Files
jeopardy/utils/love_file_handler.lua
T
2026-06-08 20:29:59 -07:00

223 lines
7.5 KiB
Lua

--- love_file_handler.lua — LÖVE2D file handler for logger.lua
--
-- Uses love.filesystem to write logs into LÖVE's save directory, which works
-- correctly on every platform LÖVE supports (Windows, macOS, Linux, Android).
--
-- Requires:
-- logger.lua in the same directory (or on package.path)
-- LÖVE2D 11.x+ (love.filesystem must be available)
--
-- Usage inside main.lua / conf.lua:
--
-- local Logger = require("logger")
-- local LoveHandler = require("love_file_handler")
--
-- local log = Logger.new("game", {
-- handlers = {
-- Logger.handlers.ConsoleHandler(), -- print() fallback
-- LoveHandler.new("logs/game.log"), -- love.filesystem
-- },
-- })
--
-- function love.load()
-- log:info("Game started — LÖVE %s", love.getVersion())
-- end
-- ── Sanity check ──────────────────────────────────────────────────────────
assert(love and love.filesystem,
"love_file_handler requires the LÖVE2D runtime (love.filesystem)")
-- ── Module table ──────────────────────────────────────────────────────────
local LoveHandler = {}
-- ── Helpers ───────────────────────────────────────────────────────────────
--- Ensure every directory component in `path` exists.
-- love.filesystem.createDirectory is recursive on LÖVE 11+.
local function ensure_dir(path)
local dir = path:match("^(.*)/[^/]+$")
if dir and dir ~= "" then
love.filesystem.createDirectory(dir)
end
end
--- Return current file size in bytes, or 0 on error / missing file.
local function file_size(path)
local info = love.filesystem.getInfo(path)
return info and info.size or 0
end
--- Shift rotated files: .4→.5, .3→.4, …, base→.1
local function rotate(path, max_files)
for i = max_files - 1, 1, -1 do
local src = path .. "." .. i
local dest = path .. "." .. (i + 1)
if love.filesystem.getInfo(src) then
-- love.filesystem has no rename; copy + delete
local data = love.filesystem.read(src)
if data then
love.filesystem.write(dest, data)
love.filesystem.remove(src)
end
end
end
-- move base → .1
if love.filesystem.getInfo(path) then
local data = love.filesystem.read(path)
if data then
love.filesystem.write(path .. ".1", data)
love.filesystem.remove(path)
end
end
end
-- ── Constructor ───────────────────────────────────────────────────────────
--- Create a new LÖVE2D file handler.
--
-- @param path string Path inside the LÖVE save directory.
-- Subdirectories are created automatically.
-- Default: "logs/game.log"
--
-- @param opts table Optional settings:
-- max_size (number) Rotate when the log file reaches this many bytes.
-- Default: 1 MB (1 048 576). Set to 0 to disable.
-- max_files (number) How many rotated files to keep. Default: 5.
-- buffered (bool) Accumulate lines in memory and flush in batches.
-- Reduces I/O overhead on mobile / web exports.
-- Default: false.
-- flush_size (number) Lines to buffer before auto-flushing (buffered mode).
-- Default: 20.
-- on_error (func) Called with (err_string) on any I/O error.
-- Default: prints a warning to love.graphics console.
--
-- @return handler, control_table
-- handler — function accepted by Logger:add_handler()
-- control — table with :flush(), :close(), :path(), :size() methods
function LoveHandler.new(path, opts)
path = path or "logs/game.log"
opts = opts or {}
local max_size = (opts.max_size == nil) and (1024 * 1024) or opts.max_size
local max_files = opts.max_files or 5
local buffered = opts.buffered or false
local flush_size = opts.flush_size or 20
local on_error = opts.on_error or function(err)
if love.graphics and love.graphics.print then
print("[love_file_handler] I/O error: " .. tostring(err))
end
end
-- State
local buffer = {} -- pending lines (buffered mode)
local closed = false
ensure_dir(path)
-- ── Internal write ────────────────────────────────────────────────────
local function raw_write(lines)
if #lines == 0 then return end
local text = table.concat(lines, "\n") .. "\n"
-- Rotate if needed
if max_size and max_size > 0 and file_size(path) + #text >= max_size then
rotate(path, max_files)
end
-- Append
local ok, err = love.filesystem.append(path, text)
if not ok then
on_error(tostring(err))
end
end
-- ── Public control table ──────────────────────────────────────────────
local control = {}
--- Flush buffered lines to disk immediately.
function control:flush()
if #buffer > 0 then
raw_write(buffer)
buffer = {}
end
end
--- Close the handler (flushes first). After close() the handler is a no-op.
function control:close()
self:flush()
closed = true
end
--- Full path as seen by love.filesystem.
function control:path()
return path
end
--- Real filesystem path to the save directory file (for external tools).
function control:real_path()
local save_dir = love.filesystem.getSaveDirectory()
return save_dir .. "/" .. path
end
--- Current log file size in bytes.
function control:size()
return file_size(path)
end
--- List rotated files that exist (e.g. {"logs/game.log.1", ...})
function control:rotated_files()
local result = {}
for i = 1, max_files do
local p = path .. "." .. i
if love.filesystem.getInfo(p) then
table.insert(result, p)
end
end
return result
end
--- Read the entire current log file as a string (nil on error).
function control:read()
self:flush()
return love.filesystem.read(path)
end
-- ── Handler function ──────────────────────────────────────────────────
local function handler(record)
if closed then return end
if buffered then
table.insert(buffer, record.formatted)
if #buffer >= flush_size then
raw_write(buffer)
buffer = {}
end
else
raw_write({ record.formatted })
end
end
return handler, control
end
-- ── Convenience: hook love.quit to flush ──────────────────────────────────
--- Wrap love.quit so a control table's flush() is called automatically.
-- Call once per handler after Logger.new(); safe to call multiple times.
--
-- @param control The control table returned by LoveHandler.new()
function LoveHandler.auto_flush_on_quit(control)
local original_quit = love.quit or function() end
love.quit = function()
control:flush()
return original_quit()
end
end
return LoveHandler