More changes for 1.14.0
lanes rework, much faster to generate threads now. Might be abnle to get a little more out of thread creation. Love2d and lanes now mirror each other when using pre built shared objects found in the extension folder. Some more work is needed in order to fix the system threading and then ill move on to network stuff
This commit is contained in:
parent
3ea801a2c4
commit
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10
changes.md
10
changes.md
@ -21,6 +21,14 @@ Added:
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- special variable multi.NIL was added to allow error handling in threaded functions.
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-- multi.NIL can be used in to force a nil value when using thread.hold()
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- All functions created in the root of a thread are now converted to threaded functions, which allow for wait and connect features. **Note:** these functions are local to the function! And are only converted if they aren't set as local! Otherwise the function
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- lanes threads can now have their priority set using: sThread.priority =
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-- thread.Priority_Core
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-- thread.Priority_High
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-- thread.Priority_Above_Normal
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-- thread.Priority_Normal
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-- thread.Priority_Below_Normal
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-- thread.Priority_Low
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-- thread.Priority_Idle
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thread newFunction
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```lua
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@ -78,6 +86,8 @@ Changed:
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```lua
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local multi, thread = require("multi").init() -- The require multi function still returns the multi object like before
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```
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- love/lanesManager system threading integration has been reworked. Faster and cleaner code! Consistant code as well
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- l
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Note: Using init allows you to get access to the thread handle. This was done because thread was modifying the global space as well as multi. I wanted to not modify the global space anymore.
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internally most of your code can stay the same, you only need to change how the library is required. I do toy a bit with the global space, buy I use a variable name that is invalid as a variable name. The variable name is $multi. This is used internally to keep some records and maintain a clean space
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@ -38,18 +38,14 @@ multi.OnDraw = multi:newConnection()
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multi.OnTextInput = multi:newConnection()
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multi.OnUpdate = multi:newConnection()
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multi.OnQuit = multi:newConnection()
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multi.OnPreLoad(
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function()
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multi.OnPreLoad(function()
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local function Hook(func, conn)
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if love[func] ~= nil then
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love[func] = Library.convert(love[func])
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love[func]:inject(
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function(...)
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love[func]:inject(function(...)
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conn:Fire(...)
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return {...}
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end,
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1
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)
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end,1)
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elseif love[func] == nil then
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love[func] = function(...)
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conn:Fire(...)
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@ -66,20 +62,15 @@ multi.OnPreLoad(
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Hook("draw", multi.OnDraw)
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Hook("textinput", multi.OnTextInput)
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Hook("update", multi.OnUpdate)
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multi.OnDraw(
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function()
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multi.OnDraw(function()
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for i = 1, #multi.drawF do
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love.graphics.setColor(255, 255, 255, 255)
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multi.drawF[i]()
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end
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end
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)
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end
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)
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multi.OnQuit(
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function()
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end)
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end)
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multi.OnQuit(function()
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multi.Stop()
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love.event.quit()
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end
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)
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end)
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return multi
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@ -1,39 +0,0 @@
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--local test = love.newByteData(string.rep("\0",16)
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local ffi = require("ffi")
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local scratchpad = {}
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local mt = {
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__index = function(t, k)
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if type(k)=="string" then
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local a, b = k:match("(%d+):(%d+)")
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return t:read(tonumber(a),tonumber(b))
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elseif type(k)=="number" then
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return t:read(k,1)
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end
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end,
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__newindex = function(t, k, v)
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t:write(v,k)
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end
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}
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function scratchpad:new(data, size, rep)
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local c = {}
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local pad
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if type(data)=="string" then
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pad = love.data.newByteData(data or string.rep(rep or "\0",size or 16))
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elseif data:type()=="ByteData" then
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pad = bytedata
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end
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local ptr = ffi.cast("unsigned char*",pad:getPointer())
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local size = pad:getSize()
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function c:write(data, loc, len)
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if loc+(len or #data)>size then
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error("Attpemting to write data outside the bounds of data byte array!")
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end
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ffi.copy(ptr+(loc or 0), data, len or #data)
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end
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function c:read(loc, len)
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return ffi.string(ptr+(loc or 0), len or size)
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end
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setmetatable(c,mt)
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return c
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end
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return scratchpad
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@ -66,6 +66,13 @@ multi.Priority_Normal = 64
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multi.Priority_Below_Normal = 256
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multi.Priority_Low = 1024
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multi.Priority_Idle = 4096
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thread.Priority_Core = 3
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thread.Priority_High = 2
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thread.Priority_Above_Normal = 1
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thread.Priority_Normal = 0
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thread.Priority_Below_Normal = -1
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thread.Priority_Low = -2
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thread.Priority_Idle = -3
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multi.PriorityResolve = {
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[1]="Core",
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[4]="High",
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@ -831,6 +838,7 @@ function multi:newConnection(protect,func)
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if self.lock then return end
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for i=#self.func,1,-1 do
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if self.protect then
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if not self.func[i] then return end
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local temp={pcall(self.func[i][1],...)}
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if temp[1] then
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table.remove(temp,1)
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@ -839,6 +847,7 @@ function multi:newConnection(protect,func)
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multi.print(temp[2])
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end
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else
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if not self.func[i] then return end
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table.insert(ret,{self.func[i][1](...)})
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end
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end
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8
multi/integration/code.code-workspace
Normal file
8
multi/integration/code.code-workspace
Normal file
@ -0,0 +1,8 @@
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{
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"folders": [
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{
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"path": "C:\\Users\\Ryan\\Desktop\\Code Tests"
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}
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],
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"settings": {}
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}
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116
multi/integration/lanesManager/extensions.lua
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116
multi/integration/lanesManager/extensions.lua
Normal file
@ -0,0 +1,116 @@
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local multi, thread = require("multi"):init()
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local GLOBAL, THREAD = multi.integration.GLOBAL,multi.integration.THREAD
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function multi:newSystemThreadedQueue(name)
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local c = {}
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c.linda = lanes.linda()
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function c:push(v)
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self.linda:send("Q", v)
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end
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function c:pop()
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return ({self.linda:receive(0, "Q")})[2]
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end
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function c:peek()
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return self.linda:get("Q")
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end
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function c:init()
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return self
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end
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GLOBAL[name or "_"] = c
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return c
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end
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function multi:newSystemThreadedTable(name)
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local c = {}
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c.link = lanes.linda()
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setmetatable(c,{
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__index = function(t,k)
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return c.link:get(k)
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end,
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__newindex = function(t,k,v)
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c.link:set(k,v)
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end
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})
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function c:init()
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return self
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end
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GLOBAL[name or "_"] = c
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return c
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end
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function multi:newSystemThreadedJobQueue(n)
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local c = {}
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c.cores = n or THREAD.getCores()*2
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c.OnJobCompleted = multi:newConnection()
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local funcs = multi:newSystemThreadedTable()
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local queueJob = multi:newSystemThreadedQueue()
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local queueReturn = multi:newSystemThreadedQueue()
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local doAll = multi:newSystemThreadedQueue()
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local ID=1
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local jid = 1
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function c:doToAll(func)
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for i=1,c.cores do
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doAll:push{ID,func}
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end
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ID = ID + 1
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end
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function c:registerFunction(name,func)
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funcs[name]=func
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end
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function c:pushJob(name,...)
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queueJob:push{name,jid,{...}}
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jid = jid + 1
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end
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multi:newThread("JobQueueManager",function()
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while true do
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local job = thread.hold(function()
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return queueReturn:pop()
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end)
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local id = table.remove(job,1)
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c.OnJobCompleted:Fire(id,unpack(job))
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end
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end)
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for i=1,c.cores do
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multi:newSystemThread("SystemThreadedJobQueue",function(queue)
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local multi,thread = require("multi"):init()
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local idle = os.clock()
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local clock = os.clock
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local ref = 0
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setmetatable(_G,{__index = funcs})
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multi:newThread("JobHandler",function()
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while true do
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local dat = thread.hold(function()
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return queueJob:pop()
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end)
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idle = clock()
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local name = table.remove(dat,1)
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local jid = table.remove(dat,1)
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local args = table.remove(dat,1)
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queueReturn:push{jid, funcs[name](unpack(args)),queue}
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end
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end)
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multi:newThread("DoAllHandler",function()
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while true do
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local dat = thread.hold(function()
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return doAll:peek()
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end)
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if dat then
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if dat[1]>ref then
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idle = clock()
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ref = dat[1]
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dat[2]()
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doAll:pop()
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end
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end
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end
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end)
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multi:newThread("IdleHandler",function()
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while true do
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thread.hold(function()
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return clock()-idle>3
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end)
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THREAD.sleep(.01)
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end
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end)
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multi:mainloop()
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end,i).priority = thread.Priority_Core
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end
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return c
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end
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@ -22,7 +22,7 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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]]
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package.path = "?/init.lua;?.lua;" .. package.path
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local multi, thread = require("multi").init() -- get it all and have it on all lanes
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multi, thread = require("multi").init() -- get it all and have it on all lanes
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if multi.integration then -- This allows us to call the lanes manager from supporting modules without a hassel
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return {
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init = function()
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@ -73,70 +73,7 @@ function THREAD.get(name)
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end
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local function randomString(n)
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local str = ""
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local strings = {
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"a",
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"b",
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"c",
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"d",
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"e",
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"f",
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"g",
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"h",
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"i",
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"j",
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"k",
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"l",
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"m",
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"n",
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"o",
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"p",
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"q",
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"r",
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"s",
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"t",
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"u",
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"v",
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"w",
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"x",
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"y",
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"z",
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"1",
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"2",
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"3",
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"4",
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"5",
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"6",
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"7",
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"8",
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"9",
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"0",
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"A",
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"B",
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"C",
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"D",
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"E",
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"F",
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"G",
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"H",
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"I",
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"J",
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"K",
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"L",
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"M",
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"N",
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"O",
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"P",
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"Q",
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"R",
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"S",
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"T",
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"U",
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"V",
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"W",
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"X",
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"Y",
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"Z"
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}
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local strings = {"a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z","1","2","3","4","5","6","7","8","9","0","A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P","Q","R","S","T","U","V","W","X","Y","Z"}
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for i = 1, n do
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str = str .. "" .. strings[math.random(1, #strings)]
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end
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@ -198,6 +135,29 @@ local threads = {}
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local count = 1
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local started = false
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local livingThreads = {}
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function multi.removeUpvalues(func)
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if not debug then return end
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local count=1
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local dat = true
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while dat do
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dat = debug.setupvalue(func, count, nil)
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count = count+1
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end
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end
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function multi.getUpvalues(func)
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local count=1
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local tab = {}
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local dat = true
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while dat do
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dat = debug.getupvalue(func, count)
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if dat then
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table.insert(tab,dat)
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print(dat)
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end
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count = count+1
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end
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return tab
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end
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function multi:newSystemThread(name, func, ...)
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multi.InitSystemThreadErrorHandler()
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rand = math.random(1, 10000000)
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@ -206,25 +166,20 @@ function multi:newSystemThread(name, func, ...)
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c.name = name
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c.Name = name
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c.Id = count
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c.loadString = {"base","package","os,math","table","string","coroutine"}
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livingThreads[count] = {true, name}
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local THREAD_ID = count
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count = count + 1
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c.Type = "sthread"
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c.creationTime = os.clock()
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c.alive = true
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local THREAD_NAME = name
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local function func2(...)
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local multi = require("multi")
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_G["THREAD_NAME"] = THREAD_NAME
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_G["THREAD_ID"] = THREAD_ID
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math.randomseed(rand)
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func(...)
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if _G.__Needs_Multi then
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multi:mainloop()
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end
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THREAD.kill()
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end
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c.thread = lanes.gen("*", func2)(...)
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c.priority = thread.Priority_Normal
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local args = {...}
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multi.nextStep(function()
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c.thread = lanes.gen(table.concat(c.loadString,","),{globals={
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THREAD_NAME=name,
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THREAD_ID=count
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},priority=c.priority}, func)(unpack(args))
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end)
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count = count + 1
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function c:kill()
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self.thread:cancel()
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multi.print("Thread: '" .. self.name .. "' has been stopped!")
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@ -276,7 +231,7 @@ multi.print("Integrated Lanes!")
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multi.integration = {} -- for module creators
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multi.integration.GLOBAL = GLOBAL
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multi.integration.THREAD = THREAD
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require("multi.integration.shared")
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require("multi.integration.lanesManager.extensions")
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return {
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init = function()
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return GLOBAL, THREAD
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72
multi/integration/lanesManager/threads.lua
Normal file
72
multi/integration/lanesManager/threads.lua
Normal file
@ -0,0 +1,72 @@
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local function INIT(__GlobalLinda,__SleepingLinda)
|
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local THREAD = {}
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function THREAD.set(name, val)
|
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__GlobalLinda:set(name, val)
|
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end
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function THREAD.get(name)
|
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__GlobalLinda:get(name)
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end
|
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function THREAD.waitFor(name)
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local function wait()
|
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math.randomseed(os.time())
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__SleepingLinda:receive(.001, "__non_existing_variable")
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end
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repeat
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wait()
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until __GlobalLinda:get(name)
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return __GlobalLinda:get(name)
|
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end
|
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function THREAD.testFor(name, val, sym)
|
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--
|
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end
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function THREAD.getCores()
|
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return THREAD.__CORES
|
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end
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function THREAD.getThreads()
|
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return GLOBAL.__THREADS__
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end
|
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if os.getOS() == "windows" then
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THREAD.__CORES = tonumber(os.getenv("NUMBER_OF_PROCESSORS"))
|
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else
|
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THREAD.__CORES = tonumber(io.popen("nproc --all"):read("*n"))
|
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end
|
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function THREAD.kill() -- trigger the lane destruction
|
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error("Thread was killed!")
|
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end
|
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function THREAD.getName()
|
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return THREAD_NAME
|
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end
|
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function THREAD.getID()
|
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return THREAD_ID
|
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end
|
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_G.THREAD_ID = 0
|
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function THREAD.sleep(n)
|
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math.randomseed(os.time())
|
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__SleepingLinda:receive(n, "__non_existing_variable")
|
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end
|
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function THREAD.hold(n)
|
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local function wait()
|
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math.randomseed(os.time())
|
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__SleepingLinda:receive(.001, "__non_existing_variable")
|
||||
end
|
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repeat
|
||||
wait()
|
||||
until n()
|
||||
end
|
||||
local GLOBAL = {}
|
||||
setmetatable(GLOBAL, {
|
||||
__index = function(t, k)
|
||||
return __GlobalLinda:get(k)
|
||||
end,
|
||||
__newindex = function(t, k, v)
|
||||
for i,v in pairs(__GlobalLinda) do
|
||||
print(i,v)
|
||||
end
|
||||
__GlobalLinda:set(k, v)
|
||||
end
|
||||
})
|
||||
return GLOBAL, THREAD
|
||||
end
|
||||
return {init = function(g,s)
|
||||
return INIT(g,s)
|
||||
end}
|
||||
@ -1,523 +0,0 @@
|
||||
--[[
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2019 Ryan Ward
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sub-license, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
]]
|
||||
local multi = require("multi.compat.love2d")
|
||||
if multi.integration then -- This allows us to call the lanes manager from supporting modules without a hassel
|
||||
return {
|
||||
init = function()
|
||||
return multi.integration.GLOBAL, multi.integration.THREAD
|
||||
end
|
||||
}
|
||||
end
|
||||
function multi:canSystemThread()
|
||||
return true
|
||||
end
|
||||
function multi:getPlatform()
|
||||
return "love2d"
|
||||
end
|
||||
multi.integration = {}
|
||||
multi.integration.love2d = {}
|
||||
multi.integration.love2d.ThreadBase =
|
||||
[[
|
||||
tab={...}
|
||||
__THREADID__=table.remove(tab,1)
|
||||
__THREADNAME__=table.remove(tab,1)
|
||||
THREAD_ID=table.remove(tab,1)
|
||||
require("love.filesystem")
|
||||
require("love.system")
|
||||
require("love.timer")
|
||||
require("love.image")
|
||||
local multi = require("multi")
|
||||
GLOBAL={}
|
||||
isMainThread=false
|
||||
setmetatable(GLOBAL,{
|
||||
__index=function(t,k)
|
||||
__sync__()
|
||||
return __proxy__[k]
|
||||
end,
|
||||
__newindex=function(t,k,v)
|
||||
__sync__()
|
||||
__proxy__[k]=v
|
||||
if type(v)=="userdata" then
|
||||
__MainChan__:push(v)
|
||||
else
|
||||
__MainChan__:push("SYNC "..type(v).." "..k.." "..resolveData(v))
|
||||
end
|
||||
end,
|
||||
})
|
||||
function __sync__()
|
||||
local data=__mythread__:pop()
|
||||
while data do
|
||||
love.timer.sleep(.01)
|
||||
if type(data)=="string" then
|
||||
local cmd,tp,name,d=data:match("(%S-) (%S-) (%S-) (.+)")
|
||||
if name=="__DIEPLZ"..__THREADID__.."__" then
|
||||
error("Thread: "..__THREADID__.." has been stopped!")
|
||||
end
|
||||
if cmd=="SYNC" then
|
||||
__proxy__[name]=resolveType(tp,d)
|
||||
end
|
||||
else
|
||||
__proxy__[name]=data
|
||||
end
|
||||
data=__mythread__:pop()
|
||||
end
|
||||
end
|
||||
function ToStr(val, name, skipnewlines, depth)
|
||||
skipnewlines = skipnewlines or false
|
||||
depth = depth or 0
|
||||
local tmp = string.rep(" ", depth)
|
||||
if name then
|
||||
if type(name) == "string" then
|
||||
tmp = tmp .. "[\""..name.."\"] = "
|
||||
else
|
||||
tmp = tmp .. "["..(name or "").."] = "
|
||||
end
|
||||
end
|
||||
if type(val) == "table" then
|
||||
tmp = tmp .. "{" .. (not skipnewlines and " " or "")
|
||||
for k, v in pairs(val) do
|
||||
tmp = tmp .. ToStr(v, k, skipnewlines, depth + 1) .. "," .. (not skipnewlines and " " or "")
|
||||
end
|
||||
tmp = tmp .. string.rep(" ", depth) .. "}"
|
||||
elseif type(val) == "number" then
|
||||
tmp = tmp .. tostring(val)
|
||||
elseif type(val) == "string" then
|
||||
tmp = tmp .. string.format("%q", val)
|
||||
elseif type(val) == "boolean" then
|
||||
tmp = tmp .. (val and "true" or "false")
|
||||
elseif type(val) == "function" then
|
||||
tmp = tmp .. "loadDump([===["..dump(val).."]===])"
|
||||
else
|
||||
tmp = tmp .. "\"[inserializeable datatype:" .. type(val) .. "]\""
|
||||
end
|
||||
return tmp
|
||||
end
|
||||
function resolveType(tp,d)
|
||||
if tp=="number" then
|
||||
return tonumber(d)
|
||||
elseif tp=="bool" then
|
||||
return (d=="true")
|
||||
elseif tp=="function" then
|
||||
return loadDump("[==["..d.."]==]")
|
||||
elseif tp=="table" then
|
||||
return loadstring("return "..d)()
|
||||
elseif tp=="nil" then
|
||||
return nil
|
||||
else
|
||||
return d
|
||||
end
|
||||
end
|
||||
function resolveData(v)
|
||||
local data=""
|
||||
if type(v)=="table" then
|
||||
return ToStr(v)
|
||||
elseif type(v)=="function" then
|
||||
return dump(v)
|
||||
elseif type(v)=="string" or type(v)=="number" or type(v)=="bool" or type(v)=="nil" then
|
||||
return tostring(v)
|
||||
end
|
||||
return data
|
||||
end
|
||||
sThread={}
|
||||
local function randomString(n)
|
||||
local c=os.clock()
|
||||
local a=0
|
||||
while os.clock()<c+.1 do
|
||||
a=a+1 -- each cpu has a different load... Doing this allows up to make unique seeds for the random string
|
||||
end
|
||||
math.randomseed(a)
|
||||
local str = ''
|
||||
local strings = {'a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z','1','2','3','4','5','6','7','8','9','0','A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z'}
|
||||
for i=1,n do
|
||||
str = str..''..strings[math.random(1,#strings)]
|
||||
end
|
||||
return str
|
||||
end
|
||||
__proxy__={} -- this is where the actual globals will live
|
||||
__MainChan__=love.thread.getChannel("__MainChan__")
|
||||
__mythreadname__=randomString(16)
|
||||
__mythread__=love.thread.getChannel(__mythreadname__)
|
||||
__MainChan__:push("NEWTHREAD "..__mythreadname__.." | |")
|
||||
function loadDump(d)
|
||||
local s={}
|
||||
for p in d:gmatch("(%d-)\\") do
|
||||
s[#s+1]=string.char(tonumber(p))
|
||||
end
|
||||
return loadstring(table.concat(s))
|
||||
end
|
||||
function dump(func)
|
||||
local code,t={},string.dump(func)
|
||||
for i=1,#t do
|
||||
code[#code+1]=string.byte(t:sub(i,i)).."\\"
|
||||
end
|
||||
return table.concat(code)
|
||||
end
|
||||
function sThread.getName()
|
||||
return __THREADNAME__
|
||||
end
|
||||
function sThread.getID()
|
||||
return THREAD_ID
|
||||
end
|
||||
function sThread.kill()
|
||||
error("Thread was killed!")
|
||||
end
|
||||
function sThread.set(name,val)
|
||||
GLOBAL[name]=val
|
||||
end
|
||||
function sThread.get(name)
|
||||
return GLOBAL[name]
|
||||
end
|
||||
function sThread.waitFor(name)
|
||||
repeat __sync__() until GLOBAL[name]
|
||||
return GLOBAL[name]
|
||||
end
|
||||
function sThread.getCores()
|
||||
return love.system.getProcessorCount()
|
||||
end
|
||||
function sThread.sleep(n)
|
||||
love.timer.sleep(n)
|
||||
end
|
||||
function sThread.hold(n)
|
||||
repeat __sync__() until n()
|
||||
end
|
||||
updater=multi:newUpdater()
|
||||
updater:OnUpdate(__sync__)
|
||||
func=loadDump([=[INSERT_USER_CODE]=])(unpack(tab))
|
||||
multi:mainloop()
|
||||
]]
|
||||
GLOBAL = {} -- Allow main thread to interact with these objects as well
|
||||
_G.THREAD_ID = 0
|
||||
__proxy__ = {}
|
||||
setmetatable(
|
||||
GLOBAL,
|
||||
{
|
||||
__index = function(t, k)
|
||||
return __proxy__[k]
|
||||
end,
|
||||
__newindex = function(t, k, v)
|
||||
__proxy__[k] = v
|
||||
for i = 1, #__channels__ do
|
||||
if type(v) == "userdata" then
|
||||
__channels__[i]:push(v)
|
||||
else
|
||||
__channels__[i]:push("SYNC " .. type(v) .. " " .. k .. " " .. resolveData(v))
|
||||
end
|
||||
end
|
||||
end
|
||||
}
|
||||
)
|
||||
THREAD = {} -- Allow main thread to interact with these objects as well
|
||||
multi.integration.love2d.mainChannel = love.thread.getChannel("__MainChan__")
|
||||
isMainThread = true
|
||||
multi.SystemThreads = {}
|
||||
function THREAD.getName()
|
||||
return __THREADNAME__
|
||||
end
|
||||
function THREAD.getID()
|
||||
return THREAD_ID
|
||||
end
|
||||
function ToStr(val, name, skipnewlines, depth)
|
||||
skipnewlines = skipnewlines or false
|
||||
depth = depth or 0
|
||||
local tmp = string.rep(" ", depth)
|
||||
if name then
|
||||
if type(name) == "string" then
|
||||
tmp = tmp .. '["' .. name .. '"] = '
|
||||
else
|
||||
tmp = tmp .. "[" .. (name or "") .. "] = "
|
||||
end
|
||||
end
|
||||
if type(val) == "table" then
|
||||
tmp = tmp .. "{" .. (not skipnewlines and " " or "")
|
||||
for k, v in pairs(val) do
|
||||
tmp = tmp .. ToStr(v, k, skipnewlines, depth + 1) .. "," .. (not skipnewlines and " " or "")
|
||||
end
|
||||
tmp = tmp .. string.rep(" ", depth) .. "}"
|
||||
elseif type(val) == "number" then
|
||||
tmp = tmp .. tostring(val)
|
||||
elseif type(val) == "string" then
|
||||
tmp = tmp .. string.format("%q", val)
|
||||
elseif type(val) == "boolean" then
|
||||
tmp = tmp .. (val and "true" or "false")
|
||||
elseif type(val) == "function" then
|
||||
tmp = tmp .. "loadDump([===[" .. dump(val) .. "]===])"
|
||||
else
|
||||
tmp = tmp .. '"[inserializeable datatype:' .. type(val) .. ']"'
|
||||
end
|
||||
return tmp
|
||||
end
|
||||
function resolveType(tp, d)
|
||||
if tp == "number" then
|
||||
return tonumber(d)
|
||||
elseif tp == "bool" then
|
||||
return (d == "true")
|
||||
elseif tp == "function" then
|
||||
return loadDump("[==[" .. d .. "]==]")
|
||||
elseif tp == "table" then
|
||||
return loadstring("return " .. d)()
|
||||
elseif tp == "nil" then
|
||||
return nil
|
||||
else
|
||||
return d
|
||||
end
|
||||
end
|
||||
function resolveData(v)
|
||||
local data = ""
|
||||
if type(v) == "table" then
|
||||
return ToStr(v)
|
||||
elseif type(v) == "function" then
|
||||
return dump(v)
|
||||
elseif type(v) == "string" or type(v) == "number" or type(v) == "bool" or type(v) == "nil" then
|
||||
return tostring(v)
|
||||
end
|
||||
return data
|
||||
end
|
||||
function loadDump(d)
|
||||
local s = {}
|
||||
for p in d:gmatch("(%d-)\\") do
|
||||
s[#s + 1] = string.char(tonumber(p))
|
||||
end
|
||||
return loadstring(table.concat(s))
|
||||
end
|
||||
function dump(func)
|
||||
local code, t = {}, string.dump(func)
|
||||
for i = 1, #t do
|
||||
code[#code + 1] = string.byte(t:sub(i, i)) .. "\\"
|
||||
end
|
||||
return table.concat(code)
|
||||
end
|
||||
local function randomString(n)
|
||||
local str = ""
|
||||
local strings = {
|
||||
"a",
|
||||
"b",
|
||||
"c",
|
||||
"d",
|
||||
"e",
|
||||
"f",
|
||||
"g",
|
||||
"h",
|
||||
"i",
|
||||
"j",
|
||||
"k",
|
||||
"l",
|
||||
"m",
|
||||
"n",
|
||||
"o",
|
||||
"p",
|
||||
"q",
|
||||
"r",
|
||||
"s",
|
||||
"t",
|
||||
"u",
|
||||
"v",
|
||||
"w",
|
||||
"x",
|
||||
"y",
|
||||
"z",
|
||||
"1",
|
||||
"2",
|
||||
"3",
|
||||
"4",
|
||||
"5",
|
||||
"6",
|
||||
"7",
|
||||
"8",
|
||||
"9",
|
||||
"0",
|
||||
"A",
|
||||
"B",
|
||||
"C",
|
||||
"D",
|
||||
"E",
|
||||
"F",
|
||||
"G",
|
||||
"H",
|
||||
"I",
|
||||
"J",
|
||||
"K",
|
||||
"L",
|
||||
"M",
|
||||
"N",
|
||||
"O",
|
||||
"P",
|
||||
"Q",
|
||||
"R",
|
||||
"S",
|
||||
"T",
|
||||
"U",
|
||||
"V",
|
||||
"W",
|
||||
"X",
|
||||
"Y",
|
||||
"Z"
|
||||
}
|
||||
for i = 1, n do
|
||||
str = str .. "" .. strings[math.random(1, #strings)]
|
||||
end
|
||||
return str
|
||||
end
|
||||
local count = 1
|
||||
local livingThreads = {}
|
||||
function multi:newSystemThread(name, func, ...) -- the main method
|
||||
multi.InitSystemThreadErrorHandler()
|
||||
local c = {}
|
||||
c.name = name
|
||||
c.Name = name
|
||||
c.Type = "sthread"
|
||||
c.ID = c.name .. "<ID|" .. randomString(8) .. ">"
|
||||
c.Id = count
|
||||
c.creationTime = os.clock()
|
||||
count = count + 1
|
||||
c.thread = love.thread.newThread(multi.integration.love2d.ThreadBase:gsub("INSERT_USER_CODE", dump(func)))
|
||||
livingThreads[count] = {true, name}
|
||||
livingThreads[c.thread] = c
|
||||
c.OnError = multi:newConnection()
|
||||
c.thread:start(c.ID, c.name, THREAD_ID, ...)
|
||||
function c:kill()
|
||||
multi.integration.GLOBAL["__DIEPLZ" .. self.ID .. "__"] = "__DIEPLZ" .. self.ID .. "__"
|
||||
end
|
||||
return c
|
||||
end
|
||||
function love.threaderror(thread, errorstr)
|
||||
multi.OnError:Fire(thread, errorstr)
|
||||
livingThreads[thread].OnError:Fire(
|
||||
threads[i],
|
||||
err,
|
||||
"Error in systemThread: '" .. livingThreads[thread].name .. "' <" .. errorstr .. ">"
|
||||
)
|
||||
multi.print("Error in systemThread: " .. tostring(thread) .. ": " .. errorstr)
|
||||
end
|
||||
local THREAD = {}
|
||||
function THREAD.set(name, val)
|
||||
GLOBAL[name] = val
|
||||
end
|
||||
function THREAD.get(name)
|
||||
return GLOBAL[name]
|
||||
end
|
||||
function THREAD.waitFor(name)
|
||||
repeat
|
||||
multi:uManager()
|
||||
until GLOBAL[name]
|
||||
return GLOBAL[name]
|
||||
end
|
||||
function THREAD.getCores()
|
||||
return love.system.getProcessorCount()
|
||||
end
|
||||
function THREAD.sleep(n)
|
||||
love.timer.sleep(n)
|
||||
end
|
||||
function THREAD.hold(n)
|
||||
repeat
|
||||
multi:uManager()
|
||||
until n()
|
||||
end
|
||||
__channels__ = {}
|
||||
multi.integration.GLOBAL = GLOBAL
|
||||
multi.integration.THREAD = THREAD
|
||||
updater =
|
||||
multi:newLoop(
|
||||
function(self)
|
||||
local data = multi.integration.love2d.mainChannel:pop()
|
||||
while data do
|
||||
if type(data) == "string" then
|
||||
local cmd, tp, name, d = data:match("(%S-) (%S-) (%S-) (.+)")
|
||||
if cmd == "SYNC" then
|
||||
__proxy__[name] = resolveType(tp, d)
|
||||
for i = 1, #__channels__ do
|
||||
-- send data to other threads
|
||||
if type(v) == "userdata" then
|
||||
__channels__[i]:push(v)
|
||||
else
|
||||
__channels__[i]:push("SYNC " .. tp .. " " .. name .. " " .. d)
|
||||
end
|
||||
end
|
||||
elseif cmd == "NEWTHREAD" then
|
||||
__channels__[#__channels__ + 1] = love.thread.getChannel(tp)
|
||||
for k, v in pairs(__proxy__) do -- sync the global with each new thread
|
||||
if type(v) == "userdata" then
|
||||
__channels__[#__channels__]:push(v)
|
||||
else
|
||||
__channels__[#__channels__]:push("SYNC " .. type(v) .. " " .. k .. " " .. resolveData(v))
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
__proxy__[name] = data
|
||||
end
|
||||
data = multi.integration.love2d.mainChannel:pop()
|
||||
end
|
||||
end
|
||||
)
|
||||
multi.OnSystemThreadDied = multi:newConnection()
|
||||
local started = false
|
||||
function multi.InitSystemThreadErrorHandler()
|
||||
if started == true then
|
||||
return
|
||||
end
|
||||
started = true
|
||||
multi:newThread(
|
||||
"ThreadErrorHandler",
|
||||
function()
|
||||
local threads = multi.SystemThreads
|
||||
while true do
|
||||
thread.sleep(.5) -- switching states often takes a huge hit on performance. half a second to tell me there is an error is good enough.
|
||||
for i = #threads, 1, -1 do
|
||||
local v, err, t = threads[i].thread:join(.001)
|
||||
if err then
|
||||
if err:find("Thread was killed!") then
|
||||
livingThreads[threads[i].Id] = {false, threads[i].Name}
|
||||
multi.OnSystemThreadDied:Fire(threads[i].Id)
|
||||
GLOBAL["__THREADS__"] = livingThreads
|
||||
table.remove(threads, i)
|
||||
else
|
||||
threads[i].OnError:Fire(threads[i], err, "Error in systemThread: '" .. threads[i].name .. "' <" .. err .. ">")
|
||||
livingThreads[threads[i].Id] = {false, threads[i].Name}
|
||||
multi.OnSystemThreadDied:Fire(threads[i].Id)
|
||||
GLOBAL["__THREADS__"] = livingThreads
|
||||
table.remove(threads, i)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
)
|
||||
end
|
||||
require("multi.integration.shared")
|
||||
multi.print("Integrated Love2d!")
|
||||
return {
|
||||
init = function(t)
|
||||
if t then
|
||||
if t.threadNamespace then
|
||||
multi.integration.THREADNAME = t.threadNamespace
|
||||
multi.integration.love2d.ThreadBase:gsub("sThread", t.threadNamespace)
|
||||
end
|
||||
if t.globalNamespace then
|
||||
multi.integration.GLOBALNAME = t.globalNamespace
|
||||
multi.integration.love2d.ThreadBase:gsub("GLOBAL", t.globalNamespace)
|
||||
end
|
||||
end
|
||||
return GLOBAL, THREAD
|
||||
end
|
||||
}
|
||||
@ -1,6 +1,20 @@
|
||||
if ISTHREAD then
|
||||
error("You cannot require the loveManager from within a thread!")
|
||||
end
|
||||
local ThreadFileData = [[
|
||||
ISTHREAD = true
|
||||
THREAD = require("multi.integration.loveManager.threads") -- order is important!
|
||||
scratchpad = require("multi.integration.loveManager.scratchpad")
|
||||
STATUS = require("multi.integration.loveManager.status")
|
||||
__IMPORTS = {...}
|
||||
__FUNC__=table.remove(__IMPORTS,1)
|
||||
__THREADID__=table.remove(__IMPORTS,1)
|
||||
__THREADNAME__=table.remove(__IMPORTS,1)
|
||||
pad=table.remove(__IMPORTS,1)
|
||||
globalhpad=table.remove(__IMPORTS,1)
|
||||
GLOBAL = THREAD.getGlobal()
|
||||
multi, thread = require("multi").init()
|
||||
THREAD.loadDump(__FUNC__)(unpack(__IMPORTS))]]
|
||||
local multi, thread = require("multi.compat.love2d"):init()
|
||||
local THREAD = {}
|
||||
__THREADID__ = 0
|
||||
@ -20,7 +34,7 @@ function multi:newSystemThread(name,func,...)
|
||||
c.scratchpad = love.data.newByteData(string.rep("\0",multi.integration.love2d.defaultScratchpadSize))
|
||||
c.name = name
|
||||
c.ID=THREAD_ID
|
||||
c.thread=love.thread.newThread("multi/integration/loveManager/threadREF.lua")
|
||||
c.thread=love.thread.newThread(ThreadFileData)
|
||||
c.thread:start(THREAD.dump(func),c.ID,c.name,c.scratchpad,multi.integration.love2d.GlobalScratchpad,...)
|
||||
GLOBAL["__THREAD_"..c.ID] = {ID=c.ID,Name=c.name,Thread=c.thread}
|
||||
GLOBAL["__THREAD_COUNT"] = THREAD_ID
|
||||
|
||||
@ -1,13 +0,0 @@
|
||||
ISTHREAD = true
|
||||
THREAD = require("multi.integration.loveManager.threads") -- order is important!
|
||||
scratchpad = require("multi.integration.loveManager.scratchpad")
|
||||
STATUS = require("multi.integration.loveManager.status")
|
||||
__IMPORTS = {...}
|
||||
__FUNC__=table.remove(__IMPORTS,1)
|
||||
__THREADID__=table.remove(__IMPORTS,1)
|
||||
__THREADNAME__=table.remove(__IMPORTS,1)
|
||||
pad=table.remove(__IMPORTS,1)
|
||||
globalhpad=table.remove(__IMPORTS,1)
|
||||
GLOBAL = THREAD.getGlobal()
|
||||
multi, thread = require("multi").init()
|
||||
THREAD.loadDump(__FUNC__)(unpack(__IMPORTS))
|
||||
@ -150,7 +150,6 @@ function threads.getConsole()
|
||||
return c
|
||||
end
|
||||
if not ISTHREAD then
|
||||
print("mainthread")
|
||||
local clock = os.clock
|
||||
local lastproc = clock()
|
||||
local queue = love.thread.getChannel("__CONSOLE__")
|
||||
@ -163,7 +162,7 @@ if not ISTHREAD then
|
||||
print(unpack(dat))
|
||||
end
|
||||
if clock()-lastproc>2 then
|
||||
thread.sleep(.1) -- Printing is for humans, sleep can be big to lower processing
|
||||
thread.sleep(.1)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
@ -21,27 +21,6 @@ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
]]
|
||||
local multi, thread = require("multi").init()
|
||||
function multi:newSystemThreadedQueue(name) -- in love2d this will spawn a channel on both ends
|
||||
local c = {} -- where we will store our object
|
||||
c.name = name -- set the name this is important for the love2d side
|
||||
c.linda = lanes.linda() -- lanes is a bit easier, create the linda on the main thread
|
||||
function c:push(v) -- push to the queue
|
||||
self.linda:send("Q", v)
|
||||
end
|
||||
function c:pop() -- pop the queue
|
||||
return ({self.linda:receive(0, "Q")})[2]
|
||||
end
|
||||
function c:peek()
|
||||
return self.linda:get("Q")
|
||||
end
|
||||
function c:init() -- mimic the feature that love2d requires, so code can be consistent
|
||||
return self
|
||||
end
|
||||
multi.integration.GLOBAL[name] = c -- send the object to the thread through the global interface
|
||||
return c
|
||||
end
|
||||
|
||||
function multi:newSystemThreadedConnection(name, protect)
|
||||
local c = {}
|
||||
c.name = name or error("You must provide a name for the connection object!")
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user