes threads at idle use 0% cpu and it is amazing. A state machine may solve what I need though. One state being idle state that sleeps and only goes into the active state if a job request or data is sent to it... after some time of not being under load it wil switch back into the idle state... We'll see what happens.
Love2d doesn't like to send functions through channels. By defualt it does not support this. I achieve this by dumping the function and loadstring it on the thread. This however is slow. For the System Threaded Job Queue I had to change my original idea of sending functions as jobs. The current way you do it now is register a job functions once and then call that job across the thread through a queue. Each worker thread pops from the queue and returns the job. The Job ID is automatically updated and allows you to keep track of the order that the data comes in. A table with # indexes can be used to originze the data...
In regards to benchmarking. If you see my bench marks and are wondering they are 10x better its because I am using luajit for my tests. I highly recommend using luajit for my library, but lua 5.1 will work just as well, but not as fast.
So while working on the jobQueue:doToAll() method I figured out why love2d's threaded tables were acting up when more than 1 thread was sharing the table. It turns out 1 thread was eating all of the pops from the queue and starved all of the other queues... Ill need to use the same trick I did with GLOBAL to fix the problem... However at the rate I am going threading in love will become way slower. I might use the regualr GLOBAL to manage data internally for threadedtables...
It has been awhile since I had to bring out the Multi Functions... Syncing within threads are a pain! I had no idea what a task it would be to get something as simple as syncing data was going to be... I will probably add a SystemThreadedSyncer in the future because it will make life eaiser for you guys as well. SystemThreadedTables are still not going to work on love2d, but will work fine on lanes... I have a solution and it is being worked on... Depending on when I pust the next update to this library the second half of this ramble won't apply anymore
I have been using this (EventManager --> MultiManager --> now multi) for my own purposes and started making this when I first started learning lua. You are able to see how the code changed and evolved throughout the years. I tried to include all the versions that still existed on my HDD.
I added my old versions to this library... It started out as the EventManager and was kinda crappy but it was the start to this library. It kept getting better and better until it became what it is today. There are some features that nolonger exist in the latest version, but they were remove because they were useless... I added these files to the github so for those interested can see into my mind in a sense and see how I developed the library before I used github.
The first version of the EventManager was function based not object based and benched at about 2000 steps per second... Yeah that was bad... I used loadstring and it was a mess... Take a look and see how it grew throughout the years I think it may intrest some of you guys!

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@ -11,6 +11,7 @@ end)
jQueue:registerJob("TEST_JOB2",function()
print("Test Works!") -- this is called from the job since it is registered on the same queue
end)
jQueue:start()
tableOfOrder={} -- This is how we will keep order of our completed jobs. There is no guarantee that the order will be correct
jQueue.OnJobCompleted(function(JOBID,n) -- whenever a job is completed you hook to the event that is called. This passes the JOBID folled by the returns of the job
-- JOBID is the completed job, starts at 1 and counts up by 1.

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@ -0,0 +1,26 @@
package.path="?/init.lua;"..package.path
local GLOBAL,sThread=require("multi.integration.lanesManager").init()
jQueue=multi:newSystemThreadedJobQueue(n)
jQueue:registerJob("TEST_JOB",function(a,s)
math.randomseed(s)
TEST_JOB2()
return math.random(0,255)
end)
jQueue:registerJob("TEST_JOB2",function()
print("Test Works!")
end)
jQueue:start()
jQueue:doToAll(function()
print("Doing this 6? times!")
end)
for i=1,10 do -- Job Name of registered function, ... varargs
jQueue:pushJob("TEST_JOB","This is a test!",math.random(1,1000000))
end
tableOfOrder={}
jQueue.OnJobCompleted(function(JOBID,n)
tableOfOrder[JOBID]=n
if #tableOfOrder==10 then
print("We got all of the pieces!")
end
end)
multi:mainloop()

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@ -13,6 +13,7 @@ end)
jQueue:registerJob("TEST_JOB2",function(a,s)
print("Test Works!")
end)
jQueue:start()
tableOfOrder={}
jQueue.OnJobCompleted(function(JOBID,n)
-- JOBID is the completed job, starts at 1 and counts up by 1.

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@ -45,8 +45,8 @@ function print(...)
end
end
multi = {}
multi.Version="1.8.5"
multi._VERSION="1.8.5"
multi.Version="1.8.6"
multi._VERSION="1.8.6"
multi.stage='mostly-stable'
multi.__index = multi
multi.Mainloop={}
@ -607,7 +607,11 @@ function multi:hold(task)
timer:Start()
while timer:Get()<task do
if love then
self.Parent:lManager()
if love.thread then
self.Parent:Do_Order()
else
self.Parent:lManager()
end
else
self.Parent:Do_Order()
end

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@ -129,5 +129,5 @@ print("Integrated Lanes!")
multi.integration={} -- for module creators
multi.integration.GLOBAL=GLOBAL
multi.integration.THREAD=THREAD
require("multi.integration.shared.shared")
require("multi.integration.shared")
return {init=function() return GLOBAL,THREAD end}

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@ -340,7 +340,7 @@ updater:OnUpdate(function(self)
data=multi.integration.love2d.mainChannel:pop()
end
end)
require("multi.integration.shared.shared")
require("multi.integration.shared")
print("Integrated Love2d!")
return {
init=function(t)

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@ -41,12 +41,15 @@ function multi:newSystemThreadedQueue(name) -- in love2d this will spawn a chann
end
function self:pop() -- pop from the channel
local tab=self.chan:pop()
--print(tab)
if not tab then return end
return resolveType(tab[1],tab[2])
end
function self:peek()
local tp,d=unpack{self.chan:peek()}
return resolveType(tp,d)
local tab=self.chan:peek()
--print(tab)
if not tab then return end
return resolveType(tab[1],tab[2])
end
GLOBAL[self.name]=self -- send the object to the thread through the global interface
return self -- return the object
@ -117,9 +120,11 @@ function multi:systemThreadedBenchmark(n,p)
end)
return c
end
function multi:newSystemThreadedTable(name)
function multi:newSystemThreadedTable(name,n)
local c={} -- where we will store our object
c.name=name -- set the name this is important for the love2d side
c.cores=n
c.hasT={}
if love then -- check love
if love.thread then -- make sure we can use the threading module
function c:init() -- create an init function so we can mimic on bith love2d and lanes
@ -130,19 +135,25 @@ function multi:newSystemThreadedTable(name)
return self[name]
end
function self:sync()
local data=self.chan:pop()
while data do
if type(data)=="string" then
local cmd,tp,name,d=data:match("(%S-) (%S-) (%S-) (.+)")
if cmd=="SYNC" then
self.tab[name]=resolveType(tp,d) -- this is defined in the loveManager.lua file
local data=self.chan:peek()
if data then
local cmd,tp,name,d=data:match("(%S-) (%S-) (%S-) (.+)")
if not self.hasT[name] then
if type(data)=="string" then
if cmd=="SYNC" then
self.tab[name]=resolveType(tp,d) -- this is defined in the loveManager.lua file
self.hasT[name]=true
end
else
self.tab[name]=data
end
else
self.tab[name]=data
self.chan:pop()
end
data=self.chan:pop()
end
end
function self:reset(name)
self.hasT[core]=nil
end
setmetatable(self,{
__index=function(t,k)
self:sync()
@ -154,7 +165,9 @@ function multi:newSystemThreadedTable(name)
if type(v)=="userdata" then
self.chan:push(v)
else
self.chan:push("SYNC "..type(v).." "..k.." "..resolveData(v)) -- this is defined in the loveManager.lua file
for i=1,self.cores do
self.chan:push("SYNC "..type(v).." "..k.." "..resolveData(v)) -- this is defined in the loveManager.lua file
end
end
end,
})
@ -197,11 +210,14 @@ function multi:newSystemThreadedJobQueue(numOfCores)
c.cores=numOfCores or multi.integration.THREAD.getCores()
c.queueIN=multi:newSystemThreadedQueue("THREADED_JQ"):init()
c.queueOUT=multi:newSystemThreadedQueue("THREADED_JQO"):init()
c.REG=multi:newSystemThreadedTable("THREADED_JQ_F_REG"):init()
c.queueALL=multi:newSystemThreadedQueue("THREADED_QALL"):init()
c.REG=multi:newSystemThreadedQueue("THREADED_JQ_F_REG"):init()
-- registerJob(name,func)
-- pushJob(...)
function c:registerJob(name,func)
self.REG[name]=func
for i=1,self.cores do
self.REG:push({name,func})
end
end
function c:pushJob(name,...)
self.queueOUT:push({self.jobnum,name,...})
@ -209,6 +225,18 @@ function multi:newSystemThreadedJobQueue(numOfCores)
end
local GLOBAL=multi.integration.GLOBAL -- set up locals incase we are using lanes
local sThread=multi.integration.THREAD -- set up locals incase we are using lanes
function c:doToAll(func)
local TaskName=multi.randomString(16)
for i=1,self.cores do
self.queueALL:push({TaskName,func})
end
end
function c:start()
self:doToAll(function()
_G["__started__"]=true
SFunc()
end)
end
GLOBAL["__JQ_COUNT__"]=c.cores
for i=1,c.cores do
multi:newSystemThread("System Threaded Job Queue Worker Thread #"..i,function()
@ -221,25 +249,71 @@ function multi:newSystemThreadedJobQueue(numOfCores)
end
JQI=sThread.waitFor("THREADED_JQO"):init() -- Grab it
JQO=sThread.waitFor("THREADED_JQ"):init() -- Grab it
FGLOBAL=sThread.waitFor("THREADED_JQ_F_REG"):init() -- Grab it
REG=sThread.waitFor("THREADED_JQ_F_REG"):init() -- Grab it
QALL=sThread.waitFor("THREADED_QALL"):init() -- Grab it
sThread.sleep(.1) -- lets wait for things to work out
setmetatable(_G,{
__index=FGLOBAL
})
GLOBAL["THREADED_JQ"]=nil -- remove it
GLOBAL["THREADED_JQO"]=nil -- remove it
GLOBAL["THREADED_JQ_F_REG"]=nil -- remove it
QALLT={}
FUNCS={}
SFunc=multi:newFunction(function(self)
MainLoop:Pause()
self:hold(.1)
MainLoop:Resume()
self:Pause()
end)
multi:newLoop(function()
sThread.sleep(__sleep__) -- lets allow cpu time for other processes on our system!
local job=JQI:pop()
if job then
local ID=table.remove(job,1) -- return and remove
local name=table.remove(job,1) -- return and remove
local ret={FGLOBAL:waitFor(name)(unpack(job))} -- unpack the rest
JQO:push({ID,ret})
local rd=REG:peek()
if rd then
if not FUNCS[rd[1]] then
FUNCS[rd[1]]=rd[2]
rd=nil -- lets clean up
REG:pop()
end
end
local d=QALL:peek()
if d then
if not QALLT[d[1]] then
QALLT[d[1]]=true
d[2]()
d=nil -- lets clean up
QALL:pop()
end
end
end)
multi:mainloop()
setmetatable(_G,{
__index=function(t,k)
return FUNCS[k]
end
})
MainLoop=multi:newLoop(function(self)
if __started__ then
local job=JQI:pop()
if job then
local d=QALL:peek()
if d then
if not QALLT[d[1]] then
QALLT[d[1]]=true
d[2]()
d=nil -- lets clean up
QALL:pop()
end
end
local ID=table.remove(job,1) -- return and remove
local name=table.remove(job,1) -- return and remove
if FUNCS[name] then
JQO:push({ID,FUNCS[name](unpack(job))})
else
self:hold(function() return FUNCS[name] end)
JQO:push({ID,FUNCS[name](unpack(job))})
end
end
end
end)
if not love then
multi:mainloop()
end
end)
end
c.OnJobCompleted=multi:newConnection()
@ -255,64 +329,6 @@ function multi:newSystemThreadedJobQueue(numOfCores)
c.updater.link=c
return c
end
if love then
if love.thread then
function multi:newSystemThreadedJobQueue(numOfCores)
local c={}
c.jobnum=1
c.cores=numOfCores or multi.integration.THREAD.getCores()
c.queueIN=multi:newSystemThreadedQueue("THREADED_JQ"):init()
c.queueOUT=multi:newSystemThreadedQueue("THREADED_JQO"):init()
function c:registerJob(name,func)
GLOBAL["__TJQ__"..name.."__"]=func
end
function c:pushJob(name,...)
self.queueOUT:push({self.jobnum,name,...})
self.jobnum=self.jobnum+1
end
local GLOBAL=multi.integration.GLOBAL
local sThread=multi.integration.THREAD
GLOBAL["__JQ_COUNT__"]=c.cores
for i=1,c.cores do
multi:newSystemThread("System Threaded Job Queue Worker Thread #"..i,function()
GLOBAL=_G.GLOBAL
sThread=_G.sThread
local JQI=sThread.waitFor("THREADED_JQO"):init() -- Grab it
local JQO=sThread.waitFor("THREADED_JQ"):init() -- Grab it
sThread.sleep(.1) -- lets wait for things to work out
setmetatable(_G,{
__index=function(t,k,v)
return GLOBAL["__TJQ__"..k.."__"]
end
})
GLOBAL["THREADED_JQ"]=nil -- remove it
GLOBAL["THREADED_JQO"]=nil -- remove it
multi:newLoop(function()
local job=JQI:pop()
if job then
local ID=table.remove(job,1) -- return and remove
local name=table.remove(job,1) -- return and remove
local ret={sThread.waitFor("__TJQ__"..name.."__")(unpack(job))} -- unpack the rest
JQO:push({ID,ret})
end
end)
end)
end
c.OnJobCompleted=multi:newConnection()
c.updater=multi:newLoop(function(self)
local data=self.link.queueIN:pop()
while data do
if data then
self.link.OnJobCompleted:Fire(unpack(data))
end
data=self.link.queueIN:pop()
end
end)
c.updater.link=c
return c
end
end
end
function multi:newSystemThreadedExecute(cmd)
local c={}
local GLOBAL=multi.integration.GLOBAL -- set up locals incase we are using lanes

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@ -45,8 +45,8 @@ function print(...)
end
end
multi = {}
multi.Version="1.8.5"
multi._VERSION="1.8.5"
multi.Version="1.8.6"
multi._VERSION="1.8.6"
multi.stage='mostly-stable'
multi.__index = multi
multi.Mainloop={}
@ -607,7 +607,11 @@ function multi:hold(task)
timer:Start()
while timer:Get()<task do
if love then
self.Parent:lManager()
if love.thread then
self.Parent:Do_Order()
else
self.Parent:lManager()
end
else
self.Parent:Do_Order()
end

View File

@ -129,5 +129,5 @@ print("Integrated Lanes!")
multi.integration={} -- for module creators
multi.integration.GLOBAL=GLOBAL
multi.integration.THREAD=THREAD
require("multi.integration.shared.shared")
require("multi.integration.shared")
return {init=function() return GLOBAL,THREAD end}

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@ -340,7 +340,7 @@ updater:OnUpdate(function(self)
data=multi.integration.love2d.mainChannel:pop()
end
end)
require("multi.integration.shared.shared")
require("multi.integration.shared")
print("Integrated Love2d!")
return {
init=function(t)

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@ -41,12 +41,15 @@ function multi:newSystemThreadedQueue(name) -- in love2d this will spawn a chann
end
function self:pop() -- pop from the channel
local tab=self.chan:pop()
--print(tab)
if not tab then return end
return resolveType(tab[1],tab[2])
end
function self:peek()
local tp,d=unpack{self.chan:peek()}
return resolveType(tp,d)
local tab=self.chan:peek()
--print(tab)
if not tab then return end
return resolveType(tab[1],tab[2])
end
GLOBAL[self.name]=self -- send the object to the thread through the global interface
return self -- return the object
@ -117,9 +120,11 @@ function multi:systemThreadedBenchmark(n,p)
end)
return c
end
function multi:newSystemThreadedTable(name)
function multi:newSystemThreadedTable(name,n)
local c={} -- where we will store our object
c.name=name -- set the name this is important for the love2d side
c.cores=n
c.hasT={}
if love then -- check love
if love.thread then -- make sure we can use the threading module
function c:init() -- create an init function so we can mimic on bith love2d and lanes
@ -130,19 +135,25 @@ function multi:newSystemThreadedTable(name)
return self[name]
end
function self:sync()
local data=self.chan:pop()
while data do
if type(data)=="string" then
local cmd,tp,name,d=data:match("(%S-) (%S-) (%S-) (.+)")
if cmd=="SYNC" then
self.tab[name]=resolveType(tp,d) -- this is defined in the loveManager.lua file
local data=self.chan:peek()
if data then
local cmd,tp,name,d=data:match("(%S-) (%S-) (%S-) (.+)")
if not self.hasT[name] then
if type(data)=="string" then
if cmd=="SYNC" then
self.tab[name]=resolveType(tp,d) -- this is defined in the loveManager.lua file
self.hasT[name]=true
end
else
self.tab[name]=data
end
else
self.tab[name]=data
self.chan:pop()
end
data=self.chan:pop()
end
end
function self:reset(name)
self.hasT[core]=nil
end
setmetatable(self,{
__index=function(t,k)
self:sync()
@ -154,7 +165,9 @@ function multi:newSystemThreadedTable(name)
if type(v)=="userdata" then
self.chan:push(v)
else
self.chan:push("SYNC "..type(v).." "..k.." "..resolveData(v)) -- this is defined in the loveManager.lua file
for i=1,self.cores do
self.chan:push("SYNC "..type(v).." "..k.." "..resolveData(v)) -- this is defined in the loveManager.lua file
end
end
end,
})
@ -197,11 +210,14 @@ function multi:newSystemThreadedJobQueue(numOfCores)
c.cores=numOfCores or multi.integration.THREAD.getCores()
c.queueIN=multi:newSystemThreadedQueue("THREADED_JQ"):init()
c.queueOUT=multi:newSystemThreadedQueue("THREADED_JQO"):init()
c.REG=multi:newSystemThreadedTable("THREADED_JQ_F_REG"):init()
c.queueALL=multi:newSystemThreadedQueue("THREADED_QALL"):init()
c.REG=multi:newSystemThreadedQueue("THREADED_JQ_F_REG"):init()
-- registerJob(name,func)
-- pushJob(...)
function c:registerJob(name,func)
self.REG[name]=func
for i=1,self.cores do
self.REG:push({name,func})
end
end
function c:pushJob(name,...)
self.queueOUT:push({self.jobnum,name,...})
@ -209,6 +225,18 @@ function multi:newSystemThreadedJobQueue(numOfCores)
end
local GLOBAL=multi.integration.GLOBAL -- set up locals incase we are using lanes
local sThread=multi.integration.THREAD -- set up locals incase we are using lanes
function c:doToAll(func)
local TaskName=multi.randomString(16)
for i=1,self.cores do
self.queueALL:push({TaskName,func})
end
end
function c:start()
self:doToAll(function()
_G["__started__"]=true
SFunc()
end)
end
GLOBAL["__JQ_COUNT__"]=c.cores
for i=1,c.cores do
multi:newSystemThread("System Threaded Job Queue Worker Thread #"..i,function()
@ -221,25 +249,71 @@ function multi:newSystemThreadedJobQueue(numOfCores)
end
JQI=sThread.waitFor("THREADED_JQO"):init() -- Grab it
JQO=sThread.waitFor("THREADED_JQ"):init() -- Grab it
FGLOBAL=sThread.waitFor("THREADED_JQ_F_REG"):init() -- Grab it
REG=sThread.waitFor("THREADED_JQ_F_REG"):init() -- Grab it
QALL=sThread.waitFor("THREADED_QALL"):init() -- Grab it
sThread.sleep(.1) -- lets wait for things to work out
setmetatable(_G,{
__index=FGLOBAL
})
GLOBAL["THREADED_JQ"]=nil -- remove it
GLOBAL["THREADED_JQO"]=nil -- remove it
GLOBAL["THREADED_JQ_F_REG"]=nil -- remove it
QALLT={}
FUNCS={}
SFunc=multi:newFunction(function(self)
MainLoop:Pause()
self:hold(.1)
MainLoop:Resume()
self:Pause()
end)
multi:newLoop(function()
sThread.sleep(__sleep__) -- lets allow cpu time for other processes on our system!
local job=JQI:pop()
if job then
local ID=table.remove(job,1) -- return and remove
local name=table.remove(job,1) -- return and remove
local ret={FGLOBAL:waitFor(name)(unpack(job))} -- unpack the rest
JQO:push({ID,ret})
local rd=REG:peek()
if rd then
if not FUNCS[rd[1]] then
FUNCS[rd[1]]=rd[2]
rd=nil -- lets clean up
REG:pop()
end
end
local d=QALL:peek()
if d then
if not QALLT[d[1]] then
QALLT[d[1]]=true
d[2]()
d=nil -- lets clean up
QALL:pop()
end
end
end)
multi:mainloop()
setmetatable(_G,{
__index=function(t,k)
return FUNCS[k]
end
})
MainLoop=multi:newLoop(function(self)
if __started__ then
local job=JQI:pop()
if job then
local d=QALL:peek()
if d then
if not QALLT[d[1]] then
QALLT[d[1]]=true
d[2]()
d=nil -- lets clean up
QALL:pop()
end
end
local ID=table.remove(job,1) -- return and remove
local name=table.remove(job,1) -- return and remove
if FUNCS[name] then
JQO:push({ID,FUNCS[name](unpack(job))})
else
self:hold(function() return FUNCS[name] end)
JQO:push({ID,FUNCS[name](unpack(job))})
end
end
end
end)
if not love then
multi:mainloop()
end
end)
end
c.OnJobCompleted=multi:newConnection()
@ -255,64 +329,6 @@ function multi:newSystemThreadedJobQueue(numOfCores)
c.updater.link=c
return c
end
if love then
if love.thread then
function multi:newSystemThreadedJobQueue(numOfCores)
local c={}
c.jobnum=1
c.cores=numOfCores or multi.integration.THREAD.getCores()
c.queueIN=multi:newSystemThreadedQueue("THREADED_JQ"):init()
c.queueOUT=multi:newSystemThreadedQueue("THREADED_JQO"):init()
function c:registerJob(name,func)
GLOBAL["__TJQ__"..name.."__"]=func
end
function c:pushJob(name,...)
self.queueOUT:push({self.jobnum,name,...})
self.jobnum=self.jobnum+1
end
local GLOBAL=multi.integration.GLOBAL
local sThread=multi.integration.THREAD
GLOBAL["__JQ_COUNT__"]=c.cores
for i=1,c.cores do
multi:newSystemThread("System Threaded Job Queue Worker Thread #"..i,function()
GLOBAL=_G.GLOBAL
sThread=_G.sThread
local JQI=sThread.waitFor("THREADED_JQO"):init() -- Grab it
local JQO=sThread.waitFor("THREADED_JQ"):init() -- Grab it
sThread.sleep(.1) -- lets wait for things to work out
setmetatable(_G,{
__index=function(t,k,v)
return GLOBAL["__TJQ__"..k.."__"]
end
})
GLOBAL["THREADED_JQ"]=nil -- remove it
GLOBAL["THREADED_JQO"]=nil -- remove it
multi:newLoop(function()
local job=JQI:pop()
if job then
local ID=table.remove(job,1) -- return and remove
local name=table.remove(job,1) -- return and remove
local ret={sThread.waitFor("__TJQ__"..name.."__")(unpack(job))} -- unpack the rest
JQO:push({ID,ret})
end
end)
end)
end
c.OnJobCompleted=multi:newConnection()
c.updater=multi:newLoop(function(self)
local data=self.link.queueIN:pop()
while data do
if data then
self.link.OnJobCompleted:Fire(unpack(data))
end
data=self.link.queueIN:pop()
end
end)
c.updater.link=c
return c
end
end
end
function multi:newSystemThreadedExecute(cmd)
local c={}
local GLOBAL=multi.integration.GLOBAL -- set up locals incase we are using lanes

View File

@ -0,0 +1,53 @@
IsEvent=true
event={
Active=true,
CT=false,
tag={},
Events={},
EventTracker={},
Steps={},
setAlarm=function(self,tag,set) event:new("Alarm_"..tag.."(\""..tag.."\")",[[GetCounter(event:getTracker("_Alarm_]]..tag..[["))>=]]..set,[[event:removeAlarm("]]..tag..[[")]]) event:addTracker("_Alarm_"..tag,SetCounter()) end,
setEvent=function(self,fname,condition,also) if not(string.find(fname,"(",1,true)) and not(string.find(fname,")",1,true)) then fname=fname.."()" end event:new("Event_"..fname,condition,also) end,
removeAlarm=function(self,tag) event:destroy("Alarm_"..tag) event:removeTracker("_Alarm_"..tag) end,
updateAlarm=function(self,tag,set) event:removeAlarm(tag) event:setAlarm(tag,set) end,
addTracker=function(self,varname,var) event.EventTracker[varname]=var end,
getTracker=function(self,var) return event.EventTracker[var] end,
removeTracker=function(self,var) event.EventTracker[var]=nil end,
trackerExist=function(self,tag) return event.EventTracker[tag]~=nil end,
updateTracker=function(self,tag,val) if event:trackerExist(tag) then event.EventTracker[tag]=val end end,
alarmExist=function(self,tag) return (event:getTracker("_Alarm_"..tag)~=nil) end,
new=function(self,fname,condition,also) if not(also) then also="" end table.insert(self.Events,"if "..condition.." then "..also.." "..fname.." end") table.insert(event.tag,fname) end,
eventExist=function(self,tag) for j=1,#event.tag do if event.tag[j]==tag then return true end end return false end,
destroy=function(self,tag) for j=1,#event.tag do if event.tag[j]==tag then table.remove(event.tag,j) table.remove(event.Events,j) end end end,
Stop=function() event.Active=false end,
OnCreate=function() end,
OnUpdate=function() end,
OnClose=function() end,
getActive=function() return event.tag end,
Manager=function() event.OnCreate() while event.Active==true do for d=1,#event.Events do if event.Active==true then loadstring(event.Events[d])() end end for s_g=1,#event.Steps do event.Steps[s_g]:Step() end event.OnUpdate() end event.OnClose() end,
CManager=function() for d=1,#event.Events do if event.Active==true then loadstring(event.Events[d])() end end for s_g=1,#event.Steps do event.Steps[s_g]:Step() end event.OnUpdate() end,
UManager=function() if event.CT==false then event.CT=true event.OnCreate() end for d=1,#event.Events do if event.Active==true then loadstring(event.Events[d])() end end for s_g=1,#event.Steps do event.Steps[s_g]:Step() end event.OnUpdate() end,
createStep=function(self,tag,reset,endc)
if not(endc) then endc=false end
if not(reset) then reset=0 end
temp={Name=tag,pos=1,endAt=reset,active=true,endc=endc,
Step=function(self) if self~=nil then _G.__CStep__=self if self.active==true then loadstring("Step_"..tag.."("..self.pos..",__CStep__)")() self.pos=self.pos+1 end end if self.endAt+1<=self.pos then self:Reset() if endc==true then loadstring("Step_"..self.Name.."_End(__CStep__)")() end end end,
Remove=function(self) for as=1,#event.Steps do if event.Steps[as].Name==self.Name then table.remove(event.Steps,as) end end end,
Reset=function(self) self.pos=1 end,
Set=function(self,amt) self.pos=amt end,
Pause=function(self) self.active=false end,
Resume=function(self) self.active=true end,
Stop=function(self) self:Reset() self:Pause() end,
Start=function(self) self:Resume() end,
End=function(self) self.pos=self.EndAt self.endc=true end,
}
table.insert(event.Steps,temp) return temp end,
stepExist=function(self,tag)
for a_s=1,#event.Steps do
if event.Steps[a_s].Name==tag then
return true
end
end
return false
end,
}

View File

@ -0,0 +1,55 @@
IsEvent=true
event={
Active=true,
CT=false,
tag={},
Events={},
EventTracker={},
Steps={},
--addAlarm=function(self,tag) end,
setAlarm=function(self,tag,set) event:new("Alarm_"..tag.."(\""..tag.."\")",[[GetCounter(event:getTracker("_Alarm_]]..tag..[["))>=]]..set,[[event:removeAlarm("]]..tag..[[")]]) event:addTracker("_Alarm_"..tag,SetCounter()) assert(loadstring("if Alarm_"..tag.."==nil then function Alarm_"..tag.."() print('No function \"Alarm_"..tag.."()\" exists make sure you created it') end end"))() end,
setEvent=function(self,fname,condition,also) if not(string.find(fname,"(",1,true)) and not(string.find(fname,")",1,true)) then fname=fname.."()" end a=string.find(fname,"(",1,true) tempstr=string.sub(fname,1,a-1) event:new("Event_"..fname,condition,also) assert(loadstring("if Event_"..tempstr.."==nil then function Event_"..tempstr.."() print('No function \"Event_"..tempstr.."()\" exists make sure you created it') end end"))() end,
removeAlarm=function(self,tag) event:destroy("Alarm_"..tag) event:removeTracker("_Alarm_"..tag) end,
updateAlarm=function(self,tag,set) event:removeAlarm(tag) event:setAlarm(tag,set) end,
addTracker=function(self,varname,var) event.EventTracker[varname]=var end,
getTracker=function(self,var) return event.EventTracker[var] end,
removeTracker=function(self,var) event.EventTracker[var]=nil end,
trackerExist=function(self,tag) return event.EventTracker[tag]~=nil end,
updateTracker=function(self,tag,val) if event:trackerExist(tag) then event.EventTracker[tag]=val end end,
alarmExist=function(self,tag) return (event:getTracker("_Alarm_"..tag)~=nil) end,
new=function(self,fname,condition,also) if not(also) then also="" end table.insert(self.Events,"if "..condition.." then "..also.." "..fname.." end") table.insert(event.tag,fname) end,
eventExist=function(self,tag) for j=1,#event.tag do if event.tag[j]==tag then return true end end return false end,
destroy=function(self,tag) for j=1,#event.tag do if event.tag[j]==tag then table.remove(event.tag,j) table.remove(event.Events,j) end end end,
Stop=function() event.Active=false end,
OnCreate=function() end,
OnUpdate=function() end,
OnClose=function() end,
getActive=function() return event.tag end,
Manager=function() event.OnCreate() while event.Active==true do for d=1,#event.Events do if event.Active==true then assert(loadstring(event.Events[d]))() end end for s_g=1,#event.Steps do event.Steps[s_g]:Step() end event.OnUpdate() end event.OnClose() end,
CManager=function() for d=1,#event.Events do if event.Active==true then assert(loadstring(event.Events[d]))() end end for s_g=1,#event.Steps do event.Steps[s_g]:Step() end event.OnUpdate() end,
UManager=function() if event.CT==false then event.CT=true event.OnCreate() end for d=1,#event.Events do if event.Active==true then assert(loadstring(event.Events[d]))() end end for s_g=1,#event.Steps do event.Steps[s_g]:Step() end event.OnUpdate() end,
RManager=function() event.OnCreate() while event.Active==true do event.OnUpdate() for d=1,#event.Events do if event.Active==true then assert(loadstring(event.Events[d]))() end end for s_g=1,#event.Steps do event.Steps[s_g]:Step() end end event.OnClose() end,
createStep=function(self,tag,reset,endc)
if not(endc) then endc=false end
if not(reset) then reset=0 end
temp={Name=tag,pos=1,endAt=reset,active=true,endc=endc,
Step=function(self) if self~=nil then _G.__CStep__=self if self.active==true then assert(loadstring("Step_"..tag.."("..self.pos..",__CStep__)"))() self.pos=self.pos+1 end end if self.endAt+1<=self.pos then self:Reset() if endc==true then assert(loadstring("Step_"..self.Name.."_End(__CStep__)"))() end end end,
Remove=function(self) for as=1,#event.Steps do if event.Steps[as].Name==self.Name then table.remove(event.Steps,as) end end end,
Reset=function(self) self.pos=1 end,
Set=function(self,amt) self.pos=amt end,
Pause=function(self) self.active=false end,
Resume=function(self) self.active=true end,
Stop=function(self) self:Reset() self:Pause() end,
Start=function(self) self:Resume() end,
End=function(self) self.pos=self.EndAt self.endc=true end,
}
table.insert(event.Steps,temp) return temp end,
stepExist=function(self,tag)
for a_s=1,#event.Steps do
if event.Steps[a_s].Name==tag then
return true
end
end
return false
end,
}

View File

@ -0,0 +1,55 @@
IsEvent=true
event={
Active=true,
CT=false,
tag={},
Events={},
EventTracker={},
Steps={},
--addAlarm=function(self,tag) end,
setAlarm=function(self,tag,set) event:new("Alarm_"..tag.."(\""..tag.."\")",[[GetCounter(event:getTracker("_Alarm_]]..tag..[["))>=]]..set,[[event:removeAlarm("]]..tag..[[")]]) event:addTracker("_Alarm_"..tag,SetCounter()) assert(loadstring("if Alarm_"..tag.."==nil then function Alarm_"..tag.."() print('No function \"Alarm_"..tag.."()\" exists make sure you created it') end end"))() end,
setEvent=function(self,fname,condition,also) if not(string.find(fname,"(",1,true)) and not(string.find(fname,")",1,true)) then fname=fname.."()" end a=string.find(fname,"(",1,true) tempstr=string.sub(fname,1,a-1) event:new("Event_"..fname,condition,also) assert(loadstring("if Event_"..tempstr.."==nil then function Event_"..tempstr.."() print('No function \"Event_"..tempstr.."()\" exists make sure you created it') end end"))() end,
removeAlarm=function(self,tag) event:destroy("Alarm_"..tag) event:removeTracker("_Alarm_"..tag) end,
updateAlarm=function(self,tag,set) event:removeAlarm(tag) event:setAlarm(tag,set) end,
addTracker=function(self,varname,var) event.EventTracker[varname]=var end,
getTracker=function(self,var) return event.EventTracker[var] end,
removeTracker=function(self,var) event.EventTracker[var]=nil end,
trackerExist=function(self,tag) return event.EventTracker[tag]~=nil end,
updateTracker=function(self,tag,val) if event:trackerExist(tag) then event.EventTracker[tag]=val end end,
alarmExist=function(self,tag) return (event:getTracker("_Alarm_"..tag)~=nil) end,
new=function(self,fname,condition,also) if not(also) then also="" end table.insert(self.Events,"if "..condition.." then "..also.." "..fname.." end") table.insert(event.tag,fname) end,
eventExist=function(self,tag) for j=1,#event.tag do if event.tag[j]==tag then return true end end return false end,
destroy=function(self,tag) for j=1,#event.tag do if event.tag[j]==tag then table.remove(event.tag,j) table.remove(event.Events,j) end end end,
Stop=function() event.Active=false end,
OnCreate=function() end,
OnUpdate=function() end,
OnClose=function() end,
getActive=function() return event.tag end,
Manager=function() event.OnCreate() while event.Active==true do for d=1,#event.Events do if event.Active==true then assert(loadstring(event.Events[d]))() end end for s_g=1,#event.Steps do event.Steps[s_g]:Step() end event.OnUpdate() end event.OnClose() end,
CManager=function() for d=1,#event.Events do if event.Active==true then assert(loadstring(event.Events[d]))() end end for s_g=1,#event.Steps do event.Steps[s_g]:Step() end event.OnUpdate() end,
UManager=function() if event.CT==false then event.CT=true event.OnCreate() end for d=1,#event.Events do if event.Active==true then assert(loadstring(event.Events[d]))() end end for s_g=1,#event.Steps do event.Steps[s_g]:Step() end event.OnUpdate() end,
RManager=function() event.OnCreate() while event.Active==true do event.OnUpdate() for d=1,#event.Events do if event.Active==true then assert(loadstring(event.Events[d]))() end end for s_g=1,#event.Steps do event.Steps[s_g]:Step() end end event.OnClose() end,
createStep=function(self,tag,reset,endc)
if not(endc) then endc=false end
if not(reset) then reset=0 end
temp={Name=tag,pos=1,endAt=reset,active=true,endc=endc,
Step=function(self) if self~=nil then _G.__CStep__=self if self.active==true then assert(loadstring("Step_"..tag.."("..self.pos..",__CStep__)"))() self.pos=self.pos+1 end end if self.endAt+1<=self.pos then self:Reset() if endc==true then assert(loadstring("Step_"..self.Name.."_End(__CStep__)"))() end end end,
Remove=function(self) for as=1,#event.Steps do if event.Steps[as].Name==self.Name then table.remove(event.Steps,as) end end end,
Reset=function(self) self.pos=1 end,
Set=function(self,amt) self.pos=amt end,
Pause=function(self) self.active=false end,
Resume=function(self) self.active=true end,
Stop=function(self) self:Reset() self:Pause() end,
Start=function(self) self:Resume() end,
End=function(self) self.pos=self.EndAt self.endc=true end,
}
table.insert(event.Steps,temp) return temp end,
stepExist=function(self,tag)
for a_s=1,#event.Steps do
if event.Steps[a_s].Name==tag then
return true
end
end
return false
end,
}

View File

@ -0,0 +1,98 @@
require("Data/BasicCommands")
IsEvent=true
event={
Active=true,
CT=false,
tag={},
Events={},
EventTracker={},
Steps={},
TSteps={},
LoadOrder="/E/S/U",-- types = ESU,EUS,USE,UES,SEU,SUE
setLoadOrder=function(self,str) event.LoadOrder=string.upper(str) end,
DO_Order=function() LoadOrder=event.LoadOrder LoadOrder=LoadOrder:gsub("/E", "event.RUN_EVENTS(); ") LoadOrder=LoadOrder:gsub("/S", "event.RUN_STEPS(); ") LoadOrder=LoadOrder:gsub("/U", "event.RUN_UPDATES(); ") assert(loadstring(LoadOrder))() end,
RUN_EVENTS=function() for d=1,#event.Events do assert(loadstring(event.Events[d]))() end end,
RUN_STEPS=function() for s_g=1,#event.Steps do event.Steps[s_g]:Step() end end,
RUN_UPDATES=function() event.OnUpdate() end,
setAlarm=function(self,tag,set) event:new("Alarm_"..tag.."(\""..tag.."\")",[[GetCounter(event:getTracker("_Alarm_]]..tag..[["))>=]]..set,[[event:removeAlarm("]]..tag..[[")]]) event:addTracker("_Alarm_"..tag,SetCounter()) assert(loadstring("if Alarm_"..tag.."==nil then function Alarm_"..tag.."() print('No function \"Alarm_"..tag.."()\" exists make sure you created it') end end"))() end,
setEvent=function(self,fname,condition,also) if not(string.find(fname,"(",1,true)) and not(string.find(fname,")",1,true)) then fname=fname.."()" end a=string.find(fname,"(",1,true) tempstr=string.sub(fname,1,a-1) event:new("Event_"..fname,condition,also) assert(loadstring("if Event_"..tempstr.."==nil then function Event_"..tempstr.."() print('No function \"Event_"..tempstr.."()\" exists make sure you created it') end end"))() end,
removeAlarm=function(self,tag) event:destroy("Alarm_"..tag) event:removeTracker("_Alarm_"..tag) end,
updateAlarm=function(self,tag,set) event:removeAlarm(tag) event:setAlarm(tag,set) end,
addTracker=function(self,varname,var) event.EventTracker[varname]=var end,
getTracker=function(self,varname) return event.EventTracker[varname] end,
removeTracker=function(self,var) event.EventTracker[var]=nil end,
trackerExist=function(self,tag) return event.EventTracker[tag]~=nil end,
updateTracker=function(self,tag,val) if event:trackerExist(tag) then event.EventTracker[tag]=val end end,
alarmExist=function(self,tag) return (event:getTracker("_Alarm_"..tag)~=nil) end,
new=function(self,fname,condition,also) if not(also) then also="" end table.insert(self.Events,"if "..condition.." then "..also.." "..fname.." end") table.insert(event.tag,fname) end,
eventExist=function(self,tag) for j=1,#event.tag do if event.tag[j]==tag then return true end end return false end,
destroy=function(self,tag) for j=1,#event.tag do if event.tag[j]==tag then table.remove(event.tag,j) table.remove(event.Events,j) end end end,
Stop=function() event.Active=false end,
OnCreate=function() end,
OnUpdate=function() end,
OnClose=function() end,
getActive=function() return event.tag end,
Manager=function() event.OnCreate() while event.Active==true do event.DO_Order() end event.OnClose() end,
--Manager=function() event.OnCreate() while event.Active==true do for d=1,#event.Events do if event.Active==true then assert(loadstring(event.Events[d]))() end end for s_g=1,#event.Steps do event.Steps[s_g]:Step() end event.OnUpdate() end event.OnClose() end,
CManager=function() for d=1,#event.Events do if event.Active==true then assert(loadstring(event.Events[d]))() end end for s_g=1,#event.Steps do event.Steps[s_g]:Step() end event.OnUpdate() end,
UManager=function() if event.CT==false then event.CT=true event.OnCreate() end for d=1,#event.Events do if event.Active==true then assert(loadstring(event.Events[d]))() end end for s_g=1,#event.Steps do event.Steps[s_g]:Step() end event.OnUpdate() end,
createStep=function(self,tag,reset,skip,endc)
if not(endc) then endc=false end
temp=
{
Name=tag,
pos=1,
endAt=reset or math.huge,
active=true,
endc=endc,
skip=skip or 0,
spos=0,
Step=function(self) if self~=nil then if self.spos==0 then _G.__CStep__=self if self.active==true then assert(loadstring("Step_"..tag.."("..self.pos..",__CStep__)"))() self.pos=self.pos+1 end end if self.endAt+1<=self.pos then self:Reset() if endc==true then assert(loadstring("Step_"..self.Name.."_End(__CStep__)"))() end end end self.spos=self.spos+1 if self.spos>=self.skip then self.spos=0 end end,
FStep=function(self) if self~=nil then if self.spos==0 then _G.__CStep__=self assert(loadstring("Step_"..tag.."("..self.pos..",__CStep__)"))() self.pos=self.pos+1 end end if self.endAt+1<=self.pos then self:Reset() if endc==true then assert(loadstring("Step_"..self.Name.."_End(__CStep__)"))() end end self.spos=self.spos+1 if self.spos>=self.skip then self.spos=0 end end,
Remove=function(self) for as=1,#event.Steps do if event.Steps[as].Name==self.Name then table.remove(event.Steps,as) end end end,
Reset=function(self) self.pos=1 end,
Set=function(self,amt) self.pos=amt end,
Pause=function(self) self.active=false end,
Resume=function(self) self.active=true end,
Stop=function(self) self:Reset() self:Pause() end,
Start=function(self) self:Resume() end,
End=function(self) self.pos=self.EndAt self.endc=true end,
}
table.insert(event.Steps,temp) return temp end,
createTStep=function(self,tag,reset,timer,endc)
if not(endc) then endc=false end
timer=timer or 1
temp=
{
Name=tag,
pos=1,
endAt=reset or math.huge,
active=true,
endc=endc,
skip= 0,
spos=0,
Step=function(self) if self~=nil then if self.spos==0 then _G.__CStep__=self if self.active==true then assert(loadstring("TStep_"..tag.."("..self.pos..",__CStep__)"))() self.pos=self.pos+1 end end if self.endAt+1<=self.pos then self:Reset() if endc==true then assert(loadstring("TStep_"..self.Name.."_End(__CStep__)"))() end end end self.spos=self.spos+1 if self.spos>=self.skip then self.spos=0 end end,
FStep=function(self) if self~=nil then if self.spos==0 then _G.__CStep__=self assert(loadstring("TStep_"..tag.."("..self.pos..",__CStep__)"))() self.pos=self.pos+1 end end if self.endAt+1<=self.pos then self:Reset() if endc==true then assert(loadstring("TStep_"..self.Name.."_End(__CStep__)"))() end end self.spos=self.spos+1 if self.spos>=self.skip then self.spos=0 end end,
Remove=function(self) for as=1,#event.Steps do if event.Steps[as].Name==self.Name then table.remove(event.Steps,as) end end end,
Reset=function(self) self.pos=1 end,
Set=function(self,amt) self.pos=amt end,
Pause=function(self) self.active=false end,
Resume=function(self) self.active=true end,
Stop=function(self) self:Reset() self:Pause() end,
Start=function(self) self:Resume() end,
End=function(self) self.pos=self.EndAt self.endc=true end,
}
event:setAlarm("TStep_"..tag,timer)
event:addTracker("_TStep_"..tag,temp)
table.insert(event.TSteps,temp)
assert(loadstring("function Alarm_TStep_"..tag.."(alarm) event:getTracker(\"_\"..alarm):Step() event:setAlarm(alarm,"..timer..") end"))()
return temp end,
stepExist=function(self,tag)
for a_s=1,#event.Steps do
if event.Steps[a_s].Name==tag then
return true
end
end
return false
end,
}

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function dump(t,indent)
local names = {}
if not indent then indent = "" end
for n,g in pairs(t) do
table.insert(names,n)
end
table.sort(names)
for i,n in pairs(names) do
local v = t[n]
if type(v) == "table" then
if(v==t) then -- prevent endless loop if table contains reference to itself
print(indent..tostring(n)..": <-")
else
print(indent..tostring(n)..":")
dump(v,indent.." ")
end
else
if type(v) == "function" then
print(indent..tostring(n).."()")
else
print(indent..tostring(n)..": "..tostring(v))
end
end
end
end
function SetCounter()
return os.clock()
end
----------------------------------------------------------------------------------------------------
function GetCounter(count)
if count~=nil then
return os.clock()-count
else
return 0
end
end
----------------------------------------------------------------------------------------------------
clock=os.clock
event={
Active=true,
CT=false,
tag={},
Events={},
Alarms={},
EventTracker={},
Steps={},
TSteps={},
CTask="",
LoadOrder="/E/S/A/U",
UpdateObj=
{
LoadOrder="",
Resume=function(self) event.LoadOrder=self.LoadOrder end,
Pause=function(self) self.LoadOrder=event.LoadOrder event.LoadOrder=event.LoadOrder:gsub("/U", "") end,
},
setLoadOrder=function(self,str) event.LoadOrder=string.upper(str) end,
DO_Order=function() LoadOrder=event.LoadOrder LoadOrder=LoadOrder:gsub("/A", "event.RUN_ALARMS(); ") LoadOrder=LoadOrder:gsub("/E", "event.RUN_EVENTS(); ") LoadOrder=LoadOrder:gsub("/S", "event.RUN_STEPS(); ") LoadOrder=LoadOrder:gsub("/U", "event.RUN_UPDATES(); ") assert(loadstring(LoadOrder))() end,
RUN_EVENTS=function() event.CTask="events" for d=1,#event.Events do assert(loadstring(event.Events[d]))() end end,
RUN_STEPS=function() event.CTask="steps" for s_g=1,#event.Steps do event.Steps[s_g]:Step() end end,
RUN_UPDATES=function() _G.__CAction__=event.UpdateObj event.CTask="updates" event.OnUpdate() end,
RUN_ALARMS=function() for i=1,#event.Alarms do event.Alarms[i]:Tick() end end,
--System Used Functions
Hold=function(self,task) -- as many conditions and times that you want can be used
local action=__CAction__
action:Pause()
if type(task)=="number" then
local func=function() end
local alarm=event:newAlarm(task,func,true)
while alarm.active==true do
event.CManager()
end
alarm:Destroy()
action:Resume()
elseif type(task)=="string" then
assert(loadstring("while not("..task..") do event.CManager() end"))()
action:Resume()
end
end,
newAlarm=function(self,set,func,start)
if not(start) then timer=0 active=false else timer=clock() active=true end
if not(func) then func=(function() end) end
Alarm=
{
active=active,
timer=timer,
set=set or 0,
func=func,
Tick=function(self) _G.__CAction__=self if self.active==true then if clock()-self.timer>=self.set then self:Pause() self:Ring() end end end,
Pause=function(self) self.active=false end,
Set=function(self,amt) self.set=amt self.timer=clock() self:Resume() end,
OnRing=function(self,func) self.func=func end,
Ring=function(self) self:func(self) end,
Reset=function(self) self.timer=clock() self:Resume() end,
Resume=function(self) self.active=true end,
Destroy=function(self) for i=1,#event.Alarms do if tostring(event.Alarms[i])==tostring(self) then table.remove(event.Alarms,i) end end end,
}
table.insert(event.Alarms,Alarm)
return Alarm
end,
setAlarm=function(self,tag,set)
if event:eventExist("Alarm_"..tag.."(\""..tag.."\")")==false then
event:new("Alarm_"..tag.."(\""..tag.."\")",[[GetCounter(event:getTracker("_Alarm_]]..tag..[["))>=]]..set,[[event:removeAlarm("]]..tag..[[")]])
event:addTracker("_Alarm_"..tag,SetCounter())
assert(loadstring("if Alarm_"..tag.."==nil then function Alarm_"..tag.."() print('No function \"Alarm_"..tag.."()\" exists make sure you created it') end end"))()
else
event:addTracker("_Alarm_"..tag,SetCounter())
end
end,
setEvent=function(self,fname,condition,also) if not(string.find(fname,"(",1,true)) and not(string.find(fname,")",1,true)) then fname=fname.."()" end a=string.find(fname,"(",1,true) tempstr=string.sub(fname,1,a-1) event:new("Event_"..fname,condition,also) assert(loadstring("if Event_"..tempstr.."==nil then function Event_"..tempstr.."() print('No function \"Event_"..tempstr.."()\" exists make sure you created it') end end"))() end,
removeAlarm=function(self,tag) event:destroyEvent("Alarm_"..tag) event:removeTracker("_Alarm_"..tag) end,
updateAlarm=function(self,tag,set) event:removeAlarm(tag) event:setAlarm(tag,set) end,
addTracker=function(self,varname,var) event.EventTracker[varname]=var end,
getTracker=function(self,varname) return event.EventTracker[varname] end,
listTrackers=function(self) return event.EventTracker end,
removeTracker=function(self,var) event.EventTracker[var]=nil end,
trackerExist=function(self,tag) return event.EventTracker[tag]~=nil end,
updateTracker=function(self,tag,val) if event:trackerExist(tag) then event.EventTracker[tag]=val end end,
alarmExist=function(self,tag) return (event:getTracker("_Alarm_"..tag)~=nil) end,
new=function(self,fname,condition,also) if not(also) then also="" end table.insert(self.Events,"if "..condition.." then "..also.." "..fname.." end") table.insert(event.tag,fname) end,
eventExist=function(self,tag) for j=1,#event.tag do if event.tag[j]==tag then return true end end return false end,
destroyEvent=function(self,tag) for j=1,#event.tag do if event.tag[j]==tag then table.remove(event.tag,j) table.remove(event.Events,j) end end end,
Stop=function() event.Active=false end,
OnCreate=function() end,
OnUpdate=function() end,
OnClose=function() end,
getActive=function() return event.tag end,
Manager=function() event.OnCreate() while event.Active==true do event.DO_Order() end event.OnClose() end,
CManager=function() if event.Active==true then event.DO_Order() end end,
UManager=function() if event.CT==false then event.CT=true event.OnCreate() end if event.Active==true then event.DO_Order() end end,
createStep=function(self,tag,reset,skip,endc)
if not(endc) then
endc=false
end
temp=
{
Name=tag,
pos=1,
endAt=reset or math.huge,
active=true,
endc=endc,
skip=skip or 0,
spos=0,
Step=function(self) if self~=nil then if self.spos==0 then _G.__CAction__=self if self.active==true then assert(loadstring("Step_"..tag.."("..self.pos..",__CAction__)"))() self.pos=self.pos+1 end end if self.endAt+1<=self.pos then self:Reset() if endc==true then assert(loadstring("Step_"..self.Name.."_End(__CAction__)"))() end end end self.spos=self.spos+1 if self.spos>=self.skip then self.spos=0 end end,
FStep=function(self) if self~=nil then if self.spos==0 then _G.__CAction__=self assert(loadstring("Step_"..tag.."("..self.pos..",__CAction__)"))() self.pos=self.pos+1 end end if self.endAt+1<=self.pos then self:Reset() if endc==true then assert(loadstring("Step_"..self.Name.."_End(__CAction__)"))() end end self.spos=self.spos+1 if self.spos>=self.skip then self.spos=0 end end,
Remove=function(self) for as=1,#event.Steps do if event.Steps[as].Name==self.Name then table.remove(event.Steps,as) end end end,
Reset=function(self) self.pos=1 end,
Set=function(self,amt) self.pos=amt end,
Pause=function(self) self.active=false end,
Resume=function(self) self.active=true end,
Stop=function(self) self:Reset() self:Pause() end,
Start=function(self) self:Resume() end,
End=function(self) _G.__CAction__=self assert(loadstring("Step_"..self.Name.."_End(__CAction__)"))() self:Reset() end,
}
table.insert(event.Steps,temp) return temp
end,
createTStep=function(self,tag,reset,timer,endc)
if not(endc) then
endc=false
end
timer=timer or 1
temp=
{
Name=tag,
pos=1,
endAt=reset or math.huge,
active=true,
endc=endc,
skip= 0,
spos=0,
Step=function(self) if self~=nil then if self.spos==0 then _G.__CAction__=self if self.active==true then assert(loadstring("TStep_"..tag.."("..self.pos..",__CAction__)"))() self.pos=self.pos+1 end end if self.endAt+1<=self.pos then self:Reset() if endc==true then assert(loadstring("TStep_"..self.Name.."_End(__CAction__)"))() end end end self.spos=self.spos+1 if self.spos>=self.skip then self.spos=0 end end,
FStep=function(self) if self~=nil then if self.spos==0 then _G.__CAction__=self assert(loadstring("TStep_"..tag.."("..self.pos..",__CAction__)"))() self.pos=self.pos+1 end end if self.endAt+1<=self.pos then self:Reset() if endc==true then assert(loadstring("TStep_"..self.Name.."_End(__CAction__)"))() end end self.spos=self.spos+1 if self.spos>=self.skip then self.spos=0 end end,
Remove=function(self) for as=1,#event.Steps do if event.Steps[as].Name==self.Name then table.remove(event.Steps,as) end end end,
Reset=function(self) self.pos=1 end,
Set=function(self,amt) self.pos=amt end,
Pause=function(self) self.active=false end,
Resume=function(self) self.active=true end,
Stop=function(self) self:Reset() self:Pause() end,
Start=function(self) self:Resume() end,
End=function(self) self.pos=self.EndAt self.endc=true end,
}
event:setAlarm("TStep_"..tag,timer)
event:addTracker("_TStep_"..tag,temp)
table.insert(event.TSteps,temp)
assert(loadstring("function Alarm_TStep_"..tag.."(alarm) event:getTracker(\"_\"..alarm):Step() event:updateAlarm(alarm,"..timer..") end"))()
return temp
end,
stepExist=function(self,tag)
for a_s=1,#event.Steps do
if event.Steps[a_s].Name==tag then
return true
end
end
return false
end,
tstepExist=function(self,tag)
for a_s=1,#event.TSteps do
if event.TSteps[a_s].Name==tag then
return true
end
end
return false
end,
}

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@ -0,0 +1,728 @@
function readonlytable(table)
return setmetatable({}, {
__index = table,
__newindex = function(table, key, value)
error("Attempt to modify read-only table")
end,
__metatable = false
});
end
local EventRef=
readonlytable{
Pause=function(self)
self.active=false
if not(event.isPaused(self)) then
table.insert(event.Paused,self)
for _j=1,#event.Mainloop do
if tostring(event.Mainloop[_j])==tostring(self) then
table.remove(event.Mainloop,_j)
end
end
end
end,
Resume=function(self)
self.active=true
if event.isPaused(self) then
table.insert(event.Mainloop,self)
for _j=1,#event.Paused do
if tostring(event.Paused[_j])==tostring(self) then
table.remove(event.Paused,_j)
end
end
end
end,
Stop=function(self)
self.active=nil
end,
}
local StepRef=
readonlytable{
Step=function(self)
if self~=nil then
if self.spos==0 then
_G.__CAction__=self
if self.active==true then
for i=1,#self.steps do
self.steps[i](self.pos,self)
end
self.pos=self.pos+self.count
end
end
if self.endAt+self.count<=self.pos and self.endAt>self.start then
self:Reset()
for i=1,#self.funcs do
self.funcs[i](self)
end
elseif self.pos<=0 then
self:Reset()
for i=1,#self.funcs do
self.funcs[i](self)
end
end
end
self.spos=self.spos+1
if self.spos>=self.skip then
self.spos=0
end
end,
FStep=function(self)
if self~=nil then
if self.spos==0 then
_G.__CAction__=self
for i=1,#self.steps do
self.steps[i](self.pos,self)
end
self.pos=self.pos+self.count
end
if self.endAt+self.count<=self.pos and self.endAt>self.start then
self:Reset()
for i=1,#self.funcs do
self.funcs[i](self)
end
elseif self.pos==0 then
self:Reset()
for i=1,#self.funcs do
self.funcs[i](self)
end
end
end
self.spos=self.spos+1
if self.spos>=self.skip then
self.spos=0
end
end,
Remove=function(self)
if self~=_G.__CAction__ then
for as=1,#event.Mainloop do
if tostring(event.Mainloop[as])==tostring(self) then
table.remove(event.Mainloop,as)
end
end
else
table.insert(event.garbage,self)
end
end,
Reset=function(self)
self.pos=self.start
end,
Set=function(self,amt)
self.pos=amt
end,
Pause=EventRef.Pause,
Resume=EventRef.Resume,
Stop=function(self)
self:Reset()
self.active=nil
for i=1,#self.funcs do
self.funcs[i](self)
end
end,
End=function(self)
for i=1,#self.funcs do
self.funcs[i](self)
end
self:Reset()
end,
Update=function(self,start,reset,count,skip)
self.start=start or self.start
self.endAt=reset or self.endAt
self.skip=skip or self.skip
self.count=count or self.count
self:Resume()
end,
OnEnd=function(self,func)
table.insert(self.funcs,func)
end,
OnStep=function(self,func)
table.insert(self.steps,func)
end,
FreeConnections=function(self)
self.funcs={}
self.steps={}
end,
}
--thread and run setup
if love then
function love.run()
if love.math then
love.math.setRandomSeed(os.time())
end
if love.event then
love.event.pump()
end
if love.load then love.load(arg) end
if love.timer then love.timer.step() end
local dt = 0
while true do
-- Process events.
if love.event then
love.event.pump()
for e,a,b,c,d in love.event.poll() do
if e == "quit" then
if not love.quit or not love.quit() then
if love.audio then
love.audio.stop()
end
return
end
end
love.handlers[e](a,b,c,d)
end
end
if love.timer then
love.timer.step()
dt = love.timer.getDelta()
end
if love.update then love.update(dt) end
event.uManager(dt)
if love.window and love.graphics and love.window.isCreated() then
love.graphics.clear()
love.graphics.origin()
if love.draw then love.draw() end
event.dManager()
love.graphics.setColor(255,255,255,255)
if event.draw then event.draw() end
love.graphics.present()
end
end
end
end
eThreads={
send=function() end,
}
function RunTasks()
for i=1,#event.DoTasks do
event.DoTasks[i]()
end
end
event={
VERSION="1.0.0 (Build Version: 5.7.3)",
Priority_Core=1,
Priority_High=2,
Priority_Above_Normal=4,
Priority_Normal=16,
Priority_Low=256,
Priority_Idle=65536,
Start=0,
Active=true,
CT=false,
Tasks={},
DoTasks={},
garbage={},
Paused={},
last={},
func={},
drawF={},
pump=false,
pumpvar=0,
Mainloop={},
PEnabled=true,
PCount=1,
Triggers={},
oneTimeObj=
{
last={},
Resume=function(self) end,
Pause=function(self) end,
},
RemoveAll=function()
event.Mainloop={}
end,
GarbageObj=
{
Resume=function() end,
Pause=function() end
},
isPaused=function(obj)
for _j=1,#event.Paused do
if tostring(event.Paused[_j])==tostring(obj) then
return true
end
end
return false
end,
DO_Order=function()
event.oneTime(RunTasks)
event.PCount=event.PCount+1
for i=1,#event.Mainloop do
if event.Mainloop[i]~=nil then
local obj = event.Mainloop[i]
if event.PCount%obj.Priority==0 and event.PEnabled then
obj:Act()
elseif event.PEnabled==false then
obj:Act()
end
if event.PCount>event.Priority_Idle then
event.PCount=event.Priority_Core
end
end
end
event.MANAGE_GARBAGE()
end,
MANAGE_GARBAGE=function()
_G.__CAction__=event.GarbageObj
for _i=1,#event.garbage do
event.garbage[_i]:Remove()
table.remove(event.garbage,_i)
end
end,
oneTime=function(func)
event.oneTimeObj.last=_G.__CAction__
_G.__CAction__=event.oneTimeObj
for _k=1,#event.Tasks do
if event.Tasks[_k]==func then
_G.__CAction__=event.oneTimeObj.last
return false
end
end
table.insert(event.Tasks,func)
func()
_G.__CAction__=event.oneTimeObj.last
return true
end,
oneETime=function(func)
for _k=1,#event.Tasks do
if event.Tasks[_k]==string.dump(func) then
return false
end
end
table.insert(event.Tasks,string.dump(func))
func()
return true
end,
hold=function(task) -- as many conditions and times that you want can be used
local action=__CAction__
action:Pause()
if type(task)=="number" then
local alarm=event.newAlarm(task,function() end,true)
while alarm.active==true do
if love then
event.lManager()
else
event.cManager()
end
end
alarm:Remove()
action:Resume()
elseif type(task)=="function" then
local env=event.newEvent(task,function(envt) envt:Pause() envt:Stop() end)
while env.active do
if love then
event.lManager()
else
event.cManager()
end
end
env:Remove()
action:Resume()
else
print("Error Data Type!!!")
end
end,
waitFor=function(obj)
local obj=obj
event.hold(function() return not(obj.active) end)
end,
getType=function(obj)
if obj.Type~=nil then
return obj.Type
end
end,
newEvent=function(test,task)
temp=
{
Priority=event.Priority_Normal,
_Priority=0,
Parent=event.Events,
Type="Event",
active=true,
test=test or (function() end),
task={task} or {},
Act=function(self)
_G.__CAction__=self
if self:test(self)==true then
self:Pause()
self:Stop()
for i=1,#self.task do
self.task[i](self)
end
end
end,
Reset=function(self) self:Resume() end,
Stop=EventRef.Stop,
Pause=EventRef.Pause,
Resume=EventRef.Resume,
OnEvent=function(self,func)
table.insert(self.task,func)
end,
FreeConnections=function(self)
self.task={}
end,
Remove=function(self)
if self~=_G.__CAction__ then
for i=1,#event.Mainloop do
if tostring(event.Mainloop[i])==tostring(self) then
table.remove(event.Mainloop,i)
end
end
else
table.insert(event.garbage,self)
end
end,
}
table.insert(event.Mainloop,temp)
event.last=temp
return temp
end,
newAlarm=function(set,func,start)
if not(start) then
timer=0
active=false
else
timer=os.clock()
active=true
end
if not(func) then
func=(function() end)
end
Alarm=
{
Priority=event.Priority_Normal,
_Priority=0,
Parent=event.Alarms,
Type="Alarm",
active=active,
timer=timer,
set=set or 0,
func={func},
Act=function(self)
_G.__CAction__=self
if self.active==true then
if os.clock()-self.timer>=self.set then
self:Pause()
self:Stop()
self:Ring()
end
end
end,
FreeConnections=function(self)
self.func={}
end,
Stop=EventRef.Stop,
Pause=EventRef.Pause,
Set=function(self,amt)
self.set=amt
self.timer=os.clock()
self:Resume()
end,
OnRing=function(self,func)
table.insert(self.func,func)
end,
Ring=function(self)
for i=1,#self.func do
self.func[i](self)
end
end,
Reset=function(self)
self.timer=os.clock()
self:Resume()
end,
Resume=EventRef.Resume,
Remove=function(self)
if self~=_G.__CAction__ then
for i=1,#event.Mainloop do
if tostring(event.Mainloop[i])==tostring(self) then
table.remove(event.Mainloop,i)
end
end
else
table.insert(event.garbage,self)
end
end,
}
table.insert(event.Mainloop,Alarm)
event.last=temp
return Alarm
end,
newTask=function(func)
table.insert(event.DoTasks,func)
end,
createLoop=function()
temp=
{
Priority=event.Priority_Normal,
_Priority=0,
Parent=event.Loops,
Type="Loop",
active=true,
func={},
OnLoop=function(self,func)
table.insert(self.func,func)
end,
Stop=EventRef.Stop,
Pause=EventRef.Pause,
Resume=EventRef.Resume,
Act=function(self)
_G.__CAction__=self
for i=1,#self.func do
self.func[i](os.clock()-event.Start,self)
end
end,
Remove=function(self)
if self~=_G.__CAction__ then
for i=1,#event.Mainloop do
if tostring(event.Mainloop[i])==tostring(self) then
table.remove(event.Mainloop,i)
end
end
else
table.insert(event.garbage,self)
end
end,
FreeConnections=function(self)
self.func={}
end,
}
table.insert(event.Mainloop,temp)
event.last=temp
return temp
end,
createStep=function(start,reset,count,skip)
think=1
if start~=nil and reset~=nil then
if start>reset then
think=-1
end
end
if not(endc) then
endc=false
end
temp=
{
Priority=event.Priority_Normal,
_Priority=0,
start=start or 1,
Parent=event.Steps,
Type="Step",
pos=start or 1,
endAt=reset or math.huge,
active=true,
skip=skip or 0,
spos=0,
count=count or 1*think,
funcs={},
steps={},
Act=StepRef.Step,
FAct=StepRef.FStep,
Remove=StepRef.Remove,
Reset=StepRef.Reset,
Set=StepRef.Set,
Pause=StepRef.Pause,
Resume=StepRef.Resume,
Stop=StepRef.Stop,
End=StepRef.End,
Update=StepRef.Update,
OnEnd=StepRef.OnEnd,
OnStep=StepRef.OnStep,
FreeConnections=StepRef.FreeConnections
}
table.insert(event.Mainloop,temp)
event.last=temp
return temp
end,
createTStep=function(start,reset,timer,count)
think=1
if start~=nil and reset~=nil then
if start>reset then
think=-1
end
end
if not(endc) then
endc=false
end
timer=timer or 1
local _alarm=event.newAlarm(timer,function(alarm) alarm.Link:Act() alarm:Reset() end,true)
temp=
{
Priority=event.Priority_Normal,
_Priority=0,
start=start or 1,
Parent=event.TSteps,
Type="TStep",
pos=start or 1,
endAt=reset or math.huge,
active=true,
skip= 0,
spos=0,
count=count or 1*think,
funcs={},
steps={},
alarm=_alarm,
Act=StepRef.Step,
FAct=StepRef.FStep,
Remove=function(self)
if self~=_G.__CAction__ then
for as=1,#event.Mainloop do
if tostring(event.Mainloop[as])==tostring(self) then
table.remove(event.Mainloop,as)
end
end
self.alarm:Remove()
else
table.insert(event.garbage,self)
end
end,
Reset=StepRef.Reset,
Set=StepRef.Set,
Pause=StepRef.Pause,
Resume=StepRef.Resume,
Stop=StepRef.Stop,
End=StepRef.End,
Update=function(self,start,reset,timer,count)
if start~=nil and reset~=nil then
if start>reset then
if not(count<0) then
print("less")
count=-count
end
end
end
self.start=start or self.start
self.endAt=reset or self.endAt
if timer~=nil then
self.alarm:Set(timer)
end
self.count=count or self.count
self.pos=self.start
self:Resume()
end,
OnEnd=StepRef.OnEnd,
OnStep=StepRef.OnStep,
FreeConnections=StepRef.FreeConnections
}
_alarm.Link=temp
event.last=temp
return temp
end,
createTrigger=function(func)
temp={
active=true,
trigfunc=func,
Remove=function(self)
for i=1,#event.Triggers do
if event.Triggers[i]==self then
table.remove(event.Triggers,i)
end
end
end,
Pause=function(self) self.active=false end,
Resume=function(self) self.active=true end,
Fire=function(self,...)
if self.active==true then
local tempA=__CAction__
__CAction__=self
self:trigfunc(...)
__CAction__=tempA
end
end,
}
table.insert(event.Triggers,temp)
return temp
end,
stop=function()
event.Active=false
end,
onStart=function() end,
onUpdate=function(func)
local temp=event.createLoop()
temp:OnLoop(func)
temp.Priority=1
end,
onDraw=function(func)
table.insert(event.drawF,func)
end,
onClose=function() end,
manager=function()
if not(love) then
event.onStart()
event.Start=os.clock()
while event.Active==true do
event.DO_Order()
end
event.onClose()
return os.clock()-event.Start
else
return false
end
end,
cManager=function()
if event.Active==true then
event.DO_Order()
end
end,
uManager=function(dt)
if event.CT==false then
if dt then
event.pump=true
end
event.CT=true
event.onStart()
event.Start=os.clock()
end
event.pumpvar=dt
if event.Active==true then
event.DO_Order()
end
end,
dManager=function()
for ii=1,#event.drawF do
event.drawF[ii]()
end
end,
lManager=function()
if love.event then
love.event.pump()
for e,a,b,c,d in love.event.poll() do
if e == "quit" then
if not love.quit or not love.quit() then
if love.audio then
love.audio.stop()
end
return
end
end
love.handlers[e](a,b,c,d)
end
end
if love.timer then
love.timer.step()
dt = love.timer.getDelta()
end
if love.update then love.update(dt) end
event.uManager(dt)
if love.window and love.graphics and love.window.isCreated() then
love.graphics.clear()
love.graphics.origin()
if love.draw then love.draw() end
event.dManager()
love.graphics.present()
end
end,
benchMark=function(sec,p)
p=p or event.Priority_Normal
local temp=event.createStep(10)
temp.CC=0
temp:OnStep(function(pos,step) step.CC=step.CC+1 end)
local Loud=event.newAlarm(sec,nil,true)
Loud.Link=temp
Loud:OnRing(function(alarm) print((alarm.Link.CC).." steps in "..alarm.set.." second(s)") end)
temp.Priority=p
Loud.Priority=p
return Loud
end,
}

View File

@ -0,0 +1,728 @@
function readonlytable(table)
return setmetatable({}, {
__index = table,
__newindex = function(table, key, value)
error("Attempt to modify read-only table")
end,
__metatable = false
});
end
local EventRef=
readonlytable{
Pause=function(self)
self.active=false
if not(event.isPaused(self)) then
table.insert(event.Paused,self)
for _j=1,#event.Mainloop do
if tostring(event.Mainloop[_j])==tostring(self) then
table.remove(event.Mainloop,_j)
end
end
end
end,
Resume=function(self)
self.active=true
if event.isPaused(self) then
table.insert(event.Mainloop,self)
for _j=1,#event.Paused do
if tostring(event.Paused[_j])==tostring(self) then
table.remove(event.Paused,_j)
end
end
end
end,
Stop=function(self)
self.active=nil
end,
}
local StepRef=
readonlytable{
Step=function(self)
if self~=nil then
if self.spos==0 then
_G.__CAction__=self
if self.active==true then
for i=1,#self.steps do
self.steps[i](self.pos,self)
end
self.pos=self.pos+self.count
end
end
if self.endAt+self.count<=self.pos and self.endAt>self.start then
self:Reset()
for i=1,#self.funcs do
self.funcs[i](self)
end
elseif self.pos<=0 then
self:Reset()
for i=1,#self.funcs do
self.funcs[i](self)
end
end
end
self.spos=self.spos+1
if self.spos>=self.skip then
self.spos=0
end
end,
FStep=function(self)
if self~=nil then
if self.spos==0 then
_G.__CAction__=self
for i=1,#self.steps do
self.steps[i](self.pos,self)
end
self.pos=self.pos+self.count
end
if self.endAt+self.count<=self.pos and self.endAt>self.start then
self:Reset()
for i=1,#self.funcs do
self.funcs[i](self)
end
elseif self.pos==0 then
self:Reset()
for i=1,#self.funcs do
self.funcs[i](self)
end
end
end
self.spos=self.spos+1
if self.spos>=self.skip then
self.spos=0
end
end,
Remove=function(self)
if self~=_G.__CAction__ then
for as=1,#event.Mainloop do
if tostring(event.Mainloop[as])==tostring(self) then
table.remove(event.Mainloop,as)
end
end
else
table.insert(event.garbage,self)
end
end,
Reset=function(self)
self.pos=self.start
end,
Set=function(self,amt)
self.pos=amt
end,
Pause=EventRef.Pause,
Resume=EventRef.Resume,
Stop=function(self)
self:Reset()
self.active=nil
for i=1,#self.funcs do
self.funcs[i](self)
end
end,
End=function(self)
for i=1,#self.funcs do
self.funcs[i](self)
end
self:Reset()
end,
Update=function(self,start,reset,count,skip)
self.start=start or self.start
self.endAt=reset or self.endAt
self.skip=skip or self.skip
self.count=count or self.count
self:Resume()
end,
OnEnd=function(self,func)
table.insert(self.funcs,func)
end,
OnStep=function(self,func)
table.insert(self.steps,func)
end,
FreeConnections=function(self)
self.funcs={}
self.steps={}
end,
}
--thread and run setup
if love then
function love.run()
if love.math then
love.math.setRandomSeed(os.time())
end
if love.event then
love.event.pump()
end
if love.load then love.load(arg) end
if love.timer then love.timer.step() end
local dt = 0
while true do
-- Process events.
if love.event then
love.event.pump()
for e,a,b,c,d in love.event.poll() do
if e == "quit" then
if not love.quit or not love.quit() then
if love.audio then
love.audio.stop()
end
return
end
end
love.handlers[e](a,b,c,d)
end
end
if love.timer then
love.timer.step()
dt = love.timer.getDelta()
end
if love.update then love.update(dt) end
event.uManager(dt)
if love.window and love.graphics and love.window.isCreated() then
love.graphics.clear()
love.graphics.origin()
if love.draw then love.draw() end
event.dManager()
love.graphics.setColor(255,255,255,255)
if event.draw then event.draw() end
love.graphics.present()
end
end
end
end
eThreads={
send=function() end,
}
function RunTasks()
for i=1,#event.DoTasks do
event.DoTasks[i]()
end
end
event={
VERSION="1.0.0 (Build Version: 5.7.3)",
Priority_Core=1,
Priority_High=2,
Priority_Above_Normal=4,
Priority_Normal=16,
Priority_Low=256,
Priority_Idle=65536,
Start=0,
Active=true,
CT=false,
Tasks={},
DoTasks={},
garbage={},
Paused={},
last={},
func={},
drawF={},
pump=false,
pumpvar=0,
Mainloop={},
PEnabled=true,
PCount=1,
Triggers={},
oneTimeObj=
{
last={},
Resume=function(self) end,
Pause=function(self) end,
},
RemoveAll=function()
event.Mainloop={}
end,
GarbageObj=
{
Resume=function() end,
Pause=function() end
},
isPaused=function(obj)
for _j=1,#event.Paused do
if tostring(event.Paused[_j])==tostring(obj) then
return true
end
end
return false
end,
DO_Order=function()
event.oneTime(RunTasks)
event.PCount=event.PCount+1
for i=1,#event.Mainloop do
if event.Mainloop[i]~=nil then
local obj = event.Mainloop[i]
if event.PCount%obj.Priority==0 and event.PEnabled then
obj:Act()
elseif event.PEnabled==false then
obj:Act()
end
if event.PCount>event.Priority_Idle then
event.PCount=event.Priority_Core
end
end
end
event.MANAGE_GARBAGE()
end,
MANAGE_GARBAGE=function()
_G.__CAction__=event.GarbageObj
for _i=1,#event.garbage do
event.garbage[_i]:Remove()
table.remove(event.garbage,_i)
end
end,
oneTime=function(func)
event.oneTimeObj.last=_G.__CAction__
_G.__CAction__=event.oneTimeObj
for _k=1,#event.Tasks do
if event.Tasks[_k]==func then
_G.__CAction__=event.oneTimeObj.last
return false
end
end
table.insert(event.Tasks,func)
func()
_G.__CAction__=event.oneTimeObj.last
return true
end,
oneETime=function(func)
for _k=1,#event.Tasks do
if event.Tasks[_k]==string.dump(func) then
return false
end
end
table.insert(event.Tasks,string.dump(func))
func()
return true
end,
hold=function(task) -- as many conditions and times that you want can be used
local action=__CAction__
action:Pause()
if type(task)=="number" then
local alarm=event.newAlarm(task,function() end,true)
while alarm.active==true do
if love then
event.lManager()
else
event.cManager()
end
end
alarm:Remove()
action:Resume()
elseif type(task)=="function" then
local env=event.newEvent(task,function(envt) envt:Pause() envt:Stop() end)
while env.active do
if love then
event.lManager()
else
event.cManager()
end
end
env:Remove()
action:Resume()
else
print("Error Data Type!!!")
end
end,
waitFor=function(obj)
local obj=obj
event.hold(function() return not(obj.active) end)
end,
getType=function(obj)
if obj.Type~=nil then
return obj.Type
end
end,
newEvent=function(test,task)
temp=
{
Priority=event.Priority_Normal,
_Priority=0,
Parent=event.Events,
Type="Event",
active=true,
test=test or (function() end),
task={task} or {},
Act=function(self)
_G.__CAction__=self
if self:test(self)==true then
self:Pause()
self:Stop()
for i=1,#self.task do
self.task[i](self)
end
end
end,
Reset=function(self) self:Resume() end,
Stop=EventRef.Stop,
Pause=EventRef.Pause,
Resume=EventRef.Resume,
OnEvent=function(self,func)
table.insert(self.task,func)
end,
FreeConnections=function(self)
self.task={}
end,
Remove=function(self)
if self~=_G.__CAction__ then
for i=1,#event.Mainloop do
if tostring(event.Mainloop[i])==tostring(self) then
table.remove(event.Mainloop,i)
end
end
else
table.insert(event.garbage,self)
end
end,
}
table.insert(event.Mainloop,temp)
event.last=temp
return temp
end,
newAlarm=function(set,func,start)
if not(start) then
timer=0
active=false
else
timer=os.clock()
active=true
end
if not(func) then
func=(function() end)
end
Alarm=
{
Priority=event.Priority_Normal,
_Priority=0,
Parent=event.Alarms,
Type="Alarm",
active=active,
timer=timer,
set=set or 0,
func={func},
Act=function(self)
_G.__CAction__=self
if self.active==true then
if os.clock()-self.timer>=self.set then
self:Pause()
self:Stop()
self:Ring()
end
end
end,
FreeConnections=function(self)
self.func={}
end,
Stop=EventRef.Stop,
Pause=EventRef.Pause,
Set=function(self,amt)
self.set=amt
self.timer=os.clock()
self:Resume()
end,
OnRing=function(self,func)
table.insert(self.func,func)
end,
Ring=function(self)
for i=1,#self.func do
self.func[i](self)
end
end,
Reset=function(self)
self.timer=os.clock()
self:Resume()
end,
Resume=EventRef.Resume,
Remove=function(self)
if self~=_G.__CAction__ then
for i=1,#event.Mainloop do
if tostring(event.Mainloop[i])==tostring(self) then
table.remove(event.Mainloop,i)
end
end
else
table.insert(event.garbage,self)
end
end,
}
table.insert(event.Mainloop,Alarm)
event.last=temp
return Alarm
end,
newTask=function(func)
table.insert(event.DoTasks,func)
end,
createLoop=function()
temp=
{
Priority=event.Priority_Normal,
_Priority=0,
Parent=event.Loops,
Type="Loop",
active=true,
func={},
OnLoop=function(self,func)
table.insert(self.func,func)
end,
Stop=EventRef.Stop,
Pause=EventRef.Pause,
Resume=EventRef.Resume,
Act=function(self)
_G.__CAction__=self
for i=1,#self.func do
self.func[i](os.clock()-event.Start,self)
end
end,
Remove=function(self)
if self~=_G.__CAction__ then
for i=1,#event.Mainloop do
if tostring(event.Mainloop[i])==tostring(self) then
table.remove(event.Mainloop,i)
end
end
else
table.insert(event.garbage,self)
end
end,
FreeConnections=function(self)
self.func={}
end,
}
table.insert(event.Mainloop,temp)
event.last=temp
return temp
end,
createStep=function(start,reset,count,skip)
think=1
if start~=nil and reset~=nil then
if start>reset then
think=-1
end
end
if not(endc) then
endc=false
end
temp=
{
Priority=event.Priority_Normal,
_Priority=0,
start=start or 1,
Parent=event.Steps,
Type="Step",
pos=start or 1,
endAt=reset or math.huge,
active=true,
skip=skip or 0,
spos=0,
count=count or 1*think,
funcs={},
steps={},
Act=StepRef.Step,
FAct=StepRef.FStep,
Remove=StepRef.Remove,
Reset=StepRef.Reset,
Set=StepRef.Set,
Pause=StepRef.Pause,
Resume=StepRef.Resume,
Stop=StepRef.Stop,
End=StepRef.End,
Update=StepRef.Update,
OnEnd=StepRef.OnEnd,
OnStep=StepRef.OnStep,
FreeConnections=StepRef.FreeConnections
}
table.insert(event.Mainloop,temp)
event.last=temp
return temp
end,
createTStep=function(start,reset,timer,count)
think=1
if start~=nil and reset~=nil then
if start>reset then
think=-1
end
end
if not(endc) then
endc=false
end
timer=timer or 1
local _alarm=event.newAlarm(timer,function(alarm) alarm.Link:Act() alarm:Reset() end,true)
temp=
{
Priority=event.Priority_Normal,
_Priority=0,
start=start or 1,
Parent=event.TSteps,
Type="TStep",
pos=start or 1,
endAt=reset or math.huge,
active=true,
skip= 0,
spos=0,
count=count or 1*think,
funcs={},
steps={},
alarm=_alarm,
Act=StepRef.Step,
FAct=StepRef.FStep,
Remove=function(self)
if self~=_G.__CAction__ then
for as=1,#event.Mainloop do
if tostring(event.Mainloop[as])==tostring(self) then
table.remove(event.Mainloop,as)
end
end
self.alarm:Remove()
else
table.insert(event.garbage,self)
end
end,
Reset=StepRef.Reset,
Set=StepRef.Set,
Pause=StepRef.Pause,
Resume=StepRef.Resume,
Stop=StepRef.Stop,
End=StepRef.End,
Update=function(self,start,reset,timer,count)
if start~=nil and reset~=nil then
if start>reset then
if not(count<0) then
print("less")
count=-count
end
end
end
self.start=start or self.start
self.endAt=reset or self.endAt
if timer~=nil then
self.alarm:Set(timer)
end
self.count=count or self.count
self.pos=self.start
self:Resume()
end,
OnEnd=StepRef.OnEnd,
OnStep=StepRef.OnStep,
FreeConnections=StepRef.FreeConnections
}
_alarm.Link=temp
event.last=temp
return temp
end,
createTrigger=function(func)
temp={
active=true,
trigfunc=func,
Remove=function(self)
for i=1,#event.Triggers do
if event.Triggers[i]==self then
table.remove(event.Triggers,i)
end
end
end,
Pause=function(self) self.active=false end,
Resume=function(self) self.active=true end,
Fire=function(self,...)
if self.active==true then
local tempA=__CAction__
__CAction__=self
self:trigfunc(...)
__CAction__=tempA
end
end,
}
table.insert(event.Triggers,temp)
return temp
end,
stop=function()
event.Active=false
end,
onStart=function() end,
onUpdate=function(func)
local temp=event.createLoop()
temp:OnLoop(func)
temp.Priority=1
end,
onDraw=function(func)
table.insert(event.drawF,func)
end,
onClose=function() end,
manager=function()
if not(love) then
event.onStart()
event.Start=os.clock()
while event.Active==true do
event.DO_Order()
end
event.onClose()
return os.clock()-event.Start
else
return false
end
end,
cManager=function()
if event.Active==true then
event.DO_Order()
end
end,
uManager=function(dt)
if event.CT==false then
if dt then
event.pump=true
end
event.CT=true
event.onStart()
event.Start=os.clock()
end
event.pumpvar=dt
if event.Active==true then
event.DO_Order()
end
end,
dManager=function()
for ii=1,#event.drawF do
event.drawF[ii]()
end
end,
lManager=function()
if love.event then
love.event.pump()
for e,a,b,c,d in love.event.poll() do
if e == "quit" then
if not love.quit or not love.quit() then
if love.audio then
love.audio.stop()
end
return
end
end
love.handlers[e](a,b,c,d)
end
end
if love.timer then
love.timer.step()
dt = love.timer.getDelta()
end
if love.update then love.update(dt) end
event.uManager(dt)
if love.window and love.graphics and love.window.isCreated() then
love.graphics.clear()
love.graphics.origin()
if love.draw then love.draw() end
event.dManager()
love.graphics.present()
end
end,
benchMark=function(sec,p)
p=p or event.Priority_Normal
local temp=event.createStep(10)
temp.CC=0
temp:OnStep(function(pos,step) step.CC=step.CC+1 end)
local Loud=event.newAlarm(sec,nil,true)
Loud.Link=temp
Loud:OnRing(function(alarm) print((alarm.Link.CC).." steps in "..alarm.set.." second(s)") end)
temp.Priority=p
Loud.Priority=p
return Loud
end,
}

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multi = {}
multi.__index = multi
multi.Mainloop={}
multi.Tasks={}
multi.Tasks2={}
multi.Garbage={}
multi.Children={}
multi.Paused={}
multi.MasterId=0
multi.Active=true
multi.Id=-1
-- System
function multi:newBase(ins)
local c = {}
setmetatable(c, multi)
c.Parent=self
c.Active=true
c.func={}
c.Id=0
c.Act=function() end
if ins then
table.insert(multi.Mainloop,ins,c)
else
table.insert(multi.Mainloop,c)
end
multi.MasterId=multi.MasterId+1
return c
end
function multi:reboot(r)
multi.Mainloop={}
multi.Tasks={}
multi.Tasks2={}
multi.Garbage={}
multi.Children={}
multi.Paused={}
multi.MasterId=0
multi.Active=true
multi.Id=-1
if r then
for i,v in pairs(_G) do
if type(i)=="table" then
if i.Parent and i.Id and i.Act then
i={}
end
end
end
end
end
--Processor
function multi.Do_Order()
for _D=#multi.Mainloop,1,-1 do
if multi.Mainloop[_D]~=nil then
multi.Mainloop[_D].Id=_D
multi.Mainloop[_D]:Act()
end
end
end
function multi:benchMark(sec)
local temp=multi:newStep(2)
temp.CC=0
temp:OnStep(function(pos,step) step.CC=step.CC+1 end)
local Loud=multi:newAlarm(sec)
Loud.Link=temp
Loud:OnRing(function(alarm) alarm.Link.CC=alarm.Link.CC print((alarm.Link.CC).." steps in "..alarm.set.." second(s)") alarm.bench=alarm.Link.CC alarm.Link:Destroy() alarm:Destroy() end)
return Loud
end
--Helpers
function multi:FreeMainEvent()
self.func={}
end
function multi:isPaused()
return not(self.Active)
end
function multi:Pause(n)
if not(n) then
self.Active=false
table.remove(multi.Mainloop,self.Id)
table.insert(multi.Paused,self)
else
self:hold(n)
end
end
function multi:Resume()
if self:isPaused() then
self.Active=true
table.remove(multi.Paused,self.Id)
table.insert(multi.Mainloop,self)
end
end
function multi:Remove()
self:Pause()
self:Destroy()
end
function multi:Destroy()
self:Pause()
if self:isPaused() then
for i=1,#multi.Paused do
if multi.Paused[i]==self then
table.remove(multi.Paused,i)
return
end
end
else
table.remove(multi.Mainloop,self.Id)
end
self.Act=function() end
end
function multi:hold(task)
self:Pause()
if type(task)=="number" then
local alarm=multi:newAlarm(task)
while alarm.Active==true do
if love then
multi.lManager()
else
multi.Do_Order()
end
end
alarm:Destroy()
self:Resume()
elseif type(task)=="function" then
local env=multi:newEvent(task)
env:OnEvent(function(envt) envt:Pause() envt:Stop() end)
while env.Active do
if love then
multi.lManager()
else
multi.Do_Order()
end
end
env:Destroy()
self:Resume()
else
print("Error Data Type!!!")
end
end
function multi:oneTime(func,...)
for _k=1,#multi.Tasks2 do
if multi.Tasks2[_k]==func then
return false
end
end
table.insert(multi.Tasks2,func)
func(...)
return true
end
--Constructors
function multi:newEvent(task)
local c=multi:newBase()
c.Type="Event"
c.Task=task or function() end
function c:Act()
if self.Task(self) and self.Active==true then
self:Pause()
for _E=1,#self.func do
self.func[_E](self)
end
end
end
function c:OnEvent(func)
table.insert(self.func,func)
end
return c
end
function multi:newAlarm(set)
local c=multi:newBase()
c.Type="Alarm"
c.timer=os.clock()
c.set=set or 0
function c:Act()
if self.Active==true then
if os.clock()-self.timer>=self.set then
self:Pause()
for i=1,#self.func do
self.func[i](self)
end
end
end
end
function c:Reset(n)
if n then self.set=n end
self.timer=os.clock()
self:Resume()
end
function c:OnRing(func)
table.insert(self.func,func)
end
return c
end
function multi:newTask(func)
table.insert(multi.Tasks,func)
end
function multi:newLoop()
local c=multi:newBase()
c.Type="Loop"
function c:Act()
if self.Active==true then
for i=1,#self.func do
self.func[i](os.clock()-multi.Start,self)
end
end
end
function c:OnLoop(func)
table.insert(self.func,func)
end
return c
end
function multi:newStep(start,reset,count,skip)
local c=multi:newBase()
think=1
c.Type="Step"
c.pos=start or 1
c.endAt=reset or math.huge
c.skip=skip or 0
c.spos=0
c.count=count or 1*think
c.funcE={}
c.start=start or 1
if start~=nil and reset~=nil then
if start>reset then
think=-1
end
end
function c:Act()
if self~=nil then
if self.spos==0 then
if self.Active==true then
for i=1,#self.func do
self.func[i](self.pos,self)
end
self.pos=self.pos+self.count
end
end
end
self.spos=self.spos+1
if self.spos>=self.skip then
self.spos=0
end
end
function c:OnStep(func)
table.insert(self.func,1,func)
end
function c:OnEnd(func)
table.insert(self.funcE,func)
end
function c:Update(start,reset,count,skip)
self.start=start or self.start
self.endAt=reset or self.endAt
self.skip=skip or self.skip
self.count=count or self.count
self:Resume()
end
c:OnStep(function(p,s)
if s.count>0 and s.endAt==p then
for fe=1,#s.funcE do
s.funcE[fe](s)
end
s.pos=s.start-1
elseif s.count<0 and s.endAt==p then
for fe=1,#s.funcE do
s.funcE[fe](s)
end
s.pos=s.start-1
end
end)
return c
end
function multi:newTStep(start,reset,count,set)
local c=multi:newBase()
think=1
c.Type="TStep"
c.start=start or 1
local reset = reset or math.huge
c.endAt=reset
c.pos=start or 1
c.skip=skip or 0
c.count=count or 1*think
c.funcE={}
c.timer=os.clock()
c.set=set or 1
function c:Update(start,reset,count,set)
self.start=start or self.start
self.pos=start
self.endAt=reset or self.endAt
self.set=set or self.set
self.count=count or self.count or 1
self.timer=os.clock()
self:Resume()
end
function c:Act()
if self.Active then
if os.clock()-self.timer>=self.set then
self:Reset()
for i=1,#self.func do
self.func[i](self.pos,self)
end
if self.endAt==self.pos then
for fe=1,#self.funcE do
self.funcE[fe](self)
end
self.pos=self.start-1
end
self.pos=self.pos+self.count
end
end
end
function c:OnEnd(func)
table.insert(self.funcE,func)
end
function c:Reset(n)
if n then self.set=n end
self.timer=os.clock()
self:Resume()
end
function c:OnStep(func)
table.insert(self.func,func)
end
return c
end
function multi:inQueue(func)
if self.Id==-1 then
print("Error: Can't queue the multi object")
return
end
local c=multi:newBase(self.Id)
self.Id=self.Id-1
c.Type="Queue"
c.Task=func
c.Link=self
function c:Act()
self.Task(self.Link)
self:Destroy()
end
end
function multi:newTrigger(func)
local c=multi:newBase()
c.Type="Trigger"
c.trigfunc=func or function() end
function c:Fire(...)
self:trigfunc(self,...)
end
return c
end
--Managers
function multi:mainloop()
for i=1,#multi.Tasks do
multi.Tasks[i]()
end
multi.Start=os.clock()
while self.Active do
multi.Do_Order()
end
end
function multi._tFunc(dt)
if dt then
multi.pump=true
end
multi.pumpvar=dt
multi.Start=os.clock()
end
function multi:uManager(dt)
multi:oneTime(multi._tFunc,dt)
multi.Do_Order()
end

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multi = {}
multi.Version="4.0.1"
multi.__index = multi
multi.Mainloop={}
multi.Tasks={}
multi.Tasks2={}
multi.Garbage={}
multi.Children={}
multi.Paused={}
multi.MasterId=0
multi.Active=true
multi.Id=-1
multi.Type="mainint"
multi.Rest=0
multi._type=type
--[[function type(v)
local t={}
if multi._type(v)=="table" then
t=getmetatable(v)
if v.Type~=nil then
if multi._type(v.Type)=="string" then
return v.Type
end
end
end
if t.__type~=nil then
return t.__type
else
return multi._type(v)
end
end]]
-- System
function os.getOS()
if package.config:sub(1,1)=="\\" then
return "windows"
else
return "unix"
end
end
if os.getOS()=="windows" then
function os.sleep(n)
if n > 0 then os.execute("ping -n " .. tonumber(n+1) .. " localhost > NUL") end
end
else
function os.sleep(n)
os.execute("sleep " .. tonumber(n))
end
end
function multi:newBase(ins)
if not(self.Type=="mainint" or self.Type=="int") then error("Can only create an object on multi or an interface obj") return false end
local c = {}
if self.Type=="int" then
setmetatable(c, self.Parent)
else
setmetatable(c, self)
end
c.Active=true
c.func={}
c.Id=0
c.PId=0
c.Act=function() end
c.Parent=self
if ins then
table.insert(self.Mainloop,ins,c)
else
table.insert(self.Mainloop,c)
end
self.MasterId=self.MasterId+1
return c
end
function multi:reboot(r)
self.Mainloop={}
self.Tasks={}
self.Tasks2={}
self.Garbage={}
self.Children={}
self.Paused={}
self.MasterId=0
self.Active=true
self.Id=-1
if r then
for i,v in pairs(_G) do
if type(i)=="table" then
if i.Parent and i.Id and i.Act then
i={}
end
end
end
end
end
function multi:getChildren()
return self.Mainloop
end
--Processor
function multi:Do_Order()
for _D=#self.Mainloop,1,-1 do
if self.Mainloop[_D]~=nil then
self.Mainloop[_D].Id=_D
self.Mainloop[_D]:Act()
end
if self.Mainloop[_D]~=nil then
if self.Mainloop[_D].rem~=nil then
table.remove(self.Mainloop,_D)
end
end
end
if self.Rest>0 then
os.sleep(self.Rest)
end
end
function multi:benchMark(sec)
local temp=self:newLoop(function(t,self)
if os.clock()-self.init>self.sec then
print(self.c.." steps in "..self.sec.." second(s)")
self.tt(self.sec)
self:Destroy()
else
self.c=self.c+1
end
end)
function temp:OnBench(func)
self.tt=func
end
self.tt=function() end
temp.sec=sec
temp.init=os.clock()
temp.c=0
return temp
end
function multi:newInterface()
if not(self.Type=="mainint") then error("Can only create an interface on the multi obj") return false end
local c = {}
setmetatable(c, self)
c.Parent=self
c.Active=true
c.func={}
c.Id=0
c.Type="int"
c.Mainloop={}
c.Tasks={}
c.Tasks2={}
c.Garbage={}
c.Children={}
c.Paused={}
c.MasterId=0
c.Active=true
c.Id=-1
c.Rest=0
function c:Start()
if self.l then
self.l:Resume()
else
self.l=self.Parent:newLoop(function(dt) c:uManager(dt) end)
end
end
function c:Stop()
if self.l then
self.l:Pause()
end
end
function c:Remove()
self:Destroy()
self.l:Destroy()
end
return c
end
--Helpers
function multi:FreeMainEvent()
self.func={}
end
function multi:isPaused()
return not(self.Active)
end
function multi:Pause(n)
if self.Type=="int" or self.Type=="mainint" then
self.Active=false
if not(n) then
local c=self:getChildren()
for i=1,#c do
c[i]:Pause()
end
else
self:hold(n)
end
else
if n==nil then
self.Active=false
if self.Parent.Mainloop[self.Id]~=nil then
table.remove(self.Parent.Mainloop,self.Id)
table.insert(self.Parent.Paused,self)
self.PId=#self.Parent.Paused
end
else
self:hold(n)
end
end
end
function multi:Resume()
if self.Type=="int" or self.Type=="mainint" then
self.Active=true
local c=self:getChildren()
for i=1,#c do
c[i]:Resume()
end
else
if self:isPaused() then
table.remove(self.Parent.Paused,self.PId)
table.insert(self.Parent.Mainloop,self)
self.Id=#self.Parent.Mainloop
self.Active=true
end
end
end
function multi:Destroy()
if self.Type=="int" or self.Type=="mainint" then
local c=self:getChildren()
for i=1,#c do
c[i]:Destroy()
end
else
self.rem=true
self.Active=false
end
end
function multi:hold(task)
self:Pause()
if type(task)=="number" then
local alarm=self.Parent:newAlarm(task)
while alarm.Active==true do
if love then
self.Parent:lManager()
else
self.Parent:Do_Order()
end
end
alarm:Destroy()
self:Resume()
elseif type(task)=="function" then
local env=self.Parent:newEvent(task)
env:OnEvent(function(envt) envt:Pause() envt:Stop() end)
while env.Active do
if love then
self.Parent:lManager()
else
self.Parent:Do_Order()
end
end
env:Destroy()
self:Resume()
else
print("Error Data Type!!!")
end
end
function multi:oneTime(func,...)
if not(self.Type=="mainint" or self.Type=="int") then
for _k=1,#self.Parent.Tasks2 do
if self.Parent.Tasks2[_k]==func then
return false
end
end
table.insert(self.Parent.Tasks2,func)
func(...)
return true
else
for _k=1,#self.Tasks2 do
if self.Tasks2[_k]==func then
return false
end
end
table.insert(self.Tasks2,func)
func(...)
return true
end
end
--Constructors
function multi:newEvent(task)
local c=self:newBase()
c.Type="event"
c.Task=task or function() end
function c:Act()
if self.Task(self) and self.Active==true then
self:Pause()
for _E=1,#self.func do
self.func[_E](self)
end
end
end
function c:OnEvent(func)
table.insert(self.func,func)
end
return c
end
function multi:newAlarm(set)
local c=self:newBase()
c.Type="alarm"
c.timer=os.clock()
c.set=set or 0
function c:Act()
if self.Active==true then
if os.clock()-self.timer>=self.set then
self:Pause()
for i=1,#self.func do
self.func[i](self)
end
end
end
end
function c:Reset(n)
if n then self.set=n end
self.timer=os.clock()
self:Resume()
self.Active=true
end
function c:OnRing(func)
table.insert(self.func,func)
end
return c
end
function multi:newTask(func)
table.insert(self.Tasks,func)
end
function multi:newLoop(func)
local c=self:newBase()
c.Type="loop"
if func then
c.func={func}
end
function c:Act()
if self.Active==true then
for i=1,#self.func do
self.func[i](os.clock()-self.Parent.Start,self)
end
end
end
function c:OnLoop(func)
table.insert(self.func,func)
end
function c:Break()
self.Active=nil
end
return c
end
function multi:newStep(start,reset,count,skip)
local c=self:newBase()
think=1
c.Type="step"
c.pos=start or 1
c.endAt=reset or math.huge
c.skip=skip or 0
c.spos=0
c.count=count or 1*think
c.funcE={}
c.funcS={}
c.start=start or 1
if start~=nil and reset~=nil then
if start>reset then
think=-1
end
end
function c:Act()
if self~=nil then
if self.spos==0 then
if self.Active==true then
if self.pos==self.start then
for fe=1,#self.funcS do
self.funcS[fe](self)
end
end
for i=1,#self.func do
self.func[i](self.pos,self)
end
self.pos=self.pos+self.count
if self.pos-self.count==self.endAt then
for fe=1,#self.funcE do
self.funcE[fe](self)
end
self.pos=self.start
end
end
end
end
self.spos=self.spos+1
if self.spos>=self.skip then
self.spos=0
end
end
function c:OnStart(func)
table.insert(self.funcS,func)
end
function c:OnStep(func)
table.insert(self.func,1,func)
end
function c:OnEnd(func)
table.insert(self.funcE,func)
end
function c:Break()
self.Active=nil
end
function c:Update(start,reset,count,skip)
self.start=start or self.start
self.endAt=reset or self.endAt
self.skip=skip or self.skip
self.count=count or self.count
self:Resume()
end
return c
end
function multi:newTStep(start,reset,count,set)
local c=self:newBase()
think=1
c.Type="tstep"
c.start=start or 1
local reset = reset or math.huge
c.endAt=reset
c.pos=start or 1
c.skip=skip or 0
c.count=count or 1*think
c.funcE={}
c.timer=os.clock()
c.set=set or 1
c.funcS={}
function c:Update(start,reset,count,set)
self.start=start or self.start
self.pos=start
self.endAt=reset or self.endAt
self.set=set or self.set
self.count=count or self.count or 1
self.timer=os.clock()
self:Resume()
end
function c:Act()
if self.Active then
if os.clock()-self.timer>=self.set then
self:Reset()
if self.pos==self.start then
for fe=1,#self.funcS do
self.funcS[fe](self)
end
end
for i=1,#self.func do
self.func[i](self.pos,self)
end
self.pos=self.pos+self.count
if self.pos-self.count==self.endAt then
for fe=1,#self.funcE do
self.funcE[fe](self)
end
self.pos=self.start
end
end
end
end
function c:OnStart(func)
table.insert(self.funcS,func)
end
function c:OnStep(func)
table.insert(self.func,func)
end
function c:OnEnd(func)
table.insert(self.funcE,func)
end
function c:Break()
self.Active=nil
end
function c:Reset(n)
if n then self.set=n end
self.timer=os.clock()
self:Resume()
end
return c
end
function multi:newTrigger(func)
local c=self:newBase()
c.Type="trigger"
c.trigfunc=func or function() end
function c:Fire(...)
self:trigfunc(self,...)
end
return c
end
--Managers
function multi:mainloop()
for i=1,#self.Tasks do
self.Tasks[i](self)
end
self.Start=os.clock()
while self.Active do
self:Do_Order()
end
end
function multi._tFunc(self,dt)
for i=1,#self.Tasks do
self.Tasks[i](self)
end
if dt then
self.pump=true
end
self.pumpvar=dt
self.Start=os.clock()
end
function multi:uManager(dt)
if self.Active then
self:oneTime(self._tFunc,self,dt)
self:Do_Order()
end
end

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multi = {}
multi.Version="4.0.5"
multi.__index = multi
multi.Mainloop={}
multi.Tasks={}
multi.Tasks2={}
multi.Garbage={}
multi.Children={}
multi.Paused={}
multi.MasterId=0
multi.Active=true
multi.Id=-1
multi.Type="mainint"
multi.Rest=0
multi._type=type
multi.Jobs={}
multi.queue={}
multi.jobUS=2
--[[function type(v)
local t={}
if multi._type(v)=="table" then
t=getmetatable(v)
if v.Type~=nil then
if multi._type(v.Type)=="string" then
return v.Type
end
end
end
if t.__type~=nil then
return t.__type
else
return multi._type(v)
end
end]]
-- System
function os.getOS()
if package.config:sub(1,1)=="\\" then
return "windows"
else
return "unix"
end
end
if os.getOS()=="windows" then
function os.sleep(n)
if n > 0 then os.execute("ping -n " .. tonumber(n+1) .. " localhost > NUL") end
end
else
function os.sleep(n)
os.execute("sleep " .. tonumber(n))
end
end
function multi:newBase(ins)
if not(self.Type=="mainint" or self.Type=="int") then error("Can only create an object on multi or an interface obj") return false end
local c = {}
if self.Type=="int" then
setmetatable(c, self.Parent)
else
setmetatable(c, self)
end
c.Active=true
c.func={}
c.Id=0
c.PId=0
c.Act=function() end
c.Parent=self
if ins then
table.insert(self.Mainloop,ins,c)
else
table.insert(self.Mainloop,c)
end
self.MasterId=self.MasterId+1
return c
end
function multi:reboot(r)
self.Mainloop={}
self.Tasks={}
self.Tasks2={}
self.Garbage={}
self.Children={}
self.Paused={}
self.MasterId=0
self.Active=true
self.Id=-1
if r then
for i,v in pairs(_G) do
if type(i)=="table" then
if i.Parent and i.Id and i.Act then
i={}
end
end
end
end
end
function multi:getChildren()
return self.Mainloop
end
--Processor
function multi:Do_Order()
for _D=#self.Mainloop,1,-1 do
if self.Mainloop[_D]~=nil then
self.Mainloop[_D].Id=_D
self.Mainloop[_D]:Act()
end
if self.Mainloop[_D]~=nil then
if self.Mainloop[_D].rem~=nil then
table.remove(self.Mainloop,_D)
end
end
end
if self.Rest~=0 then
os.sleep(self.Rest)
end
end
function multi:benchMark(sec)
local temp=self:newLoop(function(t,self)
if os.clock()-self.init>self.sec then
print(self.c.." steps in "..self.sec.." second(s)")
self.tt(self.sec)
self:Destroy()
else
self.c=self.c+1
end
end)
function temp:OnBench(func)
self.tt=func
end
self.tt=function() end
temp.sec=sec
temp.init=os.clock()
temp.c=0
return temp
end
function multi:newInterface()
if not(self.Type=="mainint") then error("Can only create an interface on the multi obj") return false end
local c = {}
setmetatable(c, self)
c.Parent=self
c.Active=true
c.func={}
c.Id=0
c.Type="int"
c.Mainloop={}
c.Tasks={}
c.Tasks2={}
c.Garbage={}
c.Children={}
c.Paused={}
c.MasterId=0
c.Active=true
c.Id=-1
c.Rest=0
c.Jobs={}
c.queue={}
c.jobUS=2
function c:Start()
if self.l then
self.l:Resume()
else
self.l=self.Parent:newLoop(function(dt) c:uManager(dt) end)
end
end
function c:Stop()
if self.l then
self.l:Pause()
end
end
function c:Remove()
self:Destroy()
self.l:Destroy()
end
return c
end
--Helpers
function multi:FreeMainEvent()
self.func={}
end
function multi:isPaused()
return not(self.Active)
end
function multi:Pause(n)
if self.Type=="int" or self.Type=="mainint" then
self.Active=false
if not(n) then
local c=self:getChildren()
for i=1,#c do
c[i]:Pause()
end
else
self:hold(n)
end
else
if n==nil then
self.Active=false
if self.Parent.Mainloop[self.Id]~=nil then
table.remove(self.Parent.Mainloop,self.Id)
table.insert(self.Parent.Paused,self)
self.PId=#self.Parent.Paused
end
else
self:hold(n)
end
end
end
function multi:Resume()
if self.Type=="int" or self.Type=="mainint" then
self.Active=true
local c=self:getChildren()
for i=1,#c do
c[i]:Resume()
end
else
if self:isPaused() then
table.remove(self.Parent.Paused,self.PId)
table.insert(self.Parent.Mainloop,self)
self.Id=#self.Parent.Mainloop
self.Active=true
end
end
end
function multi:Destroy()
if self.Type=="int" or self.Type=="mainint" then
local c=self:getChildren()
for i=1,#c do
c[i]:Destroy()
end
else
self.rem=true
self.Active=false
end
end
function multi:hold(task)
self:Pause()
if type(task)=="number" then
local alarm=self.Parent:newAlarm(task)
while alarm.Active==true do
if love then
self.Parent:lManager()
else
self.Parent:Do_Order()
end
end
alarm:Destroy()
self:Resume()
elseif type(task)=="function" then
local env=self.Parent:newEvent(task)
env:OnEvent(function(envt) envt:Pause() envt:Stop() end)
while env.Active do
if love then
self.Parent:lManager()
else
self.Parent:Do_Order()
end
end
env:Destroy()
self:Resume()
else
print("Error Data Type!!!")
end
end
function multi:oneTime(func,...)
if not(self.Type=="mainint" or self.Type=="int") then
for _k=1,#self.Parent.Tasks2 do
if self.Parent.Tasks2[_k]==func then
return false
end
end
table.insert(self.Parent.Tasks2,func)
func(...)
return true
else
for _k=1,#self.Tasks2 do
if self.Tasks2[_k]==func then
return false
end
end
table.insert(self.Tasks2,func)
func(...)
return true
end
end
--Constructors
function multi:newEvent(task)
local c=self:newBase()
c.Type="event"
c.Task=task or function() end
function c:Act()
if self.Task(self) and self.Active==true then
self:Pause()
for _E=1,#self.func do
self.func[_E](self)
end
end
end
function c:OnEvent(func)
table.insert(self.func,func)
end
return c
end
function multi:newAlarm(set)
local c=self:newBase()
c.Type="alarm"
c.timer=os.clock()
c.set=set or 0
function c:Act()
if self.Active==true then
if os.clock()-self.timer>=self.set then
self:Pause()
for i=1,#self.func do
self.func[i](self)
end
end
end
end
function c:Reset(n)
if n then self.set=n end
self.timer=os.clock()
self:Resume()
self.Active=true
end
function c:OnRing(func)
table.insert(self.func,func)
end
return c
end
function multi:newTask(func)
table.insert(self.Tasks,func)
end
function multi:newLoop(func)
local c=self:newBase()
c.Type="loop"
if func then
c.func={func}
end
function c:Act()
if self.Active==true then
for i=1,#self.func do
self.func[i](os.clock()-self.Parent.Start,self)
end
end
end
function c:OnLoop(func)
table.insert(self.func,func)
end
function c:Break()
self.Active=nil
end
return c
end
function multi:newStep(start,reset,count,skip)
local c=self:newBase()
think=1
c.Type="step"
c.pos=start or 1
c.endAt=reset or math.huge
c.skip=skip or 0
c.spos=0
c.count=count or 1*think
c.funcE={}
c.funcS={}
c.start=start or 1
if start~=nil and reset~=nil then
if start>reset then
think=-1
end
end
function c:Act()
if self~=nil then
if self.spos==0 then
if self.Active==true then
if self.pos==self.start then
for fe=1,#self.funcS do
self.funcS[fe](self)
end
end
for i=1,#self.func do
self.func[i](self.pos,self)
end
self.pos=self.pos+self.count
if self.pos-self.count==self.endAt then
for fe=1,#self.funcE do
self.funcE[fe](self)
end
self.pos=self.start
end
end
end
end
self.spos=self.spos+1
if self.spos>=self.skip then
self.spos=0
end
end
function c:OnStart(func)
table.insert(self.funcS,func)
end
function c:OnStep(func)
table.insert(self.func,1,func)
end
function c:OnEnd(func)
table.insert(self.funcE,func)
end
function c:Break()
self.Active=nil
end
function c:Update(start,reset,count,skip)
self.start=start or self.start
self.endAt=reset or self.endAt
self.skip=skip or self.skip
self.count=count or self.count
self:Resume()
end
return c
end
function multi:newTStep(start,reset,count,set)
local c=self:newBase()
think=1
c.Type="tstep"
c.start=start or 1
local reset = reset or math.huge
c.endAt=reset
c.pos=start or 1
c.skip=skip or 0
c.count=count or 1*think
c.funcE={}
c.timer=os.clock()
c.set=set or 1
c.funcS={}
function c:Update(start,reset,count,set)
self.start=start or self.start
self.pos=start
self.endAt=reset or self.endAt
self.set=set or self.set
self.count=count or self.count or 1
self.timer=os.clock()
self:Resume()
end
function c:Act()
if self.Active then
if os.clock()-self.timer>=self.set then
self:Reset()
if self.pos==self.start then
for fe=1,#self.funcS do
self.funcS[fe](self)
end
end
for i=1,#self.func do
self.func[i](self.pos,self)
end
self.pos=self.pos+self.count
if self.pos-self.count==self.endAt then
for fe=1,#self.funcE do
self.funcE[fe](self)
end
self.pos=self.start
end
end
end
end
function c:OnStart(func)
table.insert(self.funcS,func)
end
function c:OnStep(func)
table.insert(self.func,func)
end
function c:OnEnd(func)
table.insert(self.funcE,func)
end
function c:Break()
self.Active=nil
end
function c:Reset(n)
if n then self.set=n end
self.timer=os.clock()
self:Resume()
end
return c
end
function multi:newTrigger(func)
local c={}--self:newBase()
c.Type="trigger"
c.trigfunc=func or function() end
function c:Fire(...)
self:trigfunc(self,...)
end
return c
end
function multi:newConnection()
local c={}
c.Type="connector"
c.func={}
function c:Fire(...)
for i=1,#self.func do
t,e=pcall(self.func[i],...)
if not(t) then
print(e)
end
end
end
function c:connect(func)
table.insert(self.func,func)
end
return c
end
function multi:newJob(func,name)
if not(self.Type=="mainint" or self.Type=="int") then error("Can only create an object on multi or an interface obj") return false end
local c = {}
if self.Type=="int" then
setmetatable(c, self.Parent)
else
setmetatable(c, self)
end
c.Active=true
c.func={}
c.Id=0
c.PId=0
c.Parent=self
c.Type="job"
c.trigfunc=func or function() end
function c:Act()
self:trigfunc(self)
end
table.insert(self.Jobs,{c,name})
if self.JobRunner==nil then
self.JobRunner=self:newAlarm(self.jobUS)
self.JobRunner:OnRing(function(self)
if #self.Parent.Jobs>0 then
if self.Parent.Jobs[1] then
self.Parent.Jobs[1][1]:Act()
table.remove(self.Parent.Jobs,1)
end
end
self:Reset(self.Parent.jobUS)
end)
end
end
function multi:setJobSpeed(n)
self.jobUS=n
end
function multi:hasJobs()
return #self.Jobs>0,#self.Jobs
end
function multi:getJobs()
return #self.Jobs
end
function multi:removeJob(name)
for i=#self.Jobs,1,-1 do
if self.Jobs[i][2]==name then
table.remove(self.Jobs,i)
end
end
end
--Incomplete
function multi:addToQueue(name,job)
if self.queue[name]~=nil then
table.insert(self.queue[name],job)
else
self.queue[name]={}
end
if self.QRunner==nil then
self.QRunner=self:newAlarm(.5)
self.QRunner:OnRing(function(self)
if #self.Parent.queue>0 then
local w=math.random(1,#self.Parent.Jobs)
self.Parent.Jobs[w]:Act()
table.remove(self.Parent.Jobs,w)
end
self:Reset()
end)
end
end
--Managers
function multi:mainloop()
for i=1,#self.Tasks do
self.Tasks[i](self)
end
self.Start=os.clock()
while self.Active do
self:Do_Order()
end
end
function multi._tFunc(self,dt)
for i=1,#self.Tasks do
self.Tasks[i](self)
end
if dt then
self.pump=true
end
self.pumpvar=dt
self.Start=os.clock()
end
function multi:uManager(dt)
if self.Active then
self:oneTime(self._tFunc,self,dt)
self:Do_Order()
end
end

View File

@ -0,0 +1,767 @@
multi = {}
multi.Version="5.1.6"
multi.__index = multi
multi.Mainloop={}
multi.Tasks={}
multi.Tasks2={}
multi.Garbage={}
multi.Children={}
multi.Paused={}
multi.MasterId=0
multi.Active=true
multi.Id=-1
multi.Type="mainint"
multi.Rest=0
multi._type=type
multi.Jobs={}
multi.queue={}
multi.jobUS=2
-- System
function multi:Stop()
self.Active=false
end
function os.getOS()
if package.config:sub(1,1)=="\\" then
return "windows"
else
return "unix"
end
end
if os.getOS()=="windows" then
function os.sleep(n)
if n > 0 then os.execute("ping -n " .. tonumber(n+1) .. " localhost > NUL") end
end
else
function os.sleep(n)
os.execute("sleep " .. tonumber(n))
end
end
function multi:newBase(ins)
if not(self.Type=="mainint" or self.Type=="int" or self.Type=="stack") then error("Can only create an object on multi or an interface obj") return false end
local c = {}
if self.Type=="int" or self.Type=="stack" then
setmetatable(c, self.Parent)
else
setmetatable(c, self)
end
c.Active=true
c.func={}
c.ender={}
c.Id=0
c.PId=0
c.Act=function() end
c.Parent=self
if ins then
table.insert(self.Mainloop,ins,c)
else
table.insert(self.Mainloop,c)
end
self.MasterId=self.MasterId+1
return c
end
function multi:reboot(r)
self.Mainloop={}
self.Tasks={}
self.Tasks2={}
self.Garbage={}
self.Children={}
self.Paused={}
self.MasterId=0
self.Active=true
self.Id=-1
if r then
for i,v in pairs(_G) do
if type(i)=="table" then
if i.Parent and i.Id and i.Act then
i={}
end
end
end
end
end
function multi:getChildren()
return self.Mainloop
end
--Processor
function multi:getError()
if self.error then
return self.error
end
end
function multi:Do_Order()
for _D=#self.Mainloop,1,-1 do
if self.Mainloop[_D]~=nil then
self.Mainloop[_D].Id=_D
self.Mainloop[_D]:Act()
end
if self.Mainloop[_D]~=nil then
if self.Mainloop[_D].rem~=nil then
table.remove(self.Mainloop,_D)
end
end
end
if self.Rest~=0 then
os.sleep(self.Rest)
end
end
function multi:benchMark(sec)
local temp=self:newLoop(function(t,self)
if os.clock()-self.init>self.sec then
print(self.c.." steps in "..self.sec.." second(s)")
self.tt(self.sec)
self:Destroy()
else
self.c=self.c+1
end
end)
function temp:OnBench(func)
self.tt=func
end
self.tt=function() end
temp.sec=sec
temp.init=os.clock()
temp.c=0
return temp
end
function multi:newInterface()
if not(self.Type=="mainint") then error("Can only create an interface on the multi obj") return false end
local c = {}
setmetatable(c, self)
c.Parent=self
c.Active=true
c.func={}
c.Id=0
c.Type="int"
c.Mainloop={}
c.Tasks={}
c.Tasks2={}
c.Garbage={}
c.Children={}
c.Paused={}
c.MasterId=0
c.Active=true
c.Id=-1
c.Rest=0
c.Jobs={}
c.queue={}
c.jobUS=2
function c:Start()
if self.l then
self.l:Resume()
else
self.l=self.Parent:newLoop(function(dt) c:uManager(dt) end)
end
end
function c:Stop()
if self.l then
self.l:Pause()
end
end
function c:Remove()
self:Destroy()
self.l:Destroy()
end
return c
end
function multi:newStack(file)
local c=self:newInterface()
c.Type="stack"
stack=c
c.last={}
c.funcE={}
if file then
dofile(file)
end
function c:OnStackCompleted(func)
table.insert(self.funcE,func)
end
return c
end
--Helpers
function multi:protect()
function self:Do_Order()
for _D=#self.Mainloop,1,-1 do
if self.Mainloop[_D]~=nil then
self.Mainloop[_D].Id=_D
local status, err=pcall(self.Mainloop[_D].Act,self.Mainloop[_D])
if err and not(self.Mainloop[_D].error) then
self.Mainloop[_D].error=err
print(err..": Ingoring error continuing...")
end
end
if self.Mainloop[_D]~=nil then
if self.Mainloop[_D].rem~=nil then
table.remove(self.Mainloop,_D)
end
end
end
if self.Rest~=0 then
os.sleep(self.Rest)
end
end
end
function multi:unProtect()
function self:Do_Order()
for _D=#self.Mainloop,1,-1 do
if self.Mainloop[_D]~=nil then
self.Mainloop[_D].Id=_D
self.Mainloop[_D]:Act()
end
if self.Mainloop[_D]~=nil then
if self.Mainloop[_D].rem~=nil then
table.remove(self.Mainloop,_D)
end
end
end
if self.Rest~=0 then
os.sleep(self.Rest)
end
end
end
function multi:setJobSpeed(n)
self.jobUS=n
end
function multi:hasJobs()
return #self.Jobs>0,#self.Jobs
end
function multi:getJobs()
return #self.Jobs
end
function multi:removeJob(name)
for i=#self.Jobs,1,-1 do
if self.Jobs[i][2]==name then
table.remove(self.Jobs,i)
end
end
end
function multi:FreeMainEvent()
self.func={}
end
function multi:connectFinal(func)
if self.Type=="event" then
self:OnEvent(func)
elseif self.Type=="alarm" then
self:OnRing(func)
elseif self.Type=="step" or self.Type=="tstep" then
self:OnEnd(func)
elseif self.Type=="loop" then
self:OnBreak(func)
else
error("No final event exists for: "..self.Type)
end
end
function multi:Break()
self:Pause()
self.Active=nil
for i=1,#self.ender do
self.ender[i](self)
end
end
function multi:OnBreak(func)
table.insert(self.ender,func)
end
function multi:isPaused()
return not(self.Active)
end
function multi:Pause(n)
if self.Type=="int" or self.Type=="mainint" then
self.Active=false
if not(n) then
local c=self:getChildren()
for i=1,#c do
c[i]:Pause()
end
else
self:hold(n)
end
else
if n==nil then
self.Active=false
if self.Parent.Mainloop[self.Id]~=nil then
table.remove(self.Parent.Mainloop,self.Id)
table.insert(self.Parent.Paused,self)
self.PId=#self.Parent.Paused
end
else
self:hold(n)
end
end
end
function multi:Resume()
if self.Type=="int" or self.Type=="mainint" then
self.Active=true
local c=self:getChildren()
for i=1,#c do
c[i]:Resume()
end
else
if self:isPaused() then
table.remove(self.Parent.Paused,self.PId)
table.insert(self.Parent.Mainloop,self)
self.Id=#self.Parent.Mainloop
self.Active=true
end
end
end
function multi:Destroy()
if self.Type=="int" or self.Type=="mainint" then
local c=self:getChildren()
for i=1,#c do
c[i]:Destroy()
end
else
self.rem=true
self.Active=false
end
end
function multi:hold(task)
self:Pause()
if type(task)=="number" then
local alarm=self.Parent:newAlarm(task)
while alarm.Active==true do
if love then
self.Parent:lManager()
else
self.Parent:Do_Order()
end
end
alarm:Destroy()
self:Resume()
elseif type(task)=="function" then
local env=self.Parent:newEvent(task)
env:OnEvent(function(envt) envt:Pause() envt:Stop() end)
while env.Active do
if love then
self.Parent:lManager()
else
self.Parent:Do_Order()
end
end
env:Destroy()
self:Resume()
else
print("Error Data Type!!!")
end
end
function multi:oneTime(func,...)
if not(self.Type=="mainint" or self.Type=="int") then
for _k=1,#self.Parent.Tasks2 do
if self.Parent.Tasks2[_k]==func then
return false
end
end
table.insert(self.Parent.Tasks2,func)
func(...)
return true
else
for _k=1,#self.Tasks2 do
if self.Tasks2[_k]==func then
return false
end
end
table.insert(self.Tasks2,func)
func(...)
return true
end
end
function multi:Reset(n)
self:Resume()
end
function multi:isDone()
return self.Active~=true
end
--Constructors
function multi:newEvent(task)
local c={}
if self.Type=="stack" then
c=self:newBase(1)
self.last=c
else
c=self:newBase()
end
c.Type="event"
c.Task=task or function() end
function c:Act()
if self.Task(self) and self.Active==true then
self:Pause()
for _E=1,#self.func do
self.func[_E](self)
end
end
end
function c:OnEvent(func)
table.insert(self.func,func)
end
if self.Type=="stack" then
if #self.Mainloop>1 then
c:Pause()
end
c:connectFinal(function(self)
if self.Parent.last==self then
for i=1,#self.Parent.funcE do
self.Parent.funcE[i](self)
end
self.Parent:Remove()
end
self:Destroy()
self.Parent.Mainloop[#self.Parent.Mainloop]:Resume()
end)
end
return c
end
function multi:newAlarm(set)
local c={}
if self.Type=="stack" then
c=self:newBase(1)
self.last=c
else
c=self:newBase()
end
c.Type="alarm"
c.timer=os.clock()
c.set=set or 0
function c:Act()
if self.Active==true then
if os.clock()-self.timer>=self.set then
self:Pause()
self.Active=false
for i=1,#self.func do
self.func[i](self)
end
end
end
end
function c:Resume()
self.Parent.Resume(self)
self.timer=os.clock()
self.Active=true
end
function c:Reset(n)
if n then self.set=n end
self.timer=os.clock()
self:Resume()
self.Active=true
end
function c:OnRing(func)
table.insert(self.func,func)
end
if self.Type=="stack" then
if #self.Mainloop>1 then
c:Pause()
end
c:connectFinal(function(self)
if self.Parent.last==self then
for i=1,#self.Parent.funcE do
self.Parent.funcE[i](self)
end
self.Parent:Remove()
end
table.remove(self.Parent.Mainloop,#self.Parent.Mainloop)
self.Parent.Mainloop[#self.Parent.Mainloop]:Resume()
end)
end
return c
end
function multi:newTask(func)
table.insert(self.Tasks,func)
end
function multi:newLoop(func)
local c={}
if self.Type=="stack" then
c=self:newBase(1)
self.last=c
else
c=self:newBase()
end
c.Type="loop"
c.Start=os.clock()
if func then
c.func={func}
end
function c:Act()
if self.Active==true then
for i=1,#self.func do
self.func[i](os.clock()-self.Start,self)
end
end
end
function c:OnLoop(func)
table.insert(self.func,func)
end
if self.Type=="stack" then
if #self.Mainloop>1 then
c:Pause()
end
c:connectFinal(function(self)
if self.Parent.last==self then
for i=1,#self.Parent.funcE do
self.Parent.funcE[i](self)
end
self.Parent:Remove()
end
self:Destroy()
self.Parent.Mainloop[#self.Parent.Mainloop]:Resume()
end)
end
return c
end
function multi:newStep(start,reset,count,skip)
local c={}
if self.Type=="stack" then
c=self:newBase(1)
self.last=c
else
c=self:newBase()
end
think=1
c.Type="step"
c.pos=start or 1
c.endAt=reset or math.huge
c.skip=skip or 0
c.spos=0
c.count=count or 1*think
c.funcE={}
c.funcS={}
c.start=start or 1
if start~=nil and reset~=nil then
if start>reset then
think=-1
end
end
function c:Act()
if self~=nil then
if self.spos==0 then
if self.Active==true then
if self.pos==self.start then
for fe=1,#self.funcS do
self.funcS[fe](self)
end
end
for i=1,#self.func do
self.func[i](self.pos,self)
end
self.pos=self.pos+self.count
if self.pos-self.count==self.endAt then
self:Pause()
for fe=1,#self.funcE do
self.funcE[fe](self)
end
self.pos=self.start
end
end
end
end
self.spos=self.spos+1
if self.spos>=self.skip then
self.spos=0
end
end
function c:OnStart(func)
table.insert(self.funcS,func)
end
function c:OnStep(func)
table.insert(self.func,1,func)
end
function c:OnEnd(func)
table.insert(self.funcE,func)
end
function c:Break()
self.Active=nil
end
function c:Update(start,reset,count,skip)
self.start=start or self.start
self.endAt=reset or self.endAt
self.skip=skip or self.skip
self.count=count or self.count
self:Resume()
end
if self.Type=="stack" then
if #self.Mainloop>1 then
c:Pause()
end
c:connectFinal(function(self)
if self.Parent.last==self then
for i=1,#self.Parent.funcE do
self.Parent.funcE[i](self)
end
self.Parent:Remove()
end
self:Destroy()
self.Parent.Mainloop[#self.Parent.Mainloop]:Resume()
end)
end
return c
end
function multi:newTStep(start,reset,count,set)
local c={}
if self.Type=="stack" then
c=self:newBase(1)
self.last=c
else
c=self:newBase()
end
think=1
c.Type="tstep"
c.start=start or 1
local reset = reset or math.huge
c.endAt=reset
c.pos=start or 1
c.skip=skip or 0
c.count=count or 1*think
c.funcE={}
c.timer=os.clock()
c.set=set or 1
c.funcS={}
function c:Update(start,reset,count,set)
self.start=start or self.start
self.pos=start
self.endAt=reset or self.endAt
self.set=set or self.set
self.count=count or self.count or 1
self.timer=os.clock()
self:Resume()
end
function c:Act()
if self.Active then
if os.clock()-self.timer>=self.set then
self:Reset()
if self.pos==self.start then
for fe=1,#self.funcS do
self.funcS[fe](self)
end
end
for i=1,#self.func do
self.func[i](self.pos,self)
end
self.pos=self.pos+self.count
if self.pos-self.count==self.endAt then
self:Pause()
for fe=1,#self.funcE do
self.funcE[fe](self)
end
self.pos=self.start
end
end
end
end
function c:OnStart(func)
table.insert(self.funcS,func)
end
function c:OnStep(func)
table.insert(self.func,func)
end
function c:OnEnd(func)
table.insert(self.funcE,func)
end
function c:Break()
self.Active=nil
end
function c:Reset(n)
if n then self.set=n end
self.timer=os.clock()
self:Resume()
end
if self.Type=="stack" then
if #self.Mainloop>1 then
c:Pause()
end
c:connectFinal(function(self)
if self.Parent.last==self then
for i=1,#self.Parent.funcE do
self.Parent.funcE[i](self)
end
self.Parent:Remove()
end
self:Destroy()
self.Parent.Mainloop[#self.Parent.Mainloop]:Resume()
end)
end
return c
end
function multi:newTrigger(func)
local c={}
c.Type="trigger"
c.trigfunc=func or function() end
function c:Fire(...)
self:trigfunc(self,...)
end
return c
end
function multi:newConnection()
local c={}
c.Type="connector"
c.func={}
function c:Fire(...)
for i=1,#self.func do
t,e=pcall(self.func[i],...)
if not(t) then
print(e)
end
end
end
function c:bind(t)
self.func=t
end
function c:connect(func)
table.insert(self.func,func)
end
return c
end
function multi:newJob(func,name)
if not(self.Type=="mainint" or self.Type=="int") then error("Can only create an object on multi or an interface obj") return false end
local c = {}
if self.Type=="int" then
setmetatable(c, self.Parent)
else
setmetatable(c, self)
end
c.Active=true
c.func={}
c.Id=0
c.PId=0
c.Parent=self
c.Type="job"
c.trigfunc=func or function() end
function c:Act()
self:trigfunc(self)
end
table.insert(self.Jobs,{c,name})
if self.JobRunner==nil then
self.JobRunner=self:newAlarm(self.jobUS)
self.JobRunner:OnRing(function(self)
if #self.Parent.Jobs>0 then
if self.Parent.Jobs[1] then
self.Parent.Jobs[1][1]:Act()
table.remove(self.Parent.Jobs,1)
end
end
self:Reset(self.Parent.jobUS)
end)
end
end
--Managers
function multi:mainloop()
for i=1,#self.Tasks do
self.Tasks[i](self)
end
self.Start=os.clock()
while self.Active do
self:Do_Order()
end
end
function multi._tFunc(self,dt)
for i=1,#self.Tasks do
self.Tasks[i](self)
end
if dt then
self.pump=true
end
self.pumpvar=dt
self.Start=os.clock()
end
function multi:uManager(dt)
if self.Active then
self:oneTime(self._tFunc,self,dt)
self:Do_Order()
end
end

View File

@ -0,0 +1,929 @@
multi = {}
multi.Version={6,1,6}-- History: EventManager,EventManager+,MultiManager <-- Current
multi.stage="stable"
multi.Features=multi.Version[1].."."..multi.Version[2].."."..multi.Version[3].." "..multi.stage..[[
Objects:
Event
Alarm
Loop
Step
TStep
Trigger
Task
Connection
Timer
Job
]]
multi.__index = multi
multi.Mainloop={}
multi.Tasks={}
multi.Tasks2={}
multi.Garbage={}
multi.Children={}
multi.Paused={}
multi.Active=true
multi.Id=-1
multi.Type="mainint"
multi.Rest=0
multi._type=type
multi.Jobs={}
multi.queue={}
multi.jobUS=2
multi.clock=os.clock
multi.time=os.time
-- System
function multi:Stop()
self.Active=false
end
function os.getOS()
if package.config:sub(1,1)=="\\" then
return "windows"
else
return "unix"
end
end
if os.getOS()=="windows" then
function os.sleep(n)
if n > 0 then os.execute("ping -n " .. tonumber(n+1) .. " localhost > NUL") end
end
else
function os.sleep(n)
os.execute("sleep " .. tonumber(n))
end
end
function multi.executeFunction(name,...)
if type(_G[name])=="function" then
_G[name](...)
else
print("Error: Not a function")
end
end
function multi:newBase(ins)
if not(self.Type=="mainint" or self.Type=="int" or self.Type=="stack") then error("Can only create an object on multi or an interface obj") return false end
local c = {}
if self.Type=="int" or self.Type=="stack" then
setmetatable(c, self.Parent)
else
setmetatable(c, self)
end
c.Active=true
c.func={}
c.ender={}
c.Id=0
c.PId=0
c.Act=function() end
c.Parent=self
if ins then
table.insert(self.Mainloop,ins,c)
else
table.insert(self.Mainloop,c)
end
return c
end
function multi:reboot(r)
local before=collectgarbage("count")
self.Mainloop={}
self.Tasks={}
self.Tasks2={}
self.Garbage={}
self.Children={}
self.Paused={}
self.Active=true
self.Id=-1
if r then
for i,v in pairs(_G) do
if type(i)=="table" then
if i.Parent and i.Id and i.Act then
i={}
end
end
end
end
collectgarbage()
local after=collectgarbage("count")
print([[Before rebooting total Ram used was ]]..before..[[Kb
After rebooting total Ram used is ]]..after..[[ Kb
A total of ]]..(before-after)..[[Kb was cleaned up]])
end
function multi:getChildren()
return self.Mainloop
end
--Processor
function multi:getError()
if self.error then
return self.error
end
end
function multi:Do_Order()
local Loop=self.Mainloop
for _D=#Loop,1,-1 do
if Loop[_D]~=nil then
Loop[_D].Id=_D
Loop[_D]:Act()
end
end
if self.Rest~=0 then
os.sleep(self.Rest)
end
end
function multi:fromfile(path,int)
int=int or multi
local test2={}
local test=bin.load(path)
local tp=test:getBlock("s")
if tp=="event" then
test2=int:newEvent(test:getBlock("f"))
local t=test:getBlock("t")
for i=1,#t do
test2:OnEvent(t[i])
end
elseif tp=="alarm" then
test2=int:newAlarm(test:getBlock("n"))
elseif tp=="loop" then
test2=int:newLoop(test:getBlock("t")[1])
elseif tp=="step" or tp=="tstep" then
local func=test:getBlock("t")
local funcE=test:getBlock("t")
local funcS=test:getBlock("t")
local tab=test:getBlock("t")
test2=int:newStep()
table.merge(test2,tab)
test2.funcE=funcE
test2.funcS=funcS
test2.func=func
elseif tp=="trigger" then
test2=int:newTrigger(test:getBlock("f"))
elseif tp=="connector" then
test2=int:newConnection()
test2.func=test:getBlock("t")
elseif tp=="timer" then
test2=int:newTimer()
test2.count=tonumber(test:getBlock("n"))
else
print("Error: The file you selected is not a valid multi file object!")
return false
end
return test2
end
function multi:benchMark(sec)
local temp=self:newLoop(function(t,self)
if multi.clock()-self.init>self.sec then
print(self.c.." steps in "..self.sec.." second(s)")
self.tt(self.sec)
self:Destroy()
else
self.c=self.c+1
end
end)
function temp:OnBench(func)
self.tt=func
end
self.tt=function() end
temp.sec=sec
temp.init=multi.clock()
temp.c=0
return temp
end
function multi:tofile(path)
local items=self:getChildren()
io.mkDir(io.getName(path))
for i=1,#items do
items[i]:tofile(io.getName(path).."\\item"..item[i]..".dat")
end
local int=bin.new()
int:addBlock("int")
int:addBlock(io.getName(path))
int:addBlock(#self.Mainloop)
int:addBlock(self.Active)
int:addBlock(self.Rest)
int:addBlock(self.Jobs)
int:tofile()
end
function multi:newInterface(file)
if not(self.Type=="mainint") then error("Can only create an interface on the multi obj") return false end
local c = {}
setmetatable(c, self)
c.Parent=self
c.Active=true
c.func={}
c.Id=0
c.Type="int"
c.Mainloop={}
c.Tasks={}
c.Tasks2={}
c.Garbage={}
c.Children={}
c.Paused={}
c.Active=true
c.Id=-1
c.Rest=0
c.Jobs={}
c.queue={}
c.jobUS=2
function c:Start()
if self.l then
self.l:Resume()
else
self.l=self.Parent:newLoop(function(dt) c:uManager(dt) end)
end
end
function c:Stop()
if self.l then
self.l:Pause()
end
end
function c:Remove()
self:Destroy()
self.l:Destroy()
end
if file then
multi.Cself=c
loadstring("interface=multi.Cself "..io.open(file,"rb"):read("*all"))()
end
return c
end
function multi:newStack(file)
local c=self:newInterface()
c.Type="stack"
c.last={}
c.funcE={}
if file then
multi.Cself=c
loadstring("stack=multi.Cself "..io.open(file,"rb"):read("*all"))()
end
function c:OnStackCompleted(func)
table.insert(self.funcE,func)
end
return c
end
--Helpers
function multi:protect()
function self:Do_Order()
local Loop=self.Mainloop
for _D=#Loop,1,-1 do
if Loop[_D]~=nil then
Loop[_D].Id=_D
local status, err=pcall(Loop[_D].Act,Loop[_D])
if err and not(Loop[_D].error) then
Loop[_D].error=err
print(err..": Ingoring error continuing...")
end
end
end
if self.Rest~=0 then
os.sleep(self.Rest)
end
end
end
function multi:unProtect()
function self:Do_Order()
for _D=#Loop,1,-1 do
if Loop[_D]~=nil then
Loop[_D].Id=_D
Loop[_D]:Act()
end
end
if self.Rest~=0 then
os.sleep(self.Rest)
end
end
end
function multi:setJobSpeed(n)
self.jobUS=n
end
function multi:hasJobs()
return #self.Jobs>0,#self.Jobs
end
function multi:getJobs()
return #self.Jobs
end
function multi:removeJob(name)
for i=#self.Jobs,1,-1 do
if self.Jobs[i][2]==name then
table.remove(self.Jobs,i)
end
end
end
function multi:FreeMainEvent()
self.func={}
end
function multi:connectFinal(func)
if self.Type=="event" then
self:OnEvent(func)
elseif self.Type=="alarm" then
self:OnRing(func)
elseif self.Type=="step" or self.Type=="tstep" then
self:OnEnd(func)
elseif self.Type=="loop" then
self:OnBreak(func)
else
error("No final event exists for: "..self.Type)
end
end
function multi:Break()
self:Pause()
self.Active=nil
for i=1,#self.ender do
self.ender[i](self)
end
end
function multi:OnBreak(func)
table.insert(self.ender,func)
end
function multi:isPaused()
return not(self.Active)
end
function multi:Pause(n)
if self.Type=="int" or self.Type=="mainint" then
self.Active=false
if not(n) then
local c=self:getChildren()
for i=1,#c do
c[i]:Pause()
end
else
self:hold(n)
end
else
if n==nil then
self.Active=false
if self.Parent.Mainloop[self.Id]~=nil then
table.remove(self.Parent.Mainloop,self.Id)
table.insert(self.Parent.Paused,self)
self.PId=#self.Parent.Paused
end
else
self:hold(n)
end
end
end
function multi:Resume()
if self.Type=="int" or self.Type=="mainint" then
self.Active=true
local c=self:getChildren()
for i=1,#c do
c[i]:Resume()
end
else
if self:isPaused() then
table.remove(self.Parent.Paused,self.PId)
table.insert(self.Parent.Mainloop,self)
self.Id=#self.Parent.Mainloop
self.Active=true
end
end
end
function multi:resurrect()
table.insert(self.Parent.Mainloop,self)
self.Active=true
end
function multi:Destroy()
if self.Type=="int" or self.Type=="mainint" then
local c=self:getChildren()
for i=1,#c do
c[i]:Destroy()
end
else
for i=1,#self.Parent.Mainloop do
if self.Parent.Mainloop[i]==self then
table.remove(self.Parent.Mainloop,i)
break
end
end
self.Active=false
end
end
function multi:hold(task)
self:Pause()
if type(task)=="number" then
local alarm=self.Parent:newAlarm(task)
while alarm.Active==true do
if love then
self.Parent:lManager()
else
self.Parent:Do_Order()
end
end
alarm:Destroy()
self:Resume()
elseif type(task)=="function" then
local env=self.Parent:newEvent(task)
env:OnEvent(function(envt) envt:Pause() envt:Stop() end)
while env.Active do
if love then
self.Parent:lManager()
else
self.Parent:Do_Order()
end
end
env:Destroy()
self:Resume()
else
print("Error Data Type!!!")
end
end
function multi:oneTime(func,...)
if not(self.Type=="mainint" or self.Type=="int") then
for _k=1,#self.Parent.Tasks2 do
if self.Parent.Tasks2[_k]==func then
return false
end
end
table.insert(self.Parent.Tasks2,func)
func(...)
return true
else
for _k=1,#self.Tasks2 do
if self.Tasks2[_k]==func then
return false
end
end
table.insert(self.Tasks2,func)
func(...)
return true
end
end
function multi:Reset(n)
self:Resume()
end
function multi:isDone()
return self.Active~=true
end
--Constructors
function multi:newEvent(task)
local c={}
if self.Type=="stack" then
c=self:newBase(1)
self.last=c
else
c=self:newBase()
end
c.Type="event"
c.Task=task or function() end
function c:Act()
if self.Task(self) and self.Active==true then
self:Pause()
for _E=1,#self.func do
self.func[_E](self)
end
end
end
function c:OnEvent(func)
table.insert(self.func,func)
end
function c:tofile(path)
local m=bin.new()
m:addBlock(self.Type)
m:addBlock(self.Task)
m:addBlock(self.func)
m:addBlock(self.Active)
m:tofile(path)
end
if self.Type=="stack" then
if #self.Mainloop>1 then
c:Pause()
end
c:connectFinal(function(self)
if self.Parent.last==self then
for i=1,#self.Parent.funcE do
self.Parent.funcE[i](self)
end
self.Parent:Remove()
end
self:Destroy()
self.Parent.Mainloop[#self.Parent.Mainloop]:Resume()
end)
end
return c
end
function multi:newAlarm(set)
local c={}
if self.Type=="stack" then
c=self:newBase(1)
self.last=c
else
c=self:newBase()
end
c.Type="alarm"
c.timer=self:newTimer()
c.set=set or 0
function c:tofile(path)
local m=bin.new()
m:addBlock(self.Type)
m:addBlock(self.set)
m:addBlock(self.Active)
m:tofile(path)
end
function c:Act()
if self.Active==true then
if self.timer:Get()>=self.set then
self:Pause()
self.Active=false
for i=1,#self.func do
self.func[i](self)
end
end
end
end
function c:Resume()
self.Parent.Resume(self)
self.timer:Resume()
end
function c:Reset(n)
if n then self.set=n end
self:Resume()
self.timer:Reset()
end
function c:OnRing(func)
table.insert(self.func,func)
end
function c:Pause()
self.timer:Pause()
self.Parent.Pause(self)
end
if self.Type=="stack" then
c:Pause()
c:connectFinal(function(self)
if self.Parent.last==self then
for i=1,#self.Parent.funcE do
self.Parent.funcE[i](self)
end
self.Parent:Remove()
end
table.remove(self.Parent.Mainloop,#self.Parent.Mainloop)
self.Parent.Mainloop[#self.Parent.Mainloop]:Resume()
end)
else
c.timer:Start()
end
return c
end
function multi:newTimer()
local c={}
c.Type="timer"
c.time=0
c.count=0
function c:Start()
self.time=multi.clock()
end
function c:Get()
return (multi.clock()-self.time)+self.count
end
c.Reset=c.Start
function c:Pause()
self.time=self:Get()
end
function c:Resume()
self.time=multi.clock()-self.time
end
function c:tofile(path)
local m=bin.new()
self.count=self.count+self:Get()
m:addBlock(self.Type)
m:addBlock(self.count)
m:tofile(path)
end
return c
end
function multi:newTask(func)
table.insert(self.Tasks,func)
end
function multi:newLoop(func)
local c={}
if self.Type=="stack" then
c=self:newBase(1)
self.last=c
else
c=self:newBase()
end
c.Type="loop"
c.Start=multi.clock()
if func then
c.func={func}
end
function c:tofile(path)
local m=bin.new()
m:addBlock(self.Type)
m:addBlock(self.func)
m:addBlock(self.Active)
m:tofile(path)
end
function c:Act()
if self.Active==true then
for i=1,#self.func do
self.func[i](multi.clock()-self.Start,self)
end
end
end
function c:OnLoop(func)
table.insert(self.func,func)
end
if self.Type=="stack" then
if #self.Mainloop>1 then
c:Pause()
end
c:connectFinal(function(self)
if self.Parent.last==self then
for i=1,#self.Parent.funcE do
self.Parent.funcE[i](self)
end
self.Parent:Remove()
end
self:Destroy()
self.Parent.Mainloop[#self.Parent.Mainloop]:Resume()
end)
end
return c
end
function multi:newStep(start,reset,count,skip)
local c={}
if self.Type=="stack" then
c=self:newBase(1)
self.last=c
else
c=self:newBase()
end
think=1
c.Type="step"
c.pos=start or 1
c.endAt=reset or math.huge
c.skip=skip or 0
c.spos=0
c.count=count or 1*think
c.funcE={}
c.funcS={}
c.start=start or 1
if start~=nil and reset~=nil then
if start>reset then
think=-1
end
end
function c:tofile(path)
local m=bin.new()
m:addBlock(self.Type)
m:addBlock(self.func)
m:addBlock(self.funcE)
m:addBlock(self.funcS)
m:addBlock({pos=self.pos,endAt=self.endAt,skip=self.skip,spos=self.spos,count=self.count,start=self.start})
m:addBlock(self.Active)
m:tofile(path)
end
function c:Act()
if self~=nil then
if self.spos==0 then
if self.Active==true then
if self.pos==self.start then
for fe=1,#self.funcS do
self.funcS[fe](self)
end
end
for i=1,#self.func do
self.func[i](self.pos,self)
end
self.pos=self.pos+self.count
if self.pos-self.count==self.endAt then
self:Pause()
for fe=1,#self.funcE do
self.funcE[fe](self)
end
self.pos=self.start
end
end
end
end
self.spos=self.spos+1
if self.spos>=self.skip then
self.spos=0
end
end
function c:OnStart(func)
table.insert(self.funcS,func)
end
function c:OnStep(func)
table.insert(self.func,1,func)
end
function c:OnEnd(func)
table.insert(self.funcE,func)
end
function c:Break()
self.Active=nil
end
function c:Update(start,reset,count,skip)
self.start=start or self.start
self.endAt=reset or self.endAt
self.skip=skip or self.skip
self.count=count or self.count
self:Resume()
end
if self.Type=="stack" then
if #self.Mainloop>1 then
c:Pause()
end
c:connectFinal(function(self)
if self.Parent.last==self then
for i=1,#self.Parent.funcE do
self.Parent.funcE[i](self)
end
self.Parent:Remove()
end
self:Destroy()
self.Parent.Mainloop[#self.Parent.Mainloop]:Resume()
end)
end
return c
end
function multi:newTStep(start,reset,count,set)
local c={}
if self.Type=="stack" then
c=self:newBase(1)
self.last=c
else
c=self:newBase()
end
think=1
c.Type="tstep"
c.start=start or 1
local reset = reset or math.huge
c.endAt=reset
c.pos=start or 1
c.skip=skip or 0
c.count=count or 1*think
c.funcE={}
c.timer=multi.clock()
c.set=set or 1
c.funcS={}
function c:Update(start,reset,count,set)
self.start=start or self.start
self.pos=start
self.endAt=reset or self.endAt
self.set=set or self.set
self.count=count or self.count or 1
self.timer=multi.clock()
self:Resume()
end
function c:tofile(path)
local m=bin.new()
m:addBlock(self.Type)
m:addBlock(self.func)
m:addBlock(self.funcE)
m:addBlock(self.funcS)
m:addBlock({pos=self.pos,endAt=self.endAt,skip=self.skip,timer=self.timer,count=self.count,start=self.start,set=self.set})
m:addBlock(self.Active)
m:tofile(path)
end
function c:Act()
if self.Active then
if multi.clock()-self.timer>=self.set then
self:Reset()
if self.pos==self.start then
for fe=1,#self.funcS do
self.funcS[fe](self)
end
end
for i=1,#self.func do
self.func[i](self.pos,self)
end
self.pos=self.pos+self.count
if self.pos-self.count==self.endAt then
self:Pause()
for fe=1,#self.funcE do
self.funcE[fe](self)
end
self.pos=self.start
end
end
end
end
function c:OnStart(func)
table.insert(self.funcS,func)
end
function c:OnStep(func)
table.insert(self.func,func)
end
function c:OnEnd(func)
table.insert(self.funcE,func)
end
function c:Break()
self.Active=nil
end
function c:Reset(n)
if n then self.set=n end
self.timer=multi.clock()
self:Resume()
end
if self.Type=="stack" then
if #self.Mainloop>1 then
c:Pause()
end
c:connectFinal(function(self)
if self.Parent.last==self then
for i=1,#self.Parent.funcE do
self.Parent.funcE[i](self)
end
self.Parent:Remove()
end
self:Destroy()
self.Parent.Mainloop[#self.Parent.Mainloop]:Resume()
end)
end
return c
end
function multi:newTrigger(func)
local c={}
c.Type="trigger"
c.trigfunc=func or function() end
function c:Fire(...)
self:trigfunc(self,...)
end
function c:tofile(path)
local m=bin.new()
m:addBlock(self.Type)
m:addBlock(self.trigfunc)
m:tofile(path)
end
return c
end
function multi:newConnection()
local c={}
c.Type="connector"
c.func={}
function c:Fire(...)
for i=1,#self.func do
t,e=pcall(self.func[i],...)
if not(t) then
print(e)
end
end
end
function c:bind(t)
self.func=t
end
function c:connect(func)
table.insert(self.func,func)
end
function c:tofile(path)
local m=bin.new()
m:addBlock(self.Type)
m:addBlock(self.func)
m:tofile(path)
end
return c
end
function multi:newJob(func,name)
if not(self.Type=="mainint" or self.Type=="int") then error("Can only create an object on multi or an interface obj") return false end
local c = {}
if self.Type=="int" then
setmetatable(c, self.Parent)
else
setmetatable(c, self)
end
c.Active=true
c.func={}
c.Id=0
c.PId=0
c.Parent=self
c.Type="job"
c.trigfunc=func or function() end
function c:Act()
self:trigfunc(self)
end
table.insert(self.Jobs,{c,name})
if self.JobRunner==nil then
self.JobRunner=self:newAlarm(self.jobUS)
self.JobRunner:OnRing(function(self)
if #self.Parent.Jobs>0 then
if self.Parent.Jobs[1] then
self.Parent.Jobs[1][1]:Act()
table.remove(self.Parent.Jobs,1)
end
end
self:Reset(self.Parent.jobUS)
end)
end
end
--Managers
function multi:mainloop()
for i=1,#self.Tasks do
self.Tasks[i](self)
end
rawset(self,"Start",multi.clock())
while self.Active do
self:Do_Order()
end
end
function multi._tFunc(self,dt)
for i=1,#self.Tasks do
self.Tasks[i](self)
end
if dt then
self.pump=true
end
self.pumpvar=dt
rawset(self,"Start",multi.clock())
end
function multi:uManager(dt)
if self.Active then
self:oneTime(self._tFunc,self,dt)
self:Do_Order()
end
end

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@ -0,0 +1,30 @@
package = "multi"
version = "1.8-6"
source = {
url = "git://github.com/rayaman/multi.git",
tag = "v1.8.6",
}
description = {
summary = "Lua Multi tasking library",
detailed = [[
This library contains many methods for multi tasking. From simple side by side code using multiobjs, to using coroutine based Threads and System threads(When you have lua lanes installed or are using love2d. Optional) The core of the library works on lua 5.1+ however the systemthreading features are limited to 5.1 due to love2d and lua lanes being lua 5.1 only!
]],
homepage = "https://github.com/rayaman/multi",
license = "MIT"
}
dependencies = {
"lua >= 5.1, < 5.2"
}
build = {
type = "builtin",
modules = {
-- Note the required Lua syntax when listing submodules as keys
["multi.init"] = "multi/init.lua",
["multi.all"] = "multi/all.lua",
["multi.compat.backwards[1,5,0]"] = "multi/compat/backwards[1,5,0].lua",
["multi.compat.love2d"] = "multi/compat/love2d.lua",
["multi.integration.lanesManager"] = "multi/integration/lanesManager.lua",
["multi.integration.loveManager"] = "multi/integration/loveManager.lua",
["multi.integration.shared"] = "multi/integration/shared.lua"
}
}