working on task management

This commit is contained in:
2026-03-15 01:13:00 -07:00
parent 40de9a8d22
commit 0a92890290
91 changed files with 28728 additions and 28727 deletions
+243 -243
View File
@@ -1,244 +1,244 @@
if not ISTHREAD then
multi, thread = require("multi").init()
GLOBAL = multi.integration.GLOBAL
THREAD = multi.integration.THREAD
end
function multi:newSystemThreadedQueue(name)
local name = name or multi.randomString(16)
local c = {}
c.Name = name
c.Type = multi.registerType("s_queue")
c.chan = love.thread.getChannel(name)
function c:push(dat)
self.chan:push(THREAD.packValue(dat))
end
function c:pop()
return THREAD.unpackValue(self.chan:pop())
end
function c:peek()
return THREAD.unpackValue(self.chan:peek())
end
function c:init()
self.chan = love.thread.getChannel(self.Name)
return self
end
function c:Hold(opt)
local multi, thread = require("multi"):init()
if opt.peek then
return thread.hold(function()
return self:peek()
end)
else
return thread.hold(function()
return self:pop()
end)
end
end
GLOBAL[name] = c
self:create(c)
return c
end
function multi:newSystemThreadedTable(name)
local name = name or multi.randomString(16)
local c = {}
c.Name = name
c.Type = multi.registerType("s_table")
c.tab = THREAD.createTable(name)
function c:init()
self.tab = THREAD.createTable(self.Name)
setmetatable(self,{
__index = function(t, k)
return self.tab[k]
end,
__newindex = function(t,k,v)
self.tab[k] = v
end
})
return self
end
c.__init = c.init
function c:Hold(opt)
local multi, thread = require("multi"):init()
if opt.key then
return thread.hold(function()
return self.tab[opt.key]
end)
else
multi.error("Must provide a key to check opt.key = 'key'")
end
end
setmetatable(c,{
__index = function(t, k)
return c.tab[k]
end,
__newindex = function(t,k,v)
c.tab[k] = v
end
})
GLOBAL[name] = c
self:create(c)
return c
end
local jqc = 1
function multi:newSystemThreadedJobQueue(n)
local c = {}
c.cores = n or THREAD.getCores()
c.registerQueue = {}
c.Type = multi.registerType("s_jobqueue")
c.funcs = THREAD.createTable("__JobQueue_"..jqc.."_table")
c.queue = multi:newSystemThreadedQueue("__JobQueue_"..jqc.."_queue")
c.queueReturn = multi:newSystemThreadedQueue("__JobQueue_"..jqc.."_queueReturn")
c.queueAll = multi:newSystemThreadedQueue("__JobQueue_"..jqc.."_queueAll")
c.id = 0
c.OnJobCompleted = multi:newConnection()
local allfunc = 0
function c:doToAll(func)
for i = 1, self.cores do
self.queueAll:push({allfunc, func})
end
allfunc = allfunc + 1
end
function c:registerFunction(name, func)
if self.funcs[name] then
multi.error("A function by the name "..name.." has already been registered!")
end
self.funcs[name] = func
end
function c:pushJob(name,...)
self.id = self.id + 1
self.queue:push{name,self.id,...}
return self.id
end
function c:isEmpty()
return queueJob:peek()==nil
end
local nFunc = 0
function c:newFunction(name,func,holup) -- This registers with the queue
if type(name)=="function" then
holup = func
func = name
name = "JQ_Function_"..nFunc
end
nFunc = nFunc + 1
c:registerFunction(name,func)
return thread:newFunction(function(...)
local id = c:pushJob(name,...)
local link
local rets
link = c.OnJobCompleted(function(jid,...)
if id==jid then
rets = multi.pack(...)
end
end)
return thread.hold(function()
if rets then
return multi.unpack(rets) or multi.NIL
end
end)
end,holup),name
end
thread:newThread("jobManager",function()
while true do
thread.yield()
local dat = c.queueReturn:pop()
if dat then
c.OnJobCompleted:Fire(multi.unpack(dat))
end
end
end)
for i=1,c.cores do
multi:newSystemThread("JobQueue_"..jqc.."_worker_"..i,function(jqc)
local multi, thread = require("multi"):init()
require("love.timer")
love.timer.sleep(1)
local clock = os.clock
local funcs = THREAD.createTable("__JobQueue_"..jqc.."_table")
local queue = THREAD.waitFor("__JobQueue_"..jqc.."_queue")
local queueReturn = THREAD.waitFor("__JobQueue_"..jqc.."_queueReturn")
local lastProc = clock()
local queueAll = THREAD.waitFor("__JobQueue_"..jqc.."_queueAll")
local registry = {}
_G["__QR"] = queueReturn
setmetatable(_G,{__index = funcs})
thread:newThread("startUp",function()
while true do
thread.yield()
local all = queueAll:peek()
if all and not registry[all[1]] then
lastProc = os.clock()
queueAll:pop()[2]()
end
end
end)
thread:newThread("runner",function()
thread.sleep(.1)
while true do
thread.yield()
local all = queueAll:peek()
if all and not registry[all[1]] then
lastProc = os.clock()
queueAll:pop()[2]()
end
local dat = thread.hold(queue)
if dat then
multi:newThread("Test",function()
lastProc = os.clock()
local name = table.remove(dat,1)
local id = table.remove(dat,1)
local tab = {funcs[name](multi.unpack(dat))}
table.insert(tab,1,id)
--local test = queueReturn.push
queueReturn:push(tab)
end)
end
end
end)
thread:newThread("Idler",function()
while true do
thread.yield()
if clock()-lastProc> 2 then
THREAD.sleep(.05)
else
THREAD.sleep(.001)
end
end
end)
multi:mainloop()
end,jqc)
end
function c:Hold(opt)
return thread.hold(self.OnJobCompleted)
end
jqc = jqc + 1
self:create(c)
return c
if not ISTHREAD then
multi, thread = require("multi").init()
GLOBAL = multi.integration.GLOBAL
THREAD = multi.integration.THREAD
end
function multi:newSystemThreadedQueue(name)
local name = name or multi.randomString(16)
local c = {}
c.Name = name
c.Type = multi.registerType("s_queue")
c.chan = love.thread.getChannel(name)
function c:push(dat)
self.chan:push(THREAD.packValue(dat))
end
function c:pop()
return THREAD.unpackValue(self.chan:pop())
end
function c:peek()
return THREAD.unpackValue(self.chan:peek())
end
function c:init()
self.chan = love.thread.getChannel(self.Name)
return self
end
function c:Hold(opt)
local multi, thread = require("multi"):init()
if opt.peek then
return thread.hold(function()
return self:peek()
end)
else
return thread.hold(function()
return self:pop()
end)
end
end
GLOBAL[name] = c
self:create(c)
return c
end
function multi:newSystemThreadedTable(name)
local name = name or multi.randomString(16)
local c = {}
c.Name = name
c.Type = multi.registerType("s_table")
c.tab = THREAD.createTable(name)
function c:init()
self.tab = THREAD.createTable(self.Name)
setmetatable(self,{
__index = function(t, k)
return self.tab[k]
end,
__newindex = function(t,k,v)
self.tab[k] = v
end
})
return self
end
c.__init = c.init
function c:Hold(opt)
local multi, thread = require("multi"):init()
if opt.key then
return thread.hold(function()
return self.tab[opt.key]
end)
else
multi.error("Must provide a key to check opt.key = 'key'")
end
end
setmetatable(c,{
__index = function(t, k)
return c.tab[k]
end,
__newindex = function(t,k,v)
c.tab[k] = v
end
})
GLOBAL[name] = c
self:create(c)
return c
end
local jqc = 1
function multi:newSystemThreadedJobQueue(n)
local c = {}
c.cores = n or THREAD.getCores()
c.registerQueue = {}
c.Type = multi.registerType("s_jobqueue")
c.funcs = THREAD.createTable("__JobQueue_"..jqc.."_table")
c.queue = multi:newSystemThreadedQueue("__JobQueue_"..jqc.."_queue")
c.queueReturn = multi:newSystemThreadedQueue("__JobQueue_"..jqc.."_queueReturn")
c.queueAll = multi:newSystemThreadedQueue("__JobQueue_"..jqc.."_queueAll")
c.id = 0
c.OnJobCompleted = multi:newConnection()
local allfunc = 0
function c:doToAll(func)
for i = 1, self.cores do
self.queueAll:push({allfunc, func})
end
allfunc = allfunc + 1
end
function c:registerFunction(name, func)
if self.funcs[name] then
multi.error("A function by the name "..name.." has already been registered!")
end
self.funcs[name] = func
end
function c:pushJob(name,...)
self.id = self.id + 1
self.queue:push{name,self.id,...}
return self.id
end
function c:isEmpty()
return queueJob:peek()==nil
end
local nFunc = 0
function c:newFunction(name,func,holup) -- This registers with the queue
if type(name)=="function" then
holup = func
func = name
name = "JQ_Function_"..nFunc
end
nFunc = nFunc + 1
c:registerFunction(name,func)
return thread:newFunction(function(...)
local id = c:pushJob(name,...)
local link
local rets
link = c.OnJobCompleted(function(jid,...)
if id==jid then
rets = multi.pack(...)
end
end)
return thread.hold(function()
if rets then
return multi.unpack(rets) or multi.NIL
end
end)
end,holup),name
end
thread:newThread("jobManager",function()
while true do
thread.yield()
local dat = c.queueReturn:pop()
if dat then
c.OnJobCompleted:Fire(multi.unpack(dat))
end
end
end)
for i=1,c.cores do
multi:newSystemThread("JobQueue_"..jqc.."_worker_"..i,function(jqc)
local multi, thread = require("multi"):init()
require("love.timer")
love.timer.sleep(1)
local clock = os.clock
local funcs = THREAD.createTable("__JobQueue_"..jqc.."_table")
local queue = THREAD.waitFor("__JobQueue_"..jqc.."_queue")
local queueReturn = THREAD.waitFor("__JobQueue_"..jqc.."_queueReturn")
local lastProc = clock()
local queueAll = THREAD.waitFor("__JobQueue_"..jqc.."_queueAll")
local registry = {}
_G["__QR"] = queueReturn
setmetatable(_G,{__index = funcs})
thread:newThread("startUp",function()
while true do
thread.yield()
local all = queueAll:peek()
if all and not registry[all[1]] then
lastProc = os.clock()
queueAll:pop()[2]()
end
end
end)
thread:newThread("runner",function()
thread.sleep(.1)
while true do
thread.yield()
local all = queueAll:peek()
if all and not registry[all[1]] then
lastProc = os.clock()
queueAll:pop()[2]()
end
local dat = thread.hold(queue)
if dat then
multi:newThread("Test",function()
lastProc = os.clock()
local name = table.remove(dat,1)
local id = table.remove(dat,1)
local tab = {funcs[name](multi.unpack(dat))}
table.insert(tab,1,id)
--local test = queueReturn.push
queueReturn:push(tab)
end)
end
end
end)
thread:newThread("Idler",function()
while true do
thread.yield()
if clock()-lastProc> 2 then
THREAD.sleep(.05)
else
THREAD.sleep(.001)
end
end
end)
multi:mainloop()
end,jqc)
end
function c:Hold(opt)
return thread.hold(self.OnJobCompleted)
end
jqc = jqc + 1
self:create(c)
return c
end
+137 -137
View File
@@ -1,137 +1,137 @@
if ISTHREAD then
error("You cannot require the loveManager from within a thread!")
end
local ThreadFileData = [[
ISTHREAD = true
args = {...}
THREAD_ID = args[1]
THREAD_NAME = args[2]
GLOBAL, THREAD, DEFER = require("multi.integration.loveManager.threads"):init()
__FUNC = THREAD.unpackValue(args[3])
ARGS = THREAD.unpackValue(args[4])
settings = args[5]
if ARGS == nil then ARGS = {} end
math.randomseed(THREAD_ID)
math.random()
math.random()
math.random()
stab = THREAD.createTable(THREAD_NAME .. THREAD_ID)
if GLOBAL["__env"] then
local env = THREAD.getENV()
for i,v in pairs(env) do
_G[i] = v
end
end
multi, thread = require("multi"):init{error=true, warning=true, print=true, priority=true}
multi.defaultSettings.print = true
require("multi.integration.loveManager.extensions")
require("multi.integration.sharedExtensions")
local returns = {pcall(__FUNC, multi.unpack(ARGS))}
table.remove(returns,1)
stab["returns"] = returns
for i,v in pairs(DEFER) do
pcall(v)
end
]]
_G.THREAD_NAME = "MAIN_THREAD"
_G.THREAD_ID = 0
local multi, thread = require("multi"):init()
local GLOBAL, THREAD = require("multi.integration.loveManager.threads"):init()
multi.registerType("s_function")
multi.registerType("s_thread")
multi.integration = {}
multi.isMainThread = true
local threads = {}
local tid = 0
function multi:newSystemThread(name, func, ...)
multi.InitSystemThreadErrorHandler()
local name = name or multi.randomString(16)
tid = tid + 1
local c = {}
c.Type = multi.STHREAD
c.Name = name
c.ID = tid
c.thread = love.thread.newThread(ThreadFileData)
c.thread:start(c.ID, c.Name, THREAD.packValue(func), THREAD.packValue({...}), multi.defaultSettings)
c.stab = THREAD.createTable(name .. c.ID)
c.creationTime = os.clock()
c.OnDeath = multi:newConnection()
c.OnError = multi:newConnection()
c.status_channel = love.thread.getChannel("__status_channel__" .. c.ID)
function c:getName() return c.name end
table.insert(threads, c)
c.OnError(multi.error)
if self.isActor then
self:create(c)
else
multi.create(multi, c)
end
return c
end
local started = false
local console_channel = love.thread.getChannel("__console_channel__")
function THREAD:newFunction(func, holdme)
return thread:newFunctionBase(function(...)
return multi:newSystemThread("SystemThreaded Function Handler", func, ...)
end, holdme, multi.SFUNCTION)()
end
function love.threaderror(thread, errorstr)
multi.error("Thread error! " .. errorstr)
end
function multi.InitSystemThreadErrorHandler()
if started == true then return end
started = true
thread:newThread("Love System Thread Handler", function()
while true do
thread.yield()
for i = #threads, 1, -1 do
local th = threads[i]
if th.status_channel:peek() ~= nil then
th.statusconnector:Fire(multi.unpack(th.status_channel:pop()))
end
local th_err = th.thread:getError()
if th_err == "Thread Killed!\1" then
th.OnDeath:Fire("Thread Killed!")
table.remove(threads, i)
elseif th_err then
th.OnError:Fire(th, th_err)
table.remove(threads, i)
elseif th.stab.returns then
th.OnDeath:Fire(multi.unpack(th.stab.returns))
th.stab.returns = nil
table.remove(threads, i)
end
end
end
end)
end
THREAD.newSystemThread = function(...)
multi:newSystemThread(...)
end
multi.integration.GLOBAL = GLOBAL
multi.integration.THREAD = THREAD
require("multi.integration.loveManager.extensions")
require("multi.integration.sharedExtensions")
multi.print("Integrated Love Threading!")
return {
init = function()
return GLOBAL, THREAD
end
}
if ISTHREAD then
error("You cannot require the loveManager from within a thread!")
end
local ThreadFileData = [[
ISTHREAD = true
args = {...}
THREAD_ID = args[1]
THREAD_NAME = args[2]
GLOBAL, THREAD, DEFER = require("multi.integration.loveManager.threads"):init()
__FUNC = THREAD.unpackValue(args[3])
ARGS = THREAD.unpackValue(args[4])
settings = args[5]
if ARGS == nil then ARGS = {} end
math.randomseed(THREAD_ID)
math.random()
math.random()
math.random()
stab = THREAD.createTable(THREAD_NAME .. THREAD_ID)
if GLOBAL["__env"] then
local env = THREAD.getENV()
for i,v in pairs(env) do
_G[i] = v
end
end
multi, thread = require("multi"):init{error=true, warning=true, print=true, priority=true}
multi.defaultSettings.print = true
require("multi.integration.loveManager.extensions")
require("multi.integration.sharedExtensions")
local returns = {pcall(__FUNC, multi.unpack(ARGS))}
table.remove(returns,1)
stab["returns"] = returns
for i,v in pairs(DEFER) do
pcall(v)
end
]]
_G.THREAD_NAME = "MAIN_THREAD"
_G.THREAD_ID = 0
local multi, thread = require("multi"):init()
local GLOBAL, THREAD = require("multi.integration.loveManager.threads"):init()
multi.registerType("s_function")
multi.registerType("s_thread")
multi.integration = {}
multi.isMainThread = true
local threads = {}
local tid = 0
function multi:newSystemThread(name, func, ...)
multi.InitSystemThreadErrorHandler()
local name = name or multi.randomString(16)
tid = tid + 1
local c = {}
c.Type = multi.STHREAD
c.Name = name
c.ID = tid
c.thread = love.thread.newThread(ThreadFileData)
c.thread:start(c.ID, c.Name, THREAD.packValue(func), THREAD.packValue({...}), multi.defaultSettings)
c.stab = THREAD.createTable(name .. c.ID)
c.creationTime = os.clock()
c.OnDeath = multi:newConnection()
c.OnError = multi:newConnection()
c.status_channel = love.thread.getChannel("__status_channel__" .. c.ID)
function c:getName() return c.name end
table.insert(threads, c)
c.OnError(multi.error)
if self.isActor then
self:create(c)
else
multi.create(multi, c)
end
return c
end
local started = false
local console_channel = love.thread.getChannel("__console_channel__")
function THREAD:newFunction(func, holdme)
return thread:newFunctionBase(function(...)
return multi:newSystemThread("SystemThreaded Function Handler", func, ...)
end, holdme, multi.SFUNCTION)()
end
function love.threaderror(thread, errorstr)
multi.error("Thread error! " .. errorstr)
end
function multi.InitSystemThreadErrorHandler()
if started == true then return end
started = true
thread:newThread("Love System Thread Handler", function()
while true do
thread.yield()
for i = #threads, 1, -1 do
local th = threads[i]
if th.status_channel:peek() ~= nil then
th.statusconnector:Fire(multi.unpack(th.status_channel:pop()))
end
local th_err = th.thread:getError()
if th_err == "Thread Killed!\1" then
th.OnDeath:Fire("Thread Killed!")
table.remove(threads, i)
elseif th_err then
th.OnError:Fire(th, th_err)
table.remove(threads, i)
elseif th.stab.returns then
th.OnDeath:Fire(multi.unpack(th.stab.returns))
th.stab.returns = nil
table.remove(threads, i)
end
end
end
end)
end
THREAD.newSystemThread = function(...)
multi:newSystemThread(...)
end
multi.integration.GLOBAL = GLOBAL
multi.integration.THREAD = THREAD
require("multi.integration.loveManager.extensions")
require("multi.integration.sharedExtensions")
multi.print("Integrated Love Threading!")
return {
init = function()
return GLOBAL, THREAD
end
}
+227 -227
View File
@@ -1,228 +1,228 @@
--[[
MIT License
Copyright (c) 2022 Ryan Ward
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sub-license, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
]]
require("love.timer")
require("love.system")
require("love.data")
require("love.thread")
local multi, thread = require("multi"):init()
-- Checks if the given value is a LOVE2D object (i.e. has metatable with __index field) and if that __index field contains functions typical of LOVE2D objects
function isLoveObject(value)
-- Check if the value has metatable
if type(value) == "userdata" and getmetatable(value) then
-- Check if the metatable has the __index field
local index = getmetatable(value).__index
if type(index) == "table" then
-- Check if the metatable's __index table contains functions typical of LOVE2D objects
if index.draw or index.update or index.getWidth or index.getHeight or index.getString or index.getPointer then
return true
end
end
end
return false
end
-- Converts any function values in a table to a string with the value "\1\2:func:<function_string>" where <function_string> is the Lua stringified version of the function
function tableToFunctionString(t)
if type(t) == "nil" then return "\1\2:nil:" end
if type(t) == "function" then return "\1\2:func:"..string.dump(t) end
if type(t) ~= "table" then return t end
local newtable = {}
for k, v in pairs(t) do
if type(v) == "function" then
newtable[k] = "\1\2:func:"..string.dump(v)
elseif type(v) == "table" then
newtable[k] = tableToFunctionString(v)
elseif isLoveObject(v) then
newtable[k] = v
elseif type(v) == "userdata" then
newtable[k] = tostring(v)
else
newtable[k] = v
end
end
return newtable
end
-- Converts strings with the value "\1\2:func:<function_string>" back to functions
function functionStringToTable(t)
if type(t) == "string" and t:sub(1, 8) == "\1\2:func:" then return loadstring(t:sub(9, -1)) end
if type(t) == "string" and t:sub(1, 7) == "\1\2:nil:" then return nil end
if type(t) ~= "table" then return t end
for k, v in pairs(t) do
if type(v) == "string" then
if v:sub(1, 8) == "\1\2:func:" then
t[k] = loadstring(v:sub(9, -1))
else
t[k] = v
end
elseif type(v) == "table" then
t[k] = functionStringToTable(v)
else
t[k] = v
end
end
if t.init then
t:init()
end
return t
end
local function packValue(t)
return tableToFunctionString(t)
end
local function unpackValue(t)
return functionStringToTable(t)
end
local function createTable(n)
if not n then
n = "STAB"..multi.randomString(8)
end
local __proxy = {}
local function set(name, val)
local chan = love.thread.getChannel(n .. name)
if chan:getCount() == 1 then chan:pop() end
__proxy[name] = true
chan:push(packValue(val))
end
local function get(name)
return unpackValue(love.thread.getChannel(n .. name):peek())
-- if type(data) == "table" and data.init then
-- return data:init()
-- else
-- return data
-- end
end
return setmetatable({},
{
__index = function(t, k)
return get(k)
end,
__newindex = function(t, k, v)
set(k,v)
end
}
)
end
function INIT()
local GLOBAL, THREAD, DEFER = createTable("__GLOBAL__"), {}, {}
local status_channel, console_channel = love.thread.getChannel("__status_channel__" .. THREAD_ID),
love.thread.getChannel("__console_channel__")
-- Non portable methods, shouldn't be used unless you know what you are doing
THREAD.packValue = packValue
THREAD.unpackValue = unpackValue
THREAD.createTable = createTable
function THREAD.set(name, val)
GLOBAL[name] = val
end
function THREAD.get(name, val)
return GLOBAL[name]
end
THREAD.waitFor = thread:newFunction(function(name)
local function wait()
math.randomseed(os.time())
thread.yield()
end
repeat
wait()
until GLOBAL[name] ~= nil
return GLOBAL[name]
end, true)
function THREAD.getCores()
return love.system.getProcessorCount()
end
function THREAD.getConsole()
local c = {}
c.queue = console_channel
function c.print(...)
c.queue:push(table.concat(multi.pack(...), "\t"))
end
function c.error(err)
c.queue:push("Error in <"..THREAD_NAME..":" .. THREAD_ID .. ">: ".. err)
multi.error(err)
end
return c
end
function THREAD.getThreads()
--
end
function THREAD.kill() -- trigger the lane destruction
error("Thread was killed!\1")
end
function THREAD.pushStatus(...)
status_channel:push(multi.pack(...))
end
function THREAD.sleep(n)
love.timer.sleep(n)
end
THREAD.hold = thread:newFunction(function(n)
thread.hold(n)
end, true)
function THREAD.setENV(env, name)
GLOBAL[name or "__env"] = env
end
function THREAD.getENV(name)
return GLOBAL[name or "__env"]
end
function THREAD.exposeENV(name)
name = name or "__env"
local env = THREAD.getENV(name)
for i,v in pairs(env) do
_G[i] = v
end
end
function THREAD.defer(func)
table.insert(DEFER, func)
end
function THREAD.sync()
-- Maybe do something...
end
return GLOBAL, THREAD, DEFER
end
return {
init = function()
return INIT()
end
--[[
MIT License
Copyright (c) 2022 Ryan Ward
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sub-license, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
]]
require("love.timer")
require("love.system")
require("love.data")
require("love.thread")
local multi, thread = require("multi"):init()
-- Checks if the given value is a LOVE2D object (i.e. has metatable with __index field) and if that __index field contains functions typical of LOVE2D objects
function isLoveObject(value)
-- Check if the value has metatable
if type(value) == "userdata" and getmetatable(value) then
-- Check if the metatable has the __index field
local index = getmetatable(value).__index
if type(index) == "table" then
-- Check if the metatable's __index table contains functions typical of LOVE2D objects
if index.draw or index.update or index.getWidth or index.getHeight or index.getString or index.getPointer then
return true
end
end
end
return false
end
-- Converts any function values in a table to a string with the value "\1\2:func:<function_string>" where <function_string> is the Lua stringified version of the function
function tableToFunctionString(t)
if type(t) == "nil" then return "\1\2:nil:" end
if type(t) == "function" then return "\1\2:func:"..string.dump(t) end
if type(t) ~= "table" then return t end
local newtable = {}
for k, v in pairs(t) do
if type(v) == "function" then
newtable[k] = "\1\2:func:"..string.dump(v)
elseif type(v) == "table" then
newtable[k] = tableToFunctionString(v)
elseif isLoveObject(v) then
newtable[k] = v
elseif type(v) == "userdata" then
newtable[k] = tostring(v)
else
newtable[k] = v
end
end
return newtable
end
-- Converts strings with the value "\1\2:func:<function_string>" back to functions
function functionStringToTable(t)
if type(t) == "string" and t:sub(1, 8) == "\1\2:func:" then return loadstring(t:sub(9, -1)) end
if type(t) == "string" and t:sub(1, 7) == "\1\2:nil:" then return nil end
if type(t) ~= "table" then return t end
for k, v in pairs(t) do
if type(v) == "string" then
if v:sub(1, 8) == "\1\2:func:" then
t[k] = loadstring(v:sub(9, -1))
else
t[k] = v
end
elseif type(v) == "table" then
t[k] = functionStringToTable(v)
else
t[k] = v
end
end
if t.init then
t:init()
end
return t
end
local function packValue(t)
return tableToFunctionString(t)
end
local function unpackValue(t)
return functionStringToTable(t)
end
local function createTable(n)
if not n then
n = "STAB"..multi.randomString(8)
end
local __proxy = {}
local function set(name, val)
local chan = love.thread.getChannel(n .. name)
if chan:getCount() == 1 then chan:pop() end
__proxy[name] = true
chan:push(packValue(val))
end
local function get(name)
return unpackValue(love.thread.getChannel(n .. name):peek())
-- if type(data) == "table" and data.init then
-- return data:init()
-- else
-- return data
-- end
end
return setmetatable({},
{
__index = function(t, k)
return get(k)
end,
__newindex = function(t, k, v)
set(k,v)
end
}
)
end
function INIT()
local GLOBAL, THREAD, DEFER = createTable("__GLOBAL__"), {}, {}
local status_channel, console_channel = love.thread.getChannel("__status_channel__" .. THREAD_ID),
love.thread.getChannel("__console_channel__")
-- Non portable methods, shouldn't be used unless you know what you are doing
THREAD.packValue = packValue
THREAD.unpackValue = unpackValue
THREAD.createTable = createTable
function THREAD.set(name, val)
GLOBAL[name] = val
end
function THREAD.get(name, val)
return GLOBAL[name]
end
THREAD.waitFor = thread:newFunction(function(name)
local function wait()
math.randomseed(os.time())
thread.yield()
end
repeat
wait()
until GLOBAL[name] ~= nil
return GLOBAL[name]
end, true)
function THREAD.getCores()
return love.system.getProcessorCount()
end
function THREAD.getConsole()
local c = {}
c.queue = console_channel
function c.print(...)
c.queue:push(table.concat(multi.pack(...), "\t"))
end
function c.error(err)
c.queue:push("Error in <"..THREAD_NAME..":" .. THREAD_ID .. ">: ".. err)
multi.error(err)
end
return c
end
function THREAD.getThreads()
--
end
function THREAD.kill() -- trigger the lane destruction
error("Thread was killed!\1")
end
function THREAD.pushStatus(...)
status_channel:push(multi.pack(...))
end
function THREAD.sleep(n)
love.timer.sleep(n)
end
THREAD.hold = thread:newFunction(function(n)
thread.hold(n)
end, true)
function THREAD.setENV(env, name)
GLOBAL[name or "__env"] = env
end
function THREAD.getENV(name)
return GLOBAL[name or "__env"]
end
function THREAD.exposeENV(name)
name = name or "__env"
local env = THREAD.getENV(name)
for i,v in pairs(env) do
_G[i] = v
end
end
function THREAD.defer(func)
table.insert(DEFER, func)
end
function THREAD.sync()
-- Maybe do something...
end
return GLOBAL, THREAD, DEFER
end
return {
init = function()
return INIT()
end
}