mirror of
https://github.com/rayaman/multi.git
synced 2026-09-05 07:27:35 -04:00
Added intergration loveManager
Adds multi.intergrations.loveManager,lua Created an example file for you to look at
This commit is contained in:
@@ -0,0 +1,15 @@
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function gui:Clickable()
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local x,y,w,h=love.graphics.getScissor()
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local mx=love.mouse.getX()
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local my=love.mouse.getY()
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if _GuiPro.HasStencel then
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local obj=_GuiPro.StencelHolder
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if self:isDescendant(obj) then
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return math.sqrt((mx-obj.x)^2+(my-obj.y)^2)<=(obj.offset.size.x or 0)
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end
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end
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if not(x) then
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return true
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end
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return not(mx>x+w or mx<x or my>y+h or my<y)
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end
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File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,5 @@
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function DrawThings(items)
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for i=1,#items do
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items[i]:draw()
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end
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end
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@@ -0,0 +1,85 @@
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function gui:OnClicked(func)
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table.insert(self.funcs,func)
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end
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function gui:OnReleased(func)
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table.insert(self.funcs2,func)
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end
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function gui:OnEnter(func)
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table.insert(self.funcs3,func)
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end
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function gui:OnExit(func)
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table.insert(self.funcs4,func)
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end
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function gui:OnUpdate(func)
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table.insert(self.funcs5,func)
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end
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function gui:OnDragStart(func)
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table.insert(self.func8,func)
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end
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function gui:OnDragging(func)
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table.insert(self.func6,func)
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end
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function gui:OnDragEnd(func)
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table.insert(self.func7,func)
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end
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function gui:WhileHovering(func)
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table.insert(self.func9,func)
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end
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function gui:OnMouseMoved(func)
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table.insert(self.func10,func)
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end
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function gui:getChildren()
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return self.Children
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end
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function gui:LClicked()
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return self.lclicked
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end
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function gui:RClicked()
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return self.rclicked
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end
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function gui:MClicked()
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return self.mclicked
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end
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function gui:Clicked()
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return (self.lclicked or self.rclicked)
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end
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function gui:Hovering()
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return self.hovering
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end
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function gui:FreeConnections()
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self.funcs={function(b,self) if b=="l" then self.LRE=true end end,function(b,self) if b=="r" then self.RRE=true end end,function(b,self) if b=="m" then self.MRE=true end end}
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self.funcs2={function(b,self) if b=="l" then self.LRE=false end end,function(b,self) if b=="r" then self.RRE=false end end,function(b,self) if b=="m" then self.MRE=false end end}
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self.funcs3={function(self) self.HE=true end}
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self.funcs4={function(self) self.HE=false end}
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self.funcs5={function(self) self.x=(self.Parent.width*self.scale.pos.x)+self.offset.pos.x+self.Parent.x self.y=(self.Parent.height*self.scale.pos.y)+self.offset.pos.y+self.Parent.y self.width=(self.Parent.width*self.scale.size.x)+self.offset.size.x self.height=(self.Parent.height*self.scale.size.y)+self.offset.size.y end}
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end
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function gui:LClick()
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for i=1,#self.funcs do
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self.funcs[i]("l",self)
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end
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end
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function gui:RClick()
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for i=1,#self.funcs do
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self.funcs[i]("r",self)
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end
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end
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function gui:MClick()
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for i=1,#self.funcs do
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self.funcs[i]("m",self)
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end
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end
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function gui:LRelease()
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for i=1,#self.funcs2 do
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self.funcs2[i]("l",self)
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end
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end
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function gui:RRelease()
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for i=1,#self.funcs2 do
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self.funcs2[i]("r",self)
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end
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end
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function gui:MRelease()
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for i=1,#self.funcs2 do
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self.funcs2[i]("m",self)
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end
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end
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@@ -0,0 +1,46 @@
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function UpdateThings(items)
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for i=#items,1,-1 do
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if items[i]:LClicked() then
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for g=1,#items[i].funcs do
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items[i].funcs[g]("l",items[i],love.mouse.getX()-items[i].x,love.mouse.getY()-items[i].y)
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end
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elseif items[i]:RClicked() then
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for g=1,#items[i].funcs do
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items[i].funcs[g]("r",items[i],love.mouse.getX()-items[i].x,love.mouse.getY()-items[i].y)
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end
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elseif items[i]:MClicked() then
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for g=1,#items[i].funcs do
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items[i].funcs[g]("m",items[i],love.mouse.getX()-items[i].x,love.mouse.getY()-items[i].y)
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end
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end
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if not(items[i]:LClicked()) and items[i].LRE then
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for g=1,#items[i].funcs2 do
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items[i].funcs2[g]("l",items[i],love.mouse.getX()-items[i].x,love.mouse.getY()-items[i].y)
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end
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elseif not(items[i]:RClicked()) and items[i].RRE then
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for g=1,#items[i].funcs2 do
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items[i].funcs2[g]("r",items[i],love.mouse.getX()-items[i].x,love.mouse.getY()-items[i].y)
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end
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elseif not(items[i]:MClicked()) and items[i].MRE then
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for g=1,#items[i].funcs2 do
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items[i].funcs2[g]("m",items[i],love.mouse.getX()-items[i].x,love.mouse.getY()-items[i].y)
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end
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end
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if items[i]:Hovering() and items[i].HE==false then
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for g=1,#items[i].funcs3 do
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items[i].funcs3[g](items[i],love.mouse.getX()-items[i].x,love.mouse.getY()-items[i].y)
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end
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elseif not(items[i]:Hovering()) and items[i].HE==true then
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for g=1,#items[i].funcs4 do
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items[i].funcs4[g](items[i],love.mouse.getX()-items[i].x,love.mouse.getY()-items[i].y)
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end
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elseif items[i]:Hovering() then
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for g=1,#items[i].func9 do
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items[i].func9[g](items[i],love.mouse.getX()-items[i].x,love.mouse.getY()-items[i].y)
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end
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end
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for g=1,#items[i].funcs5 do
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items[i].funcs5[g](items[i])
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end
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end
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end
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@@ -0,0 +1,25 @@
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function GetAllChildren(Object)
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local Stuff = {}
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function Seek(Items)
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for i=1,#Items do
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if Items[i].Visible==true then
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table.insert(Stuff,Items[i])
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local NItems = Items[i]:getChildren()
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if NItems ~= nil then
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Seek(NItems)
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end
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end
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end
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end
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local Objs = Object:getChildren()
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for i=1,#Objs do
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if Objs[i].Visible==true then
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table.insert(Stuff,Objs[i])
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local Items = Objs[i]:getChildren()
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if Items ~= nil then
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Seek(Items)
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end
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end
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end
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return Stuff
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end
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@@ -0,0 +1,21 @@
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function GetAllChildren2(Object)
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local Stuff = {}
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function Seek(Items)
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for i=1,#Items do
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table.insert(Stuff,Items[i])
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local NItems = Items[i]:getChildren()
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if NItems ~= nil then
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Seek(NItems)
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end
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end
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end
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local Objs = Object:getChildren()
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for i=1,#Objs do
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table.insert(Stuff,Objs[i])
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local Items = Objs[i]:getChildren()
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if Items ~= nil then
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Seek(Items)
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end
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end
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return Stuff
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end
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@@ -0,0 +1,14 @@
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function gui:eventable()
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if self.important then
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return true
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end
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if _GuiPro.Hierarchy then
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if _GuiPro.TopHovered~=nil then
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return self:isDescendant(_GuiPro.TopHovered) or _GuiPro.TopHovered==self
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else
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return true
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end
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else
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return true
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end
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end
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@@ -0,0 +1,3 @@
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function gui:full()
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self:SetDualDim(nil,nil,nil,nil,nil,nil,1,1)
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end
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@@ -0,0 +1,238 @@
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function gui.enableAutoWindowScaling(b)
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_GuiPro.DPI_ENABLED=b or true
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_defaultfont=love.graphics.newFont(12*love.window.getPixelScale())
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end
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function filter(name, x, y, w, h, sx ,sy ,sw ,sh)
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if type(name)~="string" then
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sh=sw
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sw=sy
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sy=sx
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sx=h
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h=w
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w=y
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y=x
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x=name
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end
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return x,y,w,h,sx,sy,sw,sh
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end
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function gui:newBase(tp,name, x, y, w, h, sx ,sy ,sw ,sh)
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_GuiPro.count=_GuiPro.count+1
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local c = {}
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setmetatable(c, gui)
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if self==gui then
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c.Parent=_GuiPro
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else
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c.Parent=self
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end
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c.segments=nil
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c.ry=nil
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c.rx=nil
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c.DPI=1
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if _GuiPro.DPI_ENABLED then
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c.DPI=love.window.getPixelScale()
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x, y, w, h=c.DPI*x,c.DPI*y,c.DPI*w,c.DPI*h
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end
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c.centerFontY=true
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c.FormFactor="rectangle"
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c.Type=tp
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c.Active=true
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c.form="rectangle"
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c.Draggable=false
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c.Name=name or "Gui"..tp
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c:SetName(name)
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c.BorderSize=1
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c.BorderColor={0,0,0}
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c.BorderVisibility=1
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c.VIS=true
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c.Visible=true
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c.oV=true
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c.Children={}
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c.hovering=false
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c.rclicked=false
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c.lclicked=false
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c.mclicked=false
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c.clicked=false
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c.Visibility=1
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c.ClipDescendants=false
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c.TextWrap=true
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c.scale={}
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c.scale.size={}
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c.scale.size.x=sw or 0
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c.scale.size.y=sh or 0
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c.offset={}
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c.offset.size={}
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c.offset.size.x=w or 0
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c.offset.size.y=h or 0
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c.scale.pos={}
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c.scale.pos.x=sx or 0
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c.scale.pos.y=sy or 0
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c.offset.pos={}
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c.offset.pos.x=x or 0
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c.offset.pos.y=y or 0
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c.width = 0
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c.height = 0
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c.LRE=false
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c.RRE=false
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c.MRE=false
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c.Color = {255, 255, 255}
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function c:setRoundness(rx,ry,segments)
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self.segments=segments
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self.ry=ry
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self.rx=rx
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end
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function c.stfunc()
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love.graphics.rectangle("fill", c.x, c.y, c.width, c.height,c.rx,c.ry,c.segments)
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end
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function c:hasRoundness()
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return (self.ry or self.rx)
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end
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c.funcs={function(b,self)
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if b=="l" then
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self.LRE=true
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end
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end,
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function(b,self)
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if b=="r" then
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self.RRE=true
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end
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end,
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function(b,self)
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if b=="m" then
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self.MRE=true
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end
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end}
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c.funcs2={function(b,self)
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if b=="l" then
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self.LRE=false
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end
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end,
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function(b,self)
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if b=="r" then
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self.RRE=false
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end
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end,
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function(b,self)
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if b=="m" then
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self.MRE=false
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end
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end}
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c.HE=false
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c.funcs3={function(self)
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self.HE=true
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end}
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c.funcs4={function(self)
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self.HE=false
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end}
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c.funcs5={}
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c.tid={}
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c.touchcount=0
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c.x=(c.Parent.width*c.scale.pos.x)+c.offset.pos.x+c.Parent.x
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c.y=(c.Parent.height*c.scale.pos.y)+c.offset.pos.y+c.Parent.y
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c.width=(c.Parent.width*c.scale.size.x)+c.offset.size.x
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c.height=(c.Parent.height*c.scale.size.y)+c.offset.size.y
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c.func6={}
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c.func7={function() _GuiPro.DragItem={} end}
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c.func8={function(self) _GuiPro.DragItem=self end}
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c.func9={}
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c.func10={}
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function c:ImageRule()
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if self.Image then
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local sx=self.width/self.ImageWidth
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local sy=self.height/self.ImageHeigth
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love.graphics.setColor(self.Color[1],self.Color[2],self.Color[3],self.ImageVisibility*255)
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if self.width~=self.ImageWidth and self.height~=self.ImageHeigth then
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love.graphics.draw(self.Image,self.x,self.y,math.rad(self.rotation),sx,sy)
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else
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love.graphics.draw(self.Image,self.Quad,self.x,self.y,math.rad(self.rotation),sx,sy)
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end
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end
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end
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function c:VideoRule()
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if self.Video then
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local sx=self.width/self.VideoWidth
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local sy=self.height/self.VideoHeigth
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love.graphics.setColor(self.Color[1],self.Color[2],self.Color[3],self.VideoVisibility*255)
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if self.width~=self.VideoWidth and self.height~=self.VideoHeigth then
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love.graphics.draw(self.Video,self.x,self.y,math.rad(self.rotation),sx,sy)
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else
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love.graphics.draw(self.Video,self.Quad,self.x,self.y,math.rad(self.rotation),sx,sy)
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end
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end
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end
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function c:repeatImage(b,b2)
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if b then
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self.Image:setWrap(b,b2 or "repeat")
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function self:ImageRule()
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love.graphics.setColor(self.Color[1],self.Color[2],self.Color[3],self.ImageVisibility*255)
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love.graphics.draw(self.Image,self.Quad,self.x,self.y,math.rad(self.rotation))
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end
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else
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sx=self.width/self.ImageWidth
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sy=self.height/self.ImageHeigth
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love.graphics.setColor(self.Color[1],self.Color[2],self.Color[3],self.ImageVisibility*255)
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love.graphics.draw(self.Image,self.Quad,self.x,self.y,math.rad(self.rotation),sx,sy)
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end
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end
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function c:Mutate(t)
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for i,v in pairs(t) do
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_GuiPro.self=self
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if type(i)=="number" then
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loadstring("_GuiPro.self:"..v)()
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else
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self[i]=v
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end
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end
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return self
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end
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c:WhileHovering(function(self)
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self.omx=self.nmx
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self.omy=self.nmy
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self.nmx=love.mouse.getX()
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self.nmy=love.mouse.getY()
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if self.omx~=self.nmx or self.omy~=self.nmy then
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for i=1,#self.func10 do
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if self and self.nmx and self.nmy and self.omx and self.omy then
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self.func10[i](self,self.nmx,self.nmy,self.omx,self.omy)
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end
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end
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end
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if self.WasBeingDragged==true and love.mouse.isDown(self.dragbut or "m")==false and self.Type~="TextImageButtonFrameDrag" then
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for i=1,#self.func7 do
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self.func7[i](self,(love.mouse.getX())-self.width/2,(love.mouse.getY())-self.height/2)
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end
|
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end
|
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if _GuiPro.hasDrag==false and love.mouse.isDown(self.dragbut or "m") then
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for i=1,#self.func8 do
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self.func8[i](self,(love.mouse.getX())-self.width/2,(love.mouse.getY())-self.height/2)
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||||
end
|
||||
end
|
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if self.IsBeingDragged==true then
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||||
_GuiPro.hasDrag=true
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self.WasBeingDragged=true
|
||||
elseif self.WasBeingDragged==true and self.IsBeingDragged==false then
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||||
self.WasBeingDragged=false
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_GuiPro.hasDrag=false
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||||
end
|
||||
if self.Draggable==true and love.mouse.isDown(self.dragbut or "m") and _GuiPro.hasDrag==false then
|
||||
for i=1,#self.func6 do
|
||||
self.func6[i](self,(love.mouse.getX())-self.width/2,(love.mouse.getY())-self.height/2)
|
||||
end
|
||||
_GuiPro.hasDrag=true
|
||||
if self.FormFactor:lower()=="circle" or self.FormFactor:lower()=="c" or self.FormFactor:lower()=="cir" then
|
||||
self.IsBeingDragged=true
|
||||
x=(love.mouse.getX()-self.x)
|
||||
y=(love.mouse.getY()-self.y)
|
||||
self:Move(x,y)
|
||||
elseif self.FormFactor:lower()=="rectangle" or self.FormFactor:lower()=="r" or self.FormFactor:lower()=="rect" then
|
||||
self.IsBeingDragged=true
|
||||
x=(love.mouse.getX()-self.x)-self.width/2
|
||||
y=(love.mouse.getY()-self.y)-self.height/2
|
||||
self:Move(x,y)
|
||||
end
|
||||
else
|
||||
self.IsBeingDragged=false
|
||||
end
|
||||
end)
|
||||
table.insert(c.Parent.Children,c)
|
||||
return c
|
||||
end
|
||||
@@ -0,0 +1,7 @@
|
||||
_GuiPro.mousedownfunc=love.mouse.isDown
|
||||
function love.mouse.isDown(b)
|
||||
if not(b) then
|
||||
return false
|
||||
end
|
||||
return _GuiPro.mousedownfunc(({["l"]=1,["r"]=2,["m"]=3})[b] or b)
|
||||
end
|
||||
@@ -0,0 +1,204 @@
|
||||
--[[WORKING ON
|
||||
doubleTap - UnFinished!
|
||||
touchRendering - Broken
|
||||
]]
|
||||
function gui:TClickable(mx,my)
|
||||
local x,y,w,h=love.graphics.getScissor()
|
||||
if _GuiPro.HasStencel then
|
||||
local obj=_GuiPro.StencelHolder
|
||||
if self:isDescendant(obj) then
|
||||
return math.sqrt((mx-obj.x)^2+(my-obj.y)^2)<=(obj.offset.size.x or 0)
|
||||
end
|
||||
end
|
||||
if not(x) then
|
||||
return true
|
||||
end
|
||||
return not(mx>x+w or mx<x or my>y+h or my<y)
|
||||
end
|
||||
function gui:touchable(t)
|
||||
local touches = love.touch.getTouches()
|
||||
local x,y=0,0
|
||||
for i, id in ipairs(touches) do
|
||||
if self.id==id then
|
||||
x, y = love.touch.getPosition(id)
|
||||
return (x > self.x and x < self.x+self.width and y > self.y and y < self.y+self.height and self:TClickable(x,y) and self:eventable())
|
||||
end
|
||||
end
|
||||
self.id=-1
|
||||
end
|
||||
multi:newTask(function() -- A bit of post-loading haha
|
||||
gui.touchpressed=multi:newConnection()
|
||||
gui.touchreleased=multi:newConnection()
|
||||
gui.touchmoved=multi:newConnection()
|
||||
love.touchpressed=Library.convert(love.touchpressed or function() end)
|
||||
love.touchreleased=Library.convert(love.touchreleased or function() end)
|
||||
love.touchmoved=Library.convert(love.touchmoved or function() end)
|
||||
love.touchpressed:inject(function(id, x, y, dx, dy, pressure) gui.touchpressed:Fire(id, x, y, dx, dy, pressure) return {id, x, y, dx, dy, pressure} end,1)
|
||||
love.touchreleased:inject(function(id, x, y, dx, dy, pressure) gui.touchreleased:Fire(id, x, y, dx, dy, pressure) return {id, x, y, dx, dy, pressure} end,1)
|
||||
love.touchmoved:inject(function(id, x, y, dx, dy, pressure) gui.touchmoved:Fire(id, x, y, dx, dy, pressure) return {id, x, y, dx, dy, pressure} end,1)
|
||||
_GuiPro.TouchReady=true
|
||||
_GuiPro.TouchRegister={}
|
||||
gui.touchpressed:connect(function(id, x, y, dx, dy, pressure)
|
||||
for i,v in pairs(_GuiPro.TouchRegister) do
|
||||
if #v.tid==0 then
|
||||
if (x > v.x and x < v.x+v.width and y > v.y and y < v.y+v.height and v:TClickable(x,y) and v:eventable()) then
|
||||
v:addTID(id)
|
||||
v.touchcount=1
|
||||
for i=1,#v.ToFuncP do
|
||||
v.ToFuncP[i](v,id, x-v.x, y-v.y, dx, dy or 0, pressure or 1)
|
||||
end
|
||||
end
|
||||
elseif not(v:hasTID(id)) then
|
||||
if (x > v.x and x < v.x+v.width and y > v.y and y < v.y+v.height and v:TClickable(x,y) and v:eventable()) then
|
||||
v:addTID(id)
|
||||
v.touchcount=v.touchcount+1
|
||||
for i=1,#v.ToFuncP do
|
||||
v.ToFuncP[i](v,id, x-v.x, y-v.y, dx, dy or 0, pressure or 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
gui.touchreleased:connect(function(id, x, y, dx, dy, pressure)
|
||||
for i,v in pairs(_GuiPro.TouchRegister) do
|
||||
if v:hasTID(id) then
|
||||
v:removeTID(id)
|
||||
for i=1,#v.ToFuncR do
|
||||
v.ToFuncR[i](v,id, x-v.x, y-v.y, dx, dy or 0, pressure or 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
gui.touchmoved:connect(function(id, x, y, dx, dy, pressure)
|
||||
for i,v in pairs(_GuiPro.TouchRegister) do
|
||||
if v:hasTID(id) and (x > v.x and x < v.x+v.width and y > v.y and y < v.y+v.height and v:TClickable(x,y) and v:eventable()) then
|
||||
for i=1,#v.ToFuncM do
|
||||
v.ToFuncM[i](v,id, x-v.x, y-v.y, dx, dy or 0, pressure or 1)
|
||||
end
|
||||
elseif v:hasTID(id) and not((x > v.x and x < v.x+v.width and y > v.y and y < v.y+v.height and v:TClickable(x,y) and v:eventable())) then
|
||||
v:removeTID(id)
|
||||
for i=1,#v.ToFuncR do
|
||||
v.ToFuncR[i](v,id, x-v.x, y-v.y, dx, dy or 0, pressure or 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
end)
|
||||
-- now that that is done lets set up some more post loading checks
|
||||
_GuiPro.int=multi:newProcess()
|
||||
_GuiPro.int:Start()
|
||||
_GuiPro.int:setJobSpeed(.001)
|
||||
_GuiPro.EXACT=0
|
||||
_GuiPro.LAX=.01
|
||||
_GuiPro.LAZY=.05
|
||||
-- now lets define the reg function
|
||||
function gui.Compare(a,b,v,tp)
|
||||
if tp==">" then
|
||||
if (a+v>b or a-v>b) then
|
||||
return true
|
||||
end
|
||||
elseif tp=="<" then
|
||||
if (a+v<b or a-v<b) then
|
||||
return true
|
||||
end
|
||||
elseif tp=="<=" then
|
||||
if (a+v<=b or a-v<=b) then
|
||||
return true
|
||||
end
|
||||
elseif tp==">=" then
|
||||
if (a+v>=b or a-v>=b) then
|
||||
return true
|
||||
end
|
||||
elseif tp=="==" then -- this one is gonna be tricky
|
||||
if (a>=b-v and a<=b+v) or (b>=a-v and b<=a+v) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
function gui:regesterTouch()
|
||||
local obj=self
|
||||
obj.ToFuncP={}
|
||||
obj.ToFuncM={}
|
||||
obj.ToFuncR={}
|
||||
obj.To2Func={}
|
||||
obj.ToDTFunc={}
|
||||
obj.touchRendering =_GuiPro.EXACT -- exact(0), lax(), #
|
||||
function obj:removeTID(id)
|
||||
for i=1,#self.tid do
|
||||
if self.tid[i]==id then
|
||||
table.remove(self.tid,i)
|
||||
self.touchcount=self.touchcount-1
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
function obj:hasTID(id)
|
||||
for i=1,#self.tid do
|
||||
if self.tid[i]==id then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
obj.txl1=0
|
||||
obj.tyl1=0
|
||||
obj.txl2=0
|
||||
obj.tyl2=0
|
||||
obj.LS=0
|
||||
obj:OnUpdate(function(self)
|
||||
if self.touchcount==2 then
|
||||
local x1,y1=love.touch.getPosition( self.tid[1] )
|
||||
local x2,y2=love.touch.getPosition( self.tid[2] )
|
||||
local CS=math.sqrt((x2-x1)^2+(y2-y1)^2)
|
||||
if gui.Compare(CS,self.LS,self.touchRendering,">") then
|
||||
for i=1,#self.To2Func do
|
||||
self.To2Func[i](self,CS,x1-self.x,y1-self.y,x2-self.x,y2-self.y)
|
||||
end
|
||||
elseif gui.Compare(CS,self.LS,self.touchRendering,"<") then
|
||||
for i=1,#self.To2Func do
|
||||
self.To2Func[i](self,-CS,x1-self.x,y1-self.y,x2-self.x,y2-self.y)
|
||||
end
|
||||
elseif gui.Compare(CS,self.LS,self.touchRendering,"==") then
|
||||
for i=1,#self.To2Func do
|
||||
self.To2Func[i](self,0,x1-self.x,y1-self.y,x2-self.x,y2-self.y)
|
||||
end
|
||||
end
|
||||
-- if self.txl1~=x1 or self.txl2~=x2 or self.tyl1~=y1 or self.tyl2~=y2 then
|
||||
-- for i=1,#self.To2Func do
|
||||
-- self.To2Func[i](self,0,x1-self.x,y1-self.y,x2-self.x,y2-self.y)
|
||||
-- end
|
||||
-- end
|
||||
self.LS=CS
|
||||
self.txl1=x1
|
||||
self.txl2=x2
|
||||
self.tyl1=y1
|
||||
self.tyl2=y2
|
||||
end
|
||||
end)
|
||||
function obj:OnDoubleTap(func)
|
||||
table.insert(self.ToDTFunc,func)
|
||||
end
|
||||
function obj:On2TouchMoved(func)
|
||||
table.insert(self.To2Func,func)
|
||||
end
|
||||
function obj:addTID(id)
|
||||
table.insert(self.tid,id)
|
||||
end
|
||||
function obj:OnTouchPressed(func)
|
||||
table.insert(self.ToFuncP,func) -- event for touches
|
||||
end
|
||||
function obj:OnTouchReleased(func) -- event for touches
|
||||
table.insert(self.ToFuncR,func)
|
||||
end
|
||||
function obj:OnTouchMoved(func) -- event for touches
|
||||
table.insert(self.ToFuncM,func)
|
||||
end
|
||||
if _GuiPro.TouchReady then -- my sneaky test
|
||||
print("Registred: "..tostring(obj))
|
||||
table.insert(_GuiPro.TouchRegister,obj)
|
||||
else
|
||||
print("Attempting to register: "..tostring(obj))
|
||||
_GuiPro.int:newJob(function() table.insert(_GuiPro.TouchRegister,obj) end) -- a sneaky way to ensure that your object gets registered eventually, even if you call the method before the touch patch was activated.
|
||||
end
|
||||
end
|
||||
Reference in New Issue
Block a user