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README.md
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README.md
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# multi Version: 1.7.0 (Taking multi-tasking to the next level)
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# multi Version: 1.7.0 (Taking multi-tasking to the next level)
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My multitasking library for lua</br>
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To install copy the multi folder into your enviroment and you are good to go</br>
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It is a pure lua binding if you ingore the intergrations (Stable!)</br>
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If you find any bugs or have any issues please let me know :)
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Also I will eventually add an example folder with a lot of examples for how you can use this library. Don't konw when that will be though :P
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# Discord
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For real-time assistance with my libraries! A place where you can ask questions and get help with any of my libraries</br>
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https://discord.gg/U8UspuA</br>
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Usage:</br>
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```lua
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--Basic usage
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require("multi.all") -- gets the entire library
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alarm=multi:newAlarm(3) -- in seconds can go to .001 uses the built in os.clock()
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alarm:OnRing(function(a)
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print("3 Seconds have passed!")
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a:Reset(n) -- if n were nil it will reset back to 3, or it would reset to n seconds
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end)
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multi:mainloop() -- the main loop of the program, multi:umanager() exists as well to allow intergration in other loops Ex: love2d love.update function. More on this binding in the wiki!
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```
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The library is modular so you only need to require what you need to. Because of this, the global enviroment is altered</br>
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Updated from 1.6.0 to 1.7.0
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Updated from 1.6.0 to 1.7.0
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Modified: multi.intergration.lanesManager.lua
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Modified: multi.intergration.lanesManager.lua
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It is now in a stable and simple state Works with the latest lanes version! Tested with version 3.11 I cannot promise that everything will work with eariler versions. Future versions are good though.
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It is now in a stable and simple state Works with the latest lanes version! Tested with version 3.11 I cannot promise that everything will work with eariler versions. Future versions are good though.
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@ -40,7 +68,7 @@ multi:newSystemThread("test",function() -- spawns a thread in another lua proces
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end)
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end)
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multi:mainloop()
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multi:mainloop()
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```
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```
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Onec I am happy with the intergration and feel it is ready I will document it better
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Once I am happy with the intergration and feel it is ready I will document it better
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Updated from 1.5.0 to 1.6.0
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Updated from 1.5.0 to 1.6.0
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@ -78,32 +106,6 @@ Every update I make aims to make things simpler more efficent and just better, b
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Example at end of the readme
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Example at end of the readme
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My multitasking library for lua</br>
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To install copy the multi folder into your enviroment and you are good to go</br>
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It is a pure lua binding if you ingore the intergrations (Stable!)</br>
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If you find any bugs or have any issues please let me know :)
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Also I will eventually add an example folder with a lot of examples for how you can use this library. Don't konw when that will be though :P
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# Discord
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For real-time assistance with my libraries! A place where you can ask questions and get help with any of my libraries</br>
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https://discord.gg/U8UspuA</br>
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Usage:</br>
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```lua
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--Basic usage
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require("multi.all") -- gets the entire library
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alarm=multi:newAlarm(3) -- in seconds can go to .001 uses the built in os.clock()
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alarm:OnRing(function(a)
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print("3 Seconds have passed!")
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a:Reset(n) -- if n were nil it will reset back to 3, or it would reset to n seconds
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end)
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multi:mainloop() -- the main loop of the program, multi:umanager() exists as well to allow intergration in other loops Ex: love2d love.update function. More on this binding in the wiki!
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```
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The library is modular so you only need to require what you need to. Because of this, the global enviroment is altered</br>
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There are many useful objects that you can use</br>
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There are many useful objects that you can use</br>
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Check out the wiki for detailed usage, but here are the objects:</br>
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Check out the wiki for detailed usage, but here are the objects:</br>
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- Process#</br>
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- Process#</br>
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