Setting up sterilization stuff for 14.2.0 release

This commit is contained in:
Ryan Ward 2020-02-19 15:16:53 -05:00
parent f47a750ef9
commit 00a3c6731c
4 changed files with 44 additions and 345 deletions

View File

@ -534,6 +534,7 @@ function multi:SetTime(n)
for i=1,#self.link.funcTM do for i=1,#self.link.funcTM do
self.link.funcTM[i](self.link) self.link.funcTM[i](self.link)
end end
self:Destroy() self:Destroy()
end end
end end
@ -2486,38 +2487,4 @@ function multi:uManagerRef(settings)
end end
end end
end end
-- State Saving Stuff
function multi:IngoreObject()
--
end
function multi:ToString()
--
end
function multi:newFromString(str)
--
end
function multi:Important(varname)
--
end
function multi:ToFile(path)
--
end
function multi:fromFile(path)
--
end
function multi:SetStateFlag(opt)
--
end
function multi:quickStateSave(b)
--
end
function multi:saveState(path,opt)
--
end
function multi:loadState(path)
--
end
function multi:setDefualtStateFlag(opt)
--
end
return multi return multi

View File

@ -1,304 +1,2 @@
--[[ -- Planned system threaded objects
MIT License -- multi:newSystemThreadedConnection(name, protect)
Copyright (c) 2020 Ryan Ward
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sub-license, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
]]
function multi:newSystemThreadedConnection(name, protect)
local c = {}
c.name = name or error("You must provide a name for the connection object!")
c.protect = protect or false
c.idle = nil
local sThread = multi.integration.THREAD
local GLOBAL = multi.integration.GLOBAL
local connSync = multi:newSystemThreadedQueue(c.name .. "_CONN_SYNC")
local connFire = multi:newSystemThreadedQueue(c.name .. "_CONN_FIRE")
function c:init()
local multi = require("multi")
if love then -- lets make sure we don't reference up-values if using love2d
GLOBAL = _G.GLOBAL
sThread = _G.sThread
end
local conn = {}
conn.obj = multi:newConnection()
setmetatable(
conn,
{
__call = function(self, ...)
return self:connect(...)
end
}
)
local ID = sThread.getID()
local sync = sThread.waitFor(self.name .. "_CONN_SYNC"):init()
local fire = sThread.waitFor(self.name .. "_CONN_FIRE"):init()
local connections = {}
if not multi.isMainThread then
connections = {0}
end
sync:push {"INIT", ID} -- Register this as an active connection!
function conn:connect(func)
return self.obj(func)
end
function conn:holdUT(n)
self.obj:holdUT(n)
end
function conn:Remove()
self.obj:Remove()
end
function conn:Fire(...)
for i = 1, #connections do
fire:push {connections[i], ID, {...}}
end
end
function conn:FireTo(to, ...)
local good = false
for i = 1, #connections do
if connections[i] == to then
good = true
break
end
end
if not good then
return multi.print("NonExisting Connection!")
end
fire:push {to, ID, {...}}
end
-- FIRE {TO,FROM,{ARGS}}
local data
local clock = os.clock
conn.OnConnectionAdded = multi:newConnection()
multi:newLoop(
function()
data = fire:peek()
if type(data) == "table" and data[1] == ID then
if data[2] == ID and conn.IgnoreSelf then
fire:pop()
return
end
fire:pop()
conn.obj:Fire(unpack(data[3]))
end
data = sync:peek()
if data ~= nil and data[1] == "SYNCA" and data[2] == ID then
sync:pop()
multi.nextStep(
function()
conn.OnConnectionAdded:Fire(data[3])
end
)
table.insert(connections, data[3])
end
if type(data) == "table" and data[1] == "SYNCR" and data[2] == ID then
sync:pop()
for i = 1, #connections do
if connections[i] == data[3] then
table.remove(connections, i)
end
end
end
end
):setName("STConn.syncer")
return conn
end
local cleanUp = {}
multi.OnSystemThreadDied(
function(ThreadID)
for i = 1, #syncs do
connSync:push {"SYNCR", syncs[i], ThreadID}
end
cleanUp[ThreadID] = true
end
)
multi:newThread(
c.name .. " Connection-Handler",
function()
local data
local clock = os.clock
local syncs = {}
while true do
if not c.idle then
thread.sleep(.5)
else
if clock() - c.idle >= 15 then
c.idle = nil
end
thread.skip()
end
data = connSync:peek()
if data ~= nil and data[1] == "INIT" then
connSync:pop()
c.idle = clock()
table.insert(syncs, data[2])
for i = 1, #syncs do
connSync:push {"SYNCA", syncs[i], data[2]}
end
end
data = connFire:peek()
if data ~= nil and cleanUp[data[1]] then
local meh = data[1]
connFire:pop() -- lets remove dead thread stuff
multi:newAlarm(15):OnRing(
function(a)
cleanUp[meh] = nil
end
)
end
end
end
)
GLOBAL[c.name] = c
return c
end
function multi:SystemThreadedBenchmark(n)
n = n or 1
local cores = multi.integration.THREAD.getCores()
local queue = multi:newSystemThreadedQueue("THREAD_BENCH_QUEUE"):init()
local sThread = multi.integration.THREAD
local GLOBAL = multi.integration.GLOBAL
local c = {}
for i = 1, cores do
multi:newSystemThread(
"STHREAD_BENCH",
function(n)
local multi = require("multi")
if multi:getPlatform() == "love2d" then
GLOBAL = _G.GLOBAL
sThread = _G.sThread
end -- we cannot have upvalues... in love2d globals, not locals must be used
queue = sThread.waitFor("THREAD_BENCH_QUEUE"):init() -- always wait for when looking for a variable at the start of the thread!
multi:benchMark(n):OnBench(
function(self, count)
queue:push(count)
sThread.kill()
error("Thread was killed!")
end
)
multi:mainloop()
end,
n
)
end
multi:newThread(
"THREAD_BENCH",
function()
local count = 0
local cc = 0
while true do
thread.skip(1)
local dat = queue:pop()
if dat then
cc = cc + 1
count = count + dat
if cc == cores then
c.OnBench:Fire(count)
thread.kill()
end
end
end
end
)
c.OnBench = multi:newConnection()
return c
end
function multi:newSystemThreadedConsole(name)
local c = {}
c.name = name
local sThread = multi.integration.THREAD
local GLOBAL = multi.integration.GLOBAL
function c:init()
_G.__Needs_Multi = true
local multi = require("multi")
if multi:getPlatform() == "love2d" then
GLOBAL = _G.GLOBAL
sThread = _G.sThread
end
local cc = {}
if multi.isMainThread then
if GLOBAL["__SYSTEM_CONSOLE__"] then
cc.stream = sThread.waitFor("__SYSTEM_CONSOLE__"):init()
else
cc.stream = multi:newSystemThreadedQueue("__SYSTEM_CONSOLE__"):init()
multi:newLoop(
function()
local data = cc.stream:pop()
if data then
local dat = table.remove(data, 1)
if dat == "w" then
io.write(unpack(data))
elseif dat == "p" then
print(unpack(data))
end
end
end
):setName("ST.consoleSyncer")
end
else
cc.stream = sThread.waitFor("__SYSTEM_CONSOLE__"):init()
end
function cc:write(msg)
self.stream:push({"w", tostring(msg)})
end
function cc:print(...)
local tab = {...}
for i = 1, #tab do
tab[i] = tostring(tab[i])
end
self.stream:push({"p", unpack(tab)})
end
return cc
end
GLOBAL[c.name] = c
return c
end
function multi:newSystemThreadedExecute(cmd)
local c = {}
local GLOBAL = multi.integration.GLOBAL -- set up locals incase we are using lanes
local sThread = multi.integration.THREAD -- set up locals incase we are using lanes
local name = "Execute_Thread" .. multi.randomString(16)
c.name = name
GLOBAL[name .. "CMD"] = cmd
multi:newSystemThread(
name,
function()
if love then -- lets make sure we don't reference upvalues if using love2d
GLOBAL = _G.GLOBAL
sThread = _G.sThread
name = __THREADNAME__ -- global data same as the name we used in this functions creation
end -- Lanes should take the local upvalues ^^^
cmd = sThread.waitFor(name .. "CMD")
local ret = os.execute(cmd)
GLOBAL[name .. "R"] = ret
end
)
c.OnCMDFinished = multi:newConnection()
c.looper =
multi:newLoop(
function(self)
local ret = GLOBAL[self.link.name .. "R"]
if ret then
self.link.OnCMDFinished:Fire(ret)
self:Destroy()
end
end
)
c.looper.link = c
return c
end

View File

@ -0,0 +1,34 @@
local multi,thread = require("multi"):init()
---------------------
-- State Saving Stuff
---------------------
function multi:IngoreObject()
-- Tells system to not sterilize this object
end
function multi:ToString()
-- Turns the object into a string
end
function multi:newFromString(str)
-- Creates an object from string
end
function multi:ToFile(path)
-- Turns multi object into a string
end
function multi:fromFile(path)
-- Loads multi object form file
end
function multi:SetStateFlag(opt)
-- manage the states
end
function multi:quickStateSave(b)
-- enables quick state saving
end
function multi:saveState(path,opt)
-- Saves entire state to file
end
function multi:loadState(path)
-- Loads entire state from file
end
function multi:setDefualtStateFlag(opt)
-- sets the default flags for managing states
end

View File

@ -7,7 +7,7 @@ source = {
description = { description = {
summary = "Lua Multi tasking library", summary = "Lua Multi tasking library",
detailed = [[ detailed = [[
This library contains many methods for multi tasking. From simple side by side code using multi-objs, to using coroutine based Threads and System threads(When you have lua lanes installed or are using love2d) This library contains many methods for multi tasking. Features non coroutine based multitasking, coroutine based multi tasking, and system threading (Requires use of an integration). Check github for how to use.
]], ]],
homepage = "https://github.com/rayaman/multi", homepage = "https://github.com/rayaman/multi",
license = "MIT" license = "MIT"
@ -30,6 +30,6 @@ build = {
["multi.integration.loveManager.threads"] = "multi/integration/loveManager/threads.lua", ["multi.integration.loveManager.threads"] = "multi/integration/loveManager/threads.lua",
["multi.integration.luvitManager"] = "multi/integration/luvitManager.lua", ["multi.integration.luvitManager"] = "multi/integration/luvitManager.lua",
--["multi.integration.networkManager"] = "multi/integration/networkManager.lua", --["multi.integration.networkManager"] = "multi/integration/networkManager.lua",
["multi.integration.shared"] = "multi/integration/shared.lua" --["multi.integration.shared"] = "multi/integration/shared.lua"
} }
} }