formatting

This commit is contained in:
Ryan Ward 2017-06-23 00:13:43 -04:00 committed by GitHub
parent de4de84d2e
commit 74cc5ffde8

View File

@ -750,23 +750,25 @@ We did it! 1 2 3</br>
# Changes # Changes
Updated from 1.7.1 to 1.7.2 Updated from 1.7.1 to 1.7.2
Moved updaters, loops, and alarms into the init.lua file. I consider them core features and they are referenced in the init.lua file so they need to exist there. Threaded versions are still separate though. Added another example file Moved updaters, loops, and alarms into the init.lua file. I consider them core features and they are referenced in the init.lua file so they need to exist there. Threaded versions are still separate though. Added another example file
Updated from 1.7.0 to 1.7.1 Bug fixes only Updated from 1.7.0 to 1.7.1 Bug fixes only
Updated from 1.6.0 to 1.7.0
Updated from 1.6.0 to 1.7.0</br>
Modified: multi.intergration.lanesManager.lua Modified: multi.intergration.lanesManager.lua
It is now in a stable and simple state Works with the latest lanes version! Tested with version 3.11 I cannot promise that everything will work with eariler versions. Future versions are good though. It is now in a stable and simple state Works with the latest lanes version! Tested with version 3.11 I cannot promise that everything will work with eariler versions. Future versions are good though.</br>
Example Usage: Example Usage:</br>
sThread is a handle to a global interface for threads to interact with themselfs sThread is a handle to a global interface for threads to interact with themself</br>
thread is the interfact for multithreads as seen in the threading section thread is the interfact for multithreads as seen in the threading section</br>
GLOBAL a table that can be used throughout each and every thread GLOBAL a table that can be used throughout each and every thread
sThreads have a few methods sThreads have a few methods</br>
sThread.set(name,val) -- you can use the GLOBAL table instead modifies the same table anyway sThread.set(name,val) -- you can use the GLOBAL table instead modifies the same table anyway</br>
sThread.get(name) -- you can use the GLOBAL table instead modifies the same table anyway sThread.get(name) -- you can use the GLOBAL table instead modifies the same table anyway</br>
sThread.waitFor(name) -- waits until a value exists, if it does it returns it sThread.waitFor(name) -- waits until a value exists, if it does it returns it</br>
sThread.getCores() -- returns the number of cores on your cpu sThread.getCores() -- returns the number of cores on your cpu</br>
sThread.sleep(n) -- sleeps for a bit stopping the entire thread from running sThread.sleep(n) -- sleeps for a bit stopping the entire thread from running</br>
sThread.hold(n) -- sleeps until a condition is met sThread.hold(n) -- sleeps until a condition is met</br>
```lua ```lua
local GLOBAL,sThread=require("multi.intergration.lanesManager").init() local GLOBAL,sThread=require("multi.intergration.lanesManager").init()
require("multi.alarm") require("multi.alarm")
@ -805,7 +807,7 @@ end)
multi:mainloop() multi:mainloop()
``` ```
Updated from 1.5.0 to 1.6.0 Updated from 1.5.0 to 1.6.0</br>
Changed: steps and loops Changed: steps and loops
```lua ```lua
-- Was -- Was
@ -835,8 +837,8 @@ Added:
1.4.1 - First Public release of the library 1.4.1 - First Public release of the library
IMPORTANT: IMPORTANT:</br>
Every update I make aims to make things simpler more efficent and just better, but a lot of old code, which can be really big, uses a lot of older features. I know the pain of having to rewrite everything. My promise to my library users is that I will always have backwards support for older features! New ways may exist that are quicker and eaiser, but the old features/methods will be supported. Every update I make aims to make things simpler more efficent and just better, but a lot of old code, which can be really big, uses a lot of older features. I know the pain of having to rewrite everything. My promise to my library users is that I will always have backwards support for older features! New ways may exist that are quicker and eaiser, but the old features/methods will be supported.</br>
# TODO (In order of importance) # TODO (In order of importance)
- Finish the wiki stuff. (10% done)</br> - Finish the wiki stuff. (10% done)</br>
- Test for unknown bugs</br> - Test for unknown bugs</br>