working on 14.0.0
Lots of tweaking
This commit is contained in:
parent
689133e71f
commit
aa92282b8a
@ -7,6 +7,11 @@ Added:
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- thread.holdFor(NUMBER sec, FUNCTION condition) -- Works like hold, but timesout when a certain amount of time has passed!
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- thread.holdFor(NUMBER sec, FUNCTION condition) -- Works like hold, but timesout when a certain amount of time has passed!
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- thread.holdWithin(NUMBER; cycles,FUNCTION; condition) -- Holds until the condition is met! If the number of cycles passed is equal to cycles, hold will return a timeout error
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- thread.holdWithin(NUMBER; cycles,FUNCTION; condition) -- Holds until the condition is met! If the number of cycles passed is equal to cycles, hold will return a timeout error
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**Note:** when hold has a timeout the first argument will return nil and the second atgument will be TIMEOUT, if not timed out hold will return the values from the conditions
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**Note:** when hold has a timeout the first argument will return nil and the second atgument will be TIMEOUT, if not timed out hold will return the values from the conditions
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- thread objects got an addition!
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-- tobj.OnDeath(self,status,returns[...]) -- This is a connection that passes a reference to the self, the status, whether or not the thread ended or was killed, and the returns of the thread.
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-- tobj.OnError(self,error) -- returns a reference to self and the error as a string
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-- **Limitations:** only 7 returns are possible! This was done because creating and destroying table objects are slow. Instead I capture the return values from coroutine.resume into local variables and only allowed it to collect 6 max.
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- thread.run(function) -- Can only be used within a thread, creates another thread that can do work, but automatically returns whatever from the run function
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Fixed:
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Fixed:
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- Connections had a preformance issue where they would create a non function when using connection.getConnection() of a non existing label.
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- Connections had a preformance issue where they would create a non function when using connection.getConnection() of a non existing label.
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@ -28,8 +28,8 @@ local thread = {}
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if not _G["$multi"] then
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if not _G["$multi"] then
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_G["$multi"] = {multi=multi,thread=thread}
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_G["$multi"] = {multi=multi,thread=thread}
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end
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end
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multi.Version = "13.1.0"
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multi.Version = "14.0.0"
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multi._VERSION = "13.1.0"
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multi._VERSION = "14.0.0"
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multi.stage = "stable"
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multi.stage = "stable"
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multi.__index = multi
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multi.__index = multi
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multi.Name = "multi.root"
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multi.Name = "multi.root"
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@ -1500,6 +1500,10 @@ function thread.holdFor(sec,n)
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thread._Requests()
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thread._Requests()
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return coroutine.yield({"_holdF_", sec, n or function() return true end})
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return coroutine.yield({"_holdF_", sec, n or function() return true end})
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end
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end
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function thread.holdWithin(skip,n)
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thread._Requests()
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return coroutine.yield({"_holdW_", skip, n or function() return true end})
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end
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function thread.skip(n)
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function thread.skip(n)
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thread._Requests()
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thread._Requests()
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if not n then n = 1 elseif n<1 then n = 1 end
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if not n then n = 1 elseif n<1 then n = 1 end
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@ -1529,6 +1533,16 @@ function thread.waitFor(name)
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thread.hold(function() return thread.get(name)~=nil end)
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thread.hold(function() return thread.get(name)~=nil end)
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return thread.get(name)
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return thread.get(name)
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end
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end
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function thread.run(func)
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local threaddata,t2,t3,t4,t5,t6
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local t = multi:newThread("Temp_Thread",func)
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t.OnDeath(function(self,status, r1,r2,r3,r4,r5,r6)
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threaddata,t2,t3,t4,t5,t6 = r1,r2,r3,r4,r5,r6
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end)
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return thread.hold(function()
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return threaddata,t2,t3,t4,t5,t6
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end)
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end
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function thread.testFor(name,_val,sym)
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function thread.testFor(name,_val,sym)
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thread.hold(function()
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thread.hold(function()
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local val = thread.get(name)~=nil
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local val = thread.get(name)~=nil
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@ -1573,6 +1587,9 @@ function multi:newThread(name,func)
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c.firstRunDone=false
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c.firstRunDone=false
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c.timer=multi:newTimer()
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c.timer=multi:newTimer()
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c._isPaused = false
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c._isPaused = false
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c.returns = {}
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c.OnError = multi:newConnection()
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c.OnDeath = multi:newConnection()
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function c:isPaused()
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function c:isPaused()
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return self._isPaused
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return self._isPaused
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end
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end
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@ -1598,7 +1615,6 @@ function multi:newThread(name,func)
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c.Destroy = c.Kill
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c.Destroy = c.Kill
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function c.ref:send(name,val)
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function c.ref:send(name,val)
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ret=coroutine.yield({Name=name,Value=val})
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ret=coroutine.yield({Name=name,Value=val})
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self:syncGlobals(ret)
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end
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end
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function c.ref:get(name)
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function c.ref:get(name)
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return self.Globals[name]
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return self.Globals[name]
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@ -1612,11 +1628,9 @@ function multi:newThread(name,func)
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function c.ref:sleep(n)
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function c.ref:sleep(n)
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if type(n)=="function" then
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if type(n)=="function" then
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ret=coroutine.yield({"_hold_",n})
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ret=coroutine.yield({"_hold_",n})
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self:syncGlobals(ret)
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elseif type(n)=="number" then
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elseif type(n)=="number" then
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n = tonumber(n) or 0
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n = tonumber(n) or 0
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ret=coroutine.yield({"_sleep_",n})
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ret=coroutine.yield({"_sleep_",n})
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self:syncGlobals(ret)
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else
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else
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error("Invalid Type for sleep!")
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error("Invalid Type for sleep!")
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end
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end
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@ -1641,11 +1655,14 @@ function multi.initThreads()
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end
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end
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multi.scheduler.skip=0
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multi.scheduler.skip=0
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local t0,t1,t2,t3,t4,t5,t6
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local t0,t1,t2,t3,t4,t5,t6
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local r1,r2,r3,r4,r5,r6
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local ret,_
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local ret,_
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local function helper(i)
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local function helper(i)
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if ret then
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if type(ret)=="table" then
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if ret[1]=="_kill_" then
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if ret[1]=="_kill_" then
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threads[i].OnDeath:Fire(threads[i],"killed",ret,r1,r2,r3,r4,r5,r6)
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table.remove(threads,i)
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table.remove(threads,i)
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ret = nil
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elseif ret[1]=="_sleep_" then
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elseif ret[1]=="_sleep_" then
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threads[i].sec = ret[2]
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threads[i].sec = ret[2]
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threads[i].time = clock()
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threads[i].time = clock()
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@ -1670,20 +1687,29 @@ function multi.initThreads()
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threads[i].time = clock()
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threads[i].time = clock()
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threads[i].__ready = false
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threads[i].__ready = false
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ret = nil
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ret = nil
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elseif ret[1]=="_holdW_" then
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threads[i].count = ret[2]
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threads[i].pos = 0
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threads[i].func = ret[3]
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threads[i].task = "holdW"
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threads[i].time = clock()
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threads[i].__ready = false
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ret = nil
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end
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end
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end
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end
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end
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end
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multi.scheduler:OnLoop(function(self)
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multi.scheduler:OnLoop(function(self)
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for i=#threads,1,-1 do
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for i=#threads,1,-1 do
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if not threads[i].__started then
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if not threads[i].__started then
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_,ret=coroutine.resume(threads[i].thread)
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_,ret,r1,r2,r3,r4,r5,r6=coroutine.resume(threads[i].thread)
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threads[i].__started = true
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threads[i].__started = true
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helper(i)
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helper(i)
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end
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end
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if not _ then
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if not _ then
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multi:OnError("Error in thread <"..threads[i].Name..">", ret)
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threads[i].OnError:Fire(threads[i],ret)
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end
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end
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if coroutine.status(threads[i].thread)=="dead" then
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if coroutine.status(threads[i].thread)=="dead" then
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threads[i].OnDeath:Fire(threads[i],"ended",ret,r1,r2,r3,r4,r5,r6)
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table.remove(threads,i)
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table.remove(threads,i)
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elseif threads[i].task == "skip" then
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elseif threads[i].task == "skip" then
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threads[i].pos = threads[i].pos + 1
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threads[i].pos = threads[i].pos + 1
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@ -1713,10 +1739,22 @@ function multi.initThreads()
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t0 = nil
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t0 = nil
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t1 = "TIMEOUT"
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t1 = "TIMEOUT"
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end
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end
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elseif threads[i].task == "holdW" then
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threads[i].pos = threads[i].pos + 1
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t0,t1,t2,t3,t4,t5,t6 = threads[i].func()
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if t0 then
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threads[i].task = ""
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threads[i].__ready = true
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elseif threads[i].count==threads[i].pos then
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threads[i].task = ""
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threads[i].__ready = true
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t0 = nil
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t1 = "TIMEOUT"
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end
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end
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end
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if threads[i] and threads[i].__ready then
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if threads[i] and threads[i].__ready then
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threads[i].__ready = false
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threads[i].__ready = false
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_,ret=coroutine.resume(threads[i].thread,t0,t1,t2,t3,t4,t5,t6)
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_,ret,r1,r2,r3,r4,r5,r6=coroutine.resume(threads[i].thread,t0,t1,t2,t3,t4,t5,t6)
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end
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end
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helper(i)
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helper(i)
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end
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end
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@ -1731,11 +1769,14 @@ function multi:threadloop()
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end
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end
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multi.scheduler.skip=0
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multi.scheduler.skip=0
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local t0,t1,t2,t3,t4,t5,t6
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local t0,t1,t2,t3,t4,t5,t6
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local r1,r2,r3,r4,r5,r6
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local ret,_
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local ret,_
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local function helper(i)
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local function helper(i)
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if ret then
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if ret then
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if ret[1]=="_kill_" then
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if ret[1]=="_kill_" then
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threads[i].OnDeath:Fire(threads[i],"killed",ret,r1,r2,r3,r4,r5,r6)
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table.remove(threads,i)
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table.remove(threads,i)
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ret = nil
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elseif ret[1]=="_sleep_" then
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elseif ret[1]=="_sleep_" then
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threads[i].sec = ret[2]
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threads[i].sec = ret[2]
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threads[i].time = clock()
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threads[i].time = clock()
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@ -1760,17 +1801,29 @@ function multi:threadloop()
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threads[i].time = clock()
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threads[i].time = clock()
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threads[i].__ready = false
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threads[i].__ready = false
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ret = nil
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ret = nil
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elseif ret[1]=="_holdW_" then
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threads[i].count = ret[2]
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threads[i].pos = 0
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threads[i].func = ret[3]
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threads[i].task = "holdW"
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threads[i].time = clock()
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threads[i].__ready = false
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ret = nil
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end
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end
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end
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end
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end
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end
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while true do
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while true do
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for i=#threads,1,-1 do
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for i=#threads,1,-1 do
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if not threads[i].__started then
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if not threads[i].__started then
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_,ret=coroutine.resume(threads[i].thread)
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_,ret,r1,r2,r3,r4,r5,r6=coroutine.resume(threads[i].thread)
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threads[i].__started = true
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threads[i].__started = true
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helper(i)
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helper(i)
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end
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end
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if not _ then
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threads[i].OnError:Fire(threads[i],ret)
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end
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if coroutine.status(threads[i].thread)=="dead" then
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if coroutine.status(threads[i].thread)=="dead" then
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threads[i].OnDeath(threads[i],"ended",ret,r1,r2,r3,r4,r5,r6)
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table.remove(threads,i)
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table.remove(threads,i)
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elseif threads[i].task == "skip" then
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elseif threads[i].task == "skip" then
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threads[i].pos = threads[i].pos + 1
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threads[i].pos = threads[i].pos + 1
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@ -1800,10 +1853,22 @@ function multi:threadloop()
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t0 = nil
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t0 = nil
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t1 = "TIMEOUT"
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t1 = "TIMEOUT"
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end
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end
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elseif threads[i].task == "holdW" then
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threads[i].pos = threads[i].pos + 1
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t0,t1,t2,t3,t4,t5,t6 = threads[i].func()
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if t0 then
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threads[i].task = ""
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threads[i].__ready = true
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elseif threads[i].count==threads[i].pos then
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threads[i].task = ""
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threads[i].__ready = true
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t0 = nil
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t1 = "TIMEOUT"
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end
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end
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if threads[i].__ready then
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end
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if threads[i] and threads[i].__ready then
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threads[i].__ready = false
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threads[i].__ready = false
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_,ret=coroutine.resume(threads[i].thread,t0,t1,t2,t3,t4,t5,t6)
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_,ret,r1,r2,r3,r4,r5,r6=coroutine.resume(threads[i].thread,t0,t1,t2,t3,t4,t5,t6)
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end
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end
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helper(i)
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helper(i)
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end
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end
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