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Planning out debugManager
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@@ -299,6 +299,7 @@ Added
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multi:mainloop()
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```
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- multi.OnObjectDestroyed(func(obj, process)) now supplies obj, process just like OnObjectCreated
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- thread:newProcessor(name) -- works mostly like a normal process, but all objects are wrapped within a thread. So if you create a few loops, you can use thread.hold() call threaded functions and wait and use all features that using coroutines provide.
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- multi.Processors:getHandler() -- returns the thread handler for a process
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- multi.OnPriorityChanged(self, priority) -- Connection is triggered whenever the priority of an object is changed!
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