moved zoom into base templates, fixed performance and memory issues
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@@ -0,0 +1,98 @@
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--[[ Constants
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* (all lua builtins that don't allow io/executing code)
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color (interface)
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gui (interface)
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multi (interface bound to a processor) no thread module
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callback true/false correct/wrong
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]]
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local label
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local imageHolder
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local function index(window, q, callback)
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frame = window:newFrame(0,0,0,-200,0,.2,1,.8)
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frame.visibility = 0
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label = window:newTextLabel(" " ..q.title.. " ",0,0,0,0,0,0,1,.2)
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label.align = ALIGN_CENTER
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label.textColor = color.white
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label.color = color.new("#363ac8")
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label:scaleFont(.5)
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label:centerFont()
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local errors = {}
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if type(q.zoom) ~= "string" and q.zoom ~= "" then
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table.insert(errors, "Missing 'zoom' fiels for queston! Should be a path to an image.")
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end
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if type(q.minzoom) ~= "string" and q.minzoom ~= "" then
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table.insert(errors, "Missing 'minzoom' field for question! Should be a path to an image.")
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end
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if type(q.fullimage) ~= "string" and q.fullimage ~= "" then
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table.insert(errors, "Missing 'fullimage' field for question! Should be a path to an image.")
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end
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local zooms = {q.zoom, q.minzoom, q.fullimage}
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print(q.fullimage)
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local index = 1
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local mul = 1
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imageHolder = frame:newImageLabel(q.zoom)
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imageHolder:setAspectSize(imageHolder.imageWidth,imageHolder.imageHeight)
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imageHolder:centerX(true)
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imageHolder:centerY(true)
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imageHolder:setDualDim(0,0,imageHolder.imageWidth,imageHolder.imageHeight)
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imageHolder:OnEnter(function(self)
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self:setShader(gui.SHADERS.glow)
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end)
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imageHolder:OnExit(function(self)
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self:setShader()
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end)
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imageHolder:shaderTime(true)
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imageHolder:OnReleased(function()
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index = index + 1
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print(index)
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if index == 2 then
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mul = .5
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elseif index == 3 then
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mul = .25
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else
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index = 3
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end
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imageHolder:setImage(zooms[index])
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end)
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local correct = window:newTextButton("Correct",0,-200,0,100,0,1,.5)
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correct.color = color.new("#52b11b")
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local wrong = window:newTextButton("Wrong",0,-200,0,100,.5,1,.5)
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wrong.color = color.new("#bd2626")
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local skip = window:newTextButton("Skip",0,-100,0,100,.25,1,.5)
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skip.color = color.new("#5d5d5d")
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window.apply({
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scaleFont={.7},
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centerFont={},
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align=window.ALIGN_CENTER,
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OnReleased=function(self)
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if self.text == "Skip" then
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callback()
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return
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end
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callback(self.text == "Correct", mul)
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end,
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},correct,wrong,skip)
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end
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local function update(dt) -- time in seconds that has passed since
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_,_,w,h = imageHolder.parent:getAbsolutes()
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local x,y,w,h = imageHolder:GetSizeAdjustedToAspectRatio(w,h)
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imageHolder:setDualDim(w,h,x,y)
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end
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return {
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index = index,
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update = update
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}
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