Fixed a slight bug in love2d.lua compat file

1.7.1
This commit is contained in:
Ryan 2017-06-22 11:53:15 -04:00
parent 5edea3a6a4
commit 34ec6b25f9
2 changed files with 14 additions and 14 deletions

View File

@ -1,18 +1,18 @@
require("multi.all") require("multi.all")
os.sleep=love.timer.sleep os.sleep=love.timer.sleep
function bin.load(file,s,r) --~ function bin.load(file,s,r)
content, size = love.filesystem.read(file) --~ content, size = love.filesystem.read(file)
local temp=bin.new(content) --~ local temp=bin.new(content)
temp.filepath=file --~ temp.filepath=file
return temp --~ return temp
end --~ end
function bin:tofile(filename) --~ function bin:tofile(filename)
if not(filename) or self.Stream then return nil end --~ if not(filename) or self.Stream then return nil end
love.filesystem.write(filename,self.data) --~ love.filesystem.write(filename,self.data)
end --~ end
function bin.stream(file,l) --~ function bin.stream(file,l)
error("Sorry streaming is not available when using love2d :(, I am looking for a solution though :)") --~ error("Sorry streaming is not available when using love2d :(, I am looking for a solution though :)")
end --~ end
function love.run() function love.run()
if love.math then if love.math then
love.math.setRandomSeed(os.time()) love.math.setRandomSeed(os.time())

View File

@ -22,7 +22,7 @@ function print(...)
end end
end end
multi = {} multi = {}
multi.Version={1,6,1} multi.Version={1,7,1}
multi.stage='stable' multi.stage='stable'
multi.__index = multi multi.__index = multi
multi.Mainloop={} multi.Mainloop={}