Added a blackhole object

This commit is contained in:
Ryan Ward 2020-02-20 15:37:50 -05:00
parent f737516009
commit 87467afd17
3 changed files with 71 additions and 34 deletions

View File

@ -8,19 +8,43 @@ Table of contents
Full Update Showcase
---
```lua
package.path="?.lua;?/init.lua;?.lua;"..package.path
local multi, thread = require("multi"):init()
GLOBAL,THREAD = require("multi.integration.lanesManager"):init()
package.path="?.lua;?/init.lua;?.lua;?/?/init.lua;"..package.path
local multi,thread = require("multi"):init()
function pushJobs()
multi.Jobs:newJob(function()
print("job called")
end) -- No name job
multi.Jobs:newJob(function()
print("job called2")
os.exit() -- This is the last thing callec. I link to end the loop when doing examples
end,"test")
multi.Jobs:newJob(function()
print("job called3")
end,"test2")
end
pushJobs()
pushJobs()
local jobs = multi.Jobs:getJobs() -- gets all jobs
local jobsn = multi.Jobs:getJobs("test") -- gets all jobs names 'test'
jobsn[1]:removeJob() -- Select a job and remove it
multi.Jobs:removeJobs("test2") -- Remove all jobs names 'test2'
multi.Jobs.SetScheme(1) -- Jobs are internally a service, so setting scheme and priority
multi.Jobs.SetPriority(multi.Priority_Core)
multi:lightloop()
```
Going Forward:
---
-
Added:
---
-
- Type: destroyed
- A special state of an object that causes that object to become immutable and callable. The object Type is always "destroyed" it cannot be changed. The object can be indexed to infinity without issue. Every part of the object can be called as if it were a function including the indexed parts. This is done incase you destroy an object and still use it somewhere. However, if you are expecting something from the object then you may still encounter an error, though the returned type is an instance of the destroyed object which can be indexed and called like normal. This object can be used in any way and no errors will come about with it.
Changed:
---
-
- Revamped the job system
- multi.Jobs:newJob()
Removed:
---
- multi:newTrigger() — Connections do everything this thing could do and more. I plan on removing bloat features from the library anyway

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@ -46,6 +46,18 @@ multi.clock = os.clock
multi.time = os.time
multi.LinkedPath = multi
multi.lastTime = clock()
multi.DestroyedObj = {
Type = "destroyed",
}
local function uni()
return multi.DestroyedObj
end
setmetatable(multi.DestroyedObj, {
__index = function(t,k)
return setmetatable({},{__index = uni,__newindex = uni,__call = uni,__metatable = multi.DestroyedObj,__tostring = function() return "destroyed" end,__unm = uni,__add = uni,__sub = uni,__mul = uni,__div = uni,__mod = uni,__pow = uni,__concat = uni})
end,__newindex = uni,__call = uni,__metatable = multi.DestroyedObj,__tostring = function() return "destroyed" end,__unm = uni,__add = uni,__sub = uni,__mul = uni,__div = uni,__mod = uni,__pow = uni,__concat = uni
})
math.randomseed(os.time())
local mainloopActive = false
local isRunning = false
@ -804,13 +816,6 @@ function multi:newConnection(protect,func,kill)
end
c.Connect=c.connect
c.GetConnection=c.getConnection
function c:tofile(path)
local m=bin.new()
m:addBlock(self.Type)
m:addBlock(self.func)
m:tofile(path)
return self
end
if not(ignoreconn) then
multi:create(c)
end
@ -916,14 +921,6 @@ function multi:newTimer()
time=os.clock()-time
return self
end
function c:tofile(path)
local m=bin.new()
count=count+self:Get()
m:addBlock(self.Type)
m:addBlock(count)
m:tofile(path)
return self
end
self:create(c)
return c
end
@ -1587,7 +1584,7 @@ function multi:newThread(name,func,...)
end
c.creationTime = os.clock()
threadid = threadid + 1
multi.create(multi,c)
self:create(c)
return c
end
function multi.initThreads(justThreads)

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@ -1,15 +1,31 @@
package.path="?.lua;?/init.lua;?.lua;?/?/init.lua;"..package.path
local multi,thread = require("multi"):init()
--local sterilizer = require("multi.integration.sterilization")
multi.Jobs:newJob(function()
print("job called")
end)
multi.Jobs:newJob(function()
print("job called2")
end)
multi.Jobs:newJob(function()
print("job called3")
end)
multi.Jobs.SetScheme(1)
multi.Jobs.SetPriority(multi.Priority_Core)
multi:lightloop()
local multi,thread = require("multi"):init()
bin = multi.DestroyedObj
local file = bin.new()
local data = file:getData()
print(data)
-- function pushJobs()
-- multi.Jobs:newJob(function()
-- print("job called")
-- end) -- No name job
-- multi.Jobs:newJob(function()
-- print("job called2")
-- os.exit() -- This is the last thing callec. I link to end the loop when doing examples
-- end,"test")
-- multi.Jobs:newJob(function()
-- print("job called3")
-- end,"test2")
-- end
-- pushJobs()
-- pushJobs()
-- multi:newThread(function()
-- end)
-- local jobs = multi.Jobs:getJobs() -- gets all jobs
-- local jobsn = multi.Jobs:getJobs("test") -- gets all jobs names 'test'
-- jobsn[1]:removeJob() -- Select a job and remove it
-- multi.Jobs:removeJobs("test2") -- Remove all jobs names 'test2'
-- multi.Jobs.SetScheme(1) -- Jobs are internally a service, so setting scheme and priority
-- multi.Jobs.SetPriority(multi.Priority_Core)
-- multi:lightloop()