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Some work on the debug manager, proxies working on lanes, todo get pseudo manager and love2d working
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@@ -38,22 +38,62 @@ end .. multi:newConnection()
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local creation_hook, destruction_hook
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local types
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local processes = {}
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local objects = {}
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creation_hook = function(obj, process)
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types = multi:getTypes()
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if obj.Type == multi.PROCESS and not dbg.processors[obj] then
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obj.OnObjectCreated(creation_hook)
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obj.OnObjectDestroyed(destruction_hook)
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dbg.processors[obj] = {}
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end
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table.insert(objects, obj)
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dbg.OnObjectCreated:Fire(obj, process)
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end
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destruction_hook = function(obj, process)
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for i = 1, #objects do
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if objects[i] == obj then
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table.remove(objects, i)
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break
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end
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end
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dbg.OnObjectDestroyed:Fire(obj, process)
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end
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function dbg:getObjects(typ)
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if type(typ) == "string" then
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local objs = {}
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for i = 1, #objects do
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if objects[i].Type == typ then
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objs[#objs+1] = objects[i]
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end
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end
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return objs
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elseif type(typ) == "table" then -- Process
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local objs = {}
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for i = 1, #objects do
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if objects[i].Parent == typ then
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objs[#objs+1] = objects[i]
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end
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end
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return objs
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elseif type(typ) == "function" then
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local objs = {}
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-- Keep objects local/private, return true to add to list, false to reject, "break" to break loop
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for i = 1, #objects do
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local ret = typ(objects[i])
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if ret then
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objs[#objs+1] = objects[i]
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elseif ret == "break" then
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break
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end
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end
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return objs
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end
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end
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local debug_stats = {}
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local tmulti = multi:getThreadManagerProcess()
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