Testing types
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init.lua
22
init.lua
@ -82,6 +82,24 @@ function multi.Stop()
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mainloopActive = false
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end
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-- Types
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multi.DESTROYED = multi.DestroyedObj
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multi.ROOTPROCESS = "rootprocess"
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multi.CONNECTOR = "connector"
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multi.CONNECTOR_LINK = "connector_link"
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multi.TIMEMASTER = "timemaster"
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multi.PROCESS = "process"
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multi.TIMER = "timer"
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multi.EVENT = "event"
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multi.UPDATER = "updater"
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multi.ALARM = "alarm"
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multi.LOOP = "loop"
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multi.TLOOP = "tloop"
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multi.STEP = "step"
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multi.TSTEP = "tstep"
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multi.THREAD = "thread"
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multi.SERVICE = "service"
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--Processor
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local priorityTable = {[false]="Disabled",[true]="Enabled"}
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local ProcessName = {"SubProcessor","MainProcessor"}
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@ -91,6 +109,10 @@ function multi:getProcessors()
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return processes
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end
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function multi:isType(type)
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return self.Type == type
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end
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function multi:getStats()
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local stats = {
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[multi.Name] = {
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