working on STC
This commit is contained in:
parent
3d07e774a0
commit
a14cbb45d3
@ -109,6 +109,11 @@ function multi:getStats()
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end
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--Helpers
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function multi.ForEach(tab,func)
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for i=1,#tab do func(tab[i]) end
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end
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local ignoreconn = true
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function multi:newConnection(protect,func,kill)
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local c={}
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@ -22,9 +22,15 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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]]
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local multi, thread = require("multi"):init()
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if not (GLOBAL and THREAD) then
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local GLOBAL, THREAD = multi.integration.GLOBAL,multi.integration.THREAD
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else
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lanes = require("lanes")
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end
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function multi:newSystemThreadedQueue(name)
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local name = name or multi.randomString(16)
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local c = {}
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c.Name = name
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c.linda = lanes.linda()
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function c:push(v)
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self.linda:send("Q", v)
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@ -41,9 +47,12 @@ function multi:newSystemThreadedQueue(name)
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GLOBAL[name or "_"] = c
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return c
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end
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function multi:newSystemThreadedTable(name)
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local name = name or multi.randomString(16)
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local c = {}
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c.link = lanes.linda()
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c.Name = name
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setmetatable(c,{
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__index = function(t,k)
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return c.link:get(k)
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@ -58,14 +67,15 @@ function multi:newSystemThreadedTable(name)
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GLOBAL[name or "_"] = c
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return c
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end
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function multi:newSystemThreadedJobQueue(n)
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local c = {}
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c.cores = n or THREAD.getCores()*2
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c.OnJobCompleted = multi:newConnection()
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local funcs = multi:newSystemThreadedTable()
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local queueJob = multi:newSystemThreadedQueue()
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local queueReturn = multi:newSystemThreadedQueue()
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local doAll = multi:newSystemThreadedQueue()
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local funcs = multi:newSystemThreadedTable():init()
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local queueJob = multi:newSystemThreadedQueue():init()
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local queueReturn = multi:newSystemThreadedQueue():init()
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local doAll = multi:newSystemThreadedQueue():init()
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local ID=1
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local jid = 1
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function c:isEmpty()
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@ -169,3 +179,127 @@ function multi:newSystemThreadedJobQueue(n)
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end
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return c
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end
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function multi:newSystemThreadedConnection(name)
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local name = name or multi.randomString(16)
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local c = {}
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c.CONN = 0x00
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c.TRIG = 0x01
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c.PING = 0x02
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c.PONG = 0x03
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local function remove(a, b)
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local ai = {}
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local r = {}
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for k,v in pairs(a) do ai[v]=true end
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for k,v in pairs(b) do
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if ai[v]==nil then table.insert(r,a[k]) end
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end
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return r
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end
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c.CID = THREAD.getID()
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c.subscribe = multi:newSystemThreadedQueue("SUB_STC_"..self.Name):init()
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c.Name = name
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c.links = {} -- All triggers sent from main connection. When a connection is triggered on another thread, they speak to the main then send stuff out.
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-- Locals will only live in the thread that creates the original object
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local ping
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local pong = function(link, links)
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local res = thread.hold(function()
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return link:peek()[1] == c.PONG
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end,{sleep=3})
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if not res then
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for i=1,#links do
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if links[i] == link then
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table.remove(links,i,link)
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break
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end
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end
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else
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link:pop()
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end
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end
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ping = thread:newFunction(function(self)
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ping:Pause()
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multi.ForEach(self.links, function(link) -- Sync new connections
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link:push{self.PING}
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multi:newThread("pong Thread", pong, link, links)
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end)
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thread.sleep(3)
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ping:Resume()
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end,false)
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thread:newThread("STC_SUB_MAN"..name,function()
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local item
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while true do
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thread.yield()
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-- We need to check on broken connections
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ping(c) -- Should return instantlly and process this in another thread
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item = thread.hold(function() -- This will keep things held up until there is something to process
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return c.subscribe:pop()
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end)
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if item[1] == c.CONN then
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multi.ForEach(c.links, function(link) -- Sync new connections
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item[2]:push{c.CONN, link}
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end)
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c.links[#c.links+1] = item[2]
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elseif item[1] == c.TRIG then
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c:Fire(unpack(item[2]))
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c.proxy_conn:Fire(unpack(item[2]))
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end
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end
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end).OnError(print)
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--- ^^^ This will only exist in the init thread
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function c:Fire(...)
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local args = {...}
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if self.CID == THREAD.getID() then -- Host Call
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for _, link in pairs(self.links) do
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link:push {self.TRIG, args}
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end
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--c.proxy_conn:Fire(...)
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else
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self.subscribe:push {self.TRIG, args}
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end
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end
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function c:init()
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local multi, thread = require("multi"):init()
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self.links = {}
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self.proxy_conn = multi:newConnection()
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local mt = getmetatable(self.proxy_conn)
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setmetatable(self, {__index = self.proxy_conn, __call = function(t,func) self.proxy_conn(func) end, __add = mt.__add})
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if self.CID == THREAD.getID() then return self end
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thread:newThread("STC_CONN_MAN"..name,function()
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local item
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local link_self_ref = multi:newSystemThreadedQueue()
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self.subscribe:push{self.CONN, link_self_ref}
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while true do
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item = thread.hold(function()
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return link_self_ref:peek()
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end)
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if item[1] == self.PING then
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link_self_ref:push{self.PONG}
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link_self_ref:pop()
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elseif item[1] == self.CONN then
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if item[2].Name ~= link_self_ref.Name then
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table.insert(self.links, item[2])
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end
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link_self_ref:pop()
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elseif item[1] == self.TRIG then
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self.proxy_conn:Fire(unpack(item[2]))
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link_self_ref:pop()
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else
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-- This shouldn't be the case
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end
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end
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end).OnError(print)
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return self
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end
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GLOBAL[name] = c
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return c
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end
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@ -87,6 +87,7 @@ function multi:newSystemThread(name, func, ...)
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},
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priority=c.priority
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},function(...)
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require("multi.integration.lanesManager.extensions")
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local has_error = true
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return_linda:set("returns",{func(...)})
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has_error = false
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@ -119,6 +120,7 @@ function multi.InitSystemThreadErrorHandler()
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while true do
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thread.yield()
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_,data = __ConsoleLinda:receive(0, "Q")
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if data then print(unpack(data)) end
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for i = #threads, 1, -1 do
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temp = threads[i]
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status = temp.thread.status
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@ -75,7 +75,7 @@ local function INIT(__GlobalLinda, __SleepingLinda, __StatusLinda)
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c.queue:send("Q", {...})
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end
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function c.error(err)
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c.queue:push{"ERROR in <"..__THREADNAME__..">: "..err,__THREADID__}
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c.queue:push("Q",{"ERROR in <"..__THREADNAME__..">: "..err,__THREADID__})
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error(err)
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end
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return c
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@ -203,3 +203,328 @@ function multi:newSystemThreadedJobQueue(n)
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jqc = jqc + 1
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return c
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end
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--[[
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MIT License
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Copyright (c) 2022 Ryan Ward
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sub-license, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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]]
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-- TODO make compatible with lovr
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local multi, thread = require("multi").init()
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GLOBAL = multi.integration.GLOBAL
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THREAD = multi.integration.THREAD
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function multi:newSystemThreadedQueue(name)
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local name = name or multi.randomString(16)
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local c = {}
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c.Name = name
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local fRef = {"func",nil}
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function c:init()
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local q = {}
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q.chan = love.thread.getChannel(self.Name)
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function q:push(dat)
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if type(dat) == "function" then
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fRef[2] = THREAD.dump(dat)
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self.chan:push(fRef)
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return
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else
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self.chan:push(dat)
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end
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end
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function q:pop()
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local dat = self.chan:pop()
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if type(dat)=="table" and dat[1]=="func" then
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return THREAD.loadDump(dat[2])
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else
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return dat
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end
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end
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function q:peek()
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local dat = self.chan:peek()
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if type(dat)=="table" and dat[1]=="func" then
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return THREAD.loadDump(dat[2])
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else
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return dat
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end
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end
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return q
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end
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THREAD.package(name,c)
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return c
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end
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function multi:newSystemThreadedTable(name)
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local name = name or multi.randomString(16)
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local c = {}
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c.Name = name
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function c:init()
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return THREAD.createTable(self.Name)
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end
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THREAD.package(name,c)
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return c
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end
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local jqc = 1
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function multi:newSystemThreadedJobQueue(n)
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local c = {}
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c.cores = n or THREAD.getCores()
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c.registerQueue = {}
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c.funcs = THREAD.createStaticTable("__JobQueue_"..jqc.."_table")
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c.queue = love.thread.getChannel("__JobQueue_"..jqc.."_queue")
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c.queueReturn = love.thread.getChannel("__JobQueue_"..jqc.."_queueReturn")
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c.queueAll = love.thread.getChannel("__JobQueue_"..jqc.."_queueAll")
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c.id = 0
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c.OnJobCompleted = multi:newConnection()
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local allfunc = 0
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function c:doToAll(func)
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local f = THREAD.dump(func)
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for i = 1, self.cores do
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self.queueAll:push({allfunc,f})
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end
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allfunc = allfunc + 1
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end
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function c:registerFunction(name,func)
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if self.funcs[name] then
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error("A function by the name "..name.." has already been registered!")
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end
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self.funcs[name] = func
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end
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function c:pushJob(name,...)
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self.id = self.id + 1
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self.queue:push{name,self.id,...}
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return self.id
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end
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function c:isEmpty()
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return queueJob:peek()==nil
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end
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local nFunc = 0
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function c:newFunction(name,func,holup) -- This registers with the queue
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if type(name)=="function" then
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holup = func
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func = name
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name = "JQ_Function_"..nFunc
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end
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nFunc = nFunc + 1
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c:registerFunction(name,func)
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return thread:newFunction(function(...)
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local id = c:pushJob(name,...)
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local link
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local rets
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link = c.OnJobCompleted(function(jid,...)
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if id==jid then
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rets = {...}
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link:Destroy()
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end
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end)
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return thread.hold(function()
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if rets then
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return unpack(rets) or multi.NIL
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end
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end)
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end,holup),name
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end
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thread:newThread("jobManager",function()
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while true do
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thread.yield()
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local dat = c.queueReturn:pop()
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if dat then
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c.OnJobCompleted:Fire(unpack(dat))
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end
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end
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end)
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for i=1,c.cores do
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multi:newSystemThread("JobQueue_"..jqc.."_worker_"..i,function(jqc)
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local multi, thread = require("multi"):init()
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require("love.timer")
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local function atomic(channel)
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return channel:pop()
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end
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local clock = os.clock
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local funcs = THREAD.createStaticTable("__JobQueue_"..jqc.."_table")
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local queue = love.thread.getChannel("__JobQueue_"..jqc.."_queue")
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local queueReturn = love.thread.getChannel("__JobQueue_"..jqc.."_queueReturn")
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local lastProc = clock()
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local queueAll = love.thread.getChannel("__JobQueue_"..jqc.."_queueAll")
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local registry = {}
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setmetatable(_G,{__index = funcs})
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thread:newThread("startUp",function()
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while true do
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thread.yield()
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local all = queueAll:peek()
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if all and not registry[all[1]] then
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lastProc = os.clock()
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THREAD.loadDump(queueAll:pop()[2])()
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end
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end
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end)
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thread:newThread("runner",function()
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thread.sleep(.1)
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while true do
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thread.yield()
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local all = queueAll:peek()
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if all and not registry[all[1]] then
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lastProc = os.clock()
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THREAD.loadDump(queueAll:pop()[2])()
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end
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local dat = queue:performAtomic(atomic)
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if dat then
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lastProc = os.clock()
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local name = table.remove(dat,1)
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local id = table.remove(dat,1)
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local tab = {funcs[name](unpack(dat))}
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table.insert(tab,1,id)
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queueReturn:push(tab)
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end
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end
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end):OnError(function(...)
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error(...)
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end)
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thread:newThread("Idler",function()
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while true do
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thread.yield()
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if clock()-lastProc> 2 then
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THREAD.sleep(.05)
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else
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THREAD.sleep(.001)
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end
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end
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end)
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multi:mainloop()
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end,jqc)
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end
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jqc = jqc + 1
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return c
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end
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function multi:newSystemThreadedConnection(name)
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local name = name or multi.randomString(16)
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local c = {}
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c.CONN = 0x00
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c.TRIG = 0x01
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c.PING = 0x02
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c.PONG = 0x03
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local function remove(a, b)
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local ai = {}
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local r = {}
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for k,v in pairs(a) do ai[v]=true end
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for k,v in pairs(b) do
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if ai[v]==nil then table.insert(r,a[k]) end
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end
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return r
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end
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c.CID = THREAD.getID()
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c.subscribe = multi:newSystemThreadedQueue("SUB_STC_"..self.Name):init()
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c.Name = name
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c.links = {} -- All triggers sent from main connection. When a connection is triggered on another thread, they speak to the main then send stuff out.
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-- Locals will only live in the thread that creates the original object
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local ping
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local pong = function(link, links)
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local res = thread.hold(function()
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return link:peek()[1] == c.PONG
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end,{sleep=3})
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if not res then
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self.links = remove(self.links, pings)
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else
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link:pop()
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end
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end
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ping = thread:newFunction(function(self)
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ping:Pause()
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multi.ForEach(self.links, function(link) -- Sync new connections
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link:push{self.PING}
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multi:newThread("pong Thread", pong, link, links)
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end)
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thread.sleep(3)
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ping:Resume()
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end,false)
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thread:newThread("STC_SUB_MAN"..name,function()
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local item
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while true do
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thread.yield()
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-- We need to check on broken connections
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ping(c) -- Should return instantlly and process this in another thread
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item = thread.hold(function() -- This will keep things held up until there is something to process
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return c.subscribe:pop()
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end)
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if item[1] == c.CONN then
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multi.ForEach(c.links, function(link) -- Sync new connections
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item[2]:push{c.CONN, link}
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end)
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c.links[#c.links+1] = item[2]
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elseif item[1] == c.TRIG then
|
||||
c:Fire(unpack(item[2]))
|
||||
c.proxy_conn:Fire(unpack(item[2]))
|
||||
end
|
||||
end
|
||||
end)
|
||||
--- ^^^ This will only exist in the init thread
|
||||
|
||||
function c:Fire(...)
|
||||
local args = {...}
|
||||
if self.CID == THREAD.getID() then -- Host Call
|
||||
for _, link in pairs(self.links) do
|
||||
link:push {self.TRIG, args}
|
||||
end
|
||||
else
|
||||
self.subscribe:push {self.TRIG, args}
|
||||
end
|
||||
end
|
||||
|
||||
function c:init()
|
||||
local multi, thread = require("multi"):init()
|
||||
self.links = {}
|
||||
self.proxy_conn = multi:newConnection()
|
||||
local mt = getmetatable(self.proxy_conn)
|
||||
setmetatable(self, {__index = self.proxy_conn, __call = function(t,func) self.proxy_conn(func) end, __add = mt.__add})
|
||||
thread:newThread("STC_CONN_MAN"..name,function()
|
||||
local item
|
||||
local link_self_ref = multi:newSystemThreadedQueue()
|
||||
self.subscribe:push{self.CONN, link_self_ref}
|
||||
while true do
|
||||
item = thread.hold(function()
|
||||
return link_self_ref:peek()
|
||||
end)
|
||||
if item[1] == self.PING then
|
||||
link_self_ref:push{self.PONG}
|
||||
link_self_ref:pop()
|
||||
elseif item[1] == self.CONN then
|
||||
if item[2].Name ~= link_self_ref.Name then
|
||||
table.insert(self.links, item[2])
|
||||
end
|
||||
link_self_ref:pop()
|
||||
elseif item[1] == self.TRIG then
|
||||
self.proxy_conn:Fire(unpack(item[2]))
|
||||
link_self_ref:pop()
|
||||
else
|
||||
-- This shouldn't be the case
|
||||
end
|
||||
end
|
||||
end)
|
||||
return self
|
||||
end
|
||||
|
||||
GLOBAL[name] = c
|
||||
|
||||
return c
|
||||
end
|
||||
84
test.lua
84
test.lua
@ -1,20 +1,76 @@
|
||||
package.path = "./?/init.lua;?.lua;lua5.4/share/lua/?/init.lua;lua5.4/share/lua/?.lua;"..package.path
|
||||
package.cpath = "lua5.4/lib/lua/?/core.dll;"..package.cpath
|
||||
package.path = "./?/init.lua;?.lua;lua5.4/share/lua/5.4/?/init.lua;lua5.4/share/lua/5.4/?.lua;"--..package.path
|
||||
package.cpath = "lua5.4/lib/lua/5.4/?/core.dll;"--..package.cpath
|
||||
multi, thread = require("multi"):init{print=true}
|
||||
GLOBAL, THREAD = require("multi.integration.lanesManager"):init()
|
||||
|
||||
test = THREAD:newFunction(function()
|
||||
PNT()
|
||||
return 1,2
|
||||
end,true)
|
||||
multi:newThread(function()
|
||||
while true do
|
||||
print("...")
|
||||
thread.sleep(1)
|
||||
end
|
||||
local conn = multi:newSystemThreadedConnection("conn"):init()
|
||||
|
||||
multi:newSystemThread("Thread_Test_1",function()
|
||||
local multi, thread = require("multi"):init()
|
||||
local conn = GLOBAL["conn"]:init()
|
||||
local console = THREAD.getConsole()
|
||||
conn(function()
|
||||
console.print(THREAD:getName().." was triggered!")
|
||||
end)
|
||||
multi:mainloop()
|
||||
end)
|
||||
|
||||
multi:newSystemThread("Thread_Test_2",function()
|
||||
local multi, thread = require("multi"):init()
|
||||
local conn = GLOBAL["conn"]:init()
|
||||
local console = THREAD.getConsole()
|
||||
conn(function(a,b,c)
|
||||
console.print(THREAD:getName().." was triggered!",a,b,c)
|
||||
end)
|
||||
multi:newAlarm(3):OnRing(function()
|
||||
console.print("Fire 2!!!")
|
||||
conn:Fire(4,5,6)
|
||||
--THREAD.kill()
|
||||
end)
|
||||
|
||||
multi:mainloop()
|
||||
end)
|
||||
|
||||
conn(function(a,b,c)
|
||||
print("Mainloop conn got triggered!",a,b,c)
|
||||
end)
|
||||
|
||||
alarm = multi:newAlarm(1)
|
||||
alarm:OnRing(function()
|
||||
print("Fire 1!!!")
|
||||
conn:Fire(1,2,3)
|
||||
end)
|
||||
|
||||
alarm = multi:newAlarm(3):OnRing(function()
|
||||
multi:newSystemThread("Thread_Test_3",function()
|
||||
local multi, thread = require("multi"):init()
|
||||
local conn = GLOBAL["conn"]:init()
|
||||
local console = THREAD.getConsole()
|
||||
conn(function(a,b,c)
|
||||
console.print(THREAD:getName().." was triggered!",a,b,c)
|
||||
end)
|
||||
multi:newAlarm(4):OnRing(function()
|
||||
console.print("Fire 3!!!")
|
||||
conn:Fire(7,8,9)
|
||||
end)
|
||||
multi:mainloop()
|
||||
end)
|
||||
end)
|
||||
|
||||
multi:newSystemThread("Thread_Test_4",function()
|
||||
local multi, thread = require("multi"):init()
|
||||
local conn = GLOBAL["conn"]:init()
|
||||
local conn2 = multi:newConnection()
|
||||
local console = THREAD.getConsole()
|
||||
multi:newAlarm(2):OnRing(function()
|
||||
conn2:Fire()
|
||||
end)
|
||||
multi:newThread(function()
|
||||
console.print("Conn Test!")
|
||||
thread.hold(conn + conn2)
|
||||
console.print("It held!")
|
||||
end)
|
||||
multi:mainloop()
|
||||
end)
|
||||
multi:newAlarm(.1):OnRing(function() os.exit() end)
|
||||
print(test())
|
||||
print("Hi!")
|
||||
|
||||
multi:mainloop()
|
||||
Loading…
x
Reference in New Issue
Block a user