Updated to version (1.8.2)

Added more example files
Added SystemThreadedTables
Some bug fixes
This commit is contained in:
Ryan 2017-06-30 11:04:27 -04:00
parent 4c3c09a109
commit a414def307
14 changed files with 1154 additions and 129 deletions

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@ -1,4 +1,4 @@
# multi Version: 1.8.1 # multi Version: 1.8.2 (More support for love & lanes threading!)
**Note: The changes section has information on how to use the new features as they come out. Why put the infomation twice on the readme?**</br> **Note: The changes section has information on how to use the new features as they come out. Why put the infomation twice on the readme?**</br>
My multitasking library for lua</br> My multitasking library for lua</br>
@ -8,25 +8,23 @@ It is a pure lua binding if you ingore the intergrations and the love2d compat</
If you find any bugs or have any issues please let me know :) If you find any bugs or have any issues please let me know :)
~~Also I will eventually add an example folder with a lot of examples for how you can use this library. Don't konw when that will be though :P~~ Added!
[TOC] [TOC]
Discord Discord
------- -------
For real-time assistance with my libraries! A place where you can ask questions and get help with any of my libraries</br> For real-time assistance with my libraries! A place where you can ask questions and get help with any of my libraries. Also you can request features and stuff there as well.</br>
https://discord.gg/U8UspuA</br> https://discord.gg/U8UspuA</br>
Planned features/TODO Planned features/TODO
--------------------- ---------------------
- [x] ~~Add system threads for love2d that works like the lanesManager (loveManager, slight differences).~~ - [x] ~~Add system threads for love2d that works like the lanesManager (loveManager, slight differences).~~
- [ ] Improve performance of the library -- It has increased a bit, but I feel I can get a little more out of it - [ ] Improve performance of the library -- It has increased a bit, but I feel I can get a little more out of it
- [ ] Improve coroutine based threading scheduling
- [x] ~~Add more features to support module creators~~ - [x] ~~Add more features to support module creators~~
- [x] ~~Make a framework for eaiser thread task distributing~~ - [x] ~~Make a framework for eaiser thread task distributing~~
- [x] ~~Fix Error handling on threaded multi objects~~ Non threaded multiobjs will crash your program if they error though! Use multi:newThread() of multi:newSystemThread() if your code can error! Unless you use multi:protect() this however lowers performance! - [x] ~~Fix Error handling on threaded multi objects~~ Non threaded multiobjs will crash your program if they error though! Use multi:newThread() of multi:newSystemThread() if your code can error! Unless you use multi:protect() this however lowers performance!
- [x] ~~Add multi:OnError(function(obj,err))~~ - [x] ~~Add multi:OnError(function(obj,err))~~
- [ ] sThread.wrapper(obj) **May or may not be completed** - [ ] sThread.wrap(obj) **May or may not be completed** Theory: Allows interaction in one thread to affect it in another. The addition to threaded tables may make this possible!
- [ ] SystemThreaded Actors -- After some tests i figured out a way to make this work... It will work slightly different though. This is due to the actor needing to be splittable... - [ ] SystemThreaded Actors -- After some tests i figured out a way to make this work... It will work slightly different though. This is due to the actor needing to be splittable...
- [ ] LoadBalancing for system threads (Once SystemThreaded Actors are done) - [ ] LoadBalancing for system threads (Once SystemThreaded Actors are done)
- [ ] Add more intergrations - [ ] Add more intergrations
@ -788,6 +786,69 @@ We did it! 1 2 3</br>
Changes Changes
------- -------
Updated from 1.8.1 to 1.8.2</br>
Added:</br>
- multi:newsystemThreadedTable(name) NOTE: Metatables are not supported in transfers. However there is a work around obj:init() that you see does this. Take a look in the multi/intergration/shared/shared.lua files to see how I did it!
- Modified the GLOBAL metatable to sync before doing its tests
- multi._VERSION was multi.Version, felt it would be more consistant this way... I left the old way of getting the version just incase someone has used that way. It will eventually be gone. Also multi:getVersion() will do the job just as well and keep your code nice and update related bug free!
- Also everything that is included in the: multi/intergration/shared/shared.lua (Which is loaded automatically) works in both lanes and love2d enviroments!
The threaded table is setup just like the threaded queue.</br>
It provids GLOBAL like features without having to write to GLOBAL!</br>
This is useful for module creators who want to keep their data private, but also use GLOBAL like coding.</br>
It has a few features that makes it a bit better than plain ol GLOBAL (For now...)
(ThreadedTable - TT for short)
- TT:waitFor(name)
- TT:sync()
- TT["var"]=value
- print(TT["var"])
we also have the "sync" method, this one was made for love2d because we do a syncing trick to get data in a table format. The lanes side has a sync method as well so no worries. Using indexing calls sync once and may grab your variable. This allows you to have the lanes indexing 'like' syntax when doing regular indexing in love2d side of the module. As of right now both sides work flawlessly! And this effect is now the GLOBAL as well</br>
On GLOBALS sync is a internal method for keeping the GLOBAL table in order. You can still use sThread.waitFor(name) to wait for variables that may of may not yet exist!
Time for some examples:
# Using multi:newSystemThreadedTable(name)
```lua
-- lanes Desktop lua! NOTE: this is in lanesintergratetest6.lua in the examples folder
local GLOBAL,sThread=require("multi.intergration.lanesManager").init()
test=multi:newSystemThreadedTable("YO"):init()
test["test1"]="lol"
multi:newSystemThread("test",function()
tab=sThread.waitFor("YO"):init()
print(tab:has("test1"))
sThread.sleep(3)
tab["test2"]="Whats so funny?"
end)
multi:newThread("test2",function()
print(test:waitFor("test2"))
end)
multi:mainloop()
```
```lua
-- love2d gaming lua! NOTE: this is in main4.lua in the love2d examples
require("core.Library")
GLOBAL,sThread=require("multi.intergration.loveManager").init() -- load the love2d version of the lanesManager and requires the entire multi library
require("core.GuiManager")
gui.ff.Color=Color.Black
test=multi:newSystemThreadedTable("YO"):init()
test["test1"]="lol"
multi:newSystemThread("test",function()
tab=sThread.waitFor("YO"):init()
print(tab["test1"])
sThread.sleep(3)
tab["test2"]="Whats so funny?"
end)
multi:newThread("test2",function()
print(test:waitFor("test2"))
t.text="DONE!"
end)
t=gui:newTextLabel("no done yet!",0,0,300,100)
t:centerX()
t:centerY()
```
Updated from 1.8.0 to 1.8.1</br> Updated from 1.8.0 to 1.8.1</br>
No real change!</br> No real change!</br>
Changed the structure of the library. Combined the coroutine based threads into the core!</br> Changed the structure of the library. Combined the coroutine based threads into the core!</br>
@ -814,6 +875,7 @@ multi:mainloop()
``` ```
# Using multi:newSystemThreadedQueue() # Using multi:newSystemThreadedQueue()
Quick Note: queues shared across multiple objects will be pulling from the same "queue" keep this in mind when coding! Also the queue respects direction a push on the thread side cannot be popped on the thread side... Same goes for the mainthread!</br>
```lua ```lua
-- in love2d, this file will be in the same example folder as before, but is named main2.lua -- in love2d, this file will be in the same example folder as before, but is named main2.lua
require("core.Library") require("core.Library")

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@ -0,0 +1,14 @@
-- lanes Desktop lua! NOTE: this is in lanesintergratetest6.lua in the examples folder
local GLOBAL,sThread=require("multi.intergration.lanesManager").init()
test=multi:newSystemThreadedTable("YO"):init()
test["test1"]="lol"
multi:newSystemThread("test",function()
tab=sThread.waitFor("YO"):init()
print(tab["test1"])
sThread.sleep(3)
tab["test2"]="Whats so funny?"
end)
multi:newThread("test2",function()
print(test:waitFor("test2"))
end)
multi:mainloop()

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@ -0,0 +1,19 @@
require("core.Library")
GLOBAL,sThread=require("multi.intergration.loveManager").init() -- load the love2d version of the lanesManager and requires the entire multi library
require("core.GuiManager")
gui.ff.Color=Color.Black
test=multi:newSystemThreadedTable("YO"):init()
test["test1"]="lol"
multi:newSystemThread("test",function()
tab=sThread.waitFor("YO"):init()
print(tab["test1"])
sThread.sleep(3)
tab["test2"]="Whats so funny?"
end)
multi:newThread("test2",function()
print(test:waitFor("test2"))
t.text="DONE!"
end)
t=gui:newTextLabel("no done yet!",0,0,300,100)
t:centerX()
t:centerY()

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@ -1,9 +1 @@
require("multi") require("multi")
require("multi.threading")
require("multi.threading.alarm")
require("multi.threading.event")
require("multi.threading.loop")
require("multi.threading.process")
require("multi.threading.step")
require("multi.threading.tstep")
require("multi.threading.updater")

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@ -21,21 +21,8 @@ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
]] ]]
require("multi.all") require("multi")
os.sleep=love.timer.sleep os.sleep=love.timer.sleep
--~ function bin.load(file,s,r)
--~ content, size = love.filesystem.read(file)
--~ local temp=bin.new(content)
--~ temp.filepath=file
--~ return temp
--~ end
--~ function bin:tofile(filename)
--~ if not(filename) or self.Stream then return nil end
--~ love.filesystem.write(filename,self.data)
--~ end
--~ function bin.stream(file,l)
--~ error("Sorry streaming is not available when using love2d :(, I am looking for a solution though :)")
--~ end
function love.run() function love.run()
if love.math then if love.math then
love.math.setRandomSeed(os.time()) love.math.setRandomSeed(os.time())

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@ -45,7 +45,8 @@ function print(...)
end end
end end
multi = {} multi = {}
multi.Version={1,7,6} multi.Version="1.8.2"
multi._VERSION="1.8.2"
multi.stage='stable' multi.stage='stable'
multi.__index = multi multi.__index = multi
multi.Mainloop={} multi.Mainloop={}
@ -237,7 +238,7 @@ function multi:getChildren()
return self.Mainloop return self.Mainloop
end end
function multi:getVersion() function multi:getVersion()
return multi.Version[1].."."..multi.Version[2].."."..multi.Version[3] return multi.Version
end end
function multi:getPlatform() function multi:getPlatform()
if love then if love then
@ -248,6 +249,9 @@ function multi:getPlatform()
return "lanes" return "lanes"
end end
end end
function multi:canSystemThread()
return false
end
--Processor --Processor
function multi:getError() function multi:getError()
if self.error then if self.error then
@ -417,7 +421,7 @@ function multi:protect()
local status, err=pcall(Loop[_D].Act,Loop[_D]) local status, err=pcall(Loop[_D].Act,Loop[_D])
if err and not(Loop[_D].error) then if err and not(Loop[_D].error) then
Loop[_D].error=err Loop[_D].error=err
self.OnError:Fire(err,Loop[_D]) self.OnError:Fire(Loop[_D],err)
end end
end end
end end
@ -1393,3 +1397,633 @@ function multi:newWatcher(namespace,name)
print('Warning, invalid arguments! Nothing returned!') print('Warning, invalid arguments! Nothing returned!')
end end
end end
-- Threading stuff
thread={}
multi.GlobalVariables={}
if os.getOS()=="windows" then
thread.__CORES=tonumber(os.getenv("NUMBER_OF_PROCESSORS"))
else
thread.__CORES=tonumber(io.popen("nproc --all"):read("*n"))
end
function thread.sleep(n)
coroutine.yield({"_sleep_",n or 0})
end
function thread.hold(n)
coroutine.yield({"_hold_",n or function() return true end})
end
function thread.skip(n)
coroutine.yield({"_skip_",n or 0})
end
function thread.kill()
coroutine.yield({"_kill_",":)"})
end
function thread.yeild()
coroutine.yield({"_sleep_",0})
end
function thread.getCores()
return thread.__CORES
end
function thread.set(name,val)
multi.GlobalVariables[name]=val
return true
end
function thread.get(name)
return multi.GlobalVariables[name]
end
function thread.waitFor(name)
thread.hold(function() return thread.get(name)~=nil end)
return thread.get(name)
end
function thread.testFor(name,val,sym)
thread.hold(function() return thread.get(name)~=nil end)
return thread.get(name)
end
function multi:newTBase(ins)
local c = {}
c.Active=true
c.func={}
c.ender={}
c.Id=0
c.PId=0
c.Parent=self
c.held=false
return c
end
function multi:newThread(name,func)
local c={}
c.ref={}
c.Name=name
c.thread=coroutine.create(func)
c.sleep=1
c.Type="thread"
c.firstRunDone=false
c.timer=multi.scheduler:newTimer()
c.ref.Globals=self:linkDomain("Globals")
function c.ref:send(name,val)
ret=coroutine.yield({Name=name,Value=val})
self:syncGlobals(ret)
end
function c.ref:get(name)
return self.Globals[name]
end
function c.ref:kill()
err=coroutine.yield({"_kill_"})
if err then
error("Failed to kill a thread! Exiting...")
end
end
function c.ref:sleep(n)
if type(n)=="function" then
ret=coroutine.yield({"_hold_",n})
self:syncGlobals(ret)
elseif type(n)=="number" then
n = tonumber(n) or 0
ret=coroutine.yield({"_sleep_",n})
self:syncGlobals(ret)
else
error("Invalid Type for sleep!")
end
end
function c.ref:syncGlobals(v)
self.Globals=v
end
table.insert(self:linkDomain("Threads"),c)
if not multi.scheduler:isActive() then
multi.scheduler:Resume()
end
end
multi:setDomainName("Threads")
multi:setDomainName("Globals")
multi.scheduler=multi:newUpdater()
multi.scheduler.Type="scheduler"
function multi.scheduler:setStep(n)
self.skip=tonumber(n) or 24
end
multi.scheduler.skip=0
multi.scheduler.counter=0
multi.scheduler.Threads=multi:linkDomain("Threads")
multi.scheduler.Globals=multi:linkDomain("Globals")
multi.scheduler:OnUpdate(function(self)
self.counter=self.counter+1
for i=#self.Threads,1,-1 do
ret={}
if coroutine.status(self.Threads[i].thread)=="dead" then
table.remove(self.Threads,i)
else
if self.Threads[i].timer:Get()>=self.Threads[i].sleep then
if self.Threads[i].firstRunDone==false then
self.Threads[i].firstRunDone=true
self.Threads[i].timer:Start()
_,ret=coroutine.resume(self.Threads[i].thread,self.Threads[i].ref)
else
_,ret=coroutine.resume(self.Threads[i].thread,self.Globals)
end
if _==false then
self.Parent.OnError:Fire(self.Threads[i],ret)
print("Error in thread: <"..self.Threads[i].Name.."> "..ret)
end
if ret==true or ret==false then
print("Thread Ended!!!")
ret={}
end
end
if ret then
if ret[1]=="_kill_" then
table.remove(self.Threads,i)
elseif ret[1]=="_sleep_" then
self.Threads[i].timer:Reset()
self.Threads[i].sleep=ret[2]
elseif ret[1]=="_skip_" then
self.Threads[i].timer:Reset()
self.Threads[i].sleep=math.huge
local event=multi:newEvent(function(evnt) return multi.scheduler.counter>=evnt.counter end)
event.link=self.Threads[i]
event.counter=self.counter+ret[2]
event:OnEvent(function(evnt)
evnt.link.sleep=0
end)
elseif ret[1]=="_hold_" then
self.Threads[i].timer:Reset()
self.Threads[i].sleep=math.huge
local event=multi:newEvent(ret[2])
event.link=self.Threads[i]
event:OnEvent(function(evnt)
evnt.link.sleep=0
end)
elseif ret.Name then
self.Globals[ret.Name]=ret.Value
end
end
end
end
end)
multi.scheduler:setStep()
multi.scheduler:Pause()
multi.OnError=multi:newConnection()
function multi:newThreadedAlarm(name,set)
local c=self:newTBase()
c.Type='alarmThread'
c.timer=self:newTimer()
c.set=set or 0
function c:tofile(path)
local m=bin.new()
m:addBlock(self.Type)
m:addBlock(self.set)
m:addBlock(self.Active)
m:tofile(path)
end
function c:Resume()
self.rest=false
self.timer:Resume()
end
function c:Reset(n)
if n then self.set=n end
self.rest=false
self.timer:Reset(n)
end
function c:OnRing(func)
table.insert(self.func,func)
end
function c:Pause()
self.timer:Pause()
self.rest=true
end
c.rest=false
c.updaterate=multi.Priority_Low -- skips
c.restRate=0 -- secs
multi:newThread(name,function(ref)
while true do
if c.rest then
thread.sleep(c.restRate) -- rest a bit more when a thread is paused
else
if c.timer:Get()>=c.set then
c:Pause()
for i=1,#c.func do
c.func[i](c)
end
end
thread.skip(c.updaterate) -- lets rest a bit
end
end
end)
self:create(c)
return c
end
function multi:newThreadedUpdater(name,skip)
local c=self:newTBase()
c.Type='updaterThread'
c.pos=1
c.skip=skip or 1
function c:Resume()
self.rest=false
end
function c:Pause()
self.rest=true
end
c.OnUpdate=self.OnMainConnect
c.rest=false
c.updaterate=0
c.restRate=.75
multi:newThread(name,function(ref)
while true do
if c.rest then
thread.sleep(c.restRate) -- rest a bit more when a thread is paused
else
for i=1,#c.func do
c.func[i](c)
end
c.pos=c.pos+1
thread.skip(c.skip)
end
end
end)
self:create(c)
return c
end
function multi:newThreadedTStep(name,start,reset,count,set)
local c=self:newTBase()
local think=1
c.Type='tstepThread'
c.Priority=self.Priority_Low
c.start=start or 1
local reset = reset or math.huge
c.endAt=reset
c.pos=start or 1
c.skip=skip or 0
c.count=count or 1*think
c.funcE={}
c.timer=os.clock()
c.set=set or 1
c.funcS={}
function c:Update(start,reset,count,set)
self.start=start or self.start
self.pos=self.start
self.endAt=reset or self.endAt
self.set=set or self.set
self.count=count or self.count or 1
self.timer=os.clock()
self:Resume()
end
function c:tofile(path)
local m=bin.new()
m:addBlock(self.Type)
m:addBlock(self.func)
m:addBlock(self.funcE)
m:addBlock(self.funcS)
m:addBlock({pos=self.pos,endAt=self.endAt,skip=self.skip,timer=self.timer,count=self.count,start=self.start,set=self.set})
m:addBlock(self.Active)
m:tofile(path)
end
function c:Resume()
self.rest=false
end
function c:Pause()
self.rest=true
end
function c:OnStart(func)
table.insert(self.funcS,func)
end
function c:OnStep(func)
table.insert(self.func,func)
end
function c:OnEnd(func)
table.insert(self.funcE,func)
end
function c:Break()
self.Active=nil
end
function c:Reset(n)
if n then self.set=n end
self.timer=os.clock()
self:Resume()
end
c.updaterate=0--multi.Priority_Low -- skips
c.restRate=0
multi:newThread(name,function(ref)
while true do
if c.rest then
thread.sleep(c.restRate) -- rest a bit more when a thread is paused
else
if os.clock()-c.timer>=c.set then
c:Reset()
if c.pos==c.start then
for fe=1,#c.funcS do
c.funcS[fe](c)
end
end
for i=1,#c.func do
c.func[i](c.pos,c)
end
c.pos=c.pos+c.count
if c.pos-c.count==c.endAt then
c:Pause()
for fe=1,#c.funcE do
c.funcE[fe](c)
end
c.pos=c.start
end
end
thread.skip(c.updaterate) -- lets rest a bit
end
end
end)
self:create(c)
return c
end
function multi:newThreadedTLoop(name,func,n)
local c=self:newTBase()
c.Type='tloopThread'
c.restN=n or 1
if func then
c.func={func}
end
function c:tofile(path)
local m=bin.new()
m:addBlock(self.Type)
m:addBlock(self.func)
m:addBlock(self.Active)
m:tofile(path)
end
function c:Resume()
self.rest=false
end
function c:Pause()
self.rest=true
end
function c:OnLoop(func)
table.insert(self.func,func)
end
c.rest=false
c.updaterate=0
c.restRate=.75
multi:newThread(name,function(ref)
while true do
if c.rest then
thread.sleep(c.restRate) -- rest a bit more when a thread is paused
else
for i=1,#c.func do
c.func[i](c)
end
thread.sleep(c.restN) -- lets rest a bit
end
end
end)
self:create(c)
return c
end
function multi:newThreadedStep(name,start,reset,count,skip)
local c=self:newTBase()
local think=1
c.Type='stepThread'
c.pos=start or 1
c.endAt=reset or math.huge
c.skip=skip or 0
c.spos=0
c.count=count or 1*think
c.funcE={}
c.funcS={}
c.start=start or 1
if start~=nil and reset~=nil then
if start>reset then
think=-1
end
end
function c:tofile(path)
local m=bin.new()
m:addBlock(self.Type)
m:addBlock(self.func)
m:addBlock(self.funcE)
m:addBlock(self.funcS)
m:addBlock({pos=self.pos,endAt=self.endAt,skip=self.skip,spos=self.spos,count=self.count,start=self.start})
m:addBlock(self.Active)
m:tofile(path)
end
function c:Resume()
self.rest=false
end
function c:Pause()
self.rest=true
end
c.Reset=c.Resume
function c:OnStart(func)
table.insert(self.funcS,func)
end
function c:OnStep(func)
table.insert(self.func,1,func)
end
function c:OnEnd(func)
table.insert(self.funcE,func)
end
function c:Break()
self.rest=true
end
function c:Update(start,reset,count,skip)
self.start=start or self.start
self.endAt=reset or self.endAt
self.skip=skip or self.skip
self.count=count or self.count
self:Resume()
end
c.updaterate=0
c.restRate=.1
multi:newThread(name,function(ref)
while true do
if c.rest then
ref:sleep(c.restRate) -- rest a bit more when a thread is paused
else
if c~=nil then
if c.spos==0 then
if c.pos==c.start then
for fe=1,#c.funcS do
c.funcS[fe](c)
end
end
for i=1,#c.func do
c.func[i](c.pos,c)
end
c.pos=c.pos+c.count
if c.pos-c.count==c.endAt then
c:Pause()
for fe=1,#c.funcE do
c.funcE[fe](c)
end
c.pos=c.start
end
end
end
c.spos=c.spos+1
if c.spos>=c.skip then
c.spos=0
end
ref:sleep(c.updaterate) -- lets rest a bit
end
end
end)
self:create(c)
return c
end
function multi:newThreadedProcess(name)
local c = {}
setmetatable(c, multi)
function c:newBase(ins)
local ct = {}
setmetatable(ct, self.Parent)
ct.Active=true
ct.func={}
ct.ender={}
ct.Id=0
ct.PId=0
ct.Act=function() end
ct.Parent=self
ct.held=false
ct.ref=self.ref
table.insert(self.Mainloop,ct)
return ct
end
c.Parent=self
c.Active=true
c.func={}
c.Id=0
c.Type='process'
c.Mainloop={}
c.Tasks={}
c.Tasks2={}
c.Garbage={}
c.Children={}
c.Paused={}
c.Active=true
c.Id=-1
c.Rest=0
c.updaterate=.01
c.restRate=.1
c.Jobs={}
c.queue={}
c.jobUS=2
c.rest=false
function c:getController()
return nil
end
function c:Start()
self.rest=false
end
function c:Resume()
self.rest=false
end
function c:Pause()
self.rest=true
end
function c:Remove()
self.ref:kill()
end
function c:kill()
err=coroutine.yield({"_kill_"})
if err then
error("Failed to kill a thread! Exiting...")
end
end
function c:sleep(n)
if type(n)=="function" then
ret=coroutine.yield({"_hold_",n})
elseif type(n)=="number" then
n = tonumber(n) or 0
ret=coroutine.yield({"_sleep_",n})
else
error("Invalid Type for sleep!")
end
end
c.hold=c.sleep
multi:newThread(name,function(ref)
while true do
if c.rest then
ref:Sleep(c.restRate) -- rest a bit more when a thread is paused
else
c:uManager()
ref:sleep(c.updaterate) -- lets rest a bit
end
end
end)
return c
end
function multi:newThreadedLoop(name,func)
local c=self:newTBase()
c.Type='loopThread'
c.Start=os.clock()
if func then
c.func={func}
end
function c:tofile(path)
local m=bin.new()
m:addBlock(self.Type)
m:addBlock(self.func)
m:addBlock(self.Active)
m:tofile(path)
end
function c:Resume()
self.rest=false
end
function c:Pause()
self.rest=true
end
function c:OnLoop(func)
table.insert(self.func,func)
end
c.rest=false
c.updaterate=0
c.restRate=.75
multi:newThread(name,function(ref)
while true do
if c.rest then
thread.sleep(c.restRate) -- rest a bit more when a thread is paused
else
for i=1,#c.func do
c.func[i](os.clock()-self.Start,c)
end
thread.sleep(c.updaterate) -- lets rest a bit
end
end
end)
self:create(c)
return c
end
function multi:newThreadedEvent(name,task)
local c=self:newTBase()
c.Type='eventThread'
c.Task=task or function() end
function c:OnEvent(func)
table.insert(self.func,func)
end
function c:tofile(path)
local m=bin.new()
m:addBlock(self.Type)
m:addBlock(self.Task)
m:addBlock(self.func)
m:addBlock(self.Active)
m:tofile(path)
end
function c:Resume()
self.rest=false
end
function c:Pause()
self.rest=true
end
c.rest=false
c.updaterate=0
c.restRate=1
multi:newThread(name,function(ref)
while true do
if c.rest then
ref:sleep(c.restRate) -- rest a bit more when a thread is paused
else
if c.Task(self) then
for _E=1,#c.func do
c.func[_E](c)
end
c:Pause()
end
ref:sleep(c.updaterate) -- lets rest a bit
end
end
end)
self:create(c)
return c
end

View File

@ -30,8 +30,11 @@ function os.getOS()
end end
-- Step 1 get lanes -- Step 1 get lanes
lanes=require("lanes").configure() lanes=require("lanes").configure()
package.path="lua/?/init.lua;lua/?.lua;"..package.path --~ package.path="lua/?/init.lua;lua/?.lua;"..package.path
require("multi.all") -- get it all and have it on all lanes require("multi") -- get it all and have it on all lanes
function multi:canSystemThread()
return true
end
local multi=multi local multi=multi
-- Step 2 set up the linda objects -- Step 2 set up the linda objects
local __GlobalLinda = lanes.linda() -- handles global stuff local __GlobalLinda = lanes.linda() -- handles global stuff
@ -103,9 +106,10 @@ function multi:newSystemThread(name,func)
local c={} local c={}
local __self=c local __self=c
c.name=name c.name=name
c.Type="sthread"
c.thread=lanes.gen("*", func)() c.thread=lanes.gen("*", func)()
function c:kill() function c:kill()
self.status:Destroy() --self.status:Destroy()
self.thread:cancel() self.thread:cancel()
print("Thread: '"..self.name.."' has been stopped!") print("Thread: '"..self.name.."' has been stopped!")
end end
@ -114,7 +118,8 @@ function multi:newSystemThread(name,func)
c.status:OnUpdate(function(self) c.status:OnUpdate(function(self)
local v,err,t=self.link.thread:join(.001) local v,err,t=self.link.thread:join(.001)
if err then if err then
print("Error in thread: '"..self.link.name.."' <"..err..">") multi.OnError:Fire(self.link,err)
print("Error in systemThread: '"..self.link.name.."' <"..err..">")
self:Destroy() self:Destroy()
end end
end) end)
@ -124,7 +129,8 @@ print("Intergrated Lanes!")
multi.intergration={} -- for module creators multi.intergration={} -- for module creators
multi.intergration.GLOBAL=GLOBAL multi.intergration.GLOBAL=GLOBAL
multi.intergration.THREAD=THREAD multi.intergration.THREAD=THREAD
multi.intergration.lanes={} -- for module creators multi.intergration.lanes={}
multi.intergration.lanes.GLOBAL=GLOBAL -- for module creators multi.intergration.lanes.GLOBAL=GLOBAL -- for module creators
multi.intergration.lanes.THREAD=THREAD -- for module creators multi.intergration.lanes.THREAD=THREAD -- for module creators
require("multi.intergration.shared.shared")
return {init=function() return GLOBAL,THREAD end} return {init=function() return GLOBAL,THREAD end}

View File

@ -1,7 +1,11 @@
require("multi.compat.love2d") require("multi.compat.love2d")
function multi:canSystemThread()
return true
end
multi.intergration={} multi.intergration={}
multi.intergration.love2d={} multi.intergration.love2d={}
multi.intergration.love2d.ThreadBase=[[ multi.intergration.love2d.ThreadBase=[[
__THREADNAME__=({...})[1]
require("love.filesystem") require("love.filesystem")
require("love.system") require("love.system")
require("love.timer") require("love.timer")
@ -9,9 +13,11 @@ require("multi.all")
GLOBAL={} GLOBAL={}
setmetatable(GLOBAL,{ setmetatable(GLOBAL,{
__index=function(t,k) __index=function(t,k)
__sync__()
return __proxy__[k] return __proxy__[k]
end, end,
__newindex=function(t,k,v) __newindex=function(t,k,v)
__sync__()
__proxy__[k]=v __proxy__[k]=v
if type(v)=="userdata" then if type(v)=="userdata" then
__MainChan__:push(v) __MainChan__:push(v)
@ -20,6 +26,23 @@ setmetatable(GLOBAL,{
end end
end, end,
}) })
function __sync__()
local data=__mythread__:pop()
while data do
if type(data)=="string" then
local cmd,tp,name,d=data:match("(%S-) (%S-) (%S-) (.+)")
if name=="__DIEPLZ"..__THREADNAME__.."__" then
error("Thread: "..__THREADNAME__.." has been stopped!")
end
if cmd=="SYNC" then
__proxy__[name]=resolveType(tp,d)
end
else
__proxy__[name]=data
end
data=__mythread__:pop()
end
end
function ToStr(val, name, skipnewlines, depth) function ToStr(val, name, skipnewlines, depth)
skipnewlines = skipnewlines or false skipnewlines = skipnewlines or false
depth = depth or 0 depth = depth or 0
@ -43,6 +66,8 @@ function ToStr(val, name, skipnewlines, depth)
tmp = tmp .. string.format("%q", val) tmp = tmp .. string.format("%q", val)
elseif type(val) == "boolean" then elseif type(val) == "boolean" then
tmp = tmp .. (val and "true" or "false") tmp = tmp .. (val and "true" or "false")
elseif type(val) == "function" then
tmp = tmp .. "loadDump([===["..dump(val).."]===])"
else else
tmp = tmp .. "\"[inserializeable datatype:" .. type(val) .. "]\"" tmp = tmp .. "\"[inserializeable datatype:" .. type(val) .. "]\""
end end
@ -57,6 +82,8 @@ function resolveType(tp,d)
return loadDump(d) return loadDump(d)
elseif tp=="table" then elseif tp=="table" then
return loadstring("return "..d)() return loadstring("return "..d)()
elseif tp=="nil" then
return nil
else else
return d return d
end end
@ -67,7 +94,7 @@ function resolveData(v)
data=ToStr(v) data=ToStr(v)
elseif type(v)=="function" then elseif type(v)=="function" then
data=dump(v) data=dump(v)
elseif type(v)=="string" or type(v)=="number" or type(v)=="bool" then elseif type(v)=="string" or type(v)=="number" or type(v)=="bool" or type(v)=="nil" then
data=tostring(v) data=tostring(v)
end end
return data return data
@ -77,7 +104,7 @@ local function randomString(n)
local c=os.clock() local c=os.clock()
local a=0 local a=0
while os.clock()<c+.1 do while os.clock()<c+.1 do
a=a+1 a=a+1 -- each cpu has a different load... Doing this allows up to make unique seeds for the random string
end end
math.randomseed(a) math.randomseed(a)
local str = '' local str = ''
@ -113,22 +140,7 @@ function sThread.get(name)
return GLOBAL[name] return GLOBAL[name]
end end
function sThread.waitFor(name) function sThread.waitFor(name)
--print("Waiting:",__mythreadname__) repeat __sync__() until GLOBAL[name]
local function wait()
local data=__mythread__:pop()
while data do
if type(data)=="string" then
local cmd,tp,name,d=data:match("(%S-) (%S-) (%S-) (.+)")
if cmd=="SYNC" then
__proxy__[name]=resolveType(tp,d)
end
else
__proxy__[name]=data
end
data=__mythread__:pop()
end
end
repeat wait() until GLOBAL[name]
return GLOBAL[name] return GLOBAL[name]
end end
function sThread.getCores() function sThread.getCores()
@ -138,21 +150,7 @@ function sThread.sleep(n)
love.timer.sleep(n) love.timer.sleep(n)
end end
function sThread.hold(n) function sThread.hold(n)
local function wait() repeat __sync__() until n()
local data=__mythread__:pop()
while data do
if type(data)=="string" then
local cmd,tp,name,d=data:match("(%S-) (%S-) (%S-) (.+)")
if cmd=="SYNC" then
__proxy__[name]=resolveType(tp,d)
end
else
__proxy__[name]=data
end
data=__mythread__:pop()
end
end
repeat wait() until n()
end end
updater=multi:newUpdater() updater=multi:newUpdater()
updater:OnUpdate(function(self) updater:OnUpdate(function(self)
@ -160,6 +158,9 @@ updater:OnUpdate(function(self)
while data do while data do
if type(data)=="string" then if type(data)=="string" then
local cmd,tp,name,d=data:match("(%S-) (%S-) (%S-) (.+)") local cmd,tp,name,d=data:match("(%S-) (%S-) (%S-) (.+)")
if name=="__DIEPLZ"..__THREADNAME__.."__" then
error("Thread: "..__THREADNAME__.." has been stopped!")
end
if cmd=="SYNC" then if cmd=="SYNC" then
__proxy__[name]=resolveType(tp,d) __proxy__[name]=resolveType(tp,d)
end end
@ -214,6 +215,8 @@ function ToStr(val, name, skipnewlines, depth)
tmp = tmp .. string.format("%q", val) tmp = tmp .. string.format("%q", val)
elseif type(val) == "boolean" then elseif type(val) == "boolean" then
tmp = tmp .. (val and "true" or "false") tmp = tmp .. (val and "true" or "false")
elseif type(val) == "function" then
tmp = tmp .. "loadDump([===["..dump(val).."]===])"
else else
tmp = tmp .. "\"[inserializeable datatype:" .. type(val) .. "]\"" tmp = tmp .. "\"[inserializeable datatype:" .. type(val) .. "]\""
end end
@ -228,6 +231,8 @@ function resolveType(tp,d)
return loadDump(d) return loadDump(d)
elseif tp=="table" then elseif tp=="table" then
return loadstring("return "..d)() return loadstring("return "..d)()
elseif tp=="nil" then
return nil
else else
return d return d
end end
@ -238,7 +243,7 @@ function resolveData(v)
data=ToStr(v) data=ToStr(v)
elseif type(v)=="function" then elseif type(v)=="function" then
data=dump(v) data=dump(v)
elseif type(v)=="string" or type(v)=="number" or type(v)=="bool" then elseif type(v)=="string" or type(v)=="number" or type(v)=="bool" or type(v)=="nil" then
data=tostring(v) data=tostring(v)
end end
return data return data
@ -257,15 +262,28 @@ function dump(func)
end end
return table.concat(code) return table.concat(code)
end end
local function randomString(n)
local str = ''
local strings = {'a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z','1','2','3','4','5','6','7','8','9','0','A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z'}
for i=1,n do
str = str..''..strings[math.random(1,#strings)]
end
return str
end
function multi:newSystemThread(name,func) -- the main method function multi:newSystemThread(name,func) -- the main method
local c={} local c={}
c.name=name c.name=name
c.ID=c.name.."<ID|"..randomString(8)..">"
c.thread=love.thread.newThread(multi.intergration.love2d.ThreadBase:gsub("INSERT_USER_CODE",dump(func))) c.thread=love.thread.newThread(multi.intergration.love2d.ThreadBase:gsub("INSERT_USER_CODE",dump(func)))
c.thread:start() c.thread:start(c.ID)
function c:kill()
multi.intergration.GLOBAL["__DIEPLZ"..self.ID.."__"]="__DIEPLZ"..self.ID.."__"
end
return c return c
end end
function love.threaderror( thread, errorstr ) function love.threaderror( thread, errorstr )
print("Error in "..tostring(thread)..": "..errorstr) multi.OnError:Fire(thread,errorstr)
print("Error in systemThread: "..tostring(thread)..": "..errorstr)
end end
local THREAD={} local THREAD={}
function THREAD.set(name,val) function THREAD.set(name,val)
@ -327,6 +345,7 @@ updater:OnUpdate(function(self)
data=multi.intergration.love2d.mainChannel:pop() data=multi.intergration.love2d.mainChannel:pop()
end end
end) end)
require("multi.intergration.shared.shared")
print("Intergrated Love2d!") print("Intergrated Love2d!")
return { return {
init=function(t) init=function(t)

View File

@ -0,0 +1,176 @@
--[[
MIT License
Copyright (c) 2017 Ryan Ward
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
]]
function multi:newSystemThreadedQueue(name) -- in love2d this will spawn a channel on both ends
local c={} -- where we will store our object
c.name=name -- set the name this is important for the love2d side
if love then -- check love
if love.thread then -- make sure we can use the threading module
function c:init() -- create an init function so we can mimic on bith love2d and lanes
self.chan=love.thread.getChannel(self.name) -- create channel by the name self.name
function self:push(v) -- push to the channel
self.chan:push(v)
end
function self:pop() -- pop from the channel
return self.chan:pop()
end
GLOBAL[self.name]=self -- send the object to the thread through the global interface
return self -- return the object
end
return c
else
error("Make sure you required the love.thread module!") -- tell the user if he/she didn't require said module
end
else
c.linda=lanes.linda() -- lanes is a bit eaiser, create the linda on the main thread
function c:push(v) -- push to the queue
self.linda:send("Q",v)
end
function c:pop() -- pop the queue
return ({self.linda:receive(0,"Q")})[2]
end
function c:init() -- mimic the feature that love2d requires, so code can be consistent
return self
end
multi.intergration.GLOBAL[name]=c -- send the object to the thread through the global interface
end
return c
end
function multi:systemThreadedBenchmark(n,p)
n=n or 1
local cores=multi.intergration.THREAD.getCores()
local queue=multi:newSystemThreadedQueue("QUEUE")
multi.intergration.GLOBAL["__SYSTEMBENCHMARK__"]=n
local sThread=multi.intergration.THREAD
local GLOBAL=multi.intergration.GLOBAL
for i=1,cores do
multi:newSystemThread("STHREAD_BENCH",function()
require("multi")
if multi:getPlatform()=="love2d" then
GLOBAL=_G.GLOBAL
sThread=_G.sThread
end -- we cannot have upvalues... in love2d globals not locals must be used
queue=sThread.waitFor("QUEUE"):init() -- always wait for when looking for a variable at the start of the thread!
multi:benchMark(sThread.waitFor("__SYSTEMBENCHMARK__")):OnBench(function(self,count)
queue:push(count)
multi:Stop()
end)
multi:mainloop()
end)
end
local c={}
c.tt=function() end
c.p=p
function c:OnBench(func)
self.tt=func
end
multi:newThread("THREAD_BENCH",function()
thread.sleep(n+.1)
GLOBAL["QUEUE"]=nil -- time to clean up
local num=0
data=queue:pop()
while data do
num=num+data
data=queue:pop()
end
if p then
print(tostring(p)..num)
end
c.tt(c,num)
end)
return c
end
function multi:newSystemThreadedTable(name)
local c={} -- where we will store our object
c.name=name -- set the name this is important for the love2d side
if love then -- check love
if love.thread then -- make sure we can use the threading module
function c:init() -- create an init function so we can mimic on bith love2d and lanes
self.tab={}
self.chan=love.thread.getChannel(self.name) -- create channel by the name self.name
function self:waitFor(name) -- pop from the channel
repeat self:sync() until self[name]
return self[name]
end
function self:sync()
local data=self.chan:pop()
while data do
if type(data)=="string" then
local cmd,tp,name,d=data:match("(%S-) (%S-) (%S-) (.+)")
if cmd=="SYNC" then
self.tab[name]=resolveType(tp,d) -- this is defined in the loveManager.lua file
end
else
self.tab[name]=data
end
data=self.chan:pop()
end
end
setmetatable(self,{
__index=function(t,k)
self:sync()
return self.tab[k]
end,
__newindex=function(t,k,v)
self:sync()
self.tab[k]=v
if type(v)=="userdata" then
self.chan:push(v)
else
self.chan:push("SYNC "..type(v).." "..k.." "..resolveData(v)) -- this is defined in the loveManager.lua file
end
end,
})
GLOBAL[self.name]=self -- send the object to the thread through the global interface
return self -- return the object
end
return c
else
error("Make sure you required the love.thread module!") -- tell the user if he/she didn't require said module
end
else
c.linda=lanes.linda() -- lanes is a bit eaiser, create the linda on the main thread
function c:waitFor(name)
while self[name]==nil do
-- Waiting
end
return self[name]
end
function c:sync()
return -- just so we match the love2d side
end
function c:init() -- set the metatable
setmetatable(self,{
__index=function(t,k)
return self.linda:get(k)
end,
__newindex=function(t,k,v)
self.linda:set(k,v)
end,
})
return self
end
multi.intergration.GLOBAL[name]=c -- send the object to the thread through the global interface
end
return c
end

View File

@ -23,19 +23,6 @@ SOFTWARE.
]] ]]
require("multi") require("multi")
os.sleep=love.timer.sleep os.sleep=love.timer.sleep
--~ function bin.load(file,s,r)
--~ content, size = love.filesystem.read(file)
--~ local temp=bin.new(content)
--~ temp.filepath=file
--~ return temp
--~ end
--~ function bin:tofile(filename)
--~ if not(filename) or self.Stream then return nil end
--~ love.filesystem.write(filename,self.data)
--~ end
--~ function bin.stream(file,l)
--~ error("Sorry streaming is not available when using love2d :(, I am looking for a solution though :)")
--~ end
function love.run() function love.run()
if love.math then if love.math then
love.math.setRandomSeed(os.time()) love.math.setRandomSeed(os.time())

View File

@ -45,7 +45,8 @@ function print(...)
end end
end end
multi = {} multi = {}
multi.Version={1,8,1} multi.Version="1.8.2"
multi._VERSION="1.8.2"
multi.stage='stable' multi.stage='stable'
multi.__index = multi multi.__index = multi
multi.Mainloop={} multi.Mainloop={}
@ -237,7 +238,7 @@ function multi:getChildren()
return self.Mainloop return self.Mainloop
end end
function multi:getVersion() function multi:getVersion()
return multi.Version[1].."."..multi.Version[2].."."..multi.Version[3] return multi.Version
end end
function multi:getPlatform() function multi:getPlatform()
if love then if love then

View File

@ -13,9 +13,11 @@ require("multi.all")
GLOBAL={} GLOBAL={}
setmetatable(GLOBAL,{ setmetatable(GLOBAL,{
__index=function(t,k) __index=function(t,k)
__sync__()
return __proxy__[k] return __proxy__[k]
end, end,
__newindex=function(t,k,v) __newindex=function(t,k,v)
__sync__()
__proxy__[k]=v __proxy__[k]=v
if type(v)=="userdata" then if type(v)=="userdata" then
__MainChan__:push(v) __MainChan__:push(v)
@ -24,6 +26,23 @@ setmetatable(GLOBAL,{
end end
end, end,
}) })
function __sync__()
local data=__mythread__:pop()
while data do
if type(data)=="string" then
local cmd,tp,name,d=data:match("(%S-) (%S-) (%S-) (.+)")
if name=="__DIEPLZ"..__THREADNAME__.."__" then
error("Thread: "..__THREADNAME__.." has been stopped!")
end
if cmd=="SYNC" then
__proxy__[name]=resolveType(tp,d)
end
else
__proxy__[name]=data
end
data=__mythread__:pop()
end
end
function ToStr(val, name, skipnewlines, depth) function ToStr(val, name, skipnewlines, depth)
skipnewlines = skipnewlines or false skipnewlines = skipnewlines or false
depth = depth or 0 depth = depth or 0
@ -121,25 +140,7 @@ function sThread.get(name)
return GLOBAL[name] return GLOBAL[name]
end end
function sThread.waitFor(name) function sThread.waitFor(name)
--print("Waiting:",__mythreadname__) repeat __sync__() until GLOBAL[name]
local function wait()
local data=__mythread__:pop()
while data do
if type(data)=="string" then
local cmd,tp,name,d=data:match("(%S-) (%S-) (%S-) (.+)")
if name=="__DIEPLZ"..__THREADNAME__.."__" then
error("Thread: "..__THREADNAME__.." has been stopped!")
end
if cmd=="SYNC" then
__proxy__[name]=resolveType(tp,d)
end
else
__proxy__[name]=data
end
data=__mythread__:pop()
end
end
repeat wait() until GLOBAL[name]
return GLOBAL[name] return GLOBAL[name]
end end
function sThread.getCores() function sThread.getCores()
@ -149,24 +150,7 @@ function sThread.sleep(n)
love.timer.sleep(n) love.timer.sleep(n)
end end
function sThread.hold(n) function sThread.hold(n)
local function wait() repeat __sync__() until n()
local data=__mythread__:pop()
while data do
if type(data)=="string" then
local cmd,tp,name,d=data:match("(%S-) (%S-) (%S-) (.+)")
if name=="__DIEPLZ"..__THREADNAME__.."__" then
error("Thread: "..__THREADNAME__.." has been stopped!")
end
if cmd=="SYNC" then
__proxy__[name]=resolveType(tp,d)
end
else
__proxy__[name]=data
end
data=__mythread__:pop()
end
end
repeat wait() until n()
end end
updater=multi:newUpdater() updater=multi:newUpdater()
updater:OnUpdate(function(self) updater:OnUpdate(function(self)

View File

@ -100,3 +100,77 @@ function multi:systemThreadedBenchmark(n,p)
end) end)
return c return c
end end
function multi:newSystemThreadedTable(name)
local c={} -- where we will store our object
c.name=name -- set the name this is important for the love2d side
if love then -- check love
if love.thread then -- make sure we can use the threading module
function c:init() -- create an init function so we can mimic on bith love2d and lanes
self.tab={}
self.chan=love.thread.getChannel(self.name) -- create channel by the name self.name
function self:waitFor(name) -- pop from the channel
repeat self:sync() until self[name]
return self[name]
end
function self:sync()
local data=self.chan:pop()
while data do
if type(data)=="string" then
local cmd,tp,name,d=data:match("(%S-) (%S-) (%S-) (.+)")
if cmd=="SYNC" then
self.tab[name]=resolveType(tp,d) -- this is defined in the loveManager.lua file
end
else
self.tab[name]=data
end
data=self.chan:pop()
end
end
setmetatable(self,{
__index=function(t,k)
self:sync()
return self.tab[k]
end,
__newindex=function(t,k,v)
self:sync()
self.tab[k]=v
if type(v)=="userdata" then
self.chan:push(v)
else
self.chan:push("SYNC "..type(v).." "..k.." "..resolveData(v)) -- this is defined in the loveManager.lua file
end
end,
})
GLOBAL[self.name]=self -- send the object to the thread through the global interface
return self -- return the object
end
return c
else
error("Make sure you required the love.thread module!") -- tell the user if he/she didn't require said module
end
else
c.linda=lanes.linda() -- lanes is a bit eaiser, create the linda on the main thread
function c:waitFor(name)
while self[name]==nil do
-- Waiting
end
return self[name]
end
function c:sync()
return -- just so we match the love2d side
end
function c:init() -- set the metatable
setmetatable(self,{
__index=function(t,k)
return self.linda:get(k)
end,
__newindex=function(t,k,v)
self.linda:set(k,v)
end,
})
return self
end
multi.intergration.GLOBAL[name]=c -- send the object to the thread through the global interface
end
return c
end