updated readme
Added slight changes and gave an update of upcoming stuff :D
This commit is contained in:
parent
842274e663
commit
285fa7e933
@ -1,5 +1,7 @@
|
||||
# multi Version: 1.8.6 (System Threaded Job Queues gets an update!)
|
||||
|
||||
**NOTE: I have been studying a lot about threading in the past few weeks and have some awesome additions in store! They will take a while to come out though. The goal of the library is still to provide a simple and efficient way to multi task in lua**
|
||||
|
||||
In Changes you'll find documentation for(In Order):
|
||||
- System Threaded Job Queues
|
||||
- New mainloop functions
|
||||
@ -33,6 +35,10 @@ Planned features/TODO
|
||||
- [x] ~~Improve performance of the library~~
|
||||
- [x] ~~Improve coroutine based threading scheduling~~
|
||||
- [ ] Improve love2d Idle thread cpu usage... Tricky Look at the rambling section for insight.
|
||||
- [ ] Add more control to coroutine based threading
|
||||
- [ ] Add more control to system based threading
|
||||
- [ ] Fix the performance when using system threads in love2d
|
||||
- [ ] Make practical examples that show how you can solve real problems
|
||||
- [x] ~~Add more features to support module creators~~
|
||||
- [x] ~~Make a framework for eaiser thread task distributing~~
|
||||
- [x] ~~Fix Error handling on threaded multi objects~~ Non threaded multiobjs will crash your program if they error though! Use multi:newThread() of multi:newSystemThread() if your code can error! Unless you use multi:protect() this however lowers performance!
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user