added refresh when working with quiz folder, debug logs enabled in folder mode, added new zoom content
This commit is contained in:
+178
-27
@@ -6,6 +6,8 @@ local fmt = require("utils/fmt")
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local timer = require("utils/utils")
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local multi, thread = require("multi"):init()
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local menu = require("gui.core.menus")
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local transition = require("gui.core.transitions")
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local logger = require("utils/logger")
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local timesup = love.audio.newSource("assets/sounds/timesup.mp3", "static")
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local double = love.audio.newSource("assets/sounds/double.mp3", "static")
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@@ -18,12 +20,17 @@ local activePlayer
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local playerList = {}
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local playerStaticList = {}
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local scoreboard = {}
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local handler
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local handler_conn = boardUpdater:newConnection()
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local reference
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local multiply
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local reset = boardUpdater:newConnection()
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local default_text = "Pick a Category"
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local boardLog = log:child("board")
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-- Function to resize fonts for all managed elements
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boardLog:debug("Creating resize fonts handler")
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local completed_questions = 0
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local min_questions = 0
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local dd_count = 0
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@@ -31,6 +38,25 @@ local dd_enabled = false
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local applied_dd = false
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local board, question
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local function cleanUp()
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activePlayer = nil
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handler_conn:Remove()
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playerList = {}
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playerStaticList = {}
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scoreboard = {}
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handler = nil
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reference = nil
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multiply = nil
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reset:Remove()
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default_text = "Pick a Category"
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completed_questions = 0
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min_questions = 0
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dd_enabled = false
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applied_dd = false
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board = nil
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question = nil
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end
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local function pickUniqueIndices(t, count)
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assert(#t >= count, "Not enough elements to pick " .. count .. " unique items")
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@@ -78,6 +104,15 @@ function applyDD()
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end
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end
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local function setMultiplier(m)
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multiply = m
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end
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local function useDefaultHandler(callback)
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handler.visible = true
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reference = handler_conn(callback)
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end
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local templateLog = log:child("template")
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function LoadTemplate(name, path)
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boardLog:debug("Loading Template: %s", name)
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@@ -139,9 +174,11 @@ function LoadTemplate(name, path)
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theme = theme,
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gui = gui,
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timer = timer,
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useDefaultHandler = useDefaultHandler,
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setMultiplier = setMultiplier,
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-- love stuff
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newSource = love.audio.newSource,
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log = templateLog
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log = templateLog,
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}
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env._G = env
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@@ -172,14 +209,11 @@ function gui:cleanup()
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completed_questions = completed_questions + 1
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end
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local reset = boardUpdater:newConnection()
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local default_text = "Pick a Category"
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function Menu(frame, path)
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function Menu(frame, path, deb)
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local frameRef = frame:newFrame():fullFrame()
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frameRef.visibility = 0
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boardLog:info("Building board")
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if path:match(".zip") then
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-- local basename = path:match("([^/\\]+)$")
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local success = love.filesystem.mount(path, "quiz", true)
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if not success then
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gui:newMessageBox({
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@@ -199,23 +233,133 @@ function Menu(frame, path)
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path = "quiz"
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end
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local scoreboard = ScoreBoard(frameRef, 0, 0, 0, 0, .06, .1, .170, .8)
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local qframe = frameRef:newFrame(0, 0, 0, 0, .24, .1, .70, .8)
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local dframe = frameRef:newTextLabel("",0, 0, 0, 0, .24, .1, .7, .8)
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dframe:scaleFont(.075)
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dframe:centerFont()
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dframe.align = gui.ALIGN_CENTER
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dframe.color = color.bg
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dframe.visible = false
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dframe:OnReleased(function(self)
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if self.click then
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boardUpdater:newThread(function()
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thread.skip(1)
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dframe.visible = false
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end)
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end
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end)
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if deb then
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boardLog.level = logger.LEVELS.DEBUG
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templateLog.level = logger.LEVELS.DEBUG
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boardLog:debug("Debug mode is activated when quiz directory is in the save directory")
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local refresh = frameRef:newTextButton("Refresh", 0, -30, 140, 30, 0, 1)
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refresh:centerFont()
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refresh:scaleFont(.9)
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refresh.align = gui.ALIGN_CENTER
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refresh.color = color.green
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refresh:OnReleased(function()
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boardLog:debug("Cleaning up state and returning to title screen")
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scoreboard:removeAllPlayers()
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cleanUp()
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frameRef:destroy()
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menu.getMenu("title"):visible(true)
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menu.getMenu("board"):visible(frame, path, deb)
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end)
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end
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-- Start the processors now
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boardLog:debug("Starting processors")
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boardUpdater.Start()
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boardLog:debug("Starting board-updater Started")
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qUpdater.Start()
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boardLog:debug("Starting question-updater Started")
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scoreUpdater.Start()
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boardLog:debug("Starting score-updater Started")
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local scoreboard = ScoreBoard(frame, 0, 0, 0, 0, .06, .1, .170, .8)
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local glide = transition.glide()
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local qframe = frame:newFrame(0, 0, 0, 0, .24, .1, .70, .8)
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local function displayAnswer(q)
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dframe.text = q.answer
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dframe.visible = true
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dframe.click = q["display-mode"] == "click"
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local sleep = 5
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local fade = 1
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if type(q["display-mode"]) == "number" then
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sleep = q["display-mode"]
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end
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if type(q["display-fade"]) == "number" and q["display-fade"] > 0 then
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fade = q["display-fade"]
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end
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if not dframe.click then
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boardUpdater:newThread(function()
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thread.sleep(sleep)
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local handle = glide(1,0,fade)
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handle:OnStep(function(p)
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dframe.textVisibility = p
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dframe.visibility = p
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end)
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handle:OnStop(function()
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dframe.visible = false
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dframe.textVisibility = 1
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dframe.visibility = 1
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handle.OnStep:Remove()
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handle.OnStop:Remove()
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end)
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end)
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end
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end
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local label = frameRef:newTextLabel(default_text, 0, 10, 0, -20, .29, 0, .6, .1)
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handler = frameRef:newFrame(0, 10, 0, -20, .29, .9, .6, .1)
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handler.visible = false
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local correct = handler:newTextButton("Correct", 5,0,-10,0,0,.1,1/3,.8)
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correct.color = color.correct
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local skip = handler:newTextButton("Skip", 8,0,-15,0,1/3,.1,1/3,.8)
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skip.color = color.skip
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local wrong = handler:newTextButton("Wrong", 5,0,-10,0,2/3,.1,1/3,.8)
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wrong.color = color.wrong
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gui.apply({
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setRoundness = {15,15,60},
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centerFont = {},
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scaleFont = {1/2},
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align = gui.ALIGN_CENTER,
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OnEnter = function(self)
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self:setShader(gui.SHADERS.glow)
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end,
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OnExit = function(self)
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self:setShader()
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end,
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OnReleased=function(self)
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if self.text == "Skip" then
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handler_conn:Fire()
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reference:Unconnect()
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handler.visible = false
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return
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end
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local val = self.text == "Correct"
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print(multiply)
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handler_conn:Fire(val, multiply)
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if val then
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reference:Unconnect()
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handler.visible = false
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end
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end,
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},correct,skip,wrong)
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local label = frame:newTextLabel(default_text, 0, 10, 0, -20, .29, 0, .6, .1)
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label.visibility = .85
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label.drawBorder = false
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label.align = gui.ALIGN_CENTER
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label.color = color.bg
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label.textColor = color.status_font
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label:setRoundness(20,20,60)
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handler:setRoundness(20,20,60)
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handler.visibility = .9
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handler.color = color.bg
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label:scaleFont(2/3)
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label:centerFont()
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@@ -261,10 +405,13 @@ function Menu(frame, path)
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end
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end
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reset(function()
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reset(function(q)
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question:cleanup()
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manageCosmetics(frame, cosmetics, true)
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manageCosmetics(frame, cosmetics)
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label.text = default_text
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if q["display-answer"] then
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displayAnswer(q)
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end
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end)
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for cat,v in pairs(index.categories) do
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@@ -307,7 +454,7 @@ function Menu(frame, path)
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if dd_enabled then
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applyDD() -- check and run DD if conditions meet
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end
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if index.categories[cat].questions == nil then boardLog:info("Question not defined: File: %s Category: %s - %s\n",path,index.categories[cat].name,start + inc*(tier-1)) return end
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if index.categories[cat].questions == nil then boardLog:debug("Question not defined: File: %s Category: %s - %s",path,index.categories[cat].name,start + inc*(tier-1)) return end
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local globals = index.categories[cat].global
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if not globals then
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globals = {}
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@@ -321,7 +468,7 @@ function Menu(frame, path)
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mt.__metatable = nil
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end
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setmetatable(q, {__index = globals})
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if q == nil then boardLog:info("Question contains no data: File: %s Category: %s Tier: %s\n",path,index.categories[cat].name,start + inc*(tier-1)) return end
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if q == nil then boardLog:debug("Question contains no data: File: %s Category: %s Tier: %s",path,index.categories[cat].name,start + inc*(tier-1)) return end
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if q.cosmetics then
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manageCosmetics(frame, q.cosmetics)
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end
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@@ -364,14 +511,14 @@ function Menu(frame, path)
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player:Add((self.price*mul)*m)
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finished = true
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question.visible = false
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reset:Fire()
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reset:Fire(q)
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elseif ans == false then
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player:Add(-self.price*mul)
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player = GetNextPlayer()
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else
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finished = true
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question.visible = false
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reset:Fire()
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reset:Fire(q)
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end -- nil is a valid option where you weren't right or wrong, you just skipped
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self.text = ""
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end)
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@@ -488,13 +635,10 @@ function ScoreBoard(frame, x, y, w, h, sx, sy, sw, sh)
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textColor = C_TEXT_MUTED,
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}, headernum, headerplayer, headerscore)
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local updateList = {headernum, headerplayer, headerscore}
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local updateList = {headernum, headerplayer, headerscore, header}
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header:centerFont()
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header:scaleFont(2/3)
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for _,object in pairs(updateList) do
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object:fitFont(nil, nil, {scale = 5/6})
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object:scaleFont(2/3)
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object:centerFont()
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end
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@@ -533,10 +677,12 @@ function ScoreBoard(frame, x, y, w, h, sx, sy, sw, sh)
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local add_player = leaderboard:newFrame(5,-5,-10,0,0,1-PLAYER_HEIGHT,1,PLAYER_HEIGHT)
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local edit_player = leaderboard:newFrame(5,-10,-10,0,0,1-2*PLAYER_HEIGHT,1,PLAYER_HEIGHT)
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local remove_player = leaderboard:newTextButton("Remove Selected",5,-15,-10,0,0,1-3*PLAYER_HEIGHT,1,PLAYER_HEIGHT)
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remove_player:setFont(20)
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remove_player.align = gui.ALIGN_CENTER
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local embededWatch = {remove_player}
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remove_player:centerFont()
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gui.apply({
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centerFont = {},
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scaleFont = {.5}
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},add_player,edit_player,remove_player)
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local function embedTextEdit(reference, default, but_text, callback)
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reference.color = C_BORDER_NRM
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@@ -555,7 +701,7 @@ function ScoreBoard(frame, x, y, w, h, sx, sy, sw, sh)
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callback(textbox)
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end)
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gui.apply({
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setFont = {20},
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scaleFont = {.5},
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align = gui.ALIGN_CENTER,
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centerFont = {},
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},textbox,button,reference)
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@@ -593,6 +739,11 @@ function ScoreBoard(frame, x, y, w, h, sx, sy, sw, sh)
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end
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end)
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function scoreboard:removeAllPlayers()
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playerList = {}
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playerStaticList = {}
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end
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function scoreboard:RenderPlayer(list)
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for index, player in ipairs(list) do
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if player.Ref then
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