support for love-build, fix memory issues. A few bugs to tweak

This commit is contained in:
2026-06-09 22:54:41 -07:00
parent 6b864a2d9b
commit 3109844765
17 changed files with 132 additions and 306 deletions
+11
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@@ -0,0 +1,11 @@
{
"$schema": "https://raw.githubusercontent.com/sumneko/vscode-lua/master/setting/schema.json",
"runtime.version": "LuaJIT",
"diagnostics.globals": [
"love"
],
"workspace.library": [
"${3rd}/love2d/library"
],
"workspace.checkThirdParty": false
}
+5
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@@ -0,0 +1,5 @@
{
"recommendations":
["tomblind.local-lua-debugger-vscode",
"sumneko.lua",]
}
+28
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@@ -0,0 +1,28 @@
{
"version": "0.2.0",
"configurations": [
{
"type": "lua-local",
"request": "launch",
"name": "Debug",
"program": {
"command": "love"
},
"args": [
".",
"debug"
],
},
{
"type": "lua-local",
"request": "launch",
"name": "Release",
"program": {
"command": "love"
},
"args": [
".",
],
},
]
}
+12
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@@ -0,0 +1,12 @@
{
"version": "2.0.0",
"tasks": [
{
"label": "Build with LÖVE-Build",
"type": "shell",
"command": "love-build", // Path to Love-build
"args": [".main.lua"],
"group": "build",
}
]
}
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+17
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@@ -0,0 +1,17 @@
return {
-- basic settings:
name = 'Jeopardy', -- name of the game for your executable
developer = 'Ryan Ward', -- dev name used in metadata of the file
output = 'bin', -- output location for your game, defaults to $SAVE_DIRECTORY
version = '1.0.2', -- 'version' of your game, used to name the folder in output
love = '11.5', -- version of LÖVE to use, must match github releases
ignore = {'bin', 'love', 'server_test', '.gitignore', '.gitmodules', 'build.lua', 'login_dialog.yaml', 'package.bat', 'README.md'}, -- folders/files to ignore in your project
icon = 'assets/icon.png', -- 256x256px PNG icon for game, will be converted for you
-- optional settings:
use32bit = false, -- set true to build windows 32-bit as well as 64-bit
identifier = 'net.ddns.epicknex.jeopardy', -- macos team identifier, defaults to game.developer.name
libs = {},
hooks = {},
platforms = {'windows', --[['macos', 'linux', 'steamdeck']]} -- set if you only want to build for a specific platform
}
+1 -1
Submodule gui updated: fa06733747...79ad2b839b
-59
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@@ -1,59 +0,0 @@
# login_dialog.yaml
type: frame
x: 0
y: 0
scale-size: [0.4, 0.25]
scale-pos: [0.3, 0.2]
color: "#1e1e2e"
border-color: "#4a4a6a"
roundness: 12
children:
- type: label
text: "Sign In"
x: 0
y: 20
scale-size: [1.0, 0.0]
h: 48
align: center
font: 28
text-color: "#cdd6f4"
- type: textbox
x: 30
y: 90
scale-size: [0.85, 0.0]
h: 36
text: ""
color: "#313244"
border-color: "#6c7086"
text-color: "#cdd6f4"
font: 14
on-return: "focusPassword"
- type: textbox
x: 30
y: 140
scale-size: [0.85, 0.0]
h: 36
text: ""
color: "#313244"
border-color: "#6c7086"
text-color: "#cdd6f4"
font: 14
on-return: "submitLogin"
- type: button
text: "Log In"
align: "center"
fit-font: true
x: 30
y: 200
scale-size: [0.2, 0.0]
h: 40
color: "#89b4fa"
text-color: "#1e1e2e"
roundness: 8
on-pressed: "submitLogin"
on-enter: "highlightButton"
on-exit: "unhighlightButton"
+4
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@@ -49,12 +49,16 @@ local old = multi.error
multi.error = function(self, err)
loadLog:error("Error: %s", err)
loadLog:error(debug.traceback())
love.quit()
end
function love.load()
loadLog:info("Starting Jeopardy Game")
loadLog:debug("Setting game identity to jeopardy")
for i,v in ipairs(color.listColors(showAllColors)) do
loadLog:debug("Indexed color %s",v)
end
love.filesystem.setIdentity("jeopardy")
loadLog:trace("Creating save directory")
success = love.filesystem.createDirectory("")
+36 -31
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@@ -28,8 +28,6 @@ local boardLog = log:child("board")
boardLog:debug("Creating resize fonts handler")
local function resizeFonts()
-- Use multi-threading to improve performance
multi:newThread(function()
-- Introduce a small delay to avoid too many iterations at once
thread.skip(2)
-- Iterate over each element in the 'manage' table
for i = 1, #manage do
@@ -42,7 +40,6 @@ local function resizeFonts()
elem:centerFont()
end
end
end)
end
gui.Events.OnResized(resizeFonts)
@@ -239,17 +236,12 @@ function Menu(frame, path)
label.color = color.bg
label.textColor = color.status_font
label:setRoundness(20,20,60)
boardUpdater:newThread(function()
local test = function()
return label.text ~= ""
end
while true do
thread.hold(test)
label:centerFont()
local updateLabel = function()
label:fitFont(nil, nil, {scale = 2/3})
label:centerFont()
end
end)
boardUpdater:newThread(updateLabel)
gui.Events.OnResized(updateLabel)
local data = loader:new(path)
board, question, dailydouble = qframe:newFrame(), qframe:newFrame(), qframe:newImageLabel("assets/images/double.jpg")
@@ -409,7 +401,7 @@ function Menu(frame, path)
boardUpdater:newThread("QuestionUpdater",function()
while true do
template.update(dt)
thread.yield()
thread.sleep(.1)
if self.text == "" then return end
end
end)
@@ -460,19 +452,33 @@ end
function ScoreBoard(frame, x, y, w, h, sx, sy, sw, sh)
-- Colors
local C_BG_PANEL = color.new("#1a1a2e")
local C_BG_HEADER = color.new("#16213e")
local C_ACCENT = color.new("#e94560")
local C_ROW_TOP = color.new("#1c2641")
local C_ROW_NORM = color.new("#121226")
local C_BORDER_TOP = color.new("#323c6e")
local C_BORDER_NRM = color.new("#1c1c37")
local C_BAR_EMPTY = color.new("#232341")
local C_TEXT_MUTED = color.new("#786e96")
local C_WHITE = color.new("#ffffff")
local C_GOLD = color.new("#ffd700")
local C_SILVER = color.new("#C0C0C0")
local C_BRONZE = color.new("#cd7f32")
color.indexColor("scoreboard_panel_bg", "#1a1a2e")
color.indexColor("scoreboard_header_bg", "#16213e")
color.indexColor("scoreboard_accent_color", "#e94560")
color.indexColor("scoreboard_row_top_bg", "#1c2641")
color.indexColor("scoreboard_row_norm_bg", "#121226")
color.indexColor("scoreboard_border_top_color", "#323c6e")
color.indexColor("scoreboard_border_nrm_color", "#1c1c37")
color.indexColor("scoreboard_bar_empty_color", "#232341")
color.indexColor("scoreboard_text_muted_color", "#786e96")
color.indexColor("scoreboard_pure_white", "#ffffff")
color.indexColor("scoreboard_precious_gold", "#ffd700")
color.indexColor("scoreboard_precious_silver", "#C0C0C0")
color.indexColor("scoreboard_precious_bronze", "#cd7f32")
local C_BG_PANEL = color.scoreboard_panel_bg
local C_BG_HEADER = color.scoreboard_header_bg
local C_ACCENT = color.scoreboard_accent_color
local C_ROW_TOP = color.scoreboard_row_top_bg
local C_ROW_NORM = color.scoreboard_row_norm_bg
local C_BORDER_TOP = color.scoreboard_border_top_color
local C_BORDER_NRM = color.scoreboard_border_nrm_color
local C_BAR_EMPTY = color.scoreboard_bar_empty_color
local C_TEXT_MUTED = color.scoreboard_text_muted_color
local C_WHITE = color.scoreboard_pure_white
local C_GOLD = color.scoreboard_precious_gold
local C_SILVER = color.scoreboard_precious_silver
local C_BRONZE = color.scoreboard_precious_bronze
-- Config stuff
local LEADER_HEIGHT_SCALE = .06
@@ -572,14 +578,13 @@ function ScoreBoard(frame, x, y, w, h, sx, sy, sw, sh)
remove_player:setFont(20)
remove_player.align = gui.ALIGN_CENTER
local embededWatch = {remove_player}
scoreUpdater:newThread(function()
while true do
thread.sleep(.01)
gui.Events.OnMousePressed(boardUpdater:newFunction(function()
for i,v in pairs(embededWatch) do
v:centerFont()
v:centerFont()
end
end
end)
end))
local function embedTextEdit(reference, default, but_text, callback)
reference.color = C_BORDER_NRM
+2 -1
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@@ -80,7 +80,8 @@ function Menu(frame)
end
end)
quit:OnReleased(function()
quit:OnReleased(function(self, x, y)
print("Quit Pressed",x,y,self:getAbsolutes())
titleLog:debug("Quit button pressed")
local f = frame:newFrame()
f:fullFrame()
+2 -1
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@@ -32,10 +32,11 @@ local function index(window, q, callback)
end,
},correct,wrong,skip)
label:setFont(60)
-- label:centerFont()
end
local function update(dt) -- time in seconds that has passed since
label:centerFont()
end
return {
-197
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@@ -1,197 +0,0 @@
--- test_logger.lua — Demonstrates and tests all logger.lua features
-- Adjust path if needed
package.path = "./?.lua;" .. package.path
local Logger = require("utils/logger")
local PASS = 0
local FAIL = 0
local function test(label, cond)
if cond then
print(string.format(" [PASS] %s", label))
PASS = PASS + 1
else
io.stderr:write(string.format(" [FAIL] %s\n", label))
FAIL = FAIL + 1
end
end
print("━━━ logger.lua test suite ━━━\n")
-- ── 1. Basic levels ────────────────────────────────────────────────────────
print("▶ 1. Basic level output (INFO+)")
do
local handler, get, clear = Logger.handlers.MemoryHandler()
local log = Logger.new("basic", { level = Logger.LEVELS.INFO, handlers = { handler } })
log:trace("should be filtered")
log:debug("should be filtered")
log:info("hello %s", "world")
log:warn("disk %d%%", 90)
log:error("boom")
log:fatal("catastrophe")
local records = get()
test("TRACE filtered", records[1].level == Logger.LEVELS.INFO)
test("INFO captured", records[1].message == "hello world")
test("WARN captured", records[2].message == "disk 90%")
test("ERROR captured", records[3].level == Logger.LEVELS.ERROR)
test("FATAL captured", records[4].level == Logger.LEVELS.FATAL)
test("exactly 4 records", #records == 4)
end
-- ── 2. Level filtering ─────────────────────────────────────────────────────
print("\n▶ 2. Dynamic level changes")
do
local handler, get = Logger.handlers.MemoryHandler()
local log = Logger.new("dyn", { handlers = { handler } })
log:set_level(Logger.LEVELS.DEBUG)
log:debug("visible")
log:set_level(Logger.LEVELS.ERROR)
log:info("invisible")
log:error("visible again")
local records = get()
test("DEBUG visible at DEBUG level", records[1].message == "visible")
test("INFO invisible at ERROR level", records[2].message == "visible again")
test("total 2 records", #records == 2)
end
-- ── 3. is_enabled ──────────────────────────────────────────────────────────
print("\n▶ 3. is_enabled()")
do
local log = Logger.new("enabled", { level = Logger.LEVELS.WARN })
test("WARN enabled", log:is_enabled(Logger.LEVELS.WARN))
test("INFO disabled", not log:is_enabled(Logger.LEVELS.INFO))
test("ERROR enabled", log:is_enabled(Logger.LEVELS.ERROR))
end
-- ── 4. Custom format ───────────────────────────────────────────────────────
print("\n▶ 4. Custom format string")
do
local handler, get = Logger.handlers.MemoryHandler()
local log = Logger.new("fmt", {
format = "{level}|{name}|{message}",
handlers = { handler },
})
log:info("hi")
local f = get()[1].formatted
test("contains level", f:find("INFO") ~= nil)
test("contains name", f:find("fmt") ~= nil)
test("contains message", f:find("hi") ~= nil)
test("pipe separator", f:find("|") ~= nil)
end
-- ── 5. Filters ─────────────────────────────────────────────────────────────
print("\n▶ 5. Custom filter")
do
local handler, get = Logger.handlers.MemoryHandler()
local log = Logger.new("filter", { level = Logger.LEVELS.DEBUG, handlers = { handler } })
-- only pass records whose message contains "keep"
log:add_filter(function(rec) return rec.message:find("keep") ~= nil end)
log:info("drop this")
log:info("keep this")
log:warn("also drop")
log:debug("keep me too")
local records = get()
test("only 'keep' records pass", #records == 2)
test("first kept record", records[1].message == "keep this")
test("second kept record", records[2].message == "keep me too")
end
-- ── 6. Multiple handlers ───────────────────────────────────────────────────
print("\n▶ 6. Multiple handlers")
do
local h1, get1 = Logger.handlers.MemoryHandler()
local h2, get2 = Logger.handlers.MemoryHandler()
local log = Logger.new("multi", { handlers = { h1 } })
log:add_handler(h2)
log:info("broadcast")
test("handler1 received", #get1() == 1)
test("handler2 received", #get2() == 1)
test("same message", get1()[1].message == get2()[1].message)
end
-- ── 7. Child loggers ───────────────────────────────────────────────────────
print("\n▶ 7. Child loggers")
do
local handler, get = Logger.handlers.MemoryHandler()
local parent = Logger.new("app", { handlers = { handler } })
local child = parent:child("db")
parent:info("parent message")
child:info("child message")
local records = get()
test("parent name", records[1].name == "app")
test("child name", records[2].name == "app.db")
test("child shares handler", #records == 2)
end
-- ── 8. Logger.get() registry ──────────────────────────────────────────────
print("\n▶ 8. Logger.get() registry")
do
local a = Logger.get("svc.auth")
local b = Logger.get("svc.auth")
test("same instance returned", a == b)
local c = Logger.get("svc.payments")
test("different names differ", a ~= c)
end
-- ── 9. Format with no args ────────────────────────────────────────────────
print("\n▶ 9. Message with no format args")
do
local handler, get = Logger.handlers.MemoryHandler()
local log = Logger.new("noargs", { handlers = { handler } })
log:info("plain string, no args")
test("plain string works", get()[1].message == "plain string, no args")
end
-- ── 10. FileHandler ───────────────────────────────────────────────────────
print("\n▶ 10. FileHandler")
do
local path = "test_logger_output.log"
os.remove(path)
local fh = Logger.handlers.FileHandler({ path = path })
local log = Logger.new("file", { handlers = { fh } })
log:info("written to file")
log:warn("second line")
local f = io.open(path)
local content = f and f:read("*a") or ""
if f then f:close() end
test("file created", content ~= "")
test("INFO line present", content:find("written to file") ~= nil)
test("WARN line present", content:find("second line") ~= nil)
test("two newlines", select(2, content:gsub("\n","")) == 2)
end
-- ── 11. Console handler (visual) ──────────────────────────────────────────
print("\n▶ 11. ConsoleHandler — visual check (colours enabled)")
do
local log = Logger.new("visual", {
level = Logger.LEVELS.TRACE,
handlers = { Logger.handlers.ConsoleHandler({ colours = true }) },
})
log:trace("trace message")
log:debug("debug message")
log:info ("info message")
log:warn ("warn message")
log:error("error message")
log:fatal("fatal message")
test("no crash", true)
end
-- ── Summary ────────────────────────────────────────────────────────────────
print(string.format("\n━━━ Results: %d passed, %d failed ━━━", PASS, FAIL))
if FAIL > 0 then os.exit(1) end
-2
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@@ -1,2 +0,0 @@
[2026-06-08 19:40:49] [INFO ] [file] written to file
[2026-06-08 19:40:49] [WARN ] [file] second line