All tests working
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@ -61,6 +61,18 @@ Table of contents
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# Update 16.0.0 - Connecting the dots
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Added
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---
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- THREAD.setENV(table) -- Set a simple table that will be merged into the global namespace
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**Note:** To maintain compatibility between each integration use simple tables. No self references, and string indices only
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```lua
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THREAD.setENV({
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shared_function = function()
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print("I am shared!")
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end
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})
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```
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When this function is used it writes to a special variable that is read at thread spawn time. If this function is then ran later it can be used to set a different env and be applied to future spawned threads.
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- THREAD.getENV() can be used to manage advanced uses of the setENV() functionality
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- Connection objects now support the % function. This supports a function % connection object. What it does is allow you to **mod**ify the incoming arguments of a connection event.
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```lua
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local conn1 = multi:newConnection()
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@ -139,6 +139,10 @@ local function INIT(__GlobalLinda, __SleepingLinda, __StatusLinda, __Console)
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GLOBAL["__env"] = env
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end
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function THREAD.getENV()
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return GLOBAL["__env"]
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end
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return GLOBAL, THREAD
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end
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@ -171,6 +171,10 @@ function threads.setENV(env)
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(threads.getGlobal())["__env"] = threads.packENV(env)
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end
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function threads.getENV()
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return threads.unpackENV((threads.getGlobal())["__env"])
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end
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function threads.createTable(n)
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local _proxy = {}
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local function set(name,val)
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@ -106,6 +106,10 @@ local function INIT(thread)
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GLOBAL["__env"] = env
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end
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function THREAD.getENV()
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return GLOBAL["__env"]
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end
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return GLOBAL, THREAD
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end
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39
tests/conf.lua
Normal file
39
tests/conf.lua
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@ -0,0 +1,39 @@
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function love.conf(t)
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t.identity = nil -- The name of the save directory (string)
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t.version = "12.0" -- The LOVE version this game was made for (string)
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t.console = true -- Attach a console (boolean, Windows only)
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t.window.title = "GuiManagerTest" -- The window title (string)
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t.window.icon = nil -- Filepath to an image to use as the window's icon (string)
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t.window.width = 1280 -- The window width (number)
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t.window.height = 720 -- The window height (number)
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t.window.borderless = false -- Remove all border visuals from the window (boolean)
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t.window.resizable = true -- Let the window be user-resizable (boolean)
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t.window.minwidth = 1 -- Minimum window width if the window is resizable (number)
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t.window.minheight = 1 -- Minimum window height if the window is resizable (number)
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t.window.fullscreen = false -- Enable fullscreen (boolean)
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t.window.fullscreentype = "desktop" -- Standard fullscreen or desktop fullscreen mode (string)
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t.window.vsync = false -- Enable vertical sync (boolean)
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t.window.fsaa = 2 -- The number of samples to use with multi-sampled antialiasing (number)
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t.window.display = 1 -- Index of the monitor to show the window in (number)
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t.window.highdpi = false -- Enable high-dpi mode for the window on a Retina display (boolean)
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t.window.srgb = false -- Enable sRGB gamma correction when drawing to the screen (boolean)
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t.window.x = nil -- The x-coordinate of the window's position in the specified display (number)
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t.window.y = nil -- The y-coordinate of the window's position in the specified display (number)
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t.modules.audio = true -- Enable the audio module (boolean)
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t.modules.event = true -- Enable the event module (boolean)
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t.modules.graphics = true -- Enable the graphics module (boolean)
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t.modules.image = true -- Enable the image module (boolean)
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t.modules.joystick = true -- Enable the joystick module (boolean)
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t.modules.keyboard = true -- Enable the keyboard module (boolean)
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t.modules.math = true -- Enable the math module (boolean)
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t.modules.mouse = true -- Enable the mouse module (boolean)
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t.modules.physics = true -- Enable the physics module (boolean)
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t.modules.sound = true -- Enable the sound module (boolean)
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t.modules.system = true -- Enable the system module (boolean)
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t.modules.timer = true -- Enable the timer module (boolean)
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t.modules.window = true -- Enable the window module (boolean)
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t.modules.thread = true -- Enable the thread module (boolean)
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end
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--1440 x 2560
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5
tests/main.lua
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5
tests/main.lua
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@ -0,0 +1,5 @@
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require("threadtests")
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function love.update()
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end
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1
tests/multi
Symbolic link
1
tests/multi
Symbolic link
@ -0,0 +1 @@
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D:/VSCWorkspace/multi
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