return { -- basic settings: name = 'Jeopardy', -- name of the game for your executable developer = 'Ryan Ward', -- dev name used in metadata of the file output = 'bin', -- output location for your game, defaults to $SAVE_DIRECTORY version = '1.0.4', -- 'version' of your game, used to name the folder in output love = '11.5', -- version of LÖVE to use, must match github releases ignore = {'bin', 'love', 'server_test', '.gitignore', '.gitmodules', 'build.lua', 'login_dialog.yaml', 'package.bat', 'README.md'}, -- folders/files to ignore in your project icon = 'assets/icon.png', -- 256x256px PNG icon for game, will be converted for you -- optional settings: use32bit = false, -- set true to build windows 32-bit as well as 64-bit identifier = 'net.ddns.epicknex.jeopardy', -- macos team identifier, defaults to game.developer.name libs = {}, hooks = {}, platforms = {'windows', --[['macos', 'linux', 'steamdeck']]} -- set if you only want to build for a specific platform }